# 🎨 GEMINI WEB UI - ANIMATION PROMPTS **Manual Generation Guide** **Use**: https://gemini.google.com (Gemini Advanced) --- ## 👤 CHARACTER BASE DESCRIPTIONS ### **KAI** (Main protagonist): ``` Young male adventurer with green hair, wearing backpack, explorer outfit with vest and cargo pants, hiking boots ``` ### **ANA** (Supporting character): ``` Young girl explorer with pink/magenta dreadlocks, wearing green vest over brown shirt, cargo shorts, hiking boots, backpack ``` ### **GRONK** (Supporting character): ``` Large friendly orc with green skin, pink dreadlocks, pink ear gauges, wearing pink hoodie (covers belly), baggy black pants, pink sneakers, holding pink vape pen ``` --- ## 🎬 COMPLETE PROMPT TEMPLATES ### **STYLE A** (Cartoon Vector): ``` 2D game character sprite, cartoon vector art style with bold black outlines, flat colors, cute playful aesthetic, isolated on pure white background ``` ### **STYLE B** (Noir): ``` 2D game character sprite, dark hand-drawn gritty noir style with dramatic shadows, high contrast, sketchy atmospheric lines, isolated on pure white background ``` --- ## 🚶 WALK CYCLE (4 frames × 4 directions) ### **WALK NORTH** (back view, walking away): #### **Frame 1**: ``` Generate a 2D game character sprite: Character: [CHARACTER DESCRIPTION] Action: Walking away from camera, back view, frame 1 of 4-frame walk cycle - Left foot forward, right foot back - Arms swinging naturally - Body leaning slightly into step Style: [STYLE A or STYLE B] Technical: - Full body visible - Centered composition - Isolated on pure white background - Game sprite asset ``` #### **Frame 2**: ``` [Same as Frame 1 but:] Action: Walking away from camera, back view, frame 2 of 4-frame walk cycle - Mid-stride, both feet touching ground - Arms at neutral position ``` #### **Frame 3**: ``` [Same as Frame 1 but:] Action: Walking away from camera, back view, frame 3 of 4-frame walk cycle - Right foot forward, left foot back (opposite of frame 1) - Arms swinging (opposite direction from frame 1) ``` #### **Frame 4**: ``` [Same as Frame 1 but:] Action: Walking away from camera, back view, frame 4 of 4-frame walk cycle - Mid-stride, both feet touching ground - Arms returning to neutral ``` --- ### **WALK SOUTH** (front view, walking toward): #### **Frame 1**: ``` Generate a 2D game character sprite: Character: [CHARACTER DESCRIPTION] Action: Walking toward camera, front view, frame 1 of 4-frame walk cycle - Right foot forward, left foot back - Arms swinging naturally - Facing viewer directly Style: [STYLE A or STYLE B] Technical: - Full body visible - Centered composition - Isolated on pure white background - Game sprite asset ``` **Frames 2-4**: Same pattern as North, adjust foot positions --- ### **WALK EAST** (side view, walking right): #### **Frame 1**: ``` Generate a 2D game character sprite: Character: [CHARACTER DESCRIPTION] Action: Walking to the right, side profile view, frame 1 of 4-frame walk cycle - Facing right - Right foot forward - Left arm forward, right arm back (natural walking motion) Style: [STYLE A or STYLE B] Technical: - Full body visible - Centered composition - Isolated on pure white background - Game sprite asset ``` **Frames 2-4**: Same pattern, adjust positions --- ### **WALK WEST** (side view, walking left): #### **Frame 1**: ``` Generate a 2D game character sprite: Character: [CHARACTER DESCRIPTION] Action: Walking to the left, side profile view, frame 1 of 4-frame walk cycle - Facing left (mirror of east) - Left foot forward - Right arm forward, left arm back Style: [STYLE A or STYLE B] Technical: - Full body visible - Centered composition - Isolated on pure white background - Game sprite asset ``` --- ## 🧍 IDLE POSES (1 frame × 