FIX: All crash null checks - farm init + roads + water animation ready to test

This commit is contained in:
2025-12-11 12:44:41 +01:00
parent bad8efd33e
commit ecf81b78a2

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@@ -87,22 +87,34 @@ class GameScene extends Phaser.Scene {
console.log('🛣️ Building Roads...');
// Horizontalna cesta od farme
for (let x = 20; x <= 45; x++) {
if (this.terrainSystem.tiles[22] && this.terrainSystem.tiles[22][x]) {
this.terrainSystem.tiles[22][x].type = 'pavement';
this.terrainSystem.tiles[22][x].sprite.setTexture('dirt'); // Uporablj dirt kot "cesto"
this.terrainSystem.tiles[22][x].sprite.setTint(0x808080); // Siva barva
if (this.terrainSystem.tiles[22][x].sprite) {
this.terrainSystem.tiles[22][x].sprite.setTexture('dirt');
this.terrainSystem.tiles[22][x].sprite.setTint(0x808080);
}
}
}
// Vertikalna cesta do mesta
for (let y = 22; y <= 65; y++) {
if (this.terrainSystem.tiles[y] && this.terrainSystem.tiles[y][45]) {
this.terrainSystem.tiles[y][45].type = 'pavement';
if (this.terrainSystem.tiles[y][45].sprite) {
this.terrainSystem.tiles[y][45].sprite.setTexture('dirt');
this.terrainSystem.tiles[y][45].sprite.setTint(0x808080);
}
}
}
// Horizontalna cesta do mesta
for (let x = 45; x <= 65; x++) {
if (this.terrainSystem.tiles[65] && this.terrainSystem.tiles[65][x]) {
this.terrainSystem.tiles[65][x].type = 'pavement';
if (this.terrainSystem.tiles[65][x].sprite) {
this.terrainSystem.tiles[65][x].sprite.setTexture('dirt');
this.terrainSystem.tiles[65][x].sprite.setTint(0x808080);
}
}
}
// SIGNPOSTS - navigacijske table
console.log('🪧 Placing Signposts...');
@@ -740,6 +752,7 @@ class GameScene extends Phaser.Scene {
this.terrainSystem.removeDecoration(x, y);
}
// Make it grass or dirt - USE CORRECT TERRAIN TYPE OBJECT
if (this.terrainSystem.tiles[y] && this.terrainSystem.tiles[y][x]) {
this.terrainSystem.tiles[y][x].type = this.terrainSystem.terrainTypes.GRASS_FULL;
if (this.terrainSystem.tiles[y][x].sprite) {
this.terrainSystem.tiles[y][x].sprite.setTexture('grass');
@@ -748,6 +761,7 @@ class GameScene extends Phaser.Scene {
}
}
}
}
// 2. Place starter resources (chest s semeni) - REMOVED PER USER REQUEST (Floating chest bug)
// this.terrainSystem.placeStructure(farmX + 3, farmY + 3, 'chest');