# 🎨 ASSET GENERATION QUEUE - Jan 03, 2026 **Mature Empire & Personalization Injection - 829 sprites** **Status:** ⏳ QUEUED - Ready for batch generation **Style:** Style 32 (Dark-Chibi Noir) **Background:** Chroma Green (#00FF00) **Total Sprites:** 829 PNGs --- ## πŸ“‹ GENERATION MANIFEST BY CATEGORY ### **CATEGORY 1: INDUSTRIAL CROPS** (114 sprites) #### **1A. COTTON/BOMBAΕ½** (32 sprites) ``` Prompt Template: "Hand-drawn dark chibi 2D style, [growth stage], cotton plant, bold black outlines, white fluffy cotton bolls, green leaves, farming game sprite, chroma green #00FF00 background, centered composition, 128x128px" Sprites Needed: - cotton_stage1_seed.png (planted seed in soil) - cotton_stage2_sprout.png (small green shoots) - cotton_stage3_seedling.png (true leaves forming) - cotton_stage4_vegetative.png (bushy green plant) - cotton_stage5_flowering.png (yellow-white flowers) - cotton_stage6_boll_forming.png (green pods) - cotton_stage7_boll_opening.png (white cotton visible) - cotton_stage8_harvest_ready.png (fluffy white cotton bolls) Γ— 4 seasonal variants each = 32 total ``` #### **1B. VINEYARD GRAPES** (78 sprites) ``` Grape Varieties (6 types Γ— 13 stages each): 1. Cabernet Sauvignon (dark purple grapes) 2. Merlot (medium purple) 3. Pinot Noir (light purple) 4. Chardonnay (golden-green) 5. Sauvignon Blanc (pale green) 6. Riesling (yellow-green) Growth Stages per variety: - Year 1: vine_planting, new_growth, first_leaves, establishing - Year 2: second_year, flower_clusters, first_grapes - Year 3+: mature_vine, full_flowers, clusters_forming, veraison (color change), harvest_ready, picked Prompt: "Grape vine [variety] [stage], hand-drawn chibi style, wooden trellis, bold outlines, detailed grape clusters, chroma green background" ``` #### **1C. HOPS/HMEL** (64 sprites) ``` Hop Varieties (6 types): 1. Columbus (large cones, green) 2. Chinook (medium cones, pine scent) 3. Cascade (classic citrus) 4. Saaz (delicate, small) 5. Centennial (floral) 6. Willamette (fruity) Growth Stages (8 per variety): - rhizome_planted - bines_emerging (spring shoots) - climbing_vines (on tall trellis) - vegetative (rapid growth) - flowering (cone formation) - hop_cones_developing - mature_cones (papery, ready) - harvest_ready Γ— 6 varieties = 48 base sprites + 16 equipment sprites (trellis, drying rack, storage) = 64 total Prompt: "Hop plant [variety] [stage], vertical trellis 6m tall, hand-drawn chibi, green cone flowers, bold outlines, chroma green background" ``` --- ### **CATEGORY 2: CONTROLLED SUBSTANCES** (160 sprites) **⚠️ Educational/Satirical Content - M Rating ⚠️** #### **2A. CANNABIS/HEMP** (72 sprites) ``` 5 Strains Γ— 8 growth stages Γ— 1.8 quality variants: Strains: 1. Industrial Hemp (tall, skinny, fiber) 2. Sativa (tall, thin leaves) 3. Indica (short, wide leaves) 4. Ruderalis (auto-flower, small) 5. Hybrid (mixed characteristics) Growth Stages: - seed_planted - sprout_cotyledon - seedling_true_leaves - vegetative_fan_leaves - pre_flowering - flowering_buds - mature_harvest_ready - overgrown_dried Quality Tiers (color variations): - Low (brown tint) - Medium (green) - High (frosty, crystals visible) Prompt: "Cannabis plant [strain] [stage], hand-drawn chibi style, distinctive leaf pattern, bold outlines, detailed buds if flowering, chroma green background, educational context" ``` #### **2B. MAGIC MUSHROOMS** (48 sprites) ``` 6 Varieties Γ— 8 growth stages: Varieties: 1. Psilocybe Cubensis (Golden Teacher) - golden-brown cap 2. Psilocybe Semilanceata (Liberty Cap) - pointed cap 3. Psilocybe Azurescens (Flying Saucer) - dark brown wavy 4. Psilocybe Cyanescens (Wavy Cap) - wavy edges, blue bruising 5. Panaeolus Cyanescens (Blue Meanie) - deep blue bruising 6. Amanita Muscaria (Fly Agaric) - RED cap, white spots! Growth Stages: - spores_planted (invisible) - mycelium_white_fuzz - pinning_tiny_bumps - baby_mushrooms - growing_caps_opening - mature_blue_bruising (if psilocybin) - full_size_ready - spore_release_black_gills Prompt: "Magic mushroom [variety] [stage], hand-drawn chibi, [cap color], distinctive features, bold outlines, educational mycology context, chroma green background" ``` #### **2C. OPIUM POPPIES** (40 sprites) ``` 5 Varieties Γ— 8 growth stages: Varieties: 1. Persian White (white/pale flowers) 2. Turkish Red (red flowers) 3. Afghan Purple (purple flowers) 4. Tasmanian (pharmaceutical grade, pink) 5. Ornamental (bright colors, legal decoy) Growth Stages: - seed_tiny_black_dots - sprout_green_shoots - leaves_fuzzy_blue_green - stems_growing_tall - buds_forming_green - flowering_colorful_petals - seed_pods_latex_oozing (scored) - mature_pods_brown_dried Prompt: "Opium poppy [variety] [stage], hand-drawn chibi style, [flower color], detailed seed pods, bold outlines, botanical illustration style, chroma green background" ``` --- ### **CATEGORY 3: EMPIRE BUILDINGS** (371 sprites) #### **3A. UNDERGROUND BUNKER** (35 sprites) ``` 5 Levels Γ— 4 views + equipment: Level 1 - Hidden Basement (8 sprites): - exterior_trapdoor_hidden - exterior_trapdoor_open - interior_stone_walls - interior_basic_lights - equipment_basic_grow_light - equipment_manual_watering - equipment_simple_fan - door_wooden_hidden Level 2-5: Similar breakdown Equipment Sprites (15 total): - LED grow lights (3 types) - Ventilation fans - Carbon filter - Climate control unit - Irrigation system - Security camera - Keypad lock - Lab equipment Prompt: "Underground bunker [level] [view], hand-drawn chibi, concrete walls, [equipment], bold outlines, dark atmosphere, chroma green background" ``` #### **3B. CHEMISTRY LAB** (53 sprites) ``` 4 Lab Levels Γ— 8 views + equipment + safety: Lab Levels: 1. Makeshift (hot plate, mason jars) 2. Amateur (burner, beakers, fume hood) 3. Professional (lab glassware, rotary evaporator) 4. Breaking Bad (industrial equipment, automated) Views per level: - exterior_entrance - interior_wide_angle - equipment_station_closeup - safety_equipment - product_containers - waste_disposal Equipment Sprites (25): - Glassware (beakers, flasks, condensers) - Heating equipment - Ventilation systems - Safety gear (gloves, goggles, suits) - Storage containers - Quality control instruments Prompt: "Chemistry laboratory [level] [equipment], hand-drawn chibi, scientific glassware, bold outlines, Breaking Bad aesthetic, abstracted (no real chemistry), chroma green background" ``` #### **3C. BREWERY "The Hop House"** (12 sprites) ``` Building Views: - exterior_storefront_neon_sign - exterior_door_entrance - interior_wide_brewing_floor - interior_fermentation_room - equipment_brew_kettle_50L - equipment_fermentation_vessels - equipment_bottling_station - equipment_tap_room_bar - product_beer_bottles_shelf - npc_brewer_workstation - signage_hop_house_logo - decoration_hop_garlands Prompt: "Brewery interior/exterior [view], hand-drawn chibi, copper kettles, wooden barrels, beer bottles, bold outlines, cozy