diff --git a/GAME_SYSTEMS_COMPLETE.md b/GAME_SYSTEMS_COMPLETE.md new file mode 100644 index 000000000..1e80165be --- /dev/null +++ b/GAME_SYSTEMS_COMPLETE.md @@ -0,0 +1,444 @@ +# 🎮 COMPLETE GAME SYSTEMS - DolinaSmrti + +**All Core Game Mechanics** +**Date**: 31.12.2025 + +--- + +## 👹 1. BOSS SYSTEM (1 per Biome) + +**Total Bosses**: 19 (one per biome) + +### **Biome Bosses**: + +1. **Dino Valley**: Alpha T-Rex (massive, fire breath) +2. **Mythical Highlands**: Elder Dragon (three-headed) +3. **Atlantis**: Kraken King (tentacles, whirlpools) +4. **Egyptian Desert**: Pharaoh's Curse (mummy lord) +5. **Chernobyl**: Reactor Core Beast (glowing, radiation attacks) +6. **Mushroom Forest**: Spore Titan (releases poison clouds) +7. **Arctic Zone**: Frost Mammoth (ancient, ice attacks) +8. **Endless Forest**: Ancient Ent King (summons trees) +9. **Floating Islands**: Sky Leviathan (cloud dragon, lightning) +10. **Deep Ocean**: Abyssal Horror (deep sea terror) +11. **Amazonas**: Jungle Spirit Guardian (shapeshifter) +12. **Catacombs**: Lich Lord (necromancer, summons undead) +13. **Volcanic Zone**: Lava Dragon (immune to fire, magma pools) +14. **Crystal Caves**: Diamond Golem (crystal armor, hard to damage) +15. **Shadow Realm**: Nightmare King (feeds on fear) +16. **Bamboo Forest**: Thunder Oni (demon samurai) +17. **Loch Ness**: Nessie (legendary, rarely appears) +18. **Wasteland**: Wasteland Warlord (raider king, armored vehicle) +19. **Mexican Cenotes**: Quetzalcoatl (feathered serpent god) + +### **Boss Mechanics**: +- **Unique drops**: Legendary weapons/armor +- **Trophy**: Boss skull/token for collection +- **Unlock**: Defeating boss unlocks fast travel to biome +- **Respawn**: Bosses respawn every 7 in-game days +- **Difficulty**: Scales with player level + +--- + +## 🌡️ 2. WEATHER & TEMPERATURE SYSTEM + +### **Temperature Zones**: + +**COLD Biomes** (hypothermia risk): +- Arctic Zone (-40°C to -10°C) +- Mythical Highlands (-5°C to 5°C, high altitude) +- Loch Ness (0°C to 10°C, windy) + +**HOT Biomes** (heatstroke risk): +- Egyptian Desert (35°C to 50°C) +- Volcanic Zone (40°C to 60°C near lava) +- Wasteland (30°C to 45°C, no shade) + +**TEMPERATE** (safe): +- Dino Valley (20°C to 30°C) +- Endless Forest (15°C to 25°C) +- Bamboo Forest (18°C to 28°C) + +**WET/HUMID** (disease risk): +- Amazonas (25°C to 35°C, 90% humidity) +- Mushroom Forest (15°C to 20°C, damp) +- Atlantis/Deep Ocean (underwater, pressure) + +**SPECIAL**: +- Shadow Realm (no temperature, drains sanity) +- Floating Islands (thin air, oxygen needed above 3000m) +- Chernobyl (radiation, not temperature) + +### **Survival Mechanics**: + +**TOO COLD** (hypothermia): +- Without warm clothing: -1 HP every 30 seconds +- Shivering animation +- Movement speed -20% +- **Required**: Fur coat, thermal boots, gloves + +**TOO HOT** (heatstroke): +- Without light clothing: -1 HP every 30 seconds +- Sweating animation +- Stamina drain +50% +- **Required**: Light robes, hat, hydration + +**RADIATION** (Chernobyl/Wasteland): +- Without hazmat suit: -2 HP every 10 seconds +- Glowing effect +- Geiger counter clicking sound +- **Required**: Hazmat suit, gas mask, lead vest + +**PRESSURE** (Deep