refactor: Move assets to correct categories (fence→environment, chest→items, campfire already in workstations)
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@@ -389,7 +389,7 @@ class PreloadScene extends Phaser.Scene {
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// 🔉 AUDIO ASSETS
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this.load.audio('footstep_grass', 'assets/audio/footstep_grass.wav');
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this.load.audio('wood_chop', 'assets/audio/wood_chop.wav');
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this.load.audio('forest_ambient', 'assets/audio/forest_ambient.mp3');
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// this.load.audio('forest_ambient', 'assets/audio/forest_ambient.mp3'); // ⚠️ DISABLED - file is HTML, not MP3 (corrupted)
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console.log('🔉 Audio assets queued for loading');
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}
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