diff --git a/COMPLETE_MISSING_SYSTEMS_FINAL.md b/COMPLETE_MISSING_SYSTEMS_FINAL.md new file mode 100644 index 000000000..9f675ff04 --- /dev/null +++ b/COMPLETE_MISSING_SYSTEMS_FINAL.md @@ -0,0 +1,424 @@ +# 🔥 COMPLETE MISSING SYSTEMS - FINAL LIST + +**Verzija:** 2.0 (COMPLETE!) +**Datum:** 31.12.2025, 03:00 +**250+ UR GAMEPLAY - COMPLETE SCOPE** + +--- + +## 🎯 VSI MANJKAJOČI SISTEMI (Iz GDD Deep Dive) + +### **1. 👻 GHOSTS & UNDEAD SYSTEM** (15+ types) + +**GDD Lines 222, 819, 857, 928:** Complete undead ecosystem! + +#### **GHOST TYPES:** + +| # | GHOST TYPE | LOKACIJA | HP | SPECIAL | +|---|-----------|----------|-----|---------| +| 1 | **Ghost Girl** | Catacombs | 100 | **ROMANCEABLE!** Can resurrect! | +| 2 | **Wraith** | Ruins | 150 | Phase through walls | +| 3 | **Spirit** | Cemeteries | 80 | Harmless, ethereal | +| 4 | **Spectral Warrior** | Battlefields | 200 | Combat ghost | +| 5 | **Banshee** | Swamps (night) | 120 | Screams = debuff | + +#### **UNDEAD CREATURES:** +- Skeletons (warriors, archers, mages) +- Mummies (Egyptian Desert) +- Vampires (Catacombs, night-only) +- Zombie Miners (underground workers) + +**ANIMACIJE (per ghost type):** +- Idle (floating): 2 frames +- Move (glide): 4 frames +- Attack: 3 frames +- Disappear: 2 frames + +**TOTAL:** 11 frames × 5 ghost types × 2 styles = **110 slik** + +**+ UNDEAD TYPES:** 4 × 8 frames × 2 = **64 slik** + +**GHOST & UNDEAD TOTAL:** 174 slik + +--- + +### **2. ⚰️ GROBI (GRAVES) SYSTEM** + +**GDD Line 264:** *"Zombies need graves torest (decay faster without!)"* + +**GRAVE TYPES:** + +| TIER | NAME | STAMINA BONUS | COST | +|------|------|---------------|------| +| 1 | **Simple Mound** | 0% | Free (dirt pile) | +| 2 | **Wooden Cross** | +25% | Wood×5 | +| 3 | **Stone Grave** | +50% | Stone×20 | +| 4 | **Ornate Tomb** | +100% | Stone×50, Iron×10 | +| 5 | **Mausoleum** | +200% (2× stamina!) | Stone×200, Gold×5 | + +**GAMEPLAY:** +- Zombies sleep in graves (restore stamina) +- Without grave: Decay 3× faster! +- Better graves = faster recovery +- Can build cemetery (20+ graves) +- Ghost spawns near graves (if many!) + +**ANIMACIJE:** +- Empty grave: 1 frame +- Zombie entering: 2 frames +- Zombie sleeping: 1 frame (Z's animation) +- Zombie exiting: 2 frames + +**TOTAL:** 6 frames × 5 grave tiers × 2 = **60 slik** + +**+ CEMETERY ASSETS:** +- Cemetery gate: 2 slik +- Cemetery fence tiles: 4 slik +- Tombstone varieties (10 different): 20 slik +- Cemetery chapel: 2 slik + +**GRAVEYARD TOTAL:** 60 + 28 = **88 slik** + +--- + +### **3. 