Ocean): +- Without diving suit: Instant death below 100m +- Air supply gauge +- **Required**: Pressure suit, oxygen tank + +**ALTITUDE** (Floating Islands, Highlands): +- Without oxygen: -1 HP every 20 seconds above 3000m +- Breathing difficulty animation +- **Required**: Oxygen mask or acclimatization + +### **Clothing Protection Table**: + +| Biome | Required Gear | Without Gear Effect | +|-------|---------------|---------------------| +| Arctic | Fur coat, snow boots | Hypothermia (-1 HP/30s) | +| Egyptian Desert | Light robe, turban | Heatstroke (-1 HP/30s) | +| Volcanic | Fire-resistant suit | Burns (-2 HP/10s) | +| Chernobyl | Hazmat suit | Radiation (-2 HP/10s) | +| Deep Ocean | Pressure suit + oxygen | Instant death | +| Amazonas | Jungle outfit + machete | Disease (+poison) | +| Shadow Realm | Blessed armor | Sanity drain | + +--- + +## 🔪 3. MACHETE (Jungle Tool) + +### **Purpose**: +- **Cut through jungle vines** (blocks path in Amazonas) +- **Clear vegetation** faster than axe +- **Combat weapon** (medium damage) +- **Harvest bamboo** (Bamboo Forest) + +### **Stats**: +- Damage: 15 (medium) +- Durability: 150 uses +- Speed: Fast swings +- **Special**: Cuts vines in 1 hit (axe = 3 hits) + +### **Crafting**: +- 3× Iron + 2× Wood + 1× Leather strip +- Craft at: Workbench level 2 + +### **Locations Required**: +- **Amazonas**: Vines block paths (MUST have machete!) +- **Bamboo Forest**: Harvest bamboo shoots faster +- **Endless Forest**: Clear dense undergrowth + +--- + +## 📚 4. COLLECTIBLES SYSTEM (Album) + +### **Concept**: +- **Discover creatures/items** → Auto-saved to Album +- **View anytime** in pause menu +- **Completion %** per biome +- **Rewards** for 100% completion + +### **Collectible Categories**: + +**Per Biome**: +1. **Fauna** (all creatures seen) +2. **Boss** (defeated) +3. **Rare Plants** (found) +4. **Unique Items** (crafted/found) +5. **NPCs Met** (talked to) + +### **Album Interface**: +``` +DINO VALLEY ALBUM +━━━━━━━━━━━━━━━━━━ +Fauna: 14/16 ▓▓▓▓▓▓▓▓▓▓▓▓▓▓░░ 87% +Boss: 0/1 ░░░░░░░░░░░░░░░░ 0% +Plants: 8/10 ▓▓▓▓▓▓▓▓▓▓▓▓░░░░ 80% +Items: 4/12 ▓▓▓▓▓░░░░░░░░░░░ 33% +NPCs: 2/3 ▓▓▓▓▓▓▓▓▓▓░░░░░░ 66% + +TOTAL: 28/42 (66%) +``` + +### **Rewards**: +- **50% Biome Completion**: Biome-specific outfit unlocked +- **100% Biome Completion**: Legendary weapon + fast travel +- **100% ALL Biomes**: Master Collector Achievement + Golden Machete + +### **Rare Collectibles** (Album Highlights): + +**Per Biome** (1-3 ultra-rare items): +1. **Dino Valley**: Amber with mosquito (DNA extraction) +2. **Mythical Highlands**: Dragon scale (legendary material) +3. **Atlantis**: Perfect pearl (priceless) +4. **Egyptian Desert**: Pharaoh's crown +5. **Chernobyl**: Reactor fuel rod (dangerous) +6. **Mushroom Forest**: Golden truffle +7. **Arctic Zone**: Frost diamond +8. **Endless Forest**: Eternal acorn (plant for immortal tree) +9. **Floating Islands**: Cloud essence (flight potion) +10. **Deep Ocean**: Black pearl (magic) +11. **Amazonas**: Jaguar spirit totem +12. **Catacombs**: Soul gem (necromancy) +13. **Volcanic Zone**: Dragon heart (forge legendary weapon) +14. **Crystal Caves**: Perfect diamond (ultimate