Add 13 new creature references with Gothic style - Wild Animals complete 15/15, Farm Animals complete 10/10, Chernobyl Mutants complete 10/10 - Total 35/109 creatures (32%)
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BIOME_MASTER_SPREADSHEET_BACKUP_2026_01_06.md
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# 🗺️ BIOME MASTER SPREADSHEET - Complete Asset & Entity Count
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**Last Updated:** 06.01.2026 at 14:31
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**Total Biomes:** 20 (9 Normal + 11 Anomalous)
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---
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## 📊 QUICK STATS OVERVIEW
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| Category | Total Across All Biomes |
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|----------|------------------------|
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| NPCs | ~180 (27 towns × 5-10 per town) |
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| Animals (Normal) | ~200 species |
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| Mutants | ~100 species |
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| Creatures (Mythical) | ~80 species |
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| Boss Creatures | 24 (1-2 per biome) |
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| Buildings/Structures | ~500+ unique |
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| Unique Items/Resources | ~300+ |
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| Vehicles | 25 total (scattered across biomes) |
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| Portals/Teleporters | 21 (1 home + 20 biome) |
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| Crafting Stations | 3-5 per biome |
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| Quests | 100+ (5-10 per biome) |
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---
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# 🌍 DETAILED BIOME BREAKDOWN
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## 1. GRASSLAND 🌾
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| Category | Count | Details |
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|----------|-------|---------|
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| **NPCs** | 8-12 | Farmers, merchants, townsfolk from nearby Ljubljana |
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| **Animals (Normal)** | 6 | Rabbit, Deer, Fox, Wild Boar, Squirrel, Birds |
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| **Animals (Hostile)** | 2 | Wolf, Bear |
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| **Mutants** | 0 | None (normal biome) |
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| **Mythical Creatures** | 0 | None |
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| **Boss** | 1 | Alpha Bear (rare spawn) |
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| **Buildings** | 8 | Barn ruins (3), Wells (2), Wooden fences, Watchtower, Farmhouse ruins |
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| **Unique Resources** | 6 | Wildflowers (3 types), Berries, Herbs (2 types) |
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| **Crafting Stations** | 2 | Basic Workbench, Campfire |
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| **Vehicles** | 2 | Horse (buy from market), Bicycle (craftable) |
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| **Portal** | 1 | Grassland Teleporter (near Ljubljana) |
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| **Quests** | 5 | "First Farm", "Wolf Pack", "Berry Picking", "Fence Repair", "Lost Sheep" |
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| **Special Features** | - | Starting biome for most players, Tutorial area |
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---
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## 2. FOREST 🌲
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| Category | Count | Details |
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|----------|-------|---------|
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| **NPCs** | 5-8 | Logger, Hermit, Hunter, Ranger, Mushroom Picker |
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| **Animals (Normal)** | 7 | Squirrel, Owl, Badger, Deer, Rabbit, Fox, Birds |
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| **Animals (Hostile)** | 2 | Forest Troll, Dire Wolf |
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| **Mutants** | 0 | None (normal biome) |
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| **Mythical Creatures** | 1 | Forest Spirit (peaceful, rare) |
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| **Boss** | 1 | Dire Wolf Pack Leader |
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| **Buildings** | 6 | Hunting cabin, Watchtower, Log pile, Ranger station, Hidden treehouse |
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| **Unique Resources** | 8 | Mushrooms (5 types), Medicinal herbs (4 types), Pinecones |
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| **Crafting Stations** | 3 | Sawmill, Workbench, Alchemy table (hermit's cabin) |
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| **Vehicles** | 1 | Horse cart (craftable) |
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| **Portal** | 1 | Forest Teleporter (deep woods) |
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| **Quests** | 6 | "Missing Logger", "Mushroom Hunting", "Dire Wolf Threat", "Ancient Oak", "Forest Spirit", "Hermit's Herbs" |
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| **Special Features** | - | Dense trees, hidden paths, berry bushes |
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---
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## 3. SWAMP 🐊
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| Category | Count | Details |
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|----------|-------|---------|
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| **NPCs** | 3-5 | Swamp Witch, Potion Seller, Exiled Hermit, Fisherman |
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| **Animals (Normal)** | 4 | Frog (3 variants), Snake |
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| **Animals (Hostile)** | 3 | Alligator, Giant Leech, Swamp Rat |
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| **Mutants** | 2 | Mutant Frog (large), Toxic Slime |
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| **Mythical Creatures** | 1 | Will-o'-the-Wisp (floating light) |
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| **Boss** | 1 | Swamp Monster (giant gator) |
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| **Buildings** | 4 | Shack on stilts, Rotting dock, Sunken boat, Witch hut |
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| **Unique Resources** | 5 | Swamp herbs (poisonous), Alchemical moss, Leech extract, Lily pads |
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| **Crafting Stations** | 2 | Alchemy Lab (advanced), Poison Brewery |
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| **Vehicles** | 2 | Rowboat (craftable), Raft |
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| **Portal** | 1 | Swamp Teleporter (hidden in fog) |
