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DEMO_MVP_MISSING_ASSETS.md
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DEMO_MVP_MISSING_ASSETS.md
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# ✅ **DEMO MVP - EXACT MISSING ASSETS**
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**Created:** Jan 8, 2026 19:15 CET
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**Purpose:** SAMO za demo - Kai's farm + Town counter
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**Biomes:** LATER (Faza 1 unlock!)
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---
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## 🎮 **DEMO SCOPE (Trial Mode):**
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**Accessible:**
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- ✅ Kai's farm (small plot)
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- ✅ Town shop (counter only, no exploration)
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- ✅ Basic farming (5 crops, wood tools)
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**LOCKED (Faza 1):**
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- ❌ Biomes exploration
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- ❌ Full town access
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- ❌ NPCs (except shopkeeper)
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- ❌ Enemies/combat
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- ❌ Quests
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---
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## ✅ **ŠTA JE ŽE READY ZA DEMO:**
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### **CHARACTERS - ✅ COMPLETE:**
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- ✅ Kai (22 sprites)
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- ✅ Gronk (shopkeeper - 12 sprites)
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- ✅ Susi (dog - 16 sprites) - hidden in farm
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### **CROPS - ✅ COMPLETE:**
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- ✅ Wheat (6 stages)
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- ✅ Carrot (6 stages)
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- ✅ Tomato (6 stages)
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- ✅ Potato (6 stages)
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- ✅ Corn (6 stages)
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### **TOOLS - ✅ COMPLETE:**
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- ✅ Wooden Hoe
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- ✅ Wooden Watering Can
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- ✅ Wooden Axe (for trees)
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- ✅ Wooden Pickaxe (for rocks)
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### **GRASSLAND (farm terrain) - ✅ COMPLETE:**
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- ✅ Grass tiles (53 variants total)
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- ✅ Dirt/soil
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- ✅ Water tiles
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- ✅ Trees (oak, birch)
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- ✅ Rocks
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### **UI - ✅ COMPLETE:**
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- ✅ Inventory (28 sprites)
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- ✅ Health bar
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- ✅ Stamina bar
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- ✅ Tool selector
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---
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## ❌ **ŠTA ŠE MANJKA ZA DEMO (MINIMAL):**
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### **PRIORITY 1: FARM BUILDINGS (15 slik) - HIGH:**
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**1. Kai's House (5 slik):**
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- [ ] House exterior (front view)
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- [ ] House door (open state)
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- [ ] House door (closed state)
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- [ ] House roof (separate layer for depth)
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- [ ] House interior background (optional)
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**2. Small Barn (3 slike):**
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- [ ] Barn exterior (ruined state)
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- [ ] Barn door
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- [ ] Hay pile inside (optional)
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**3. Well (4 slike):**
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- ✅ Already exists! (animated, 4 frames)
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- Check if in correct format
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**4. Fence (3 slike):**
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- [ ] Fence post (vertical)
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- [ ] Fence post (horizontal)
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- [ ] Fence corner piece
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---
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### **PRIORITY 2: TOWN ASSETS (25 slik) - HIGH:**
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**5. Shop Counter Building (8 slik):**
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- [ ] Small shop exterior
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- [ ] Shop counter (where Gronk stands)
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- [ ] Shop roof
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- [ ] Shop sign (hanging)
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- [ ] Shop door (open/closed)
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- [ ] Shop window
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- [ ] Shelf background (behind counter)
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- [ ] Counter top surface
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**6. Town Ground Tiles (10 slik):**
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- [ ] Cobblestone path (4 variants)
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- [ ] Dirt road (3 variants)
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- [ ] Stone tiles (3 variants)
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- **Note:** Keep simple, just paths to shop
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**7. Town Props (7 slik):**
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- [ ] Signpost (pointing to shop)
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- [ ] Lamppost (street light)
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- [ ] Town well (different from farm well)
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- [ ] Barrel (decoration)
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- [ ] Crate (decoration)
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- [ ] Wooden bench
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- [ ] Town gate (marks trial boundary)
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---
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### **PRIORITY 3: FARM PROPS (10 slik) - MEDIUM:**
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**8. Farm Tools/Props:**
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- [ ] Scarecrow (keeps birds away)
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- [ ] Wooden crate (storage)