pub atmosphere, chroma green background" ``` #### **3D. WINERY "ChΓ’teau de Zombie"** (12 sprites) ``` Building Views: - exterior_chateau_facade - exterior_vineyard_view - interior_barrel_cellar - interior_tasting_room - equipment_grape_press - equipment_fermentation_tanks - equipment_oak_barrels_aging - equipment_bottling_line - product_wine_bottles_rack - npc_vintner_workstation - signage_chateau_logo - decoration_wine_casks Prompt: "Winery [view], hand-drawn chibi, wine barrels, grape press, elegant French chateau style, bold outlines, chroma green background" ``` #### **3E. BAKERY** (23 sprites) ``` Building & Products: - exterior_bakery_storefront_warm_lights - interior_counter_display_case - interior_brick_oven - interior_bread_shelves - npc_baker_janez_flour_apron - product_white_bread_loaf - product_rye_bread_dark - product_sourdough_rustic - product_croissant_flaky - product_cinnamon_roll_frosted - product_apple_pie_lattice - product_birthday_cake_candles - product_wedding_cake_multi_tier - equipment_mixing_bowl - equipment_rolling_pin - equipment_baking_trays - signage_fresh_bread_daily - decoration_flour_sacks - decoration_wheat_stalks Prompt: "Bakery [item], hand-drawn chibi, warm cozy atmosphere, freshly baked goods, golden brown textures, bold outlines, chroma green background" ``` #### **3F. HAIR SALON** (69 sprites) ``` Building & Hairstyles: Building/Equipment (9 sprites): - exterior_salon_neon_scissors - interior_mirror_station - interior_wash_sink - equipment_hair_dryer - equipment_scissors_comb - equipment_dye_bottles - npc_stylist_luna_punk - signage_salon_logo - decoration_hair_magazine_rack Hairstyles (60 sprites = 30 styles Γ— 2 genders): Male Styles: - buzz_cut, crew_cut, fade, undercut, pompadour, man_bun - mohawk_punk, liberty_spikes, colored_mohawk - dreadlocks_short, dreadlocks_long, dreadlocks_full - wasteland_warrior, mad_max_wild, tribal_braids Female Styles: - pixie_cut, bob_short, bob_long, layers_medium, layers_long - bangs_straight, side_shave_asymmetric - mohawk_punk_female, liberty_spikes_female - dreadlocks_short_f, dreadlocks_long_f, dreadlocks_full_f - wasteland_warrior_f, tribal_braids_f Prompt: "Hair salon [item/hairstyle], hand-drawn chibi, modern trendy style, bold outlines, hair texture details, chroma green background" ``` #### **3G. PIERCING STUDIO** (78 sprites) ``` Building/Equipment (8 sprites): - exterior_studio_skull_sign - interior_sterile_room - interior_autoclave_sterilizer - equipment_piercing_chair - equipment_jewelry_display_wall - equipment_piercing_tools - npc_piercer_razor_face_piercings - signage_studio_edgy Piercing Locations (50 sprites): Ears (10): - lobe_standard, upper_lobe, helix_cartilage, tragus, conch - daith, industrial_bar, gauges_small, gauges_medium, gauges_large Face (15): - eyebrow_single, eyebrow_double, nose_stud, nose_ring, septum - bridge, lip_ring, snake_bites, monroe, smiley, tongue - multiple_face_combo Body (5): - belly_button, nipple_single, nipple_pair, dermal_anchor, surface Jewelry Types (20): - studs (steel, titanium, gold, platinum, diamond) - rings (various sizes) - barbells - plugs/gauges (sizes 16g to 2") - post_apocalyptic (scrap metal, bullet casings, radioactive) Prompt: "Piercing studio [item/location], hand-drawn chibi, sterile medical aesthetic, jewelry detail, bold outlines, edgy punk style, chroma green background" ``` #### **3H. TATTOO STUDIO** (89 sprites) ``` Building/Equipment (9 