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| **Quests** | 5 | "Witch's Brew", "Lost in Fog", "Gator Hunt", "Toxic Cleanup", "Ancient Ruins" |
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| **Special Features** | - | Quicksand, toxic water, fog effects, hidden treasures |
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---
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## 4. DESERT 🏜️
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| Category | Count | Details |
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|----------|-------|---------|
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| **NPCs** | 6-10 | Nomad Traders (4), Oasis Keeper, Archaeologist, Treasure Hunter |
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| **Animals (Normal)** | 4 | Lizard, Desert Fox, Camel (rideable!), Vulture |
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| **Animals (Hostile)** | 3 | Scorpion, Rattlesnake, Sand Spider |
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| **Mutants** | 1 | Giant Scorpion |
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| **Mythical Creatures** | 1 | Sand Elemental (rare) |
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| **Boss** | 2 | Giant Scorpion King, Sand Worm (legendary) |
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| **Buildings** | 7 | Sandstone ruins (3), Small pyramid, Oasis well, Nomad tent, Ancient temple |
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| **Unique Resources** | 5 | Cactus fruit, Desert herbs (2), Scorpion venom, Sandstone |
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| **Crafting Stations** | 2 | Desert Forge (sandstone), Water Purifier |
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| **Vehicles** | 2 | Camel (buy from nomads), Sand sled (craftable) |
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| **Portal** | 1 | Desert Teleporter (near pyramid) |
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| **Quests** | 7 | "Nomad Caravan", "Scorpion Nest", "Lost Treasure", "Oasis Defense", "Sand Worm Hunt", "Pyramid Secrets", "Ancient Artifact" |
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| **Special Features** | - | Sandstorms (weather), mirages, buried treasure, ancient ruins |
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---
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## 5. MOUNTAIN ⛰️
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| Category | Count | Details |
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|----------|-------|---------|
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| **NPCs** | 5-7 | Mountain Guide, Miner, Shrine Keeper, Hermit, Yeti Hunter |
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| **Animals (Normal)** | 3 | Mountain Goat, Eagle, Marmot |
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| **Animals (Hostile)** | 3 | Snow Leopard, Mountain Troll, Ice Wolf |
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| **Mutants** | 0 | None |
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| **Mythical Creatures** | 1 | Yeti (boss) |
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| **Boss** | 1 | Yeti |
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| **Buildings** | 5 | Stone bridge ruins, Mountain shrine, Cave entrance, Miner's hut, Watchtower |
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| **Unique Resources** | 6 | Iron ore, Silver ore, Mountain herbs (3), Ice crystals |
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| **Crafting Stations** | 3 | Mountain Forge, Ore Crusher, Jeweler's Bench |
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| **Vehicles** | 2 | Donkey (buy from market), Climbing gear (tool) |
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| **Portal** | 1 | Mountain Teleporter (peak) |
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| **Quests** | 6 | "Reach the Summit", "Yeti Legend", "Lost Miner", "Ore Rush", "Shrine Offering", "Eagle's Nest" |
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| **Special Features** | - | Altitude sickness mechanic, ice/snow, avalanche zones, climbing |
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---
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## 6. SNOW/ARCTIC ❄️
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| Category | Count | Details |
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|----------|-------|---------|
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| **NPCs** | 4-6 | Inuit Elder, Ice Fisherman, Trader, Explorer, Scientist |
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| **Animals (Normal)** | 5 | Arctic Fox, Polar Bear, Penguin, Seal, Walrus |
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| **Animals (Hostile)** | 2 | Ice Wolf, Ice Elemental |
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| **Mutants** | 1 | Frost Zombie |
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| **Mythical Creatures** | 2 | Ice Dragon (boss), Ice Phoenix |
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| **Boss** | 1 | Frost Dragon |
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| **Buildings** | 5 | Igloo (3), Ice cave, Research station, Frozen ruins |
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| **Unique Resources** | 4 | Ice crystals (3 types), Frozen berries |
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| **Crafting Stations** | 2 | Ice Forge, Heater (for warmth) |
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| **Vehicles** | 3 | Dog sled (with huskies!), Snowmobile (rare), Ice skates |
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| **Portal** | 1 | Arctic Teleporter (ice cave) |
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| **Quests** | 6 | "Frozen Explorer", "Ice Fishing Contest", "Dragon's Lair", "Lost Village", "Aurora Hunt", "Polar Research" |
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| **Special Features** | - | Freezing mechanic (need warmth!), aurora borealis, blizzards, ice fishing |
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---
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## 7. WASTELAND ☢️
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| Category | Count | Details |
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|----------|-------|---------|
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| **NPCs** | 3-5 | Scavenger, Mad Survivor, Raider (hostile), Trader (rare) |
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| **Animals (Normal)** | 1 | Feral Dog |
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| **Animals (Hostile)** | 3 | Mutant Rat, Toxic Slime, Wasteland Raider |
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| **Mutants** | 5 | Mutant Rat, Feral Dog, Toxic Slime, Radiation Spider, Mutant Behemoth (boss) |
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| **Mythical Creatures** | 0 | None |
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| **Boss** | 1 | Mutant Behemoth |
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| **Buildings** | 8 | Ruined buildings (3), Collapsed bridge, Abandoned vehicle (2), Scavenger camp, Bunker entrance |
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| **Unique Resources** | 4 | Scrap metal, Toxic waste (alchemy), Rusted parts, Survival supplies |
