farma updejt

This commit is contained in:
2025-12-08 01:39:39 +01:00
parent 9c61c3b56d
commit e49f567831
12 changed files with 596 additions and 99 deletions

View File

@@ -43,6 +43,84 @@ window.Antigravity = {
}
},
Camera: {
/**
* Nastavi kamero, da sledi tarči
* @param {Phaser.Scene} scene
* @param {Phaser.GameObjects.GameObject} target
*/
follow: function (scene, target) {
if (scene.cameras && scene.cameras.main && target) {
// Uporabimo lerp za gladko sledenje (0.1, 0.1)
scene.cameras.main.startFollow(target, true, 0.1, 0.1);
console.log('📷 Antigravity Camera: Following target');
}
},
/**
* Nastavi zoom stopnjo kamere
* @param {Phaser.Scene} scene
* @param {number} zoomLevel
*/
setZoom: function (scene, zoomLevel) {
if (scene.cameras && scene.cameras.main) {
scene.cameras.main.setZoom(zoomLevel);
console.log(`🔍 Antigravity Camera: Zoom set to ${zoomLevel}`);
}
}
},
UI: {
showMessage: function (scene, message, color = '#ffffff') {
if (scene.events && scene.player) {
scene.events.emit('show-floating-text', {
x: scene.player.x,
y: scene.player.y - 60,
text: message,
color: color
});
}
},
setText: function (scene, elementId, text) {
const ui = scene.scene.get('UIScene');
if (ui && ui[elementId]) {
ui[elementId].setText(text);
}
},
setBarValue: function (scene, elementId, percent) {
const ui = scene.scene.get('UIScene');
if (ui && ui[elementId] && ui.setBarValue) {
ui.setBarValue(ui[elementId], percent);
}
},
drawRectangle: function (scene, x, y, width, height, color = 0xffffff, alpha = 1, isHUD = false) {
const rect = scene.add.rectangle(x, y, width, height, color, alpha);
if (isHUD) {
rect.setScrollFactor(0);
rect.setOrigin(0, 0);
rect.setDepth(10000);
}
return rect;
},
strokeRectangle: function (scene, x, y, width, height, color = 0xffffff, thickness = 2, isHUD = false) {
const g = scene.add.graphics();
g.lineStyle(thickness, color, 1);
if (isHUD) {
g.strokeRect(x, y, width, height);
g.setScrollFactor(0);
g.setDepth(10000);
} else {
g.strokeRect(x - width / 2, y - height / 2, width, height);
}
return g;
}
},
/**
* Glavni update loop za Engine
* @param {Phaser.Scene} scene