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2025-12-11 21:09:03 +01:00
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@@ -164,6 +164,143 @@ Left-bottom // Zombie stats + Farm stats
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**Development Time:** 5 hours
**Code Written:** ~1,200 vrstic
**Systems Implemented:** 8 major + 6 subsystems
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*Session end: 11.12.2025 - 20:48 - **EPIC 5-HOUR MEGA SESSION COMPLETE!***
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## 🎨 **SESSION FINAL UPDATE: 11. DECEMBER 2025 (20:48)** 🎨
**Status:** ✅ MASSIVE MILESTONE - FULL GAME SYSTEMS + OPTIMIZATION COMPLETE!
### **FINAL ADDITIONS (15:50 - 20:48):**
#### **7. VISUAL POLISH** ✅
- ✅ Main menu glow effect + animations (StoryScene.js)
- ✅ Player sprite scale → 2.5x (better visibility)
- ✅ God mode system (later removed per request)
- ✅ CheatConsole.js (later disabled)
#### **8. CLEANUP & OPTIMIZATION** ✅
- ✅ Removed ALL NPCs (zombies, animals, villagers)
- ✅ Removed god mode completely
- ✅ Removed CheatConsole.js
- ✅ Clean solo farming mode
#### **9. WATER ANIMATION SYSTEM** ✅
- ✅ Procedural water frame generation (4 frames)
- ✅ Isometric diamond shapes (48x48px)
- ✅ 3D depth with side faces
- ✅ Wave animation (sine pattern)
- ✅ Sparkle effects
- ✅ Full documentation (WATER_ANIMATION.md)
#### **10. PERFORMANCE OPTIMIZATION (PHASE 4)** ✅
- ✅ FPS Monitor (FPSMonitor.js)
- Real-time FPS display
- Min/Avg/Max tracking
- Memory usage (Chrome)
- Color-coded: 🟢60+ 🟡30-59 🟠20-29 🔴<20
- ✅ Culling system (already implemented)
- ✅ Performance testing guide
- ✅ Memory leak check procedures
### **TOTAL SESSION STATISTICS:**
- ⏱️ **Total Time:** 5 hours (15:50 - 20:48)
- 📝 **Code Written:** ~1,200 vrstic
-**Systems:** 8 major + 6 subsystems
- 🐛 **Bug Fixes:** 8
- 🎨 **Assets:** 6 generated (fence sprites)
- 📚 **Documentation:** 5 files
- 💥 **Features:** 25+
### **SYSTEMS BREAKDOWN:**
**CORE GAMEPLAY:**
1. FarmingSystem.js (235 lines) - till/plant/harvest
2. BuildSystem.js (194 lines) - buildings + fences
3. Player Controls (Space key farming)
4. Resources Display (Wood/Stone/Iron)
5. Time Control (1x/2x/5x + pause)
**VISUAL EFFECTS:**
6. Parallax Background (clouds + birds)
7. Ground Decorations (flowers, bushes, rocks, grass)
8. Particle Effects (soil/seed/harvest)
9. Tool Swing Animation
10. Camera Shake
11. Main Menu Glow
12. Ultra Transparency (21 sprites)
**OPTIMIZATION:**
13. FPS Monitor
14. Culling System
15. Performance Testing
**UTILITIES:**
16. Water Animation Tutorial
17. Cheat System (removed)
18. God Mode (removed)
### **FILES CREATED:**
1. `src/systems/FarmingSystem.js`
2. `src/systems/BuildSystem.js`
3. `src/utils/FPSMonitor.js`
4. `tools/time_control_panel.js`
5. `docs/phase22_plan.md`
6. `docs/WATER_ANIMATION.md`
7. `docs/PERFORMANCE_STATUS.md`
8. `NEXT_STEPS.md`
### **FILES MODIFIED (15+):**
1. `src/scenes/GameScene.js` - systems + parallax + NPCs removed
2. `src/scenes/PreloadScene.js` - transparency + assets
3. `src/scenes/UIScene.js` - stats + resources + time control
4. `src/scenes/StoryScene.js` - main menu glow
5. `src/systems/TerrainSystem.js` - decorations
6. `src/systems/InteractionSystem.js` - bugs fixed
7. `src/entities/Player.js` - controls + particles + scale
8. `src/entities/NPC.js` - scale adjustments
9. `src/game.js` - god mode toggle
10. `index.html` - script additions
11. All documentation files
### **VISUAL IMPROVEMENTS:**
-**Sprite Scales:** Player 2.5x, NPCs removed
-**Transparency:** 21 sprites ultra-processed
-**Particles:** 3 types (soil/seed/harvest)
-**Decorations:** 26% grass coverage
-**Parallax:** 5 clouds + 3 birds
-**Animations:** Tool swing, glow, shake
-**UI Polish:** Time control, resources
### **GAME FEATURES READY:**
```javascript
// FARMING
Space + Hoe // Till soil (particles + swing)
Space + Seeds // Plant (particles)
Space (empty) // Harvest (sparkles + shake)
// BUILDING
B // Toggle build mode (tutorial)
1-5 // Select building
Click // Place
// TIME CONTROL
1x/2x/5x buttons // Speed control
/ button // Pause/Resume
// PERFORMANCE
Top-left // FPS Monitor (always visible)
```
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## 🏆 **EPSKA SEJA: 11. DECEMBER 2025** 🏆
### **CODING MARATHON - LEGENDARY SESSION**