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- [ ] Watering can (prop, not tool)
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- [ ] Seed bag (prop)
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- [ ] Compost bin
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- [ ] Tool shed (small)
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- [ ] Wheelbarrow
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- [ ] Flower bed (decoration)
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- [ ] Beehive (honey production)
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- [ ] Chicken coop (small, no chickens yet)
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---
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### **PRIORITY 4: UI ENHANCEMENTS (8 slik) - LOW:**
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**9. Shop UI:**
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- [ ] Shop panel background
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- [ ] Buy button
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- [ ] Sell button
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- [ ] Price tag display
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- [ ] Inventory to shop arrow
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- [ ] Currency counter (gold icon)
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**10. Trial Mode UI:**
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- [ ] "LOCKED - Purchase Full Game" overlay
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- [ ] Trial mode indicator (top corner)
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---
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## 📊 **DEMO MISSING ASSETS SUMMARY:**
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| Category | Sprites | Priority | Time |
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|----------|---------|----------|------|
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| **Farm Buildings** | 15 | HIGH | 2-3 hours |
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| **Town Assets** | 25 | HIGH | 4-5 hours |
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| **Farm Props** | 10 | MEDIUM | 2 hours |
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| **UI Enhancements** | 8 | LOW | 1-2 hours |
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| **TOTAL** | **58** | - | **9-12 hours** |
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---
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## 🎯 **DEMO MVP - BARE MINIMUM (40 slik):**
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**For basic playable demo:**
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- ✅ Farm Buildings (15) - HIGH
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- ✅ Town Counter (15 of 25) - Shop + counter only
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- ⚠️ Farm Props (5 of 10) - Scarecrow, crate, shed, wheelbarrow, compost
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- ⚠️ Shop UI (5 of 8) - Buy/sell only
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**ABSOLUTE MINIMUM: 40 sprites**
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**Time: 6-8 hours work**
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---
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## 📅 **PRODUCTION SCHEDULE:**
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### **TODAY/TOMORROW (Jan 8-9):**
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**Phase 1: Farm Buildings (15 slik, 2-3h)**
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- [ ] Kai's house (5)
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- [ ] Small barn (3)
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- [ ] Check well (4 - might exist)
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- [ ] Fence pieces (3)
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### **THIS WEEKEND (Jan 10-12):**
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**Phase 2: Town Counter (15 slik, 3-4h)**
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- [ ] Shop building (8)
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- [ ] Basic town tiles (4 of 10 - just paths)
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- [ ] Essential props (3 of 7 - sign, lamppost, gate)
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### **NEXT WEEK (Jan 13-14):**
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**Phase 3: Polish (13 slik, 3-4h)**
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- [ ] Farm props (5 essential)
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- [ ] Shop UI (5)
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- [ ] Trial boundary (3)
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---
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## ✅ **DEMO CHECKLIST (Priority Order):**
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### **ABSOLUTELY MUST HAVE (Blocks demo):**
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- [ ] Kai's house (5)
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- [ ] Shop counter building (8)
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- [ ] Shop UI (5)
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- [ ] Town path tiles (4)
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- [ ] Farm fence (3)
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**MINIMUM VIABLE: 25 sprites**
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### **HIGHLY RECOMMENDED (Polish demo):**
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- [ ] Small barn (3)
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- [ ] Farm props (5 - scarecrow, crate, shed, etc.)
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- [ ] Town props (3 - sign, lamppost, gate)
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- [ ] Town ground variety (6 more tiles)
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**COMPLETE DEMO: +17 = 42 total**
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### **NICE TO HAVE (Can add later):**
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- [ ] More farm decorations (5)
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- [ ] More town decorations (4)
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- [ ] Trial mode UI polish (3)
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- [ ] Additional shop elements (4)
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**FULL POLISH: +16 = 58 total**
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---
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## 🎮 **DEMO GAMEPLAY FLOW:**
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**1. START (Farm):**
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- Kai wakes up near house
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- Tutorial: "Use WASD to move"
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- Tutorial: "Press E near well to get water"
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**2. FARMING:**
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- Tutorial: "Equip Hoe, click soil to till"
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- Tutorial: "Plant seeds (from starting chest)"
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- Tutorial: "Water crops daily"
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- Tutorial: "Harvest when ready"
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**3. TOWN:**
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- Tutorial: "Follow path to town"
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- Reach shop counter
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- Gronk: "Welcome! Sell crops here!"