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| **Crafting Stations** | 3 | Scrap Forge, Recycler, Purifier |
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| **Vehicles** | 4 | Motorcycle (find/repair), ATV (rare), Rusted car (repair quest), Tank (endgame!) |
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| **Portal** | 1 | Wasteland Teleporter (hidden bunker) |
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| **Quests** | 5 | "Scavenger Hunt", "Raider Camp", "Toxic Cleanup", "Bunker Secrets", "Behemoth Threat" |
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| **Special Features** | - | Radiation zones, toxic puddles, broken infrastructure, scarce resources |
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---
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## 8. TROPICAL 🌴
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| Category | Count | Details |
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|----------|-------|---------|
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| **NPCs** | 8-12 | Tribal Chief, Warriors (4), Shaman, Traders (2), Beach Vendor, Fisherman |
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| **Animals (Normal)** | 8 | Parrot, Monkey, Jaguar, Anaconda, Toucan, Sloth, Iguana, Sea turtle |
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| **Animals (Hostile)** | 2 | Jaguar (can be hostile), Anaconda (giant) |
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| **Mutants** | 0 | None (natural biome) |
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| **Mythical Creatures** | 2 | Jungle Dragon (boss), Phoenix (rare) |
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| **Boss** | 1 | Jungle Dragon |
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| **Buildings** | 8 | Tribal hut (5), Totem pole (2), Rope bridge, Beach cabana, Treehouse |
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| **Unique Resources** | 9 | Tropical fruits (5), Exotic herbs (4), Coconut, Bamboo |
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| **Crafting Stations** | 3 | Tribal Workbench, Herbalist Station, Beach Grill |
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| **Vehicles** | 3 | Canoe (craftable), Motorboat (rare), Surfboard (fun item!) |
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| **Portal** | 1 | Tropical Teleporter (temple ruins) |
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| **Quests** | 8 | "Tribal Alliance", "Dragon Hunt", "Beach Party", "Jungle Expedition", "Anaconda Threat", "Lost Temple", "Fruit Harvest", "Island Hopping" |
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| **Special Features** | - | Beach areas, dense jungle, vines, waterfalls, tropical storms |
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---
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## 9. RADIOACTIVE ☢️
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| Category | Count | Details |
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|----------|-------|---------|
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| **NPCs** | 2-4 | Scientist (mad), Hazmat Trader, Mutant Hunter, Radiation Cult Leader |
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| **Animals (Normal)** | 0 | All mutated! |
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| **Animals (Hostile)** | 0 | All mutants |
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| **Mutants** | 6 | Glowing Rat, Two-Headed Dog, Radiation Zombie, Mutant Wolf, Radiation Spider, Radiation Titan (boss) |
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| **Mythical Creatures** | 1 | Radiation Avatar (elemental boss) |
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| **Boss** | 1 | Radiation Titan |
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| **Buildings** | 5 | Reactor ruins, Contamination tent, Hazmat storage, Research bunker, Observation tower |
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| **Unique Resources** | 5 | Uranium ore (glowing), Radiation crystals (3 types), Mutation samples |
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| **Crafting Stations** | 3 | Radiation Forge, Purifier (advanced), Mutation Lab |
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| **Vehicles** | 1 | Hazmat Transport (armored, radiation-proof!) |
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| **Portal** | 1 | Radioactive Teleporter (heavily shielded) |
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| **Quests** | 5 | "Radiation Research", "Mutation Hunt", "Cleanup Crew", "Titan Threat", "Cult Secrets" |
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| **Special Features** | - | Radiation damage over time, glowing effects, mutations, hazmat suit required |
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---
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## 10. DINO VALLEY 🦖
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| Category | Count | Details |
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|----------|-------|---------|
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| **NPCs** | 6-10 | Dino Keeper, Paleontologist, Researcher (3), Ranger, Fossil Hunter, Egg Trader |
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| **Animals (Normal)** | 15 | Velociraptor, Triceratops, Pterodactyl, Stegosaurus, Brachiosaurus, Ankylosaurus, Parasaurolophus, Compsognathus, Dilophosaurus, T-Rex, Spinosaurus, etc. |
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| **Animals (Hostile)** | 8 | Velociraptor, T-Rex, Carnotaurus, Spinosaurus, Dilophosaurus, Allosaurus |
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| **Mutants** | 0 | None (prehistoric, not mutant) |
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| **Mythical Creatures** | 1 | Alpha T-Rex (legendary variant) |
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| **Boss** | 2 | T-Rex King, Spinosaurus Alpha |
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| **Buildings** | 7 | Dino nest (3 sizes), Cave entrance (large), Skeleton display, Research station, Observation tower, Ranger hut |
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| **Unique Resources** | 6 | Dinosaur meat, Prehistoric amber, Fossils (5 types), Dino eggs |
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| **Crafting Stations** | 3 | Fossil Lab, Dino Taming Station, Prehistoric Forge |
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| **Vehicles** | 2 | Raptor Mount (tamed!), Jeep (exploration vehicle) |
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| **Portal** | 1 | Dino Valley Teleporter (tar pit area) |
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| **Quests** | 10 | "First Dino Encounter", "T-Rex Hunt", "Fossil Collection", "Egg Rescue", "Tame a Raptor", "Valley Exploration", "Pterodactyl Flight", "Boss Hunt", "Research Data", "Ancient DNA" |
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| **Special Features** | - | Dino taming system, tar pits, volcanic activity, fossils everywhere |
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---
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## 11. MYTHICAL HIGHLANDS 🏔️✨
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| Category | Count | Details |
