🎨 GAME BIBLE TRANSFORMATION - COMPLETE NPC ENCYCLOPEDIA!
✅ ALL 13 VERIFIED NPCS FULLY DOCUMENTED: 📸 VISUAL REFERENCES: - Image embed for each NPC (13 images) - File path documentation for all - Professional presentation 📝 COMPREHENSIVE ENTRIES PER NPC: - Role & occupation - Full appearance details - Job description & responsibilities - Personality traits - Abilities & skills - Dialogue samples (where applicable) - Daily routines (for workers) - Unique characteristics 🎯 NPC CATEGORY BREAKDOWN: **Service Workers (11):** 1. Ivan Kovač (Blacksmith) - Tool/weapon smith 2. Mayor/Župan - Town governance 3. Kustos (Museum) - Historian, artifacts 4. Pek (Baker) - Food merchant 5. Šivilja (Tailor) - Clothing designer 6. Tehnik (Engineer) - Tech specialist 7. Teacher - Education, skills 8. Priest Jakob - Spiritual leader 9. Miro Pravnik (Lawyer) - Legal advisor 10. Arborist - Environmental restoration 11. Glavni Smetar - Waste management **Week 1 NPCs (2) - FULLY IMPLEMENTED:** 12. Electrician ⚡ - Power specialist - 2 Cekini/day employment - 11 sprites COMPLETE ✅ - Generator & grid maintenance - Daily routine (10 AM / 2 PM) - 3 sample dialogues 13. Zombie Statistician 👔 - Population tracking - 1 Cekin/day employment - 11 sprites COMPLETE ✅ - Board updates at 9 AM sharp - First friendly zombie worker! - 5 sample dialogues 📊 CONTENT EXPANSION: - Simple list: 16 lines - Full encyclopedia: 443 lines - 27x content increase! - Every NPC now has story depth 🎨 PROFESSIONAL FEATURES: - Image embeds (markdown format) - File path references - Role categorization - Personality depth - Dialogue samples - Daily schedules - Unique traits highlighted 🎯 GAME DESIGN VALUE: - Reference for sprite artists - Dialogue writing guide - Quest design foundation - NPC behavior specs - Personality consistency - Employment mechanics documented This is now a proper Game Bible! 📚✨
This commit is contained in:
@@ -318,28 +318,75 @@ This game and all associated materials are protected under Slovenian and interna
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### **3. Gronk** (Companion)
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### **3. Gronk** (Companion)
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**Role:** Kai's friend, Tamed Troll, Comic Relief
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**Role:** Kai's friend, Tamed Troll, Comic Relief, Tank
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**Species:** Alpha Troll (Giant species)
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**Age:** ~200 years old (young for trolls)
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**Appearance:**
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**Appearance:**
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- MASSIVE green troll (3m tall)
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- **MASSIVE green troll** (3m tall, 300kg)
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- **Pink dreadlocks** (signature style)
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- **Pink dreadlocks** (signature style, 30+ locks)
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- **Stretched ear gauges** with piercings
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- **Stretched ear gauges** with piercings (5cm diameter)
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- **Vape** always in hand (essential accessory)
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- **Nose ring** (silver, punk aesthetic)
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- Black t-shirt: "TROLL SABBATH" (purple text)
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- **Vape** always in hand (essential accessory, "Bubble Gum" flavor)
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- Torn baggy black skater pants
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- Black t-shirt: **"TROLL SABBATH"** (purple text, metal band reference)
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- Pink sneakers
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- Torn baggy black skater pants (distressed, street style)
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- **Pink sneakers** (size XXXL, custom-made)
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- Green skin with darker muscle definition
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- Long arms, hunched posture
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**Visual Reference:**
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`Location: /assets/references/gronk/master_reference.png`
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**Game Role:**
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- **Tank Companion** - Absorbs damage, protects Kai
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- **Strength Worker** - Lifts heavy objects, breaks walls
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- **Comic Relief** - ADHD energy, funny dialogue
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- **Loyal Friend** - Saved by Kai, eternal gratitude
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- **Fast Travel Mount** - Kai can ride on shoulders
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**Personality:**
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**Personality:**
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- Gentle giant despite size
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- **Gentle giant** despite terrifying size
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- Loves vaping (various flavors)
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- Loves vaping (various flavors: Bubble Gum, Watermelon, Cotton Candy)
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- Loyal to Kai after being saved
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- Loyal to Kai after being saved from mind control
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- ADHD-coded (short attention, impulsive)
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- **ADHD-coded** (short attention span, impulsive, energetic)
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- Obsessed with pink aesthetic (dreadlocks, shoes, vape)
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- Music lover (favorite band: Troll Sabbath)
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- Pacifist unless defending Kai
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- Surprisingly intelligent despite appearance
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- Nostalgic for "old troll ways" (pre-apocalypse raves)
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**Abilities:**
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**Abilities:**
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- Incredible strength (lifts boulders)
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- **Incredible Strength:** Lifts boulders (500kg+)
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- Tank/defender in combat
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- **Tank/Defender:** High HP, absorbs damage for Kai
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- Can break through walls
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- **Wall Breaker:** Can smash through barriers
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- Special "Earthquake Slam" ability
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- **Earthquake Slam:** Special ability (AOE stun)
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- **Intimidation:** Scares away weak enemies
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- **Foraging:** Finds rare mushrooms (troll knowledge)
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**Character Arc:**
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- **First Meeting:** Mind-controlled by Dr. Krnić, attacks Kai
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- **Liberation:** Kai breaks mind control (Twin Bond power)
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- **Gratitude:** Swears eternal loyalty
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- **Growth:** Learns to control strength, becomes gentle
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- **Endgame:** Helps storm Chernobyl alongside Kai
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**Voice/Dialogue Style:**
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- Deep rumbling voice (gentle tone)
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- "Gronk sorry... Gronk no mean to scare."
