COMPLETE REFERENCE SYSTEM: Biome Guides (20 biomes), Building Standards (ruins/restored/walls/towers), Color Master Palette (exact hex codes for all assets). Prevents style drift, stops guessing. Agent must check these before ANY generation.
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references/COLOR_MASTER.md
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277
references/COLOR_MASTER.md
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# 🎨 COLOR MASTER PALETTE - Style 32 Standard
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**Purpose:** Exact color reference for ALL assets to maintain consistency across characters, NPCs, biomes, and UI.
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---
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## 👤 CHARACTER COLORS (Mandatory Reference)
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### **KAI (Main Character)**
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- **Hair (Pink Dreads):** `#FF1493` (Deep Pink)
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- **Hair (Green Dreads):** `#00FF00` (Lime)
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- **Skin:** `#F5DEB3` (Wheat)
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- **Jacket (Leather):** `#2F4F4F` (Dark Slate Gray)
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- **Pants:** `#000080` (Navy)
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- **Katana (Blade):** `#C0C0C0` (Silver)
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- **Katana (Handle):** `#8B0000` (Dark Red)
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- **Piercings:** `#FFD700` (Gold)
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- **Outlines:** `#000000` (5px thick)
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### **ANA (Main Character)**
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- **Hair:** `#FF1493` (Deep Pink) ← MANDATORY
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- **Eyes:** `#87CEEB` (Sky Blue)
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- **Skin:** `#F5DEB3` (Wheat)
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- **Top:** `#9D4EDD` (Purple)
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- **Pants:** `#4B0082` (Indigo)
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- **Boots:** `#8B4513` (Saddle Brown)
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- **Piercings:** `#FFD700` (Gold)
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- **Outlines:** `#000000` (5px thick)
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### **GRONK (Companion)**
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- **Hair (Pink Dreads):** `#FF69B4` (Hot Pink)
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- **Skin (Troll):** `#556B2F` (Dark Olive Green)
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- **Vape:** `#00CED1` (Dark Turquoise)
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- **Clothing:** `#8B4513` (Saddle Brown)
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- **Piercings:** `#FFD700` (Gold)
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- **Outlines:** `#000000` (5px thick)
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### **ZOMBIE SCOUT (Companion)**
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- **Bandana:** `#FF0000` (Red)
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- **Hair (Purple Dreads):** `#9370DB` (Medium Purple)
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- **Skin (Zombie):** `#98FB98` (Pale Green)
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- **Clothing:** `#708090` (Slate Gray)
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- **Outlines:** `#000000` (5px thick)
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---
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## 🧑🤝🧑 NPC COLOR RULES
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**ALL NPCs MUST have:**
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1. **Colored Hair OR Dreadlocks** (NO natural brown/black unless with dreads)
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2. **Piercings visible:** `#FFD700` (Gold) or `#C0C0C0` (Silver)
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3. **Vibrant outfit colors** (NO muted tones)
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4. **5px black outlines:** `#000000`
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### **Approved Hair Colors (NPCs):**
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- Neon Pink: `#FF1493`
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- Hot Pink: `#FF69B4`
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- Neon Green: `#00FF00`
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- Lime: `#32CD32`
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- Purple: `#9370DB`
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- Blue: `#00BFFF`
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- Orange: `#FF8C00`
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- Red: `#FF4500`
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- **Gray Dreads (Elderly NPCs only):** `#808080`
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### **Skin Tones (All Characters):**
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- Light: `#F5DEB3` (Wheat)
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- Medium: `#D2B48C` (Tan)
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- Dark: `#8B4513` (Saddle Brown)
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- Zombie: `#98FB98` (Pale Green)
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- Troll: `#556B2F` (Dark Olive)
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---
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## 🌍 NATURE & BIOME COLORS
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### **Forest/Nature:**
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- Grass: `#228B22` (Forest Green)
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- Trees: `#2E8B57` (Sea Green)
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- Bark: `#8B4513` (Saddle Brown)
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- Flowers: `#FF1493` (Deep Pink), `#FFD700` (Gold)
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- Shadows: `#006400` (Dark Green)
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### **Winter/Ice:**
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- Snow: `#F0F8FF` (Alice Blue)