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|----------|-------|---------|
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| **NPCs** | 10-15 | Elven Elder, Unicorn Keeper, Griffin Rider, Mages (3), Fairy Queen, Enchanters (2), Dragon Tamer, Merchants (2) |
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| **Animals (Normal)** | 5 | Unicorn, Griffin, Pegasus, Phoenix, Mini Dragon |
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| **Animals (Hostile)** | 1 | Dark Dragon (corrupted) |
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| **Mutants** | 0 | None (magical, not mutant) |
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| **Mythical Creatures** | 10 | Unicorn, Griffin, Phoenix, Dragon (friendly), Fairy (6 types), Pegasus, Crystal Golem, Elder Dragon (boss) |
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| **Boss** | 2 | Elder Dragon, Dark Sorcerer |
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| **Buildings** | 12 | Elven ruins (6), Magical portal (active), Unicorn shrine, Dragon roost, Enchanter's tower, Fairy grove, Crystal palace |
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| **Unique Resources** | 10 | Mythril ore, Magic crystals (5 colors), Enchanted herbs (3), Unicorn hair, Dragon scales |
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| **Crafting Stations** | 5 | Enchanting Table, Mythril Forge, Alchemy Lab (advanced), Crystal Workshop, Magic Loom |
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| **Vehicles** | 4 | Unicorn mount, Griffin mount (flying!), Pegasus mount (flying!), Dragon mount (ULTIMATE!) |
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| **Portal** | 1 | Mythical Highlands Teleporter (floating island) |
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| **Quests** | 12 | "Elven Alliance", "Unicorn Quest", "Griffin Rider Training", "Dragon Bond", "Fairy Favor", "Crystal Collection", "Elder Dragon", "Dark Corruption", "Enchanter's Test", "Portal Secrets", "Phoenix Rebirth", "Pegasus Flight" |
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| **Special Features** | - | Floating islands, rainbow effects, magical sparkles, enchanted areas, flying zones |
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---
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## 12. ENDLESS FOREST 🌲👣
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| Category | Count | Details |
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|----------|-------|---------|
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| **NPCs** | 4-6 | Logger (lost), Cryptid Hunter, Forest Hermit, Witch (neutral), Tracker |
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| **Animals (Normal)** | 3 | Shadow Deer (dark variant), Owl (giant), Raven |
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| **Animals (Hostile)** | 4 | Wendigo, Werewolf (full moon), Shadow Wolf, Dire Bear |
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| **Mutants** | 0 | None |
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| **Mythical Creatures** | 5 | Bigfoot (peaceful!), Wendigo (hostile), Werewolf, Forest Spirit, Shadow Entity |
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| **Boss** | 2 | Wendigo King, Alpha Werewolf |
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| **Buildings** | 5 | Bigfoot cave, Logger cabin (abandoned), Mysterious stone circle, Witch hut, Ancient ruins |
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| **Unique Resources** | 6 | Dark wood, Cryptid fur (Bigfoot, Wendigo), Mysterious herbs (3), Shadow essence |
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| **Crafting Stations** | 2 | Dark Workbench, Shadow Forge |
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| **Vehicles** | 1 | None (too dense to ride!) |
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| **Portal** | 1 | Endless Forest Teleporter (stone circle) |
|
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| **Quests** | 8 | "Bigfoot Sighting", "Wendigo Hunt", "Full Moon Werewolf", "Lost Logger", "Shadow Mystery", "Forest Spirit", "Stone Circle Ritual", "Alpha Hunt" |
|
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| **Special Features** | - | Ultra dense fog, giant mushrooms, twisted trees, ominous sounds, limited visibility |
|
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|
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---
|
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|
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## 13. LOCH NESS 🏴
|
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|
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| Category | Count | Details |
|
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|----------|-------|---------|
|
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| **NPCs** | 12-18 | Scottish Villagers (10), Leprechaun (merchant), Castle Lord, Fisherman (2), Bagpiper, Blacksmith, Innkeeper |
|
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| **Animals (Normal)** | 4 | Sheep (Highland), Highland Cattle, Deer (Scottish), Salmon |
|
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| **Animals (Hostile)** | 2 | Kelpie (water horse), Banshee (ghost) |
|
||||
| **Mutants** | 0 | None |
|
||||
| **Mythical Creatures** | 6 | Nessie (BOSS!), Leprechaun, Kelpie, Banshee, Selkie (seal/human), Brownie (house spirit) |
|
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| **Boss** | 1 | Nessie (Loch Ness Monster) |
|
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| **Buildings** | 15 | Scottish castle ruins (10 pieces), Stone bridge, Celtic cairn, Village (5 houses), Pub, Blacksmith |
|
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| **Unique Resources** | 5 | Gold coins (leprechaun), Highland herbs, Loch water (alchemy), Whisky (craftable!), Thistle |
|
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| **Crafting Stations** | 4 | Celtic Forge, Distillery (whisky!), Fishing Station, Weaver |
|
||||
| **Vehicles** | 2 | Fishing boat (Loch), Horse (Highland pony) |
|
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| **Portal** | 1 | Loch Ness Teleporter (castle ruins) |
|
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| **Quests** | 10 | "Nessie Hunt", "Leprechaun's Gold", "Kelpie Warning", "Banshee Wail", "Castle Restoration", "Fishing Contest", "Whisky Brewing", "Selkie Secret", "Highland Games", "Brownie Helper" |
|
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| **Special Features** | - | Scottish culture, bagpipe music, castle exploration, Loch Ness lake, Celtic themes |
|
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|
||||
---
|
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|
||||
## 14. CATACOMBS ⚰️
|
||||
|
||||
| Category | Count | Details |
|
||||
|----------|-------|---------|
|
||||
| **NPCs** | 5-8 | Necromancer (hostile/neutral), Grave Keeper, Archaeologist, Tomb Raider, Priest (exorcist), Ghost (friendly NPC) |
|
||||
| **Animals (Normal)** | 2 | Rat (normal), Bat (swarm) |
|
||||
| **Animals (Hostile)** | 0 | All undead |
|
||||
| **Mutants** | 0 | None |
|
||||
| **Mythical Creatures** | 8 | Skeleton (8 types), Ghost (5 types), Zombie (ancient), Mummy, Wraith, Specter, Necromancer, Lich King (BOSS) |
|
||||
| **Boss** | 2 | Lich King, Ancient Pharaoh (mummy boss) |