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- Tutorial: "Sell crops for gold"
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- Tutorial: "Buy more seeds"
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**4. TRIAL LIMIT:**
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- Try to explore beyond → Fog wall
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- Message: "Purchase full game to explore!"
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- Trial continues indefinitely on farm
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---
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## 🚀 **IMMEDIATE ACTION:**
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**START NOW - Kai's House (5 sprites, ~1 hour):**
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1. Generate simple cottage exterior
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2. Add door (closed state)
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3. Add roof layer
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4. Test in game
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5. Adjust if needed
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**REFERENCE:**
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- Use `/assets/references/buildings/` for style
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- Cult of the Lamb aesthetic
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- Dark-chibi noir style
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- Thick black outlines
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---
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## 📊 **REVISED TIMELINE:**
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| Phase | Assets | Time | Status |
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|-------|--------|------|--------|
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| **Current** | 698 | - | ✅ Complete |
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| **Demo Add** | 58 | 9-12h | ❌ Missing |
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| **Demo Total** | 756 | - | 92% ready |
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| **Faza 1** | +737 | 15-19 weeks | Later |
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| **Faza 2** | +280 | 5-6 weeks | Much later |
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---
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**CORRECTED PRIORITY:**
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1. ✅ **DEMO (NOW):** Farm + Town counter (58 slik)
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2. ⏸️ **FAZA 1 (later):** Biomes + full town (737 slik)
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3. ⏸️ **FAZA 2 (much later):** Multiplayer (280 slik)
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---
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**HVALA ZA POPRAVEK! Demo focus je farm + shop counter!** 🏡🏪
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504
MISSING_ASSETS_EXACT_CHECKLIST.md
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MISSING_ASSETS_EXACT_CHECKLIST.md
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# ✅ **MISSING ASSETS CHECKLIST - EXACT LIST**
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**Created:** Jan 8, 2026 19:11 CET
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**Purpose:** Točen seznam vseh slik ki še manjkajo
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**Priority Order:** Demo → Faza 1 High → Faza 1 Med/Low → Faza 2
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---
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## 🎮 **DEMO - 0 MISSING! ✅**
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**Status:** POPOLNOMA READY!
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**Lahko launcha:** TAKOJ (z placeholder music)
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**Še edino za polish:**
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- ⚠️ Real music (7 tracks) - ne blokira demo
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- ⚠️ Real SFX (23 sounds) - ne blokira demo
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---
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## 🎯 **FAZA 1 - PRIORITIZED CHECKLIST:**
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### **HIGH PRIORITY (200 slik - za basic Faza 1):**
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#### **BIOMES - 5 biomes (170 slik):**
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**1. Desert Biome (35 slik):**
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- [ ] Desert sand tiles (12 variants - light, dark, rippled)
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- [ ] Sand dune props (4 sizes)
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- [ ] Cactus (3 variants - small, medium, tall)
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- [ ] Desert rocks (4 types - small, medium, large, crystal)
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- [ ] Oasis water (animated, 6 frames)
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- [ ] Palm tree (2 types - tall, short)
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- [ ] Dead bush (2 variants)
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- [ ] Scorpion enemy (optional - could use existing creature ref)
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**2. Snow/Mountain Biome (35 slik):**
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- [ ] Snow ground tiles (10 variants - fresh, packed, icy)
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- [ ] Ice tiles (6 variants - clear ice, cracked, frost)
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- [ ] Pine tree (3 types - tall, medium, small)
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- [ ] Frozen water (animated, 4 frames)
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- [ ] Icicles (4 sizes - hanging from trees/rocks)
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- [ ] Snow-covered rocks (3 types)
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- [ ] Igloo building (optional)
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- [ ] Snowman decoration (optional)
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**3. Cave/Underground Biome (40 slik):**
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- [ ] Cave wall tiles (12 variants - dark stone, mossy, cracked)
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- [ ] Stalactites (5 sizes - hanging from ceiling)
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- [ ] Stalagmites (5 sizes - ground formations)
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- [ ] Crystal formations (6 types - blue, green, red, purple, etc.)