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- Ice: `#B0E0E6` (Powder Blue)
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- Shadows: `#ADD8E6` (Light Blue)
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### **Desert/Sand:**
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- Sand: `#EDC9AF` (Desert Sand)
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- Rocks: `#CD853F` (Peru)
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- Cacti: `#6B8E23` (Olive Drab)
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- Shadows: `#8B4513` (Saddle Brown)
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### **Volcanic/Lava:**
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- Rock: `#2F4F4F` (Dark Slate Gray)
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- Lava: `#FF4500` (Orange Red)
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- Glow: `#FFD700` (Gold)
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- Smoke: `#696969` (Dim Gray)
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---
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## 🏛️ BUILDING & ARCHITECTURE COLORS
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### **Ruined Buildings:**
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- Broken Stone: `#696969` (Dim Gray)
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- Weathered Wood: `#8B4513` (Saddle Brown)
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- Rust/Metal: `#CD853F` (Peru)
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- Shadows: `#2F4F4F` (Dark Slate Gray)
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- Danger Accent: `#8B0000` (Dark Red)
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### **Restored Buildings:**
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- Fresh Stone: `#D3D3D3` (Light Gray)
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- New Wood: `#DEB887` (Burlywood)
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- Clean Metal: `#C0C0C0` (Silver)
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- Shadows: `#708090` (Slate Gray)
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- Accent: `#9D4EDD` (Purple - matches UI)
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### **Walls (3 Tiers):**
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- Wooden: `#8B4513` (Saddle Brown)
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- Stone: `#708090` (Slate Gray)
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- Fortress: `#2F4F4F` (Dark Slate) + `#C0C0C0` (Silver accents)
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---
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## 🌾 CROPS & AGRICULTURE COLORS
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### **Cannabis:**
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- Leaves (Young): `#32CD32` (Lime Green)
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- Leaves (Mature): `#228B22` (Forest Green)
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- Buds: `#9ACD32` (Yellow Green) + white pistils
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- Soil: `#8B4513` (Saddle Brown)
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### **Magic Mushrooms:**
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- Cap: `#FF1493` (Deep Pink) or `#9370DB` (Purple)
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- Spots: `#FFD700` (Gold) or white
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- Stem: `#F5DEB3` (Wheat)
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- Glow: `#00CED1` (Cyan, semi-transparent)
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### **Common Crops:**
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- Tomato: `#FF6347` (Tomato Red)
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- Carrot: `#FF8C00` (Dark Orange)
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- Potato: `#D2B48C` (Tan)
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- Lettuce: `#7FFF00` (Chartreuse)
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- Wheat: `#F0E68C` (Khaki)
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- Corn: `#FFD700` (Gold)
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---
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## 🎨 UI & INTERFACE COLORS
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### **Primary UI:**
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- Background: `#0f0c1d` (Dark Purple-Black)
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- Panels: `#141428` (rgba(20, 20, 40, 0.95))
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- Accent: `#9D4EDD` (Purple)
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- Text: `#FFFFFF` (White)
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- Muted Text: `#AAAAAA` (Light Gray)
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### **Status Indicators:**
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- Success: `#00FF00` (Lime)
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- Warning: `#FFD700` (Gold)
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- Danger: `#FF4444` (Red)
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- Info: `#4488FF` (Blue)
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### **Progress Bars:**
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- Health: `#FF0000` (Red)
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- Energy: `#FFD700` (Gold)
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- Stamina: `#00FF00` (Lime)
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- Fill Background: `#2F4F4F` (Dark Slate)
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---
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## ✨ VFX & EFFECTS COLORS
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### **Particle Effects:**
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- Sparkle/Magic: `#FFD700` (Gold)
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- Smoke: `#696969` (Dim Gray)
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- Fire: `#FF4500` (Orange Red) + `#FFD700` (Gold)
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- Water: `#00CED1` (Cyan)
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- Blood: `#8B0000` (Dark Red)
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- Poison/Hallucination: `#9370DB` (Purple) + `#00FF00` (Lime)
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### **Glows & Highlights:**
