caki so # ๐ŸŒ BIOME REQUIREMENTS - COMPLETE OVERVIEW **Created:** 2026-01-06 13:41 CET **Status:** **6 BIOMES - ALL EMPTY!** ๐Ÿ”ด --- ## ๐Ÿ“Š **BIOME STATUS OVERVIEW** | Biome | Reference Sprites | Terrain Tiles | Props | Trees | Status | |-------|------------------|---------------|-------|-------|--------| | **Desert** | 0 | 0 | 0 | 1 (cactus ref) | ๐Ÿ”ด EMPTY | | **Forest** | 0 | 0 | 0 | 3 (oak refs) | ๐ŸŸก MINIMAL | | **Frozen Wasteland** | 0 | 0 | 0 | 0 | ๐Ÿ”ด EMPTY | | **Jungle** | 0 | 0 | 0 | 1 (palm ref) | ๐Ÿ”ด EMPTY | | **Volcanic** | 0 | 0 | 0 | 0 | ๐Ÿ”ด EMPTY | | **Winter** | 0 | 0 | 0 | 2 (pine refs) | ๐Ÿ”ด EMPTY | **TOTAL REFERENCE SPRITES:** 0/6 biomes **CRITICAL:** NO biome terrain tiles exist! --- ## ๐ŸŽฏ **WHAT EACH BIOME NEEDS** ### **PER BIOME MINIMUM (Demo):** 1. **Master Terrain Reference** (1 sprite) - Shows ground texture style 2. **Tileable Ground Tile** (1-3 variants) - 32x32px grass/sand/ice 3. **Transition Tiles** (4 variants) - Border between biomes 4. **Basic Props** (5-10 items): - Small rocks - Plants/vegetation - Decorative elements 5. **Trees** (2-3 types) - Biome-specific **MINIMUM PER BIOME:** ~15-20 sprites **TOTAL FOR 6 BIOMES:** ~90-120 sprites --- ## ๐ŸŒ **BIOME BREAKDOWN** ### **1. ๐Ÿœ๏ธ DESERT** **Current Status:** ๐Ÿ”ด EMPTY (only 1 cactus reference exists) **Required Sprites:** - **Terrain Master Reference** (1 sprite) - **Ground Tiles:** - desert_sand_tile.png (32x32px) - Base sand - desert_sand_variant_1.png - Lighter/darker sand - desert_sand_variant_2.png - Rocky sand - **Transition Tiles:** - desert_to_forest.png (grass edge) - desert_to_water.png (beach transition) - **Props (10):** - desert_rock_small.png - desert_rock_large.png - desert_skull.png (bleached bone) - desert_pottery_broken.png - desert_tumbleweed.png - desert_sand_dune.png - desert_oasis_bush.png - desert_cactus_small.png - desert_cactus_large.png - desert_dead_tree.png - **Trees:** - โœ… cactus (already have reference!) - palm_desert.png (different from jungle palm) **TOTAL DESERT:** ~18 sprites --- ### **2. ๐ŸŒฒ FOREST** **Current Status:** ๐ŸŸก MINIMAL (3 oak tree references exist) **Required Sprites:** - **Terrain Master Reference** (1 sprite) - **Ground Tiles:** - forest_grass_tile.png (32x32px) - Lush green - forest_grass_dark.png - Shadowed grass - forest_moss.png - Moss patches - **Transition Tiles:** - forest_to_desert.png - forest_to_winter.png - **Props (10):** - forest_mushroom_red.png - forest_mushroom_brown.png - forest_fern.png - forest_flower_blue.png - forest_flower_yellow.png - forest_rock_mossy.png - forest_log_fallen.png - forest_stump.png - forest_bush_green.png - forest_root.png - **Trees:** - โœ… oak (already have 4 seasonal references!) - birch.png - maple.png **TOTAL FOREST:** ~18 sprites --- ### **3. ๐ŸงŠ FROZEN WASTELAND** **Current Status:** ๐Ÿ”ด EMPTY **Required Sprites:** - **Terrain Master Reference** (1 sprite) - **Ground Tiles:** - frozen_ice_tile.png (32x32px) - Blue ice - frozen_ice_cracked.png - Cracked ice - frozen_snow_tile.png - Snow patches - **Transition Tiles:** - frozen_to_winter.png (ice to snow) - frozen_to_water.png (melting edge) - **Props (10):** - frozen_ice_spike_small.png - frozen_ice_spike_large.png - frozen_ice_crystal.png - frozen_ice_boulder.png - frozen_icicle_hanging.png - frozen_snow_drift.png - frozen_ice_chunk.png - frozen_frozen_waterfall.png (prop) - frozen_ice_pillar.png - frozen_aurora_particle.png (VFX prop) - **Trees:** - frozen_dead_tree.png (ice-covered) - frozen_ice_tree.png (crystallized) **TOTAL FROZEN:** ~18 sprites --- ### **4. ๐ŸŒด JUNGLE** **Current Status:** ๐Ÿ”ด EMPTY (only 1 palm reference exists) **Required Sprites:** - **Terrain Master Reference** (1 sprite) - **Ground Tiles:** - jungle_undergrowth_tile.png (32x32px) - Dark green - jungle_undergrowth_dense.png - Extra vegetation - jungle_mud.png - Muddy patches - **Transition Tiles:** - jungle_to_forest.png - jungle_to_water.png (swamp edge) - **Props (10):** - jungle_vine_hanging.png - jungle_vine_ground.png - jungle_large_leaf.png - jungle_flower_exotic_pink.png - jungle_flower_exotic_orange.png - jungle_bamboo_clump.png - jungle_fern_large.png - jungle_mushroom_giant.png - jungle_rock_overgrown.png - jungle_fallen_log_mossy.png - **Trees:** - โœ… palm (already have reference!) - jungle_tree_broad.png - jungle_tree_tall.png **TOTAL JUNGLE:** ~18 sprites --- ### **5. ๐ŸŒ‹ VOLCANIC** **Current Status:** ๐Ÿ”ด EMPTY **Required Sprites:** - **Terrain Master Reference** (1 sprite) - **Ground Tiles:** - volcanic_rock_tile.png (32x32px) - Dark gray - volcanic_lava_cracks.png - Orange glow cracks - volcanic_obsidian.png - Black glass - **Transition Tiles:** - volcanic_to_desert.png (cooled lava) - volcanic_to_water.png (steam edge) - **Props (10):** - volcanic_lava_pool_small.png - volcanic_lava_pool_large.png - volcanic_rock_sharp.png - volcanic_rock_boulder.png - volcanic_smoke_vent.png - volcanic_ash_pile.png - volcanic_obsidian_shard.png - volcanic_molten_rock.png - volcanic_geyser.png - volcanic_lava_flow.png (animated?) - **Trees:** - volcanic_dead_charred.png - volcanic_heat_plant.png (fire-resistant) **TOTAL VOLCANIC:** ~18 sprites --- ### **6. โ„๏ธ WINTER** **Current Status:** ๐Ÿ”ด EMPTY (2 pine tree references exist) **Required Sprites:** - **Terrain Master Reference** (1 sprite) - **Ground Tiles:** - winter_snow_tile.png (32x32px) - White snow - winter_snow_footprint.png - Disturbed snow - winter_snow_deep.png - Deep snow variant - **Transition Tiles:** - winter_to_frozen.png (snow to ice) - winter_to_forest.png (sparse snow) - **Props (10):** - winter_snowdrift.png - winter_ice_crystal.png - winter_icicle_small.png - winter_icicle_large.png - winter_frozen_bush.png - winter_snow_pile.png - winter_ice_rock.png - winter_frozen_flower.png - winter_snow_mound.png - winter_frost_particle.png - **Trees:** - โœ… pine (already have 2 references!) - winter_evergreen_snowy.png - winter_birch_bare.png **TOTAL WINTER:** ~18 sprites --- ## ๐Ÿ“Š **GRAND TOTAL REQUIREMENTS** | Item Type | Quantity | Est. Time | |-----------|----------|-----------| | **Master References** | 6 | 1 hour | | **Ground Tiles** | 18 (3 per biome) | 2 hours | | **Transition Tiles** | 12 (2 per biome) | 1 hour | | **Props** | 60 (10 per biome) | 6 hours | | **Trees** | 12 (2 per biome, some exist) | 2 hours | | **TOTAL** | **~108 sprites** | **~12 hours** | --- ## ๐ŸŽฏ **PHASED APPROACH** ### **PHASE 1: MASTER REFERENCES (1 hour)** Generate 1 master terrain reference per biome showing: - Ground texture style - Color palette - Outline style (5px black) - Cel shading example **Output:** 6 reference images --- ### **PHASE 2: CORE BIOMES (4 hours)** Focus on 3 most common biomes for demo: 1. **Forest** - Main gameplay area 2. **Winter** - Post-apocalyptic mood 3. **Desert** - Contrast biome **Output:** ~54 sprites (18 per biome) --- ### **PHASE 3: EXOTIC BIOMES (4 hours)** Complete remaining 3 biomes: 4. **Volcanic** - Late-game area 5. **Jungle** - Mid-game exploration 6. **Frozen Wasteland** - End-game challenge **Output:** ~54 sprites (18 per biome) --- ### **PHASE 4: POLISH (3 hours)** - Add variant tiles - Create seamless transitions - Add decorative props - Test tiling in Tiled --- ## ๐Ÿš€ **IMMEDIATE NEXT STEPS** ### **OPTION A: GENERATE MASTER REFERENCES (1 hour)** Create 6 terrain reference images showing Style 32 aesthetic for each biome. **Result:** Visual guide for all future biome asset generation --- ### **OPTION B: COMPLETE ONE BIOME (2 hours)** Pick **Forest** (most important) and generate all 18 sprites. **Result:** Fully functional biome ready for Tiled integration --- ### **OPTION C: SKIP BIOMES FOR NOW** Focus on other categories (enemies, species, etc.) **Result:** Biomes remain empty, use placeholder tiles --- ## ๐Ÿ“ **CURRENT REFERENCE STATUS** **Existing Tree References:** - โœ… Oak (4 seasonal variants) - FOREST - โœ… Pine (2 variants) - WINTER - โœ… Cactus (1 variant) - DESERT - โœ… Palm (1 variant) - JUNGLE **Missing:** - โŒ ALL terrain tiles (0/18) - โŒ ALL transition tiles (0/12) - โŒ ALL props (0/60) - โŒ Most trees (8/12 missing) --- ## ๐ŸŽฎ **DEMO REQUIREMENT** **Minimum for Playable Demo:** - **Forest biome complete** (18 sprites) - CRITICAL - Winter/Desert optional but recommended **Current Demo Status:** ๐Ÿ”ด NO BIOME TERRAIN EXISTS --- **ลฝeliลก da nadaljujem z biome generacijo?** 1. Master references (6 sprites, 1 hour) 2. Forest complete (18 sprites, 2 hours) 3. All 6 biomes complete (108 sprites, 12 hours) 4. Skip biomes, focus elsewhere