4 directions) ### **IDLE NORTH** (back view): ``` Generate a 2D game character sprite: Character: [CHARACTER DESCRIPTION] Action: Standing idle, back view - Relaxed standing pose - Arms at sides or slightly away from body - Weight evenly distributed on both feet - Slight natural sway/breathing animation potential Style: [STYLE A or STYLE B] Technical: - Full body visible - Centered composition - Isolated on pure white background - Game sprite asset ``` ### **IDLE SOUTH** (front view): ``` [Same structure, but:] Action: Standing idle, front view, facing camera - Relaxed standing pose - Looking at viewer ``` ### **IDLE EAST** (side right): ``` [Same structure, but:] Action: Standing idle, side profile facing right ``` ### **IDLE WEST** (side left): ``` [Same structure, but:] Action: Standing idle, side profile facing left ``` --- ## 📝 FILE NAMING CONVENTION **Format**: `{character}_{action}_{direction}_{frame}_{style}.png` **Examples**: - `kai_walk_north_1_stylea.png` - `kai_walk_north_1_styleb.png` - `ana_walk_south_1_stylea.png` - `gronk_idle_east_stylea.png` (idle has no frame number) **Save to**: - Kai: `assets/slike/liki/kai/` - Ana: `assets/slike/liki/ana/` - Gronk: `assets/slike/liki/gronk/` --- ## ✅ GENERATION CHECKLIST ### **Priority 1: CORE MOVEMENT** (20 frames × 2 styles = 40 per character) **Per Character (Kai, Ana, Gronk):** #### **Walk North** (4 frames): - [ ] Frame 1 Style A - [ ] Frame 1 Style B - [ ] Frame 2 Style A - [ ] Frame 2 Style B - [ ] Frame 3 Style A - [ ] Frame 3 Style B - [ ] Frame 4 Style A - [ ] Frame 4 Style B #### **Walk South** (4 frames): - [ ] Frame 1 Style A - [ ] Frame 1 Style B - [ ] Frame 2 Style A - [ ] Frame 2 Style B - [ ] Frame 3 Style A - [ ] Frame 3 Style B - [ ] Frame 4 Style A - [ ] Frame 4 Style B #### **Walk East** (4 frames): - [ ] Frame 1 Style A - [ ] Frame 1 Style B - [ ] Frame 2 Style A - [ ] Frame 2 Style B - [ ] Frame 3 Style A - [ ] Frame 3 Style B - [ ] Frame 4 Style A - [ ] Frame 4 Style B #### **Walk West** (4 frames): - [ ] Frame 1 Style A - [ ] Frame 1 Style B - [ ] Frame 2 Style A - [ ] Frame 2 Style B - [ ] Frame 3 Style A - [ ] Frame 3 Style B - [ ] Frame 4 Style A - [ ] Frame 4 Style B #### **Idle North**: - [ ] Style A - [ ] Style B #### **Idle South**: - [ ] Style A - [ ] Style B #### **Idle East**: - [ ] Style A - [ ] Style B #### **Idle West**: - [ ] Style A - [ ] Style B --- ## 🎯 QUICK START EXAMPLE ### **Generate: Kai Walk North Frame 1 Style A** **Full Prompt**: ``` Generate a 2D game character sprite: Character: Young male adventurer with green hair, wearing backpack, explorer outfit with vest and cargo pants, hiking boots Action: Walking away from camera, back view, frame 1 of 4-frame walk cycle - Left foot forward, right foot back - Arms swinging naturally - Body leaning slightly into step Style: 2D game character sprite, cartoon vector art style with bold black outlines, flat colors, cute playful aesthetic, isolated on pure white background Technical: - Full body visible - Centered composition - Isolated on pure white background - Game sprite asset ``` **Download as**: `kai_walk_north_1_stylea.png` **Save to**: `assets/slike/liki/kai/` --- ## 💡 TIPS 1. **Copy-paste prompts** - Use templates exactly 2. **Generate 1 at a time** - Download after each 3. **Rename immediately** - Don't lose track 4. **Check consistency** - Compare with master reference 5. **Re-generate if needed** - If not consistent enough --- ## ⏱️ TIME ESTIMATE - **1 frame** = ~30 seconds (generate + download + rename) - **40 frames** (1 character, both styles) = ~20 minutes - **120 frames** (all 3 characters) = **~1 hour** (manual work) --- **Ready to start!** 🚀 **Begin with**: Kai Walk North Frame 1 Style A