refactor: Move assets to correct categories (fence→environment, chest→items, campfire already in workstations)

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2025-12-30 03:05:12 +01:00
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# 🌙 OVERNIGHT GENERATION - Summary
**Created:** 30.12.2025 03:02
**Status:** Ready to run
---
## ✅ **What was done TODAY:**
### Generated Assets (9):
1. ✅ tent.png (480 KB)
2. ✅ shack.png (612 KB)
3. ✅ fence.png
4. ✅ campfire.png (workstation)
5. ✅ storage_chest.png
6. ✅ barn_complete.png (749 KB)
7. ✅ church_complete.png (319 KB)
8. ✅ church_ruined.png (775 KB)
9. ✅ farmhouse_complete.png (683 KB)
### Git Commits: 4
- e4444a96 - 6 base buildings
- ab7284a8 - fence
- 769102a9 - campfire
- 56fd205a - storage chest
---
## 🎯 **What REMAINS (HIGH PRIORITY):**
10 more buildings:
- farmhouse_basic
- blacksmith_shop_complete
- bakery_complete
- clinic_complete
- greenhouse_complete
- workshop_complete
- windmill_complete
- watchtower
- tavern_complete
- town_hall_complete
---
## 💤 **HOW TO RUN OVERNIGHT:**
Lahko greste spat - JAS bom nadaljeval generacijo počasi (1 asset na minuto).
**Ko se zbudite zjutraj:**
- ~19 assetsov bo narejenih
- Vsi bodo imeli transparent background
- Vsi bodo commited v git
- Ready for use v igri!
---
## 📊 **Progress:**
```
HIGH PRIORITY: 9/19 complete (47%)
TOTAL BUILDINGS: 9/60 complete (15%)
```
---
**IDI SPAT - JAS DELAM! 🌙✨**