From e9866a1068d05255d28c97185fc7279fd3a415e8 Mon Sep 17 00:00:00 2001 From: NovaFarma Dev Date: Thu, 11 Dec 2025 13:14:12 +0100 Subject: [PATCH] DOCS: TASKS.md updated - Phase 13 COMPLETE (6/6 tasks: Starter Chest, Bone Tools, Gems, PlaytimeTracker, Mount, Perennial) --- TASKS.md | 44 ++++++++++++++++---------------------------- 1 file changed, 16 insertions(+), 28 deletions(-) diff --git a/TASKS.md b/TASKS.md index 45070ca..1415d26 100644 --- a/TASKS.md +++ b/TASKS.md @@ -573,36 +573,24 @@ Povezava dogodkov z achievementi. - [ ] Test offline vs online behavior --- -**PROJECT STATUS: CLEAN WORLD + WATER RIVER SYSTEM** 🚀 -*Last Updated: 11.12.2025 - 13:00* -*Version: 8.DEC.2025 19:00 (Restored + Clean World + River)* +**PROJECT STATUS: PHASE 13 COMPLETE ✅** 🚀 +*Last Updated: 11.12.2025 - 13:12* +*Version: 8.DEC.2025 19:00 (Restored + Clean World + River + Phase 13)* *Next Milestone: Phase 16 → Integration Testing + Water Animation* -**RECENT SESSION (11.DEC.2025 - AFTERNOON):** -- ✅ **WORLD CLEANUP** - Removed ALL unwanted terrain/decorations: - - ✅ Disabled elevation-based terrain (no stone/dirt/sand hills) - - ✅ Disabled all decorations (trees, rocks, flowers, path stones) - - ✅ Disabled city generation (walls, ruins, WALL_EDGE tiles) - - ✅ Disabled damaged walls (wall_damaged decorations) - - ✅ Disabled signposts (navigation signs) - - ✅ Result: **PURE flat grass platform** ✨ -- ✅ **MINECRAFT GRASS BLOCKS** - Proper 3D voxel appearance: - - ✅ Top face: Green grass (#44aa44) - - ✅ Side faces: Brown dirt (#8B4513, #6B3410) - - ✅ Tile size: 48x48 (tileHeight: 48, depth: 20) - - ✅ 100x100 platform centered at (50,50) - - ✅ Light grey background (#c8c8c8) -- ✅ **WATER RIVER SYSTEM** - Animated isometric water: - - ✅ Sinusoidal river path (natural winding) - - ✅ 4 water animation frames generated - - ✅ Cyan surface (#33ccff) + dark blue cliffs (#0066aa, #004488) - - ✅ Sparkle points + wave patterns - - ⏳ Animation update loop (prepared, needs debugging) -- ✅ **BUG FIXES**: - - ✅ Null checks for farm/roads initialization - - ✅ Fixed TerrainSystem.update() call in GameScene - - ✅ Fixed water tile texture initialization (water_frame_0) -- ✅ **GIT COMMITS**: 7+ commits with all changes safely saved +**RECENT SESSION #3 (11.DEC.2025 - AFTERNOON 2 - 13:05-13:12):** +- ✅ **PHASE 13 COMPLETE** - All Entities & Items tasks done: + - ✅ Starter Chest System (seed-based random loot) + - ✅ Bone Tools (pickaxe, axe, hoe, sword crafting) + - ✅ Gem Drop System (Diamond, Emerald, Ruby, Sapphire) + - ✅ PlaytimeTracker (verified - already complete) + - ✅ Mount System/Donkey (verified - already complete) + - ✅ Perennial Crops/Apple Tree (verified - already complete) + +**RECENT SESSION #2 (11.DEC.2025 - AFTERNOON 1 - 13:00-13:05):** +- ✅ **STARTER CHEST** - Seed-based random loot generator: + - ✅ Guaranteed items (10-20 seeds, 5-15 wood) + - ✅ Random items (stone, bone, bread - 50% chance) **PREVIOUS SESSION (11.DEC.2025 - MORNING):** - ✅ Fixed FARM_SIZE (8 → 100) - Large green platform