sprites): - exterior_studio_neon_tattoo_gun - interior_tattoo_chair_station - interior_flash_art_wall - interior_custom_design_desk - equipment_tattoo_machine - equipment_ink_bottles_rack - equipment_stencil_machine - npc_artist_ink_full_sleeves - signage_studio_logo Flash Tattoos (50 sprites): Small (15): stars, hearts, skulls, symbols, runes, letters, small animals, flowers Medium (20): dragons, snakes, tigers, roses, lotus, dreamcatchers, quotes, portraits, memorial pieces Large (15): full back pieces, chest pieces, sleeve designs, leg pieces Special Tattoos (30 sprites): - survivor_mark_tally_scars - biome_master_dino_valley_trex - biome_master_mythical_dragon - biome_master_atlantis_trident - (continue for all 18 biomes) - memorial_ana_flower_heart (glowing variant!) - zombie_resistance_runes_magical Prompt: "Tattoo design [type], hand-drawn chibi, bold black ink, detailed linework, [theme], artistic quality, chroma green background" ``` --- ### **CATEGORY 4: WATERFOWL** (96 sprites) #### **4A. GOOSE/GANZA** (24 sprites) ``` Variants (3): 1. White Domestic 2. Grey Goose 3. Canadian Goose (wild) Animations per variant (8): - idle_standing - idle_preening - walk_waddle_1 - walk_waddle_2 - eat_pecking - honk_aggressive - swim_floating (if pond) - sleep_head_tucked Prompt: "Goose [variant] [animation], hand-drawn chibi, aggressive posture, bold outlines, detailed feathers, farming game sprite, chroma green background" ``` #### **4B. DUCK/RACA** (24 sprites) ``` Same structure as Goose, but: Variants: Mallard (colorful), White Domestic, Pekin Additional animations: - dive_underwater (feeding) - quack_mouth_open Prompt: "Duck [variant] [animation], hand-drawn chibi, water bird, webbed feet, bold outlines, chroma green background" ``` #### **4C. GOLDEN GOOSE** (24 sprites) ⭐ ``` Special Legendary Variant: Animations (24 unique): - All standard goose animations - BUT with golden glow effect! - lay_golden_egg_animation (special!) - sparkle_idle_magical - fairy_attracted_glowing Prompt: "Golden Goose [animation], hand-drawn chibi, GOLDEN SHIMMERING feathers, sparkle effects, magical aura, legendary creature, bold outlines, chroma green background" ``` #### **4D. TURKEY** (24 sprites) ``` Variants: Wild (brown cautious), Domestic (white slow) Animations: - idle_gobble_display - walk_slow - peck_eating - display_fan_tail (courtship) - fly_short_distance (wild only) - sleep - flee_running (wild only) - feed_ground_pecking Prompt: "Turkey [variant] [animation], hand-drawn chibi, detailed tail feathers, gobble display, bold outlines, Thanksgiving theme subtle, chroma green background" ``` --- ### **CATEGORY 5: SYSTEMS & UI** (28 sprites) #### **5A. ZOMBIE DEALER SYSTEM** (20 sprites) ``` Zombie Dealer Tiers (4 Γ— 3 views each = 12): 1. Shambler Dealer - shambling, tattered backpack 2. Smart Zombie - standing upright, decent clothes 3. Elite Zombie - professional look, GPS chip visible 4. Zombie Don - suit, sunglasses, briefcase, boss aura! Each tier needs: - idle_standing_with_product - walking_dealing - equipped_full_kit Equipment Items (8): - backpack_tattered - backpack_professional - leather_jacket_intimidation - sunglasses_cool - burner_phone - encrypted_radio - briefcase_deals - business_cards Prompt: "Zombie dealer [tier] [view], hand-drawn chibi, [equipment], Breaking Bad aesthetic meets zombie, bold outlines, dark humor, chroma green background" ``` #### **5B. STATUS EFFECTS UI** (8 sprites) ``` Icons: - addiction_warning_icon (syringe with X) - drunk_status_icon (dizzy stars) - high_status_icon (rainbow swirls) - hangover_icon (pounding head) - withdrawal_icon (shaking hands) - poisoned_icon (skull green) - buff_creativity_icon (lightbulb) - buff_courage_icon (heart fire) Prompt: "Status effect icon [type], hand-drawn chibi, clear readable symbol, bold outlines, game UI style, transparent background OR chroma green" ``` --- ## πŸ“Š GENERATION SUMMARY ``` BATCH TOTALS BY CATEGORY: ═══════════════════════════════════════════════════════════════ Category 1 - Industrial Crops: 114 sprites Category 2 - Controlled Substances: 160 sprites Category 3 - Empire Buildings: 371 sprites Category 4 - Waterfowl: 96 sprites Category 5 - Systems & UI: 28 sprites ─────────────────────────────────────────────────────────────── TOTAL GENERATION QUEUE: 829 sprites βœ… ═══════════════════════════════════════════════════════════════ TARGET ARCHIVE SIZE: 2,062 farm sprites CURRENT ARCHIVE: 1,233 sprites (estimated) NEW SPRITES NEEDED: 829 sprites SYSTEMS TO ACTIVATE UPON COMPLETION: βœ… Drug Empire mechanics βœ… Production Chains (textile, wine, beer) βœ… Customization Hub (hair, piercings, tattoos) βœ… Waterfowl management βœ… Industrial agriculture ``` --- ## 🎨 GENERATION SETTINGS **Universal Parameters:** - Style: Style 32 (Dark-Chibi Noir) - Background: Chroma Green (#00FF00) - Resolution: 128x128px (upscale to 256x256 for HD) - Format: PNG with alpha channel - Art Style: Hand-drawn, bold black outlines, exaggerated features - Lighting: Dramatic shadows, high contrast - Rating: Mix of wholesome + mature (age-gated) **Quality Control:** - Centered composition - 10px margin minimum - Consistent style across batches - Chroma green exact (#00FF00) - Alpha channel for transparency --- ## πŸš€ EXECUTION PLAN **Option 1: Sequential by Category** ``` Day 1: Industrial Crops (114) - Wholesome content Day 2: Waterfowl (96) - Wholesome content Day 3: Empire Buildings Part 1 (185) Day 4: Empire Buildings Part 2 (186) Day 5: Controlled Substances (160) - Mature content Day 6: Systems & UI (28) ``` **Option 2: Parallel by Content Rating** ``` Track A (Wholesome): Industrial Crops + Waterfowl = 210 sprites Track B (Mature): Substances + Empire = 531 sprites Track C (UI): Systems = 28 sprites ``` **Option 3: Priority-Based** ``` Priority 1: Cotton, Vineyard, Hops (wholesome farming) - 114 Priority 2: Waterfowl (cute animals) - 96 Priority 3: Town Buildings (customization fun) - 259 Priority 4: Production facilities (bunker, labs) - 112 Priority 5: Controlled substances (mature) - 160 Priority 6: UI/Systems - 28 ``` --- ## ⚠️ GENERATION NOTES **Mature Content Tagging:** - All Cannabis/Mushroom/Opium sprites: `[18+]` `[Educational]` - Chemistry Lab: `[18+]` `[Satirical]` `[Breaking Bad Reference]` - Zombie Dealers: `[18+]` `[Dark Humor]` **Wholesom Content:** - Industrial crops (cotton, vineyard, hops): `[All Ages]` - Waterfowl: `[All Ages]` `[Cute]` - Bakery, Brewery, Winery: `[All Ages]` - Customization (hair, piercings, tattoos): `[Teen+]` **Quality Standards:** - Character sprites: Consistent with Kai/Ana/Gronk style - Buildings: Match existing game architecture - Plants: Botanically recognizable (but stylized) - Equipment: Functional-looking, clear purpose --- *Queue Created: Jan 03, 2026 @ 23:15* *Status: Ready for batch generation* *Estimated completion (50/day): ~17 days* *Estimated completion (100/day): ~9 days*