🎨 PIKE NA KONCU IMENA - Prave pozicije pike!
✅ VSE MAPE Z PIKAMI NA KONCU: 📂 /assets/ ├── MASTER_REFS 🟣 (6 PNG) ├── animations 🟢 (134 PNG) ├── audio 🔴 (0 PNG) ├── demo 🔴 (0 PNG) │ ├── biomi 🔴 (0 PNG) │ ├── characters 🔴 (0 PNG) │ ├── items 🔴 (0 PNG) │ ├── npc 🔴 (0 PNG) │ └── vfx 🔴 (0 PNG) ├── dialogue 🔴 (0 PNG) ├── kreature 🟢 (71 PNG) ├── maps 🟣 (1 PNG) ├── slike 🟢 (420 PNG!) ├── vfx 🟣 (3 PNG) └── videos 🔴 (0 PNG) 📂 /tiled/ ├── maps 🟣 (1 file) ├── tilesets 🟣 (1 file) ├── tutorials 🟣 (1 file) └── TODO 🟣 (2 files) 🎯 FORMAT: "folder_name 🔴" (ne "🔴 folder_name") Pike na koncu imena! ✅ 📊 STATUS LOGIC: • 🔴 = 0 files (PRAZNO) • 🟣 = 1-9 files (V DELU) • 🟢 = 10+ files (DOKONČANO) 👁️ VISIBLE IN FINDER: → Instant visual feedback! → Na koncu imena (lepše!) → Easy sorting! 📁 All folders renamed! 🚀 Status indicators working!
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assets/maps 🟣/TILED_GUIDE.md
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assets/maps 🟣/TILED_GUIDE.md
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# 🗺️ TILED QUICK START GUIDE - Base Farm
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## Kako začeti risati v Tiledu
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### 1. **GROUND LAYER** (osnova)
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Najprej izberite Ground layer in napolnite z travo:
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**Kako:**
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1. Desno → Layers panel → klik na "Ground"
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2. Levo spodaj → Tilesets panel → izberi "farm_grass"
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3. Klikni na grass tile (zelena trava)
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4. Toolbar → Bucket Fill tool (Shift+F) ALI Stamp Brush (B)
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5. Klikni na mapo → polni s travo
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**Shortcut:**
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- `B` = Stamp Brush (riši tile po tile)
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- `F` = Bucket Fill (zapolni celotno območje)
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---
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### 2. **DODAJ POTI** (dirt paths)
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Poti med zgradbeami:
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1. Ground layer še aktiven
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2. Izberi farm_soil tileset
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3. Stamp Brush (B)
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4. Nariši poti - npr. horizontalno skozi center
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---
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### 3. **STRUCTURES LAYER** (zgradbe)
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Prestavi se na Structures layer:
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1. Desno → Layers → klik "Structures"
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2. Tilesets → farm_buildings
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3. Izberi farmhouse tile
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4. Postavi na mapo (center, ~x:16, y:12)
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5. Repeat za barn, shed
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**Pozor:** Buildings so lahko večji kot 1 tile!
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---
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### 4. **OBJECTS LAYER** (drevesa, dekoracije)
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Dodaj drevesa:
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1. Layers → "Objects"
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2. Tilesets → farm_trees
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3. Izberi tree tile
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4. Postavi 3-5 dreves naokoli
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---
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### 5. **COLLISION LAYER** (za collision detection)
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Označi kaj je ovira:
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1. Layers → "Collision"
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2. Izberi special collision tile (rdeč kvadrat)
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3. Označi zgradbe, drevesa, ograje
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---
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### 6. **SHRANJVANJE**
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- `Ctrl+S` ALI File → Save
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---
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## 🎨 MINI DEMO LAYOUT
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```
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Ground Layer: (grass = 1, soil = 257)
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[1,1,1,1,1,1,257,257,1,1,1,1] <- top: grass + soil path
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[1,1,1,1,1,1,257,257,1,1,1,1]
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[1,1,1,1,1,1,257,257,1,1,1,1]
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Structures Layer: (farmhouse = 262)
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[0,0,0,0,0,0,0,0,0,0,0,0]
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[0,0,0,262,262,0,0,0,0,0,0,0] <- farmhouse (2x2)
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[0,0,0,262,262,0,0,0,0,0,0,0]
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Objects Layer: (tree = 272)
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[272,0,0,0,0,0,0,0,0,0,272,0] <- trees on edges
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[0,0,0,0,0,0,0,0,0,0,0,0]
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```
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---
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## ⌨️ KEYBOARD SHORTCUTS
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**Tools:**
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- `B` - Stamp Brush (basic drawing)
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- `F` - Bucket Fill
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- `E` - Eraser
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- `R` - Rectangle Select
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- `T` - Tile Collision Editor
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**Navigation:**
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- `Space + Drag` - Pan view
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- `Mouse Wheel` - Zoom in/out
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- `Ctrl+0` - Reset zoom
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**Layers:**
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- `Ctrl+Shift+Up/Down` - Move layer up/down
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- `Ctrl+G` - Toggle grid
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**Other:**
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- `Ctrl+S` - Save
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- `Ctrl+Z` - Undo
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- `Ctrl+Y` - Redo
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---
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## 💡 TIPS
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1. **Start simple** - samo grass + 1 building za test
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2. **Use references** - poglejte druge .tmx mape v assets/maps/
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3. **Grid snapping** - View → Snap to Grid (ON by default)
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4. **Preview** - lahko testirate direktno v Tiledu z Map → Playtest
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5. **Collision tiles** - uporabite posebno barvo (npr. rdeč) za collision layer
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---
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**Sedaj lahko začnete! Odprite Tiled in sledite tem korakom!** 🎨
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