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- Holy/Blessed: `#FFD700` (Gold, semi-transparent)
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- Dark/Cursed: `#8B0000` (Dark Red, semi-transparent)
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- Tech/Future: `#00CED1` (Cyan, semi-transparent)
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- Nature: `#00FF00` (Lime, semi-transparent)
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---
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## 📏 OUTLINE & SHADOW STANDARDS
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### **Outlines (UNIVERSAL):**
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- **Thickness:** 5px
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- **Color:** `#000000` (Black)
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- **Style:** Solid, no anti-aliasing blur
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- **Where:** ALL visible edges (characters, buildings, props, crops, UI elements)
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### **Shadows:**
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- **Color:** Darker version of base color (30-40% darker)
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- **Style:** Flat cel shadow, no gradients
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- **Angle:** Consistent light source (top-left, 45°)
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- **Opacity:** 100% (no soft shadows)
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---
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## 🚫 FORBIDDEN COLORS (Never Use)
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**These colors break Style 32 aesthetic:**
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- Muted pastels (too soft)
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- Realistic skin tones (too photographic)
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- Gradients (except for specific VFX)
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- Semi-transparent anything (except VFX glows)
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- Natural brown/black hair (unless with dreads)
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- Gray buildings (must be vibrant)
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---
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## 🎨 COLOR PALETTE IMAGE REFERENCE
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**REQUIRED IMAGE:** `color_master_palette.png`
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**Layout:**
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```
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Row 1: Character Hair Colors (8 swatches)
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Row 2: Skin Tones (5 swatches)
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Row 3: Nature/Biome Colors (10 swatches)
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Row 4: Building Colors (8 swatches)
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Row 5: UI Colors (6 swatches)
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Row 6: VFX Colors (8 swatches)
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Each swatch: 64x64px square with 5px black outline
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Label: Hex code + name below each swatch
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```
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---
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## 📋 COLOR CHECKLIST (Before approval)
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For EVERY new asset:
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- [ ] Uses ONLY colors from this master palette
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- [ ] Hair is vibrant (NOT natural brown/black unless dreads)
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- [ ] Outlines are 5px thick black (#000000)
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- [ ] Shadows are flat cel style (no gradients)
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- [ ] Colors match Kai/Ana/Gronk references
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- [ ] NO forbidden colors used
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- [ ] Vibrant, not muted
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- [ ] Matches Style 32 aesthetic
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---
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## 🚀 WHEN TO USE THIS GUIDE
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**Before generating ANY asset:**
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1. Open this COLOR_MASTER.md file
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2. Identify asset category (character, building, crop, etc.)
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3. Extract EXACT hex codes from palette
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4. Include hex codes in generation prompt
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5. Verify generated asset matches exact colors
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6. If mismatch → Auto-reroll with corrected hex codes
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**Example prompt:**
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```
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Kai walking sprite. EXACT Style 32 matching COLOR_MASTER:
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Hair pink #FF1493 + green #00FF00 dreads,
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Skin #F5DEB3,
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Jacket #2F4F4F,
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Katana silver #C0C0C0,
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Outlines #000000 5px thick,
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Cult of the Lamb aesthetic.
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```
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---
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**STATUS:** Color palette documented, awaiting visual reference image
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**PRIORITY:** MAXIMUM - prevents color drift across ALL assets
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**NEXT STEP:** Create visual `color_master_palette.png` with swatches
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