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- "Pink is best color! Make Gronk happy!"
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- "Bubble Gum vape... *puff* ...ahhhh, tasty!"
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- Simple grammar, childlike wonder
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- Refers to self in third person ("Gronk do this!")
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**Favorite Things:**
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- Pink anything (obsessed!)
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- Vaping (bubble gum flavor #1)
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- Troll Sabbath music (plays on old Walkman)
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- Kai (best friend!)
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- Smashing things (when allowed)
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- Rave culture (pre-apocalypse nostalgia)
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---
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---
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@@ -404,21 +451,443 @@ This game and all associated materials are protected under Slovenian and interna
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### Verified NPCs (13)
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### Verified NPCs (13)
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**Status:** ✅ **13/13 COMPLETE** - All have master references, 2 have full sprite sets (22 sprites total)
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From `/references/npcs/` with master_reference.png:
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From `/references/npcs/` with master_reference.png:
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1. **Ivan Kovač** (Blacksmith) - Muscular build, protective goggles on forehead, blacksmith apron soot-covered, red eyes with pupils, friendly NPC
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---
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2. **Mayor/Župan** (Town Administrator) - Serious authoritative, long green coat with official sash, old tablet computer, red eyes with pupils, friendly NPC
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3. **Kustos** (Museum Curator) - Wise old scholar, glasses, notebook, examining artifacts, red eyes with pupils, friendly NPC
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#### **1. Ivan Kovač** (Blacksmith)
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4. **Pek** (Baker) - Warm smile, chef's apron, flour-dusted, holding fresh bread, red eyes with pupils, friendly NPC
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5. **Šivilja** (Tailor) - Elegant dress, measuring tape around neck, scissors in hand, fabric samples, red eyes with pupils, friendly NPC
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6. **Tehnik** (Engineer) - Work coveralls, tool belt, goggles, tech gadgets, mechanical hands, red eyes with pupils, friendly NPC
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7. **Teacher** (Educator) - Glasses, books in arms, kind expression, patient demeanor, red eyes with pupils, friendly NPC
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`Location: /assets/references/npcs/ivan_kovac/master_reference.png`
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8. **Priest Jakob** (Church) - Religious robes, holy book, peaceful expression, ceremonial cross, red eyes with pupils, friendly NPC
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9. **Miro Pravnik** (Lawyer) - Older man 50s-60s, wrinkled brown office suit, rusty briefcase, tired weathered expression, red eyes with pupils, friendly NPC
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**Role:** Town Blacksmith, Weapon/Tool Smith
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10. **Arborist/Gozdar** (Tree Planter) - Work clothes green/brown, gardening gloves, seed bags, dirt-stained, calm patient expression, red eyes with pupils, friendly NPC
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**Appearance:**
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11. **Glavni Smetar** (Main Garbage Collector) - Work uniform, reflective vest, trash equipment, weathered hands, hardworking expression, red eyes with pupils, friendly NPC
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- Muscular build (strong arms from forging)
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12. **Electrician** ⚡ (Town Electrician) - Dark grey jumpsuit with reflective strips, blonde streak in messy dark hair, tool belt with wrenches/cables, red eyes, tired worker, 2 Cekini/day salary, maintains generator & power grid, 11 sprites ✅, **NEW Jan 10, 2026**
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- Protective goggles pushed up on forehead
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13. **Zombie Statistician** 👔 (Office Zombie) - Pale green zombie skin, thick glasses, grey office suit (worn), clipboard with population stats, pen, name tag, red eyes, professional undead, 1 Cekin/day salary (cheapest!), updates population board daily 9 AM, 11 sprites ✅, **NEW Jan 10, 2026**
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- Blacksmith apron (soot-covered, leather)
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- Red eyes with pupils (friendly human)
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- Worn work gloves
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- Hammer in hand or at belt
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**Job:**
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- Repairs and crafts metal tools/weapons
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- Upgrades equipment (iron → steel → titanium tiers)
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- Teaches blacksmithing skills
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- Sells metal goods
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**Personality:**
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- Gruff but kind
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- Takes pride in craftsmanship
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- Respects hard workers
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- Dislikes shoddy work
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---
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#### **2. Mayor/Župan** (Town Administrator)
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`Location: /assets/references/npcs/mayor/master_reference.png`
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**Role:** Town Mayor, Authority Figure
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**Appearance:**
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- Serious authoritative demeanor
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- Long green coat with official sash
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- Old tablet computer (pre-outbreak tech)
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- Red eyes with pupils (friendly human)
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- Professional but weathered
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**Job:**
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- Town management and governance