|
||||
| **Buildings** | 12 | Stone pillars (3), Crypts (4), Altar (dark), Tomb entrance, Sarcophagi (20+), Necromancer's chamber |
|
||||
| **Unique Resources** | 8 | Ancient bones (5 types), Cursed gems (3), Necromancy scrolls, Soul essence, Tomb gold |
|
||||
| **Crafting Stations** | 3 | Necromancy Altar, Curse Station, Bone Forge |
|
||||
| **Vehicles** | 0 | None (underground!) |
|
||||
| **Portal** | 1 | Catacombs Teleporter (central chamber) |
|
||||
| **Quests** | 8 | "Tomb Exploration", "Skeleton Army", "Ghost Stories", "Lich Hunt", "Necromancer's Secret", "Cursed Treasure", "Exorcism", "Ancient Pharaoh" |
|
||||
| **Special Features** | - | Underground maze, 6 million skeletons (lore), darkness, cursed areas, undead everywhere |
|
||||
|
||||
---
|
||||
|
||||
## 15. EGYPTIAN DESERT 🏺
|
||||
|
||||
| Category | Count | Details |
|
||||
|----------|-------|---------|
|
||||
| **NPCs** | 10-15 | Pharaoh (ghost), Egyptian Guards (4), Archaeologists (3), Traders (2), Priests (2), Sphinx Oracle, Treasure Hunters (2) |
|
||||
| **Animals (Normal)** | 3 | Camel, Scarab Beetle (decorative), Vulture |
|
||||
| **Animals (Hostile)** | 3 | Giant Scarab, Cobra (sacred), Sand Elemental |
|
||||
| **Mutants** | 0 | None |
|
||||
| **Mythical Creatures** | 5 | Mummy (4 types), Anubis Warrior, Sphinx (BOSS), Sand Elemental, Ra's Avatar |
|
||||
| **Boss** | 2 | Sphinx (riddle boss!), Pharaoh's Curse |
|
||||
| **Buildings** | 18 | Pyramid exterior (3 sizes), Pyramid interior (10 rooms), Sphinx statue (large), Obelisk (2), Temple ruins (5), Tomb entrance |
|
||||
| **Unique Resources** | 8 | Gold (Egyptian coins), Papyrus, Ancient artifacts (5 types), Scarab amulets, Hieroglyph tablets |
|
||||
| **Crafting Stations** | 4 | Egyptian Forge, Papyrus Press, Embalming Station, Jeweler (gold) |
|
||||
| **Vehicles** | 2 | Camel (buy), Chariot (find/repair) |
|
||||
| **Portal** | 1 | Egyptian Teleporter (inside pyramid) |
|
||||
| **Quests** | 12 | "Pyramid Exploration", "Sphinx Riddles", "Mummy Curse", "Pharaoh's Tomb", "Scarab Hunt", "Anubis Trial", "Lost Artifacts", "Temple Restoration", "Hieroglyph Translation", "Treasure Hunt", "Sand Elemental", "Ra's Blessing" |
|
||||
| **Special Features** | - | Pyramid interiors (maze!), hieroglyphs, ancient Egyptian theme, sandstorms, riddles |
|
||||
|
||||
---
|
||||
|
||||
## 16. AMAZON RAINFOREST 🐍
|
||||
|
||||
| Category | Count | Details |
|
||||
|----------|-------|---------|
|
||||
| **NPCs** | 10-15 | Tribal Chief, Warriors (5), Shaman (2), Traders (2), Explorer (lost), Scientist, Healer |
|
||||
| **Animals (Normal)** | 12 | Jaguar, Anaconda, Poison Dart Frog, Piranha, Toucan, Sloth, Monkey (5 types), Tapir, Capybara |
|
||||
| **Animals (Hostile)** | 5 | Jaguar (can be), Anaconda (giant 50m!), Piranha swarm, Poison Dart Frog, Caiman |
|
||||
| **Mutants** | 0 | None |
|
||||
| **Mythical Creatures** | 3 | Giant Anaconda (BOSS), Tribal Spirit (ghost), Jungle Guardian (elemental) |
|
||||
| **Boss** | 1 | Giant Anaconda (50 METERS!) |
|
||||
| **Buildings** | 10 | Tribal village hut (5), Treehouse platform (3), Rope bridge (2), Ritual altar, Shaman's hut |
|
||||
| **Unique Resources** | 15 | Exotic fruits (6), Poison ingredients (4), Rare orchids (3), Medicinal plants (5), Rubber |
|
||||
| **Crafting Stations** | 4 | Tribal Workbench, Poison Lab, Herbalist Station, Ritual Fire |
|
||||
| **Vehicles** | 2 | Canoe (tribal), Motorboat (explorer's) |
|
||||
| **Portal** | 1 | Amazon Teleporter (ancient ruins) |
|
||||
| **Quests** | 10 | "Tribal Alliance", "Anaconda Hunt", "Poison Quest", "Lost Explorer", "Piranha Waters", "Jungle Expedition", "Shaman's Trial", "Orchid Collection", "Tribal Ritual", "Guardian Spirit" |
|
||||
| **Special Features** | - | ULTRA dense jungle, vines everywhere, rivers, waterfalls, tribal culture, dangerous wildlife |
|
||||
|
||||
---
|
||||
|
||||
## 17. ATLANTIS 🌊
|
||||
|
||||
| Category | Count | Details |
|
||||
|----------|-------|---------|
|
||||
| **NPCs** | 15-20 | Atlantean King, Guards (5), Merchants (3), Mermaids (5), Scholars (3), Engineers (2), Oracle |
|
||||
| **Animals (Normal)** | 15 | Fish (tropical, 8 types), Dolphin, Sea Turtle, Manta Ray, Seahorse, Octopus, Jellyfish |
|
||||
| **Animals (Hostile)** | 4 | Shark (3 types), Electric Eel, Anglerfish, Sea Serpent |
|
||||
| **Mutants** | 0 | None |
|
||||
| **Mythical Creatures** | 6 | Mermaid, Kraken (BOSS!), Sea Dragon, Poseidon Avatar, Atlantean Golem, Leviathan |
|
||||
| **Boss** | 2 | Kraken (8 tentacles!), Sea Dragon King |
|
||||
| **Buildings** | 20 | Atlantean ruins (10), Underwater temple, Portal, Bubble dome (air!), Palace (5 sections), Market, Library |
|
||||
| **Unique Resources** | 12 | Pearls (5 colors), Coral fragments (5 types), Atlantean crystals (3), Seaweed, Ancient tech |
|
||||
| **Crafting Stations** | 5 | Atlantean Forge, Crystal Workshop, Pearl Polisher, Bubble Generator, Tech Lab |
|
||||
| **Vehicles** | 3 | Submarine (craftable!), Atlantean Sea Chariot (magic), Dolphin mount |
|
||||
| **Portal** | 1 | Atlantis Teleporter (palace center) |
|
||||
| **Quests** | 15 | "Atlantis Discovery", "Mermaid Alliance", "Kraken Hunt", "Pearl Diving", "Coral Restoration", "Ancient Tech", "Sea Dragon", "Palace Tour", "Underwater Exploration", "Dolphin Friend", "Treasure Hunt", "Temple Secrets", "Oracle's Vision", "Poseidon's Blessing", "Leviathan Warning" |
|
||||
| **Special Features** | - | Fully underwater biome, oxygen management, bubble domes, bioluminescence, ancient civilization |
|
||||
|
||||
---
|
||||
|
||||
## 18. CHERNOBYL ☢️🏭
|
||||
|
||||
| Category | Count | Details |
|
||||
|----------|-------|---------|
|
||||
| **NPCs** | 8-12 | Dr. Krnić (villain!), Soviet Soldiers (ghosts, 3), Scientists (mad, 2), Scavengers (2), Hazmat Trader, Stalker, Radiation Cultist |
|
||||
| **Animals (Normal)** | 0 | All mutated! |
|
||||
| **Animals (Hostile)** | 0 | All mutants |
|
||||
| **Mutants** | 10 | Mutant Rat (glowing), Two-Headed Dog, Mutant Wolf, Radioactive Bear, Radiation Spider, Glowing Deer, Mutant Crow, Mutant Fish, Radioactive Cow (rare!), Giant Troll King (FINAL BOSS!) |
|
||||
| **Mythical Creatures** | 1 | Zmaj Volk (dragon-wolf, Ana's protector - imprisoned!) |
|
||||
| **Boss** | 1 | **GIANT TROLL KING** (FINAL BOSS! Level 7 Reactor Core!) |
|
||||
| **Buildings** | 15 | Reactor building (7 levels!), Soviet apartment block (5), Military checkpoint, Cooling tower, Research bunker, Hazmat storage, Control room, Pripyat ruins (10) |
|
||||
| **Unique Resources** | 10 | Uranium ore (glowing), Radioactive materials (5), Soviet tech scraps (3), Radiation crystals (3), Mutation samples |
|
||||
| **Crafting Stations** | 4 | Radiation Forge, Nuclear Purifier, Mutation Lab (advanced), Soviet Workbench |
|
||||
| **Vehicles** | 3 | Hazmat Transport (armored), Soviet Military Truck (repair), Geiger Counter (tool) |
|
||||
| **Portal** | 1 | Chernobyl Teleporter (outside reactor, heavily shielded) |
|
||||
| **Quests** | 20 | "Reach Chernobyl", "Radiation Suit", "Pripyat Exploration", "Reactor Levels 1-7" (7 quests), "Rescue Ana", "Defeat Dr. Krnić", "Mutant Hunting" (5 types), "Zmaj Volk Alliance", "Soviet Secrets", "Nuclear Cleanup", "Final Boss: Troll King" |
|
||||