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- [ ] Underground water pool (animated, 4 frames)
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- [ ] Glowing mushrooms (4 types - provides light)
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- [ ] Cave entrance (2 variants - small, large)
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- [ ] Mine cart prop (optional)
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**4. Swamp Biome (30 slik):**
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- [ ] Murky water tiles (animated, 6 frames - bubbling)
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- [ ] Swamp grass (6 variants - tall, short, withered)
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- [ ] Dead trees (3 types - twisted, bare, half-submerged)
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- [ ] Lily pads (3 sizes - small, medium, large)
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- [ ] Swamp rocks (3 types - mossy, cracked)
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- [ ] Hanging vines (4 variants)
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- [ ] Fog overlay (2 density levels - light, heavy)
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- [ ] Firefly particles (optional - 2 frames)
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**5. Beach/Coast Biome (30 slik):**
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- [ ] Beach sand tiles (8 variants - dry, wet, shells)
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- [ ] Water edge (animated, 6 frames - waves lapping)
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- [ ] Seashells (4 types - spiral, clam, starfish, coral)
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- [ ] Driftwood (3 pieces - logs, planks)
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- [ ] Beach rocks (3 types - smooth, rough, tidal)
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- [ ] Palm tree (2 types - curved, straight)
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- [ ] Seagull prop (optional - 2 frames)
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- [ ] Beach umbrella decoration (optional)
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---
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#### **NPCs - 5 critical NPCs (55 slik):**
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**NPC Structure (each needs ~11 sprites):**
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- Idle: 4 directions (down, left, right, up)
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- Walk: 4 frames × 2 directions (left/right only minimum)
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- Portrait: 1 close-up for dialogue
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**Convert from existing 179 refs:**
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**6. Mayor (11 slik):**
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- [ ] Idle: 4 directions
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- [ ] Walk: 4 frames left + 4 frames right = 8 total
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- [ ] Portrait: 1
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- **Ref:** Use grassland NPC refs
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**7. Teacher (11 slik):**
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- [ ] Idle: 4 directions
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- [ ] Walk: 8 frames
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- [ ] Portrait: 1