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- Issues building permits
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- Quest giver (town restoration)
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- Political decisions
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**Personality:**
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- Serious but fair
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- Wants to rebuild civilization
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- Pragmatic leader
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- Trusts Kai after proving herself
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---
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#### **3. Kustos** (Museum Curator)
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`Location: /assets/references/npcs/kustos/master_reference.png`
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**Role:** Museum Curator, Historian
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**Appearance:**
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- Wise old scholar (60s-70s)
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- Thick glasses
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- Notebook always in hand
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- Examining artifacts
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- Red eyes with pupils (friendly human)
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**Job:**
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- Museum collection management
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- Artifact identification
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- Historical knowledge
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- Quest giver (collect rare items)
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**Personality:**
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- Knowledge-obsessed
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- Gentle, patient teacher
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- Excited by discoveries
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- Preserves pre-outbreak culture
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---
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#### **4. Pek** (Baker)
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`Location: /assets/references/npcs/pek/master_reference.png`
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**Role:** Town Baker, Food Merchant
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**Appearance:**
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- Warm friendly smile
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- Chef's apron (flour-dusted)
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- Baker's hat
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- Holding fresh bread
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- Red eyes with pupils (friendly human)
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**Job:**
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- Bakes bread, pastries, cakes
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- Sells food items
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- Teaches baking recipes
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- Daily breakfast quest
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**Personality:**
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- Cheerful and welcoming
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- Generous with samples
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- Loves feeding people
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- Community-oriented
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**Dialogue:**
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- "Fresh bread, just out of the oven!"
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- "You look hungry! Here, try this!"
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---
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#### **5. Šivilja** (Tailor)
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`Location: /assets/references/npcs/sivilja/master_reference.png`
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**Role:** Tailor, Clothing Designer
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**Appearance:**
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- Elegant dress (practical but stylish)
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- Measuring tape around neck
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- Scissors in hand
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- Fabric samples
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- Red eyes with pupils (friendly human)
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**Job:**
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- Crafts and repairs clothing
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- Custom outfits (cosmetic upgrades)
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- Armor tailoring
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- Fashion quests
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**Personality:**
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- Artistic and creative
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- Detail-oriented perfectionist
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- Friendly advice giver
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- Appreciates good style
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---
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#### **6. Tehnik** (Engineer)
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`Location: /assets/references/npcs/tehnik/master_reference.png`
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**Role:** Engineer, Tech Specialist
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**Appearance:**
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- Work coveralls (oil-stained)
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- Tool belt loaded with gadgets
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- Safety goggles
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- Tech gadgets in hands
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- Mechanical enhancements (cybernetic hands)
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- Red eyes with pupils (friendly human)
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**Job:**
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- Repairs advanced technology
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- Crafts automation systems
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- Upgrades farm machinery
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- Tech quest giver
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**Personality:**
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- Logical, analytical
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- Loves tinkering
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- Excited by new tech
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- Problem solver
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---
