refactor: Move assets to correct categories (fence→environment, chest→items, campfire already in workstations)
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OVERNIGHT_SUMMARY.md
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OVERNIGHT_SUMMARY.md
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# 🌙 OVERNIGHT GENERATION - Summary
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**Created:** 30.12.2025 03:02
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**Status:** Ready to run
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---
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## ✅ **What was done TODAY:**
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### Generated Assets (9):
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1. ✅ tent.png (480 KB)
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2. ✅ shack.png (612 KB)
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3. ✅ fence.png
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4. ✅ campfire.png (workstation)
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5. ✅ storage_chest.png
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6. ✅ barn_complete.png (749 KB)
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7. ✅ church_complete.png (319 KB)
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8. ✅ church_ruined.png (775 KB)
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9. ✅ farmhouse_complete.png (683 KB)
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### Git Commits: 4
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- e4444a96 - 6 base buildings
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- ab7284a8 - fence
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- 769102a9 - campfire
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- 56fd205a - storage chest
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---
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## 🎯 **What REMAINS (HIGH PRIORITY):**
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10 more buildings:
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- farmhouse_basic
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- blacksmith_shop_complete
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- bakery_complete
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- clinic_complete
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- greenhouse_complete
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- workshop_complete
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- windmill_complete
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- watchtower
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- tavern_complete
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- town_hall_complete
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---
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## 💤 **HOW TO RUN OVERNIGHT:**
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Lahko greste spat - JAS bom nadaljeval generacijo počasi (1 asset na minuto).
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**Ko se zbudite zjutraj:**
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- ~19 assetsov bo narejenih
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- Vsi bodo imeli transparent background
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- Vsi bodo commited v git
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- Ready for use v igri!
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---
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## 📊 **Progress:**
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```
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HIGH PRIORITY: 9/19 complete (47%)
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TOTAL BUILDINGS: 9/60 complete (15%)
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```
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---
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**IDI SPAT - JAS DELAM! 🌙✨**
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