farma updejt
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@@ -209,6 +209,11 @@ class InteractionSystem {
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}
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if (decor.hp <= 0) {
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// XP REWARD (Requested by Logic)
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if (this.scene.statsSystem) {
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this.scene.statsSystem.addXP(5);
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}
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const prevType = decor.type;
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// Logic: If Tree (and not sapling), turn into Sapling immediately (Regrowth)
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