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#### **7. Teacher** (Educator)
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`Location: /assets/references/npcs/teacher/master_reference.png`
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**Role:** School Teacher, Knowledge Keeper
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**Appearance:**
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- Glasses (reading style)
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- Books in arms (always carrying)
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- Kind patient expression
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- Red eyes with pupils (friendly human)
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- Professional educator clothing
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**Job:**
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- Teaches children (NPC kids)
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- Skill training for Kai
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- Library management
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- Educational quests
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**Personality:**
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- Patient and kind
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- Believes in education's power
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- Nurturing, motherly
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- Encourages learning
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---
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#### **8. Priest Jakob** (Church)
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`Location: /assets/references/npcs/priest/master_reference.png`
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**Role:** Priest, Spiritual Leader
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**Appearance:**
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- Religious robes (simple, worn)
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- Holy book in hand
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- Peaceful expression
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- Ceremonial cross necklace
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- Red eyes with pupils (friendly human)
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**Job:**
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- Church services
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- Weddings, funerals
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- Spiritual guidance
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- Blesses items
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**Personality:**
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- Peaceful, calm
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- Non-judgmental
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- Offers comfort
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- Faith in humanity
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---
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#### **9. Miro Pravnik** (Lawyer)
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`Location: /assets/references/npcs/miro_pravnik/master_reference.png`
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**Role:** Lawyer, Legal Advisor
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**Appearance:**
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- Older man (50s-60s)
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- Wrinkled brown office suit
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- Rusty briefcase
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- Tired weathered expression
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- Red eyes with pupils (friendly human)
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- Reading glasses
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**Job:**
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- Legal contracts (land ownership)
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- Dispute resolution
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- Official documentation
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- Quest: Legal cases
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**Personality:**
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- Cynical but honest
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- Tired from outbreak
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- Still believes in law
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- Dry humor
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**Dialogue:**
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- "Even now, contracts matter."
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- "Read the fine print, always."
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---
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#### **10. Arborist/Gozdar** (Tree Planter)
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`Location: /assets/references/npcs/arborist/master_reference.png`
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**Role:** Arborist, Environmental Restorer
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**Appearance:**
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- Work clothes (green/brown earth tones)
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- Gardening gloves (dirt-stained)
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- Seed bags at belt
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- Calm patient expression
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- Red eyes with pupils (friendly human)
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**Job:**
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||||||
|
- Plants trees (reforestation)
|
||||||
|
- Seed supplier
|
||||||
|
- Teaches gardening
|
||||||
|
- Environmental quests
|
||||||
|
|
||||||
|
**Personality:**
|
||||||
|
- Patient, calm
|
||||||
|
- Environmentalist
|
||||||
|
- Loves nature
|
||||||
|
- Long-term thinker
|
||||||
|
|
||||||
|
**Dialogue:**
|
||||||
|
- "A tree planted today feeds tomorrow."
|
||||||
|
- "Nature always finds a way."
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
#### **11. Glavni Smetar** (Main Garbage Collector)
|
||||||
|
|
||||||
|

|
||||||
|
|
||||||
|
`Location: /assets/references/npcs/glavni_smetar/master_reference.png`
|
||||||
|
|
||||||
|
**Role:** Garbage Collector, Recycler
|
||||||
|
**Appearance:**
|
||||||
|
- Work uniform (practical, durable)
|
||||||
|
- Reflective vest (safety orange)
|
||||||
|
- Trash equipment (grabber tool)
|
||||||
|
- Weathered hands from work
|
||||||
|
- Hardworking expression
|
||||||
|
- Red eyes with pupils (friendly human)
|
||||||
|
|
||||||
|
**Job:**
|
||||||
|
- Town cleanup
|
||||||
|
- Recycling materials
|
||||||
|
- Waste management
|
||||||
|
- Environmental cleanup quests
|
||||||
|
|
||||||
|
**Personality:**
|
||||||
|
- Hardworking, underappreciated
|
||||||
|
- Takes pride in cleanliness
|
||||||
|
- Resourceful (finds uses for "trash")
|
||||||
|
- Community-minded
|
||||||
|
|
||||||
|
**Dialogue:**
|
||||||
|
- "Someone's gotta keep this place clean!"
|
||||||
|
- "One person's trash..."
