refactor: Move assets to correct categories (fence→environment, chest→items, campfire already in workstations)
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BUILDING_REGISTRY.md
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BUILDING_REGISTRY.md
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# 🏗️ BUILDING REGISTRY - DolinaSmrti (UPDATED)
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## Building Progression System
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Igra ima **building upgrade progression**:
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```
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TENT (Šotor) → SHACK (Baraka) → HOUSE (Hiša) → UPGRADED_HOUSE (Večja hiša)
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```
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---
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## 📊 Complete Building List
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### **BASE / CAMP (Player Starting Zone)**
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- `tent` - Starting player shelter (začetni šotor)
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- `shack` - Upgraded to basic wooden shack (baraka)
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- `farmhouse_basic` - Upgraded to small farmhouse
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- `farmhouse_complete` - Fully upgraded farmhouse ✅ GENERATED
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- `fence` - Wooden fence for perimeter
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- `campfire` - Outdoor cooking station
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- `storage_chest` - Basic storage
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### **TOWN BUILDINGS (Hope Valley - 27 Towns)**
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#### Residential:
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- `house_ruined` - Destroyed residential building
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- `house_damaged` - Partially damaged house
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- `house_complete` - Restored residential house
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#### Commercial / Services:
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- `blacksmith_shop_ruined`
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- `blacksmith_shop_complete`
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- `bakery_ruined`
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- `bakery_complete`
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- `clinic_ruined`
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- `clinic_complete`
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- `store_ruined`
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- `store_damaged`
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- `store_complete` ✅ GENERATED
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- `tavern_ruined`
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- `tavern_complete`
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#### Religious / Community:
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- `church_ruined` ✅ GENERATED
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- `church_damaged`
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- `church_complete` ✅ GENERATED
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- `church_unfinished`
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- `town_hall_ruined`
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- `town_hall_complete`
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#### Agricultural:
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- `barn_ruined`
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- `barn_damaged`
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- `barn_complete` ✅ GENERATED
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- `greenhouse_ruined`
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- `greenhouse_complete`
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- `workshop_ruined`
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- `workshop_complete`
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- `windmill_ruined`
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- `windmill_complete`
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- `silo`
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#### Industrial:
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- `furnace_building`
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- `mint_building`
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- `laboratory_building`
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- `vape_lab_building`
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- `tailoring_shop`
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- `watchtower`
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### **SPECIAL STRUCTURES**
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- `portal_inactive` - Broken portal (27 portal zones)
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- `portal_active` - Restored portal
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- `grave_cross` - Cemetery decoration
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- `grave_stone` - Cemetery decoration
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- `monument` - Town monument
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---
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## 🎯 Generation Priority
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### **HIGH PRIORITY (Gameplay Essential):**
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1. ✅ tent
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2. ✅ shack
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3. ✅ fence
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4. ✅ campfire
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5. ✅ farmhouse_basic
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6. ✅ farmhouse_complete ✅ GENERATED
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### **MEDIUM PRIORITY (Town Restoration):**
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- All `_ruined`, `_damaged`, `_complete` variants
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- Blacksmith, Bakery, Clinic (core NPCs)
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### **LOW PRIORITY (Polish):**
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- Decorative items
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- Monument
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- Additional variants
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---
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## 📝 Generated So Far:
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✅ barn_complete.png (749 KB)
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✅ church_complete.png (319 KB)
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✅ church_ruined.png (775 KB)
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✅ farmhouse_complete.png (683 KB)
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**Total: 4 / ~60 buildings**
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---
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**Created:** 30.12.2025 02:58
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**Last Updated:** 30.12.2025 02:58
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