| **Special Features** | - | **ENDGAME ZONE!** Extreme radiation, 7-level reactor dungeon, Final Boss arena, Ana's prison (Level 7), darkest atmosphere |
|
||||
|
||||
---
|
||||
|
||||
## 19. MEXICAN CENOTES 🇲🇽
|
||||
|
||||
| Category | Count | Details |
|
||||
|----------|-------|---------|
|
||||
| **NPCs** | 8-12 | Mayan Priest, Villagers (5), Archaeologists (2), Diver, Cenote Guide, Shaman, Jade Merchant |
|
||||
| **Animals (Normal)** | 8 | Axolotl (6 color variants!), Blind Cave Fish (3 types), Jaguar, Bat (swarm), Tropical fish, Monkey |
|
||||
| **Animals (Hostile)** | 2 | Jaguar (temple guardian), Cave Spider |
|
||||
| **Mutants** | 0 | None |
|
||||
| **Mythical Creatures** | 4 | Quetzalcoatl (BOSS - feathered serpent!), Mayan Spirit (ghost), Cenote Guardian, Rain God Avatar |
|
||||
| **Boss** | 1 | Quetzalcoatl (flying serpent god!) |
|
||||
| **Buildings** | 12 | Mayan pyramid (small), Temple ruins (6), Stone altar (2), Underground passage (3), Village (5 huts) |
|
||||
| **Unique Resources** | 8 | Jade (Mayan), Cave crystals (4 colors), Axolotl (catchable!), Cenote water (pure), Ancient gold |
|
||||
| **Crafting Stations** | 3 | Mayan Forge, Jade Carver, Ritual Altar |
|
||||
| **Vehicles** | 2 | Canoe (cenote exploration), Diving Gear (tool) |
|
||||
| **Portal** | 1 | Cenotes Teleporter (temple center) |
|
||||
| **Quests** | 10 | "Cenote Diving", "Axolotl Collection" (6 colors), "Temple Exploration", "Quetzalcoatl Legend", "Jade Mining", "Mayan Ritual", "Underground Labyrinth", "Rain God Blessing", "Jaguar Guardian", "Ancient Secrets" |
|
||||
| **Special Features** | - | Crystal clear water, underwater caves, Mayan culture, axolotl sanctuary, stalactites/stalagmites |
|
||||
|
||||
---
|
||||
|
||||
## 20. WITCH FOREST 🧙
|
||||
|
||||
| Category | Count | Details |
|
||||
|----------|-------|---------|
|
||||
| **NPCs** | 6-10 | Baba Yaga (BOSS!), Witches (3 types), Black Cat (familiar NPC), Cursed Knight, Lost Child (ghost), Potion Seller, Herbalist |
|
||||
| **Animals (Normal)** | 4 | Black Cat, Raven, Toad, Bat |
|
||||
| **Animals (Hostile)** | 3 | Cursed Wolf, Shadow Hound, Giant Spider |
|
||||
| **Mutants** | 0 | None |
|
||||
| **Mythical Creatures** | 6 | Baba Yaga (BOSS!), Witch (hostile, 3 types), Dark Fairy, Shadow Entity, Cursed Spirit, Forest Demon |
|
||||
| **Boss** | 1 | **Baba Yaga** (flying in mortar, chicken-leg hut!) |
|
||||
| **Buildings** | 10 | Witch hut (5), **Baba Yaga's Hut (walking!)**, Dark altar (2), Hanging cages, Cauldron area, Ritual circle |
|
||||
| **Unique Resources** | 12 | Dark herbs (5), Witch ingredients (eyes, tongues, 4 types!), Cursed gems (3), Poison mushrooms (6) |
|
||||
| **Crafting Stations** | 4 | Witch Cauldron (advanced alchemy!), Dark Altar, Curse Table, Poison Lab |
|
||||
| **Vehicles** | 1 | Broomstick (magical flight! Baba Yaga quest reward!) |
|
||||
| **Portal** | 1 | Witch Forest Teleporter (cursed circle) |
|
||||
| **Quests** | 10 | "Enter Witch Forest", "Dark Herb Collection", "Baba Yaga Encounter", "Cursed Wolf Hunt", "Dark Fairy Deal", "Witch's Cauldron", "Chicken-Leg Hut", "Final Boss: Baba Yaga", "Broomstick Unlock", "Curse Breaking" |
|
||||
| **Special Features** | - | **Baba Yaga's walking hut!** Dark atmosphere, cursed areas, poison swamps, magical fog, witch theme |
|
||||
|
||||
---
|
||||
|
||||
# 📈 GRAND TOTALS ACROSS ALL 20 BIOMES
|
||||
|
||||
| Category | Total Count | Notes |
|
||||
|----------|-------------|-------|
|
||||
| **Total NPCs** | ~180-250 | Distributed across 27 towns + biomes |
|
||||
| **Normal Animals** | ~200 species | Peaceful wildlife across biomes |
|
||||
| **Hostile Animals** | ~60 species | Aggressive creatures |
|
||||
| **Mutants** | ~50 species | Chernobyl, Radioactive, Wasteland zones |
|
||||
| **Mythical Creatures** | ~80 species | Magical/legendary beings |
|
||||
| **Boss Creatures** | 24 bosses | 1-2 per biome, endgame challenges |
|
||||
| **Buildings/Structures** | ~500+ | Ruins, houses, temples, etc. |
|
||||
| **Unique Resources** | ~300+ items | Herbs, ores, special ingredients |
|
||||
| **Crafting Stations** | 60+ stations | 3-5 per biome, specialized |
|
||||
| **Vehicles** | 25 total | Distributed across biomes |
|
||||
| **Portals** | 21 | 1 home + 20 biome teleporters |
|
||||
| **Total Quests** | 200+ | 5-20 per biome |
|
||||
|
||||
---
|
||||
|
||||
# 🎯 PRODUCTION PRIORITY
|
||||
|
||||
## Phase 1: Core Biomes (Start Here!)
|
||||
1. **Grassland** - Tutorial/starting zone
|
||||
2. **Forest** - Common zone
|
||||
3. **Desert** - Different environment practice
|
||||
|
||||
## Phase 2: Normal Biomes
|
||||
4. Mountain
|
||||
5. Snow/Arctic
|
||||
6. Swamp
|
||||
7. Wasteland
|
||||
8. Tropical
|
||||
9. Radioactive
|
||||
|
||||
## Phase 3: Anomalous Zones (Exciting Content!)
|
||||
10. Dino Valley
|
||||
11. Mythical Highlands
|
||||
12. Endless Forest
|
||||
13. Loch Ness
|
||||
14. Catacombs
|
||||
|
||||
## Phase 4: Advanced Zones
|
||||
15. Egyptian Desert
|
||||
16. Amazon Rainforest
|
||||
17. Atlantis
|
||||
18. Mexican Cenotes
|
||||
19. Witch Forest
|
||||
|
||||
## Phase 5: ENDGAME
|
||||
20. **Chernobyl** (FINAL BOSS ZONE!)
|
||||
|
||||
---
|
||||
|
||||
**Last Updated:** 06.01.2026 at 14:31
|
||||
**Status:** Ready for production!
|
||||
**Next Step:** Begin asset generation for Biome #1 (Grassland)
|
||||
269
CREATURE_BOSS_GENERATION_MASTER_PLAN_BACKUP_2026_01_06.md
Normal file
@@ -0,0 +1,269 @@
|
||||
# 🐉 **CREATURE & BOSS GENERATION - MASTER PLAN**
|
||||
|
||||
**Created:** 06.01.2026 at 20:30
|
||||
**Purpose:** Generate ALL creatures, animals, mutants, and bosses for 20 biomes
|
||||
**Output:** `/assets/references/creatures/` organized by category
|
||||
|
||||
---
|
||||
|
||||
## 📊 **WHAT WE HAVE vs WHAT WE NEED:**
|
||||
|
||||
### ✅ **ALREADY GENERATED (49 files):**
|
||||
- Mutant Animals: 27 files (bears, wolves, spiders, etc.)
|
||||
- Farm Animals: 22 files (cows, chickens, sheep, pigs)
|
||||
- **MISSING:** Normal wild animals, mythical creatures, bosses!
|
||||
|
||||
### 🎯 **WHAT TO GENERATE:**
|
||||
|
||||
#### **CATEGORY 1: CHERNOBYL MUTANTS (10 species)**
|
||||
Status: PARTIAL (have 8/10)
|
||||
- ✅ Mutant Wolf
|
||||
- ✅ Mutant Bear
|
||||
- ✅ Giant Rat
|
||||
- ✅ Radioactive Boar
|
||||
- ✅ Glowing Deer
|
||||
- ✅ Mutant Crow
|
||||
- ✅ Radiation Spider
|
||||
- ❌ **Mutant Fish** - NEED TO GENERATE!
|
||||
- ❌ **Two-Headed Dog** - NEED TO GENERATE!
|
||||
- ❌ **Radioactive Cow** - NEED TO GENERATE!
|
||||
|
||||
#### **CATEGORY 2: FARM ANIMALS (10 species)**
|
||||
Status: GOOD (have most)
|
||||
- ✅ Chicken
|
||||
- ✅ Cow
|
||||
- ✅ Pig
|
||||
- ✅ Sheep
|
||||
- ❌ **Horse** - NEED!
|
||||
- ❌ **Goat** - NEED!
|
||||
- ❌ **Duck** - NEED!
|
||||
- ❌ **Rabbit** (domestic) - NEED!
|
||||
- ❌ **Donkey** - NEED!
|
||||
- ❌ **Llama/Alpaca** - NEED!
|
||||
|
||||
#### **CATEGORY 3: WILD ANIMALS (15 species)**
|
||||
Status: MISSING MOST!
|
||||
- ❌ **Wolf** (normal, not mutant)
|
||||
- ❌ **Bear** (normal)
|
||||
- ❌ **Wild Boar**
|
||||
- ❌ **Deer**
|
||||
- ❌ **Fox**
|
||||
- ❌ **Eagle**
|
||||
- ❌ **Owl**
|
||||
- ❌ **Bat**
|
||||
- ❌ **Snake**
|
||||
- ❌ **Frog**
|
||||
- ❌ **Squirrel**
|
||||
- ❌ **Hedgehog**
|
||||
- ❌ **Badger**
|
||||
- ❌ **Lynx**
|
||||
- ❌ **Elk**
|
||||
|
||||
#### **CATEGORY 4: DINOSAURS (15 species - Dino Valley)**
|
||||
Status: UNKNOWN - need to check!