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
#### **12. Electrician** ⚡ (Town Electrician) **NEW!**
|
||||||
|
|
||||||
|

|
||||||
|
|
||||||
|
`Location: /assets/references/npcs/electrician/master_reference.png`
|
||||||
|
|
||||||
|
**Role:** Town Electrician, Power Specialist
|
||||||
|
**Employment:** 2 Cekini/day
|
||||||
|
**Sprites:** ✅ **11 COMPLETE** (idle×4, walk×4, action×2, portrait×1)
|
||||||
|
**Generated:** Jan 10, 2026
|
||||||
|
|
||||||
|
**Appearance:**
|
||||||
|
- Dark grey work jumpsuit with reflective orange/yellow strips
|
||||||
|
- Blonde streak in short messy dark hair
|
||||||
|
- Tool belt loaded with wrenches, wire coils, electrical multimeter(
|
||||||
|
- Electrical cable in hand
|
||||||
|
- Steel-toe work boots
|
||||||
|
- Slight stubble (tired worker)
|
||||||
|
- Small ear piercing
|
||||||
|
- Red eyes (noir aesthetic)
|
||||||
|
|
||||||
|
**Job:**
|
||||||
|
- Generator maintenance (prevents 5% daily breakdown!)
|
||||||
|
- Power grid repairs (poles, lines)
|
||||||
|
- UV light repairs (basement farming)
|
||||||
|
- Electrical system upgrades
|
||||||
|
|
||||||
|
**Daily Routine:**
|
||||||
|
- **10 AM:** Generator inspection
|
||||||
|
- **2 PM:** Repairs if needed (with VFX!)
|
||||||
|
|
||||||
|
**Abilities:**
|
||||||
|
- Repair generator (restores 100% health)
|
||||||
|
- Prevent breakdowns (while employed)
|
||||||
|
- Free repairs for all electrical systems
|
||||||
|
- Emergency 24/7 service
|
||||||
|
|
||||||
|
**Personality:**
|
||||||
|
- Professional but tired
|
||||||
|
- Takes job seriously
|
||||||
|
- Proud of electrical knowledge
|
||||||
|
- Reliable, never late
|
||||||
|
|
||||||
|
**Dialogue:**
|
||||||
|
- "Generator's running smooth. No problems here."
|
||||||
|
- "Just did my daily inspection. All systems nominal."
|
||||||
|
- "Found a loose wire this morning. Fixed it."
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
#### **13. Zombie Statistician** 👔 (Office Zombie) **NEW!**
|
||||||
|
|
||||||
|

|
||||||
|
|
||||||
|
`Location: /assets/references/npcs/zombie_statistician/master_reference.png`
|
||||||
|
|
||||||
|
**Role:** Population Statistician, Data Keeper
|
||||||
|
**Employment:** 1 Cekin/day (CHEAPEST!)
|
||||||
|
**Sprites:** ✅ **11 COMPLETE** (idle×4, walk×4, action×2, portrait×1)
|
||||||
|
**Generated:** Jan 10, 2026
|
||||||
|
|
||||||
|
**Appearance:**
|
||||||
|
- Pale zombie skin (green tint)
|
||||||
|
- Thick-rimmed glasses
|
||||||
|
- Grey office suit (worn, patches)
|
||||||
|
- Loosened tie
|
||||||
|
- Clipboard with population statistics (always!)
|
||||||
|
- Pen in hand or behind ear
|
||||||
|
- Name tag: "Z. STATISTICIAN"
|
||||||
|
- Red eyes (noir zombie)
|
||||||
|
- Professional undead appearance
|
||||||
|
|
||||||
|
**Job:**
|
||||||
|
- Daily population board updates (9 AM sharp!)
|
||||||
|
- Tracks living population count
|
||||||
|
- Tracks zombie population count
|
||||||
|
- Tracks employed workers
|
||||||
|
- Maintains accurate statistics
|
||||||
|
|
||||||
|
**Daily Routine:**
|
||||||
|
- **9 AM:** Walk to population board
|
||||||
|
- Update stats with chalk/pen
|
||||||
|
- Return to idle position
|
||||||
|
- Professional zombie shuffle
|
||||||
|
|
||||||
|
**Personality:**
|
||||||
|
- Professional despite undeath
|
||||||
|
- Obsessed with accuracy
|
||||||
|
- Dedicated to data
|
||||||
|
- Unceasingly punctual (9 AM always!)
|
||||||
|
- Surprisingly intelligent zombie
|
||||||
|
|
||||||
|
**Dialogue:**
|
||||||
|
- "Population count: accurate as always."
|
||||||
|
- "The numbers... they must be precise."
|
||||||
|
- "32 zombies counted this morning."
|
||||||
|
- "Statistics show a 2% increase in workers."
|
||||||
|
- "Even in undeath, I serve the data."
|
||||||
|
|
||||||
|
**Unique Trait:**
|
||||||
|
- First "friendly" zombie employee
|
||||||
|
- Proves zombies can be civilized workers
|
||||||
|
- Sets precedent for zombie workforce
|
||||||
|
|
||||||
|
|
||||||
### Companions
|
### Companions
|
||||||
|
|||||||
Reference in New Issue
Block a user