🎨 PIKE NA KONCU IMENA - Prave pozicije pike!

 VSE MAPE Z PIKAMI NA KONCU:

📂 /assets/
├── MASTER_REFS 🟣 (6 PNG)
├── animations 🟢 (134 PNG)
├── audio 🔴 (0 PNG)
├── demo 🔴 (0 PNG)
│   ├── biomi 🔴 (0 PNG)
│   ├── characters 🔴 (0 PNG)
│   ├── items 🔴 (0 PNG)
│   ├── npc 🔴 (0 PNG)
│   └── vfx 🔴 (0 PNG)
├── dialogue 🔴 (0 PNG)
├── kreature 🟢 (71 PNG)
├── maps 🟣 (1 PNG)
├── slike 🟢 (420 PNG!)
├── vfx 🟣 (3 PNG)
└── videos 🔴 (0 PNG)

📂 /tiled/
├── maps 🟣 (1 file)
├── tilesets 🟣 (1 file)
├── tutorials 🟣 (1 file)
└── TODO 🟣 (2 files)

🎯 FORMAT:
"folder_name 🔴" (ne "🔴 folder_name")
Pike na koncu imena! 

📊 STATUS LOGIC:
• 🔴 = 0 files (PRAZNO)
• 🟣 = 1-9 files (V DELU)
• 🟢 = 10+ files (DOKONČANO)

👁️ VISIBLE IN FINDER:
→ Instant visual feedback!
→ Na koncu imena (lepše!)
→ Easy sorting!

📁 All folders renamed!
🚀 Status indicators working!
This commit is contained in:
2026-01-03 17:04:18 +01:00
parent 6341f3dbc0
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# 👤 GLAVNI KARAKTERJI - Master Assets
**Style:** Style 32 (Cult of the Lamb cute-dark)
**Status:** 🎯 PRIORITY - Production Ready
---
## 🎯 VSEBINA
Glavni igralni in pomembni NPC karakterji DolinaSmrti:
### **1. KAI (Main Protagonist)**
- Starost: 17 let
- Videz: Dark green dreadlocks, ear gauges, piercings, blue jacket, ripped jeans, backpack
- Full body sprite + 4-directional walk animations
- Work animations (chopovanje, mining, fishing, etc.)
### **2. ANA (Kai's Sister)**
- Starost: 17-18 let
- Videz: Long dark hair, survivor gear, tactical clothing, backpack, weapon
- Full body sprite + animations
- Late-game reveal character
### **3. GRONK (Best Friend NPC)**
- Višina: 3 metri
- Videz: Green skin, bright pink dreadlocks, pink ear gauges, "TROLL SABBATH" shirt, torn pants, pink sneakers, vape
- Full body sprite + idle animations
- Farming mentor character
### **4. SUSI (Companion Dog)**
- Vrsta: Small terrier/mixed breed
- Videz: Brown and white fur, floppy ears, collar
- Run cycle + idle breathing animation
- ADHD hyperactive energy
---
## 📐 TECHNICAL SPECS
**Size:** 128x128px (full body sprites)
**Format:** 32-bit PNG with alpha
**Background:** Chroma green (#00FF00)
**Style:** Style 32 (cute-dark aesthetic)
**Required Files Per Character:**
- `name_idle_down.png` (facing camera)
- `name_walk_down_01.png` through `name_walk_down_04.png`
- `name_walk_up_01.png` through `name_walk_up_04.png`
- `name_walk_left_01.png` through `name_walk_left_04.png`
- `name_walk_right_01.png` through `name_walk_right_04.png`
---
## ✅ COMPLETION STATUS
- [ ] Kai - Full sprite set
- [ ] Ana - Full sprite set
- [ ] Gronk - Full sprite set
- [ ] Susi - Full sprite set
**0% COMPLETE** - Need to generate all animations