|
||||
- ❌ T-Rex
|
||||
- ❌ Velociraptor
|
||||
- ❌ Triceratops
|
||||
- ❌ Stegosaurus
|
||||
- ❌ Pterodactyl
|
||||
- ❌ Brachiosaurus
|
||||
- ❌ Anky losaurus
|
||||
- ❌ Spinosaurus
|
||||
- ❌ Parasaurolophus
|
||||
- ❌ Compsognathus (tiny!)
|
||||
- ❌ Dilophosaurus
|
||||
- ❌ Carnotaurus
|
||||
- ❌ Pachycephalosaurus
|
||||
- ❌ Allosaurus
|
||||
- ❌ Baby Dinos (cute versions!)
|
||||
|
||||
#### **CATEGORY 5: MYTHICAL CREATURES (20+ species)**
|
||||
Status: ALL MISSING!
|
||||
|
||||
**Mythical Highlands:**
|
||||
- ❌ Dragon (3 variants: Fire, Ice, Storm)
|
||||
- ❌ Unicorn
|
||||
- ❌ Pegasus
|
||||
- ❌ Griffin
|
||||
- ❌ Phoenix
|
||||
- ❌ Yeti
|
||||
|
||||
**Endless Forest:**
|
||||
- ❌ Bigfoot
|
||||
- ❌ Wendigo
|
||||
- ❌ Werewolf
|
||||
|
||||
**Loch Ness:**
|
||||
- ❌ Nessie (Loch Ness Monster)
|
||||
- ❌ Kelpie
|
||||
- ❌ Selkie
|
||||
- ❌ Leprechaun
|
||||
- ❌ Banshee
|
||||
- ❌ Brownie
|
||||
|
||||
**Atlantis:**
|
||||
- ❌ Mermaid (male + female)
|
||||
- ❌ Kraken
|
||||
- ❌ Sea Serpent
|
||||
- ❌ Sea Dragon
|
||||
|
||||
**Egyptian Desert:**
|
||||
- ❌ Sphinx
|
||||
- ❌ Mummy
|
||||
- ❌ Giant Scarab
|
||||
- ❌ Anubis Guardian
|
||||
|
||||
**Witch Forest:**
|
||||
- ❌ Baba Yaga
|
||||
- ❌ Witch (various)
|
||||
- ❌ Black Cat
|
||||
- ❌ Raven (magical)
|
||||
|
||||
**Mexican Cenotes:**
|
||||
- ❌ Quetzalcoatl (feathered serpent)
|
||||
- ❌ Axolotl (6 variants!)
|
||||
|
||||
**Amazon Rainforest:**
|
||||
- ❌ Giant Anaconda (50m!)
|
||||
- ❌ Jaguar
|
||||
- ❌ Piranha
|
||||
- ❌ Poison Dart Frog
|
||||
- ❌ Sloth
|
||||
- ❌ Toucan
|
||||
- ❌ Capybara
|
||||
|
||||
#### **CATEGORY 6: BOSSES (24 total)**
|
||||
Status: HAVE 1, NEED 23!
|
||||
|
||||
**Core Biome Bosses (9):**
|
||||
- ✅ Radioactive Colossus (Chernobyl)
|
||||
- ❌ Forest Guardian (Ancient Tree)
|
||||
- ❌ Desert Pharaoh
|
||||
- ❌ Ice Queen
|
||||
- ❌ Swamp Queen
|
||||
- ❌ Mountain Golem
|
||||
- ❌ Wasteland Titan
|
||||
- ❌ Volcano Titan
|
||||
- ❌ Toxic Hive Mother
|
||||
|
||||
**Magical Biome Bosses (11):**
|
||||
- ❌ T-Rex Alpha (Dino Valley)
|
||||
- ❌ Dragon King (Mythical Highlands)
|
||||
- ❌ Bigfoot Alpha (Endless Forest)
|
||||
- ❌ Nessie (Loch Ness)
|
||||
- ❌ Necromancer (Catacombs)
|
||||
- ❌ Sphinx (Egyptian Desert)
|
||||
- ❌ Giant Anaconda (Amazon)
|
||||
- ❌ Quetzalcoatl (Mexican Cenotes)
|
||||
- ❌ Baba Yaga (Witch Forest)
|
||||
- ❌ Kraken (Atlantis)
|
||||
- ❌ **Giant Troll King** (FINAL BOSS!)
|
||||
|
||||
**Special Bosses (4):**
|
||||
- ❌ Zombie Horde Leader
|
||||
- ❌ Mutant King
|
||||
- ❌ King Slime
|
||||
- ❌ Shadow King
|
||||
|
||||
---
|
||||
|
||||
## 🎨 **ART STYLE STRATEGY:**
|
||||
|
||||
### **REFERENCE STYLES TO USE:**
|
||||
|
||||
Different creature categories need different base styles!
