zadnje stanje 25.12.
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assets/maps/TILED_GUIDE.md
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assets/maps/TILED_GUIDE.md
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# 🗺️ TILED QUICK START GUIDE - Base Farm
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## Kako začeti risati v Tiledu
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### 1. **GROUND LAYER** (osnova)
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Najprej izberite Ground layer in napolnite z travo:
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**Kako:**
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1. Desno → Layers panel → klik na "Ground"
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2. Levo spodaj → Tilesets panel → izberi "farm_grass"
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3. Klikni na grass tile (zelena trava)
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4. Toolbar → Bucket Fill tool (Shift+F) ALI Stamp Brush (B)
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5. Klikni na mapo → polni s travo
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**Shortcut:**
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- `B` = Stamp Brush (riši tile po tile)
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- `F` = Bucket Fill (zapolni celotno območje)
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---
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### 2. **DODAJ POTI** (dirt paths)
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Poti med zgradbeami:
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1. Ground layer še aktiven
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2. Izberi farm_soil tileset
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3. Stamp Brush (B)
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4. Nariši poti - npr. horizontalno skozi center
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---
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### 3. **STRUCTURES LAYER** (zgradbe)
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Prestavi se na Structures layer:
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1. Desno → Layers → klik "Structures"
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2. Tilesets → farm_buildings
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3. Izberi farmhouse tile
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4. Postavi na mapo (center, ~x:16, y:12)
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5. Repeat za barn, shed
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**Pozor:** Buildings so lahko večji kot 1 tile!
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---
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### 4. **OBJECTS LAYER** (drevesa, dekoracije)
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Dodaj drevesa:
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1. Layers → "Objects"
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2. Tilesets → farm_trees
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3. Izberi tree tile
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4. Postavi 3-5 dreves naokoli
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---
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### 5. **COLLISION LAYER** (za collision detection)
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Označi kaj je ovira:
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1. Layers → "Collision"
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2. Izberi special collision tile (rdeč kvadrat)
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3. Označi zgradbe, drevesa, ograje
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---
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### 6. **SHRANJVANJE**
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- `Ctrl+S` ALI File → Save
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---
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## 🎨 MINI DEMO LAYOUT
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```
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Ground Layer: (grass = 1, soil = 257)
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[1,1,1,1,1,1,257,257,1,1,1,1] <- top: grass + soil path
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[1,1,1,1,1,1,257,257,1,1,1,1]
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[1,1,1,1,1,1,257,257,1,1,1,1]
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Structures Layer: (farmhouse = 262)
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[0,0,0,0,0,0,0,0,0,0,0,0]
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[0,0,0,262,262,0,0,0,0,0,0,0] <- farmhouse (2x2)
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[0,0,0,262,262,0,0,0,0,0,0,0]
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Objects Layer: (tree = 272)
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[272,0,0,0,0,0,0,0,0,0,272,0] <- trees on edges
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[0,0,0,0,0,0,0,0,0,0,0,0]
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```
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---
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## ⌨️ KEYBOARD SHORTCUTS
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**Tools:**
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- `B` - Stamp Brush (basic drawing)
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- `F` - Bucket Fill
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- `E` - Eraser
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- `R` - Rectangle Select
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- `T` - Tile Collision Editor
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**Navigation:**
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- `Space + Drag` - Pan view
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- `Mouse Wheel` - Zoom in/out
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- `Ctrl+0` - Reset zoom
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**Layers:**
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- `Ctrl+Shift+Up/Down` - Move layer up/down
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- `Ctrl+G` - Toggle grid
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**Other:**
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- `Ctrl+S` - Save
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- `Ctrl+Z` - Undo
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- `Ctrl+Y` - Redo
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---
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## 💡 TIPS
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1. **Start simple** - samo grass + 1 building za test
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2. **Use references** - poglejte druge .tmx mape v assets/maps/
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3. **Grid snapping** - View → Snap to Grid (ON by default)
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4. **Preview** - lahko testirate direktno v Tiledu z Map → Playtest
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5. **Collision tiles** - uporabite posebno barvo (npr. rdeč) za collision layer
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---
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**Sedaj lahko začnete! Odprite Tiled in sledite tem korakom!** 🎨
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@@ -1,8 +1,8 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<?xml version="1.0" encoding="UTF-8"?>
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<map version="1.10" tiledversion="1.11.2" orientation="orthogonal" renderorder="right-down" width="32" height="32" tilewidth="32" tileheight="32" infinite="0" nextlayerid="5" nextobjectid="1">
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<map version="1.10" tiledversion="1.11.2" orientation="orthogonal" renderorder="right-down" width="32" height="32" tilewidth="32" tileheight="32" infinite="0" nextlayerid="5" nextobjectid="1">
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<properties>
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<properties>
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<property name="name" value="Base Farm"/>
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<property name="description" value="Player's starting farm - grow crops, raise animals, build your homestead"/>
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<property name="description" value="Player's starting farm - grow crops, raise animals, build your homestead"/>
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<property name="name" value="Base Farm"/>
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<property name="spawnX" value="16"/>
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<property name="spawnX" value="16"/>
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<property name="spawnY" value="20"/>
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<property name="spawnY" value="20"/>
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</properties>
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</properties>
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@@ -13,42 +13,43 @@
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<tileset firstgid="287" source="farm_tilesets/farm_fences.tsx"/>
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<tileset firstgid="287" source="farm_tilesets/farm_fences.tsx"/>
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<layer id="1" name="Ground" width="32" height="32">
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<layer id="1" name="Ground" width="32" height="32">
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<data encoding="csv">
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<data encoding="csv">
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|
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||||||
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||||||
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|
||||||
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|
||||||
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|
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|
||||||
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|
1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,
|
||||||
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|
1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
|
||||||
</data>
|
</data>
|
||||||
</layer>
|
</layer>
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||||||
<layer id="2" name="Objects" width="32" height="32">
|
<layer id="2" name="Objects" width="32" height="32">
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||||||
<data encoding="csv">
|
<data encoding="csv">
|
||||||
|
272,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,273,0,
|
||||||
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@@ -57,6 +58,7 @@
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274,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,275,
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@@ -65,11 +67,9 @@
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@@ -94,8 +94,8 @@
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@@ -130,8 +130,8 @@
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||||||
|
|||||||
Reference in New Issue
Block a user