🧬 LABORATORY SYSTEM** + +**GDD Lines 88, 314, 350, 381:** Multiple labs! + +**LABORATORY TYPES:** + +| # | LAB TYPE | LOCATION | FUNCTION | +|---|----------|----------|----------| +| 1 | **Field Lab** | Hope Valley | Basic research, potion crafting | +| 2 | **Research Lab** | Town (restored) | Advanced crafting, zombie research | +| 3 | **Secret Lab** | Hidden (underground) | Ana's location (story) | +| 4 | **Chernobyl Lab** | Reactor | Final boss area | + +**LAB EQUIPMENT (Craftable):** +- Microscope +- Chemistry set +- Centrifuge +- Gene sequencer +- Experiment table + +**LAB FUNCTIONS:** +- Research zombie DNA +- Create advanced potions +- Synthesize cure (story) +- Upgrade zombie intelligence +- Mutation experiments + +**ASSETS:** +- Lab building exterior × 2 = 2 +- Lab interior × 4 lab types × 2 = 8 +- Equipment sprites (5 items) × 2 = 10 +- Lab NPC (scientist) animations × 2 = 16 +- Experiment effects (glowing liquids, bubbles) = 8 + +**LABORATORY TOTAL:** 2 + 8 + 10 + 16 + 8 = **44 slik** + +--- + +### **4. 🎣 RIBOLOV (FISHING) SYSTEM** (40 species!) + +**GDD Lines 673, 900-904, 1143, 1159:** Complete fishing game! + +#### **FISH SPECIES (40 total):** + +**COMMON (15):** +- Bass, Trout, Carp, Perch, Bluegill, Catfish, Pike, Sunfish, Minnow, etc. + +**UNCOMMON (10):** +- Salmon, Walleye, Muskie, Sturgeon, etc. + +**RARE (10):** +- Golden Koi, Dragon Fish, Giant Tuna, Ancient Cod, etc. + +**LEGENDARY (5):** +- **Nessie (!!!)** - Can be caught in Loch Ness! +- Sea Dragon +- Leviathan +- Kraken (boss fight!) +- Poseidon's Fish + +**FISHING MECHANICS:** +- Timing mini-game (like Stardew!) +- Different bait types (worms, lures, flies) +- Rod upgrades (6 tiers) +- Fishing Album (collect all 40!) +- Fish sizes (Small, Medium, Large, Record!) + +**ASSETS:** +- Fish sprites (40 species) × 2 styles = 80 +- Fishing rod (6 tiers) × 2 = 12 +- Bait types (5) × 2 = 10 +- Fishing mini-game UI = 5 +- Fishing boat sprite = 2 +- Fish Album interface = 3 + +**FISHING TOTAL:** 80 + 12 + 10 + 5 + 2 + 3 = **112 slik** + +--- + +### **5. 🦖 DINOSAURS (15 types!)** + +**GDD Lines 109, 913-915, 960, 1013:** Dino Valley biome! + +#### **DINOSAUR ROSTER:** + +| # | NAME | TYPE | HP | RIDEABLE | +|---|------|------|-----|----------| +| 1 | **T-Rex** | Carnivore | 5,000 | NO (boss!) | +| 2 | **Alpha T-Rex** | Boss | 10,000 | NO | +| 3 | **Velociraptor** | Pack hunter | 300 | NO | +| 4 | **Thunder Raptor** | Mini-boss | 2,000 | NO | +| 5 | **Triceratops** | Herbivore | 1,500 | YES! | +| 6 | **Pterodactyl** | Flying | 400 | **YES! (Mount)** | +| 7 | **Brontosaurus** | Giant | 3,000 | YES! | +| 8 | **Stegosaurus** | Tank | 2,000 | YES | +| 9 | **Ankylosaurus** | Armored | 2,500 | YES | +| 10 | **Pachycephalosaurus** | Headbutt | 800 | NO | + +**+ 5 MORE VARIETIES** + +**DINO VALLEY FEATURES:** +- Paleontologist NPC +- Cave People tribe +- Fossil digging +- Dino eggs (can hatch!) +- Dino Keeper romance NPC + +**ANIMACIJE (avg 10 frames per dino):** +- Idle: 2 +- Walk: 4 +- Attack: 3 +- Roar: 1 + +**TOTAL:** 15 dinos × 10 frames × 2 styles = **300 slik** + +**+ DINO ASSETS:** +- Fossil sprites (10 types) × 2 = 20 +- Dino eggs (5 varieties) × 2 = 10 +- Cave People NPCs (3) × 8 frames × 2 = 48 +- Paleontologist NPC × 8 × 2 = 16 + +**DINOSAUR TOTAL:** 300 + 20 + 10 + 48 + 16 = **394 slik** + +--- + +### **6. 🌸 LETNI ČASI (SEASONS) SYSTEM** + +**GDD Lines 78, 451-459, 1088-1091:** 4 seasons! + +#### **SEASONAL CROPS (100+ seeds!):** + +**SPRING (25 crops):** +- Parsnip, Cauliflower, Potato, Green Bean, Kale, Tulip, Daffodil, etc. + +**SUMMER (25 crops):** +- Tomato, Corn, Blueberry, Melon, Sunflower, Hot Pepper, Wheat, etc. + +**FALL (25 crops):** +- Pumpkin, Grape, Cranberry, Eggplant, Yam, Amaranth, etc. + +**WINTER (10 crops):** +- Ice Radish, Winter Mix, Crocus +- *Most plants WON'T GROW in winter!* + +**ALL-SEASON (15 crops):** +- Ancient Fruit, Starfruit, Coffee, etc. + +**SEASONAL CHANGES:** +- Weather (rain more in spring/fall) +- Tree colors (green → yellow/orange → bare) +- Ground textures (grass → snow in winter) +- Festival events (Spring Egg Festival, Summer Luau, Fall Harvest, Winter Star) + +**ASSETS:** +- Seasonal crop sprites (100 seeds × 5 growth stages) × 2 = **1,000 slik!** +- Seasonal tree variants (5 trees × 4 seasons) × 2 = 40 +- Ground texture variants (grass, snow) × 4 × 2 = 16 +- Festival UI (4 festivals) = 8 + +**SEASONAL TOTAL:** 1,000 + 40 + 16 + 8 = **1,064 slik** (HUGE!) + +--- + +### **7. ⛧ SATANISTIC RITUALS** (User Request!) + +**NOT in official GDD, but adding per request:** + +**RITUAL SYSTEM (Dark Magic):** + +| RITUAL | PURPOSE | MATERIALS | EFFECT | +|--------|---------|-----------|--------| +| **Blood Moon Ceremony** | Summon ultra-rare enemies | Blood×10, Bones×20 | 3× legendary spawns | +| **Necromancy Circle** | Raise dead zombies | Soul Gems×5, Ashes×10 | +5 zombie workers | +| **Dark Harvest** | Mega crop yield | Sacrificed animal, Dark Essence | 10× crop output (1 day) | +| **Shadow Pact** | Permanent buff | Rare items, Blood | +50% all stats (permanent!) | + +**RITUAL LOCATIONS:** +- Catacombs (altar) +- Sacrifice stone (buildable) +- Cemetery (at midnight) + +**ASSETS:** +- Pentagram ground sprite × 2 = 2 +- Ritual altar × 2 = 2 +- Candle circle (5 candles) × 2 = 2 +- Dark essence item × 2 = 2 +- Soul gem × 2 = 2 +- Ritual effects (glowing, summoning) = 8 + +**RITUAL TOTAL:** 2 + 2 + 2 + 2 + 2 + 8 = **18 slik** + +--- + +### **8. 🚗 TRANSPORTATION (25 Types!)** + +**GDD Lines 979-1024:** Complete vehicle system! + +#### **COMPLETE VEHICLE LIST:** + +**ANIMAL MOUNTS (4):** +1. Normal Horse (1.5× speed) +2. Mutant Horse (2× speed, rad immune!) +3. Normal Donkey (1.2×, 75kg carry) +4. Mutant Donkey (1.5×, 150kg carry!) + +**CARTS & WAGONS (3):** +5. Hand Cart (+50kg) +6. Donkey Cart (+200kg, transport animals!) +7. Horse Wagon (+300kg) + +**BIKES & BOARDS (4):** +8. Bicycle (no fuel!) +9. Motorcycle (2.5×, gasoline) +10. **Skateboard (tricks!)** 🛹 +11. Scooter (mailbox for deliveries!) + +**WATER VEHICLES (6):** +12. Kayak 🛶 +13. SUP (Stand-Up Paddleboard) +14. Fishing Boat ⛵ (deep-sea!) +15. Speed Boat +16. Submarine (Atlantis access!) +17. Hovercraft + +**FLYING (3):** +18. Hot Air Balloon +19. Pterodactyl Mount (Dino Valley!) +20. Dragon Mount (ultimate!) + +**RAIL (2):** +21. Mine Cart +22. **Train System** (5× speed on tracks!) + +**MYTHICAL MOUNTS (3):** +23. Griffin (flying, mountains) +24. Hippogriff (flying/walking hybrid) +25. Unicorn (fastest ground!) + +**EVERY VEHICLE NEEDS:** +- Idle sprite +- Moving animation (4-8 frames) +- Kai riding sprite + +**ANIMACIJE (avg 6 frames per vehicle):** +**TOTAL:** 25 vehicles × 6 frames × 2 styles = **300 slik** + +**+ INFRASTRUCTURE:** +- Train stations (18 biomes) × 2 = 36 +- Train tracks (straight, curve, junction) = 12 +- Docks/piers = 4 +- Skate park (for tricks!) = 2 + +**TRANSPORT TOTAL:** 300 + 36 + 12 + 4 + 2 = **354 slik** + +--- + +### **9. 👶 GENERATIONAL GAMEPLAY** + +**GDD Lines 38, 47, 200-204, 1268:** Play as descendants! + +**FAMILY SYSTEM:** + +**MARRIAGE:** +- 12 romance NPCs (female) +- Heart system (0-10) +- Dating (Bouquet @ 8 hearts) +- Proposal (Mermaid Pendant) +- Wedding ceremony (Church, all NPCs attend!) + +**CHILDREN:** +- 5 Growth Stages: Baby → Toddler → Child → Teen → Adult +- Each stage: 1 year (game time) +- Can have 2 children max +- Children help on farm (when teen/adult) + +**GENERATIONAL PLAY:** +- If Kai dies with adult child: **Continue as child!** +- Multi-generation farm (100+ years possible!) +- Family legacy system +- Heirloom items (passed down) + +**ASSETS:** +- Child sprites (5 growth stages) × 2 gender × 8 frames × 2 styles = **160 slik** +- Wedding ceremony scene = 2 +- Nursery furniture (crib, toys) = 8 +- Family portrait (updates with kids!) = 4 +- Heirloom UI = 2 + +**GENERATIONAL TOTAL:** 160 + 2 + 8 + 4 + 2 = **176 slik** + +--- + +## 📊 COMPLETE MISSING SYSTEMS TOTAL + +| SISTEM | SLIKE | +|--------|-------| +| **1. Ghosts & Undead** | 174 | +| **2. Grobi (Graves)** | 88 | +| **3. Laboratoriji** | 44 | +| **4. Ribolov (40 species!)** | 112 | +| **5. Dinosaurs (15 types!)** | 394 | +| **6. Letni Časi (Seasons 100+ seeds!)** | 1,064 | +| **7. Satanistični Obredi** | 18 | +| **8. Transport (25 vehicles!)** | 354 | +| **9. Generational Gameplay** | 176 | +| | | +| **TOTAL NEW SYSTEMS** | **2,424 slik** | + +--- + +## 🎯 UPDATED GRAND TOTAL + +``` +PREVIOUS: 3,303 slik (razpredelnica) ++ Batch 1 dodatek: 498 slik (zombie lease, slimes, etc.) ++ Batch 2 dodatek: 2,424 slik (THIS!) += GRAND TOTAL: 6,225 slik + +REALISTIC Z ANIMACIJAMI: 5,500-6,500 slik +``` + +--- + +## 💡 KEY TAKEAWAYS + +**250+ UR GAMEPLAY** means: +- **100+ seasonal crops** (massive farming!) +- **40 fish species** (complete fishing!) +- **15 dinosaurs** (Jurassic park mode!) +- **25 vehicles** (from skateboard to dragon!) +- **Generational play** (100+ years!) +- **Ghost romance** (marry a ghost!) +- **Satanistični rituals** (dark magic!) + +This is NOT a simple farming game - it's a **COMPLETE LIFE SIMULATION RPG!** + +--- + +**ZAPISAL:** Antigravity AI +**DATUM:** 31.12.2025, 03:05 +**STATUS:** ✅ COMPLETE SCOPE DOCUMENTED!