|
||||
|
||||
**For Mutants** → Use **Glavni Smetar** style (edgy, dark)
|
||||
**For Farm Animals** → Use **Pek** style (friendly, cute)
|
||||
**For Wild Animals** → Use **Ana** style (natural, realistic)
|
||||
**For Dinosaurs** → Use **Gronk** style (big, powerful)
|
||||
**For Mythical** → Use **Silvija/Priest** style (magical, mystical)
|
||||
**For Bosses** → **MIX** - each boss gets custom style!
|
||||
|
||||
---
|
||||
|
||||
## 📁 **FOLDER STRUCTURE:**
|
||||
|
||||
```
|
||||
/assets/references/creatures/
|
||||
├── chernobyl_mutants/ (10 species)
|
||||
├── farm_animals/ (10 species)
|
||||
├── wild_animals/ (15 species)
|
||||
├── dinosaurs/ (15 species)
|
||||
├── mythical_creatures/ (30+ species)
|
||||
│ ├── dragons/
|
||||
│ ├── cryptids/
|
||||
│ ├── sea_creatures/
|
||||
│ ├── egyptian/
|
||||
│ ├── celtic/
|
||||
│ └── mayan/
|
||||
└── bosses/ (24 bosses)
|
||||
├── core_biomes/
|
||||
├── magical_biomes/
|
||||
└── special/
|
||||
```
|
||||
|
||||
---
|
||||
|
||||
## 🔢 **TOTAL COUNT:**
|
||||
|
||||
### **MASTER REFERENCE GENERATION TARGET:**
|
||||
|
||||
| Category | Count | Status |
|
||||
|----------|-------|--------|
|
||||
| Chernobyl Mutants | 10 | 7/10 (70%) |
|
||||
| Farm Animals | 10 | 4/10 (40%) |
|
||||
| Wild Animals | 15 | 0/15 (0%) |
|
||||
| Dinosaurs | 15 | 0/15 (0%) |
|
||||
| Mythical Creatures | 35 | 0/35 (0%) |
|
||||
| Bosses | 24 | 1/24 (4%) |
|
||||
| **TOTAL** | **109** | **12/109 (11%)** |
|
||||
|
||||
**NEED TO GENERATE: 97 MORE MASTER REFERENCES!** 🎨
|
||||
|
||||
---
|
||||
|
||||
## 📋 **GENERATION PHASES:**
|
||||
|
||||
### **PHASE 1: COMPLETE CHERNOBYL (3 missing)**
|
||||
Time: ~15 minutes
|
||||
- Mutant Fish
|
||||
- Two-Headed Dog
|
||||
- Radioactive Cow
|
||||
|
||||
### **PHASE 2: FARM ANIMALS (6 missing)**
|
||||
Time: ~30 minutes
|
||||
- Horse, Goat, Duck, Rabbit, Donkey, Llama/Alpaca
|
||||
|
||||
### **PHASE 3: WILD ANIMALS (15 species)**
|
||||
Time: ~1 hour
|
||||
- All normal forest/mountain animals
|
||||
|
||||
### **PHASE 4: DINOSAURS (15 species)**
|
||||
Time: ~1 hour
|
||||
- Full Dino Valley bestiary
|
||||
|
||||
### **PHASE 5: MYTHICAL CREATURES (35 species)**
|
||||
Time: ~2-3 hours
|
||||
- All magical biome creatures
|
||||
|
||||
### **PHASE 6: BOSSES (23 remaining)**
|
||||
Time: ~2 hours
|
||||
- All biome bosses + special bosses
|
||||
|
||||
**TOTAL TIME ESTIMATE: 7-8 hours of generation!**
|
||||
|
||||
---
|
||||
|
||||
## ✅ **NEXT STEPS:**
|
||||
|
||||
1. ✅ Create this master plan
|
||||
2. ⏳ Start with Phase 1 (Complete Chernobyl - QUICK WIN!)
|
||||
3. ⏳ Continue through phases systematically
|
||||
4. ⏳ Update GAME_BIBLE.md after each phase
|
||||
5. ⏳ Commit all work with proper documentation
|
||||
6. ⏳ Create final summary report
|
||||
|
||||
---
|
||||
|
||||
**STATUS: PLAN COMPLETE - READY TO START GENERATION!** 🚀
|
||||
990
GAME_BIBLE_2_BACKUP_06_01_2026.md
Normal file
@@ -0,0 +1,990 @@
|
||||
# 🎮 DOLINASMRTI - COMPLETE GAME BIBLE v2.0
|
||||
|
||||
**Created:** 06.01.2026 21:30 CET
|
||||
**Last Updated:** 06.01.2026 21:33 CET
|
||||
**Source:** Merged from `generate_assets_full.py` (MASTER) + GAME_BIBLE v1
|
||||
**Version:** Alpha 2.0 - Complete Asset Registry + Full Story
|
||||
**Status:** 🔥 MASTER VERSION - 13,500+ Assets, 20 Biomes, 109 Creatures, Full Game Systems!
|
||||
|
||||
---
|
||||
|
||||
## 📋 DOCUMENT STATUS
|
||||
|
||||
**This document merges:**
|
||||
- `scripts/generate_assets_full.py` - Complete 13,500+ asset registry
|
||||
- `docs/game_design/GAME_BIBLE.md` v1 - Story, mechanics, quest systems, additional biomes
|
||||
|
||||
All asset counts, descriptions, and specifications are accurate and synchronized.
|
||||
|
||||
---
|
||||
|
||||
## 📖 TABLE OF CONTENTS
|
||||
|
||||
1. [Game Overview](#game-overview)
|
||||
2. [Story & Setting](#story--setting)
|
||||
3. [Main Characters](#main-characters)
|
||||
4. [NPCs & Factions](#npcs--factions)
|
||||
5. [Enemies & Bosses](#enemies--bosses)
|
||||
6. [Animals & Creatures](#animals--creatures)
|
||||
7. [Gameplay Systems](#gameplay-systems)
|
||||
8. [World & Locations](#world--locations)
|
||||
9. [Items & Crafting](#items--crafting)
|
||||
10. [Art Style & Visuals](#art-style--visuals)
|
||||
|
||||
---
|
||||
|
||||
## 🎮 GAME OVERVIEW
|
||||
|
||||
### **Title:** Krvava Žetev (DolinaSmrti / Bloody Harvest)
|
||||
|
||||
### **Genre:**
|
||||
- Survival RPG
|
||||
- Farming Simulator
|
||||
- Post-Apocalyptic Adventure
|
||||
- Story-Driven Exploration
|
||||
|
||||
### **Platform:** PC (Web-based, JavaScript/Phaser 3)
|
||||
|
||||
### **Target Audience:**
|
||||
- Age: 16+ (mature themes)
|
||||
- Players who enjoy: Stardew Valley, Don't Starve, Project Zomboid
|
||||
- Story-driven gameplay with emotional depth
|
||||
|
||||
### **Unique Selling Points:**
|
||||
1. **Emotional Twin Bond Story** - Find your lost sister Ana
|
||||
2. **Zombie Worker Management** - Control zombies, don't fight them all
|
||||
3. **Gritty Noir Art Style** - Dark, hand-drawn, mature aesthetic
|
||||
4. **Micro to Macro Farm** - Start with 8×8 plot, grow to empire
|
||||
5. **180+ NPCs** with deep personalities and quests
|
||||
6. **20 Biomes** to explore across post-apocalyptic Slovenia
|
||||
7. **Multiple Endings** based on player choices
|
||||
|
||||
---
|
||||
|
||||
## 📚 STORY & SETTING
|
||||
|
||||
### **Opening (The Truth Kai Doesn't Remember):**
|
||||
> "My name is... I don't know. I woke up here. I don't remember anything. But something inside me... a feeling... tells me I'm searching for someone."
|
||||
|
||||
### **The REAL Incident (Day 0 - What Actually Happened):**
|
||||
- **2084** - Slovenia, Happy Family Farm
|
||||
- Kai & Ana Marković - 14-year-old **TWIN SISTERS** (yes, both girls!)
|
||||
- Living peaceful life with parents Marko & Elena
|
||||
- **Day 3:** Zombie outbreak begins
|
||||
- **Day 7:** **Giant Troll King** attacks their farm
|
||||
- Parents sacrifice themselves protecting twins
|
||||
- Troll King kidnaps Ana, drags her through portal
|
||||
- Kai fights back, gets **MASSIVE HEAD TRAUMA** when thrown into wall
|
||||
- **FULL AMNESIA** - Kai remembers NOTHING!
|
||||
|
||||
### **Present Day (Game Start - Day 7, Hours Later):**
|
||||
|
||||
**KAI'S PERSPECTIVE:**
|
||||
- Wakes up in basement ruins, disoriented
|
||||
- Severe headache, bloodstain on wall
|
||||
- **NO MEMORY** of who she is
|
||||
- Finds ID card: "Kai Marković, Age: 14"
|
||||
- Finds photos