wealth) +15. **Shadow Realm**: Void crystal (dark magic) +16. **Bamboo Forest**: Ancient scroll (master technique) +17. **Loch Ness**: Nessie scale (proof!) +18. **Wasteland**: Pre-war tech (prototype weapon) +19. **Mexican Cenotes**: Jade mask (Mayan relic) + +--- + +## 🌲 5. WITCH FOREST (NEW 20th BIOME) + +### **Theme**: +Dark fairy tale forest, witches, magic, curses, fairy tales gone wrong + +### **FAUNA** (14): +**Witches & Dark Creatures**: +- Witch (various types: swamp, forest, blood) +- Warlock +- Black cat (familiar, shapeshifter) +- Raven (spy, messenger) +- Wolf (enchanted, talks) +- Toad (cursed prince) +- Witch's golem (wood/mud) + +**Cursed Beings**: +- Cursed villager (zombie variant) +- Hansel & Gretel zombies (cannibalized) +- Big Bad Wolf (giant, intelligent) +- Evil stepmother ghost +- Baba Yaga (boss!) + +### **RASTLINE** (10): +- Nightshade (poisonous) +- Mandrake root (screaming plant) +- Witch hazel +- Death cap mushrooms +- Hemlock +- Wolfsbane +- Belladonna +- Magic herbs (glowing) +- Cursed roses +- Twisted vines + +### **OBLAČILA** (8): +- Witch hat (pointy, black) +- Witch robes (various colors) +- Warlock cloak +- Cursed armor (haunted) +- Enchanted boots (speed +20%) +- Raven feather cape +- Wolf pelt +- Magic amulets + +### **ORODJA** (10): +- Witch's broom (flight! limited) +- Magic wand (basic spells) +- Staff (powerful magic) +- Cauldron (portable, brew potions) +- Enchanted dagger +- Cursed sword +- Spell book +- Crystal ball (divination) +- Athame (ritual knife) +- Scrying mirror + +### **HRANA** (12): +**Drops from Creatures**: +- Witch meat → Cursed stew (questionable) +- Wolf meat → Grilled wolf +- Raven meat → Dark soup +- Toad legs → Fried toad (French style) + +**Witch's Kitchen**: +- Poisoned apple (Snow White reference) +- Gingerbread (laced with magic) +- Magic mushroom stew (hallucinations) +- Witch's brew (potion, not food) +- Hemlock tea (deadly!) +- Berry pie (safe, surprisingly) +- Roasted meats (spiced) +- Black bread + +**Cooking**: Witch's cauldron (magical effects!) + +### **MATERIALI** (12): +- Eye of newt +- Bat wings +- Spider legs +- Toad warts +- Raven feathers +- Wolf teeth +- Magic crystals +- Cursed wood +- Witch's hair +- Blood (for rituals) +- Bones +- Ashes + +### **TEREN** (4): +- Dark dirt +- Cursed grass +- Stone (ritual circles) +- Muddy ground + +### **VEGETACIJA** (8): +- Twisted trees (evil faces) +- Dead trees (hanging bodies) +- Thorny bushes +- Magic flowers (glowing) +- Poisonous plants +- Vines (grabbing, animated) + +### **REKVIZITI** (12): +- Witch's hut (chicken legs - Baba Yaga style) +- Cauldron (large, bubbling) +- Ritual circles (pentagrams) +- Hanging cages +- Gingerbread house (trap!) +- Stake (for burning) +- Spell circles (glowing) +- Altars (dark magic) +- Gravestones +- Cursed wells + +### **ZGRADBE** (5): +- Witch's hut (on chicken legs, moves!) +- Coven gathering place +- Dark tower +- Cursed village +- Sacrificial altar + +### **NPCs** (4): +- Good witch (helps player) +- Evil witch (enemy) +- Warlock (merchant, sells dark items) +- Cursed villager (quest giver) + +### **ZOMBIES** (5): +- Cursed villager +- Witch zombie (green skin, pointy hat) +- Warlock