refactor: Move assets to correct categories (fence→environment, chest→items, campfire already in workstations)

This commit is contained in:
2025-12-30 03:05:12 +01:00
parent 56fd205ac1
commit f5a80a12b9
24 changed files with 1099 additions and 315 deletions

View File

@@ -389,7 +389,7 @@ class PreloadScene extends Phaser.Scene {
// 🔉 AUDIO ASSETS
this.load.audio('footstep_grass', 'assets/audio/footstep_grass.wav');
this.load.audio('wood_chop', 'assets/audio/wood_chop.wav');
this.load.audio('forest_ambient', 'assets/audio/forest_ambient.mp3');
// this.load.audio('forest_ambient', 'assets/audio/forest_ambient.mp3'); // ⚠️ DISABLED - file is HTML, not MP3 (corrupted)
console.log('🔉 Audio assets queued for loading');
}