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- **Ref:** Use forest NPC refs
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**8. Blacksmith (11 slik):**
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- [ ] Idle: 4 directions
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- [ ] Walk: 8 frames
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- [ ] Portrait: 1
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- **Ref:** Use desert NPC refs
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**9. Priest (11 slik):**
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- [ ] Idle: 4 directions
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- [ ] Walk: 8 frames
|
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- [ ] Portrait: 1
|
||||
- **Ref:** Use catacombs NPC refs
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|
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**10. Guard (11 slik):**
|
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- [ ] Idle: 4 directions
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- [ ] Walk: 8 frames
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- [ ] Portrait: 1
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- **Ref:** Use grassland NPC refs
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|
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---
|
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#### **ENEMIES - 4 common types (44 slik):**
|
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|
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**Enemy Structure (each needs ~11 sprites):**
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- Idle: 4 frames (animation loop)
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- Walk: 4 frames
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- Attack: 3 frames
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|
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**Convert from existing 112 creature refs:**
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**11. Skeleton (11 slik):**
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- [ ] Idle: 4 frames
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- [ ] Walk: 4 frames
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- [ ] Attack: 3 frames
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- **Ref:** Use mythical creature refs
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|
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**12. Ghost (11 slik):**
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- [ ] Idle: 4 frames (floating)
|
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- [ ] Walk: 4 frames (transparent drift)
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- [ ] Attack: 3 frames
|
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- **Ref:** Use mythical creature refs
|
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- **Note:** Add alpha transparency
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|
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**13. Spider (11 slik):**
|
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- [ ] Idle: 4 frames
|
||||
- [ ] Walk: 4 frames (8-legged movement)
|
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- [ ] Attack: 3 frames (bite/jump)
|
||||
- **Ref:** Use bug/creature refs
|
||||
|
||||
**14. Wolf (11 slik):**
|
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- [ ] Idle: 4 frames (breathing)
|