specter +- Fairy tale victim (Hansel, Gretel, etc.) +- Animated scarecrow + +### **BOSS**: +**Baba Yaga** (legendary witch) +- Flies in giant mortar & pestle +- Summons cursed minions +- Transforms into giant raven +- Drops: Baba Yaga's Hut Key (unlock moving house as player home!) + +--- + +## 🕯️ 6. SATANISTIC RITUALS & DARK MAGIC + +### **WARNING**: +This is dark fantasy game content. Rituals are fictional and game mechanics only. + +### **Dark Ritual System**: + +**Purpose**: +- Unlock powerful dark magic +- Summon demons (temporary allies OR enemies if failed) +- Cursed craftables (high risk, high reward) +- Alternative to traditional magic + +### **Ritual Requirements**: +1. **Ritual Circle** (drawn on ground, permanent structure) +2. **Sacrifices** (items, not NPCs/creatures - keep it ethical!) +3. **Candles** (specific arrangement) +4. **Spell Components** (blood, bones, cursed items) +5. **Timing** (full moon, midnight, etc.) + +### **Ritual Types**: + +**1. Summoning Ritual** (召喚): +- **Effect**: Summon demon ally for 5 minutes +- **Cost**: + - 5× Black candles + - 1× Soul gem + - 10× Bones + - Blood vial +- **Risk**: 10% chance demon turns hostile! + +**2. Curse Weapon Ritual**: +- **Effect**: Add +50% damage to weapon, but drains 1 HP per hit +- **Cost**: + - Weapon to curse + - Cursed wood + - Witch's blood + - 3× Skulls + +**3. Dark Resurrection** (危險!): +- **Effect**: Revive with full health if killed (1-time use) +- **Cost**: + - 1× Phoenix feather + - 1× Soul gem + - 50× Bones + - Dragon blood +- **Drawback**: Permanent -10 max HP + +**4. Pact with Devil**: +- **Effect**: Double all stats for 10 minutes +- **Cost**: + - Your soul (joking - it's 100 gold + rare items) + - Cursed contract + - Blood oath +- **Drawback**: Take 2× damage for 1 hour after effect ends + +**5. Necromancy Ritual**: +- **Effect**: Raise 3 skeleton warriors (allies) +- **Cost**: + - 3× Complete skeletons + - Necromancer staff + - Soul gems + - Midnight timing + +### **Ritual Locations**: +- **Witch Forest**: +20% ritual success rate +- **Shadow Realm**: +50% power, +20% danger +- **Catacombs**: Necromancy only +- **Egyptian Desert**: Ancient curses available +- **Anywhere else**: Standard success rate + +### **Consequences**: +- **Failed rituals**: Explosion, curse player, summon hostile entity +- **Dark alignment**: NPCs fear player, guards attack +- **Redemption**: Can cleanse curses at church (expensive!) + +### **Collectibles**: +- **Ritual Book** (found in Witch Forest) +- **Forbidden Scrolls** (9 total, hidden across all biomes) +- **Dark Achievements** (for completing all rituals) + +--- + +## 📊 SUMMARY OF NEW SYSTEMS: + +1. ✅ **19 Bosses** (1 per biome, unique mechanics) +2. ✅ **Weather/Temperature** (survival mechanics, gear requirements) +3. ✅ **Machete** (jungle tool, vine cutting) +4. ✅ **Collectibles Album** (completion tracking, rewards) +5. ✅ **Witch Forest** (20th biome, dark fairy tales) +6. ✅ **Dark Rituals** (satanic-themed magic system) + +**Total Biomes**: 20 +**Total Bosses**: 20 +**Total Estimated Assets**: 3,000 - 4,000 PNG + +--- + +**Created**: 31.12.2025 +**Status**: Complete game systems specification ready!