refactor: Move assets to correct categories (fence→environment, chest→items, campfire already in workstations)
This commit is contained in:
3
scripts/test_noir_style.py
Normal file
3
scripts/test_noir_style.py
Normal file
@@ -0,0 +1,3 @@
|
||||
# Noir Style Config - Updated for Easy Background Removal
|
||||
style = "(bold black outlines:1.4), dark hand-drawn stylized indie game asset, (gritty noir aesthetic:1.2), flat color, isolated object centered on solid white background, clean edges, (simple composition:1.3)"
|
||||
negative_prompt = "pixel art, pixels, grainy, blurry, 3D, shading gradients, complex background, environment elements, shadows on ground, textured background"
|
||||
Reference in New Issue
Block a user