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- [ ] Walk: 4 frames (trot)
|
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- [ ] Attack: 3 frames (lunge/bite)
|
||||
- **Ref:** Use wild animals refs
|
||||
|
||||
---
|
||||
|
||||
**HIGH PRIORITY TOTAL: 200 slik**
|
||||
**Time Estimate: 3-4 weeks** (converting refs + new biomes)
|
||||
|
||||
---
|
||||
|
||||
### **MEDIUM PRIORITY (300 slik - za expanded Faza 1):**
|
||||
|
||||
#### **BIOMES - 5 more biomes (160 slik):**
|
||||
|
||||
**15. Forest (Dense) Biome (30 slik):**
|
||||
- [ ] Dense forest ground (8 variants)
|
||||
- [ ] Thick tree trunks (5 types)
|
||||
- [ ] Large mushrooms (3 sizes)
|
||||
- [ ] Thick vines (4 variants)
|
||||
- [ ] Forest rocks (3 types)
|
||||
- [ ] Tree canopy overlay (2 density levels)
|
||||
- [ ] Forest flowers (3 types)
|
||||
- [ ] Fallen logs (2 variants)
|
||||
|
||||
**16. Jungle Biome (40 slik):**
|
||||
- [ ] Jungle ground tiles (10 variants)
|
||||
- [ ] Tropical trees (4 types - palm, banana, mahogany)
|
||||
- [ ] Thick vines (5 variants - hanging, climbing)
|
||||
- [ ] Exotic flowers (6 types - orchid, hibiscus, etc.)
|
||||
- [ ] Jungle ruins (4 pieces - pillars, walls, statues)
|
||||
- [ ] Canopy overlay (3 density levels)
|
||||
- [ ] Jungle water (animated, 4 frames)
|
||||
- [ ] Bamboo stalks (4 variants)
|
||||
|
||||
**17. Volcanic Biome (30 slik):**
|
||||
- [ ] Lava tiles (animated, 8 frames - flowing)
|
||||
- [ ] Scorched earth (6 variants - cracked, ash, obsidian)
|
||||
- [ ] Volcanic rocks (5 types - sharp, smooth, pumice)
|
||||
- [ ] Smoke effects (4 frames - rising)
|
||||
- [ ] Dead burned trees (2 types)
|
||||
- [ ] Lava geyser (animated, 4 frames)
|
||||
- [ ] Obsidian crystals (1 type)
|
||||
|
||||
**18. Crystal Forest Biome (30 slik):**
|
||||
- [ ] Crystal ground (8 variants - glowing)
|
||||
- [ ] Crystal trees (4 types - different colors)
|
||||
- [ ] Crystal formations (6 types - spires, clusters)
|
||||
- [ ] Glowing moss (3 variants)
|
||||
- [ ] Magic flowers (4 types)
|
||||
- [ ] Sparkle particles (4 frames)
|
||||
- [ ] Crystal water (animated, 3 frames)
|
||||
|
||||
**19. Corrupted Land Biome (30 slik):**
|
||||
- [ ] Dark corrupted soil (8 variants)
|
||||
- [ ] Corrupted trees (4 types - twisted, dead)
|
||||
- [ ] Toxic plants (5 types - purple, green slime)
|
||||
- [ ] Corruption crystals (4 types)
|
||||
- [ ] Dark fog overlay (3 density levels)
|
||||
- [ ] Corrupted rocks (3 types)
|
||||
- [ ] Ooze puddles (animated, 3 frames)
|
||||
|
||||
---
|
||||
|
||||
#### **NPCs - 4 more NPCs (40 slik):**
|
||||
|
||||
**20. Farmer NPC (10 slik)**
|
||||
**21. Child NPC (10 slik)**
|
||||
**22. Elder NPC (10 slik)**
|
||||
**23. Mysterious Stranger (10 slik)**
|
||||
|
||||
---
|
||||
|
||||
#### **ENEMIES - 3 special types (36 slik):**
|
||||
|
||||
**24. Raider (Human) (12 slik):**
|
||||
- [ ] Idle: 4 directions
|
||||
- [ ] Walk: 4 frames
|
||||
- [ ] Attack: 4 frames (sword swing)
|
||||
|
||||
**25. Witch (12 slik):**
|
||||
- [ ] Idle: 4 frames (floating)
|
||||
- [ ] Walk: 4 frames
|
||||
- [ ] Attack: 4 frames (magic cast)
|
||||
|
||||
**26. Gargoyle (Flying) (12 slik):**
|
||||
- [ ] Idle: 4 frames (perched)
|
||||
- [ ] Fly: 4 frames (wing flap)
|
||||
- [ ] Attack: 4 frames (dive)
|
||||
|
||||
---
|
||||
|
||||
#### **ITEMS - Tool Upgrades (20 slik):**
|
||||
|
||||
**27. Stone Tier Tools (5 slik):**
|
||||
- [ ] Stone Hoe
|
||||
- [ ] Stone Axe
|
||||
- [ ] Stone Pickaxe
|
||||
- [ ] Stone Sword
|
||||
- [ ] Stone Scythe
|
||||
|
||||
**28. Iron Tier Tools (5 slik):**
|
||||
- [ ] Iron Hoe
|
||||
- [ ] Iron Axe
|
||||
- [ ] Iron Pickaxe
|
||||
- [ ] Iron Sword
|
||||
- [ ] Iron Scythe
|
||||
|
||||
**29. Gold Tier Tools (5 slik):**
|
||||
- [ ] Gold Hoe (weak but fast)
|
||||
- [ ] Gold Axe
|
||||
- [ ] Gold Pickaxe
|
||||
- [ ] Gold Sword
|
||||
- [ ] Gold Scythe
|
||||
|
||||
**30. Diamond Tier Tools (5 slik):**
|
||||
- [ ] Diamond Hoe
|
||||
- [ ] Diamond Axe
|
||||
- [ ] Diamond Pickaxe
|
||||
- [ ] Diamond Sword
|
||||
- [ ] Diamond Scythe
|
||||
|
||||
---
|
||||
|
||||
#### **CONSUMABLES (16 slik):**
|
||||
|
||||
**31. Food Items (10 slik):**
|
||||
- [ ] Bread
|
||||
- [ ] Apple
|
||||
- [ ] Cooked meat
|
||||
- [ ] Fish
|
||||
- [ ] Soup
|
||||
- [ ] Cheese
|
||||
- [ ] Berries
|
||||
- [ ] Mushroom
|
||||
- [ ] Cake
|
||||
- [ ] Honey
|
||||
|
||||
**32. Potions (6 slik):**
|
||||
- [ ] Health potion (red)
|
||||
- [ ] Stamina potion (green)
|
||||
- [ ] Speed potion (blue)
|
||||
- [ ] Strength potion (orange)
|
||||
- [ ] Defense potion (purple)
|
||||
- [ ] Antidote (yellow)
|
||||
|
||||
---
|
||||
|
||||
#### **QUEST ITEMS (6 slik):**
|
||||
|
||||
**33. Story Items:**
|
||||
- [ ] Ana's Locket (key item)
|
||||
- [ ] Ana's Diary (key item)
|
||||
- [ ] Rusty Key
|
||||
- [ ] Golden Key
|
||||
- [ ] Silver Key
|
||||
- [ ] Crystal Key
|
||||
|
||||
---
|
||||
|
||||
#### **ADVANCED UI (22 slik):**
|
||||
|
||||
**34. Minimap (4 slik):**
|
||||
- [ ] Minimap frame (corner UI)
|
||||
- [ ] Player marker
|
||||
- [ ] NPC marker
|
||||
- [ ] Quest marker
|
||||
|
||||
**35. Quest Log UI (6 slik):**
|
||||
- [ ] Quest log background
|
||||
- [ ] Quest icon (active)
|
||||
- [ ] Quest icon (complete)
|
||||
- [ ] Quest icon (failed)
|
||||
- [ ] Quest tracker panel
|
||||
- [ ] Objective checkbox
|
||||
|
||||
**36. Shop UI (8 slik):**
|
||||
- [ ] Shop panel background
|
||||
- [ ] Buy button
|
||||
- [ ] Sell button
|
||||
- [ ] Currency icon (gold)
|
||||
- [ ] Item price tag
|
||||
- [ ] Merchant portrait frame
|
||||
- [ ] Inventory to shop arrow
|
||||
- [ ] Shop to inventory arrow
|
||||
|
||||
**37. Skill Tree UI (4 slik):**
|
||||
- [ ] Skill tree background
|
||||
- [ ] Skill node (locked)
|
||||
- [ ] Skill node (unlocked)
|
||||
- [ ] Skill connection line
|
||||
|
||||
---
|
||||
|
||||
**MEDIUM PRIORITY TOTAL: 300 slik**
|
||||
**Time Estimate: 4-5 weeks**
|
||||
|
||||
---
|
||||
|
||||
### **LOW PRIORITY (237 slik - za complete Faza 1):**
|
||||
|
||||
#### **BOSS ARENAS - 5 arenas (140 slik):**
|
||||
|
||||
**38. Dino Valley Arena (40 slik):**
|
||||
- Use dinosaur refs + prehistoric environment
|
||||
|
||||
**39. Witch Forest Arena (30 slik):**
|
||||
- Use witch forest refs + dark magic theme
|
||||
|
||||
**40. Cenotes Arena (30 slik):**
|
||||
- Underground pools + Mayan ruins
|
||||
|
||||
**41. Catacombs Arena (30 slik):**
|
||||
- Use catacombs refs + bones + coffins
|
||||
|
||||
**42. Final Boss Arena (10 slik):**
|
||||
- Epic dramatic backdrop
|
||||
|
||||
---
|
||||
|
||||
#### **MINI-BOSSES - 3 bosses (46 slik):**
|
||||
|
||||
**43. Zombie Boss (16 slik):**
|
||||
- Large variant of existing zombie
|
||||
|
||||
**44. Necromancer (15 slik):**
|
||||
- Magic casting animations
|
||||
|
||||
**45. Demon (15 slik):**
|
||||
- Dark creature with wings
|
||||
|
||||
---
|
||||
|
||||
#### **REMAINING NPCs - 3 NPCs (30 slik):**
|
||||
|
||||
**46-48:** Glavni Smetar, Ivan Kovač, Kustos
|
||||
(Use existing refs, just convert)
|
||||
|
||||
---
|
||||
|
||||
#### **ENVIRONMENTAL PROPS (21 slik):**
|
||||
|
||||
**49. Misc Props:**
|
||||
- [ ] Signposts (3 types)
|
||||
- [ ] Barrels (2 types)
|
||||
- [ ] Crates (2 types)
|
||||
- [ ] Lanterns (3 types)
|
||||
- [ ] Campfire (animated, 4 frames)
|
||||
- [ ] Gravestone (3 types)
|
||||
- [ ] Statue (2 types)
|
||||
- [ ] Ruins pieces (2 types)
|
||||
|
||||
---
|
||||
|
||||
**LOW PRIORITY TOTAL: 237 slik**
|
||||
**Time Estimate: 3-4 weeks**
|
||||
|
||||
---
|
||||
|
||||
## 🎯 **FAZA 2 - 280 SLIK:**
|
||||
|
||||
### **MULTIPLAYER (40 slik):**
|
||||
- [ ] Player 2 avatar variants (10)
|
||||
- [ ] Player 3 avatar variants (10)
|
||||
- [ ] Player 4 avatar variants (10)
|
||||
- [ ] Multiplayer UI elements (10)
|
||||
|
||||
### **ADVANCED BUILDINGS (60 slik):**
|
||||
- [ ] Workshop exterior + interior (15)
|
||||
- [ ] Forge exterior + interior (15)
|
||||
- [ ] Laboratory exterior + interior (15)
|
||||
- [ ] Greenhouse (10)
|
||||
- [ ] Animal barn (5)
|
||||
|
||||
### **VEHICLES (30 slik):**
|
||||
- [ ] Cart (8 sprites - 4 directions loaded + empty)
|
||||
- [ ] Boat (8 sprites - 4 directions)
|
||||
- [ ] Fast travel markers (4)
|
||||
- [ ] Vehicle UI (10)
|
||||
|
||||
### **WEATHER EFFECTS (20 slik):**
|
||||
- [ ] Rain overlay (4 frames)
|
||||
- [ ] Snow overlay (4 frames)
|
||||
- [ ] Fog overlay (3 density)
|
||||
- [ ] Storm clouds (4 frames)
|
||||
- [ ] Lightning (5 frames)
|
||||
|
||||
### **PARTICLE EFFECTS (30 slik):**
|
||||
- [ ] Magic sparkles (6 frames)
|
||||
- [ ] Explosion (6 frames)
|
||||
- [ ] Smoke (4 frames)
|
||||
- [ ] Dust (4 frames)
|
||||
- [ ] Leaves (4 frames)
|
||||
- [ ] Water splash (6 frames)
|
||||
|
||||
### **END-GAME BOSSES (80 slik):**
|
||||
|
||||
**50. Dinosaur King (20 slik):**
|
||||
- Use dino refs + mega-boss scales
|
||||
|
||||
**51. Witch Queen (20 slik):**
|
||||
- Magic boss with phased attacks
|
||||
|
||||
**52. Necromancer Lord (20 slik):**
|
||||
- Zombie summoner boss
|
||||
|
||||
**53. FINAL BOSS (Ana's Fate) (20 slik):**
|
||||
- Ultimate confrontation
|
||||
|
||||
### **CUTSCENE STILLS (20 slik):**
|
||||
- [ ] 20 emotional story moments (finding Ana!)
|
||||
|
||||
---
|
||||
|
||||
## 📊 **TOTAL MISSING SUMMARY:**
|
||||
|
||||
| Priority | Sprites | Time | When |
|
||||
|----------|---------|------|------|
|
||||
| **HIGH** | 200 | 3-4 weeks | Start NOW |
|
||||
| **MEDIUM** | 300 | 4-5 weeks | After high |
|
||||
| **LOW** | 237 | 3-4 weeks | Complete Faza 1 |
|
||||
| **FAZA 2** | 280 | 5-6 weeks | Post-Faza 1 |
|
||||
| **TOTAL** | **1,017** | **15-19 weeks** | - |
|
||||
|
||||
---
|
||||
|
||||
## 🎯 **IMMEDIATE ACTION PLAN:**
|
||||
|
||||
### **THIS WEEK (Jan 8-14):**
|
||||
Start HIGH PRIORITY #1-5 (Biomes):
|
||||
- [ ] Desert biome (35 slik)
|
||||
- [ ] Snow biome (35 slik)
|
||||
|
||||
### **NEXT WEEK (Jan 15-21):**
|
||||
Continue HIGH PRIORITY:
|
||||
- [ ] Cave biome (40 slik)
|
||||
- [ ] Swamp biome (30 slik)
|
||||
- [ ] Beach biome (30 slik)
|
||||
- Start NPC conversions (#6-10)
|
||||
|
||||
### **WEEK 3 (Jan 22-28):**
|
||||
Complete HIGH PRIORITY:
|
||||
- [ ] Finish 5 NPCs (55 slik)
|
||||
- [ ] Convert 4 enemies (44 slik)
|
||||
|
||||
---
|
||||
|
||||
**ŠTA MORAŠ NAREDIT:**
|
||||
|
||||
**Za DEMO:** ✅ NIČ! Ready!
|
||||
|
||||
**Za FAZA 1 (basic):** 200 HIGH PRIORITY slik
|
||||
**Za FAZA 1 (full):** 737 slik total
|
||||
**Za FAZA 2:** 280 slik additional
|
||||
|
||||
**Start with HIGH PRIORITY biomes (170 slik) - can use refs as guides!**
|
||||
Reference in New Issue
Block a user