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# 🎨 KONSISTENTNA VIZUALNA REFERENCA
**Datum:** 2. januar 2026
**Status:** 🔒 MASTER REFERENCE - NE SPREMINJAJ BREZ ODOBRITVE
---
## 📋 NAMEN TE MAPE
Ta mapa vsebuje **MASTER REFERENCE slike** za zagotavljanje vizualne konsistence v celotnem projektu DolinaSmrti.
**PRAVILO:** Preden generiraš nov asset, VEDNO preveri te reference!
---
## 🎯 VSEBINA
### **1. GLAVNI KARAKTERJI (Style 32)**
- `kai_master_ref.png` - Kai full body (dark green dreadlocks, ear gauges, blue jacket)
- `ana_master_ref.png` - Ana full body (Kai's sister, survivor gear)
- `gronk_master_ref.png` - Gronk full body (3m troll, pink dreadlocks, TROLL SABBATH shirt)
- `susi_master_ref.png` - Susi full body (small terrier dog)
### **2. ZOMBIJI & UNDEAD (Style 32)**
- `zombie_basic_ref.png` - Standard shambling zombie
- `zombie_runner_ref.png` - Fast zombie variant
- `zombie_tank_ref.png` - Large heavy zombie
### **3. RASTLINE (Style 30)**
- `tree_oak_ref.png` - Standard oak tree
- `apple_red_ref.png` - Red apple fruit
- `carrot_ref.png` - Orange carrot vegetable
- `rose_red_ref.png` - Red rose flower
### **4. STYLE COMPARISON**
- `style32_vs_style30.png` - Side-by-side style comparison
- `color_palette_s32.png` - Style 32 color swatches
- `color_palette_s30.png` - Style 30 color swatches
---
## 🎨 VIZUALNA PRAVILA
### **STYLE 32: CULT OF THE LAMB CUTE-DARK**
**Uporaba:** VSE kar je ŽIVO (karakterji, NPC, živali, zombiji, dinozavri, magična bitja)
**Karakteristike:**
-**Pastel-gothic barvna paleta** (soft colors + dark shadows)
-**Chunky proportions** (debele oblike, ne realistične)
-**Big expressive eyes** (veliki izraziti očki)
-**Bold black outlines** (debeli črni obrisi)
-**Contradiction aesthetic** (cute + dark)
-**Smooth gradients** (mehki prehodi)
**Mood:** Adorable with edge, charming yet sinister
---
### **STYLE 30: GARDEN STORY COZY**
**Uporaba:** VSE kar RASTE (sadje, zelenjava, drevesa, rože, ganja, sezonske rastline)
**Karakteristike:**
-**Pastel-vibrant barvna paleta** (soft + cheerful colors)
-**Soft rounded shapes** (mehke zaobljene oblike)
-**Friendly aesthetic** (prijazen, vabljiv videz)
-**Link's Awakening vibes** (Nintendo cozy aesthetic)
-**Wholesome mature style** (ne childish, ne dark)
-**Clean vector look** (gladke linije)
**Mood:** Wholesome, cozy, nature-friendly
---
## ⚙️ TEHNIČNI STANDARDI
### **Format:**
- **File Type:** 32-bit PNG with alpha channel
- **Background:** Solid chroma green (#00FF00)
- **Sizes:** 64x64px (items), 128x128px (characters), 256x256px (buildings/trees)
### **Naming Convention:**
```
category_assetname_WIDTHxHEIGHT_styleXX.png
```
**Primeri:**
- `liki_kai_128x128_style32.png`
- `rastline_apple_64x64_style30.png`
- `kreature_zombie_128x128_style32.png`
---
## 🔒 KONSISTENCA CHECKLIST
Pred generacijo vsakega novega asseta preveri:
**Za Style 32 (Živa bitja):**
- [ ] Ima debele črne obrobe?
- [ ] So barve pastel + gothic?
- [ ] Ima cute-dark contradiction aesthetic?
- [ ] So proporci chunky (ne realistični)?
- [ ] Ima izrazite velike oči (če je bitje)?
**Za Style 30 (Rastline):**
- [ ] Je barvna paleta pastelno-živahna?
- [ ] So oblike mehko zaobljene?
- [ ] Ima wholesome, cozy vibe?
- [ ] Je videz prijeten in vabljiv?
- [ ] NI preveč childish ali dark?
**Za VSE:**
- [ ] Je ozadje solid chroma green (#00FF00)?
- [ ] Je velikost pravilna (64x64, 128x128, 256x256)?
- [ ] Je naming convention pravilen?
- [ ] Se ujema z master referencami v tej mapi?
---
## 📝 KAKO UPORABLJATI TO MAPO
### **Pri generaciji:**
1. Odpri to mapo
2. Poglej ustrezno master reference sliko
3. Generiraj nov asset z istimi karakteristikami
4. Preveri konsistenco
5. Shrani v ustrezno ciljno mapo
### **Pri dodajanju novih referenc:**
1. Asset mora biti **APPROVED** kot master standard
2. Dodaj v ustrezno kategorijo
3. Update ta README.md dokument
4. Commitaj z opisom spremembe
---
## ⚠️ OPOZORILA
**NE:**
- ❌ Generiraj assetov brez pogleda v to mapo
- ❌ Spreminjaj master references brez odobritve
- ❌ Briši ali preimenovaj datotek brez razloga
- ❌ Mešaj stilov (Style 32 za rastline, Style 30 za like)
**DA:**
- ✅ Vedno preveri reference pred generacijo
- ✅ Sledi vizualnim pravilom striktno
- ✅ Ohranjaj konsistenco skozi cel projekt
- ✅ Update dokumentacijo pri spremembah
---
**END OF MASTER REFERENCE GUIDE**

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# 🧟 KREATURE - Style 32
**Style:** Style 32 (Cult of the Lamb cute-dark)
**Status:** 🎮 Production Assets
---
## 📂 KATEGORIJE
### **zombiji/**
- Basic shambling zombies
- Runner zombies (fast)
- Tank zombies (heavy)
- Spitter zombies (ranged)
- Alpha hybrid bosses
### **dinozavri/**
- T-Rex (large predator)
- Velociraptor (agile hunter)
- Pteranodon (flying)
- Triceratops (herbivore)
- Brontosaurus (giant)
### **zivali/**
- Farm animals (cow, pig, chicken, horse)
- Wild animals (wolf, bear, deer, rabbit)
- Pets (dogs, cats)
### **magicna_bitja/**
- Dragons
- Griffins
- Unicorns
- Phoenixes
- Other mythical creatures
---
## 🎨 VISUAL RULES
**ALL creatures use Style 32:**
- Adorable with edge
- Pastel meets gothic
- Chunky proportions
- Big expressive eyes
- Bold black outlines
- Cute-dark contradiction
---
## 📐 SIZES
- Small creatures (chicken, rabbit): 64x64px
- Medium creatures (wolf, zombie): 128x128px
- Large creatures (T-Rex, dragon, Gronk): 256x256px
- Boss creatures: 256x256px or larger
---
## ✅ ANIMATION REQUIREMENTS
Each creature needs:
- Idle animation (breathing, blinking)
- Movement (walk/run/fly cycle)
- Attack animation (if hostile)
- Death animation
---
## 📊 COMPLETION
- [ ] Zombies - 0/20
- [ ] Dinosaurs - 0/15
- [ ] Animals - 0/30
- [ ] Magical beings - 0/10
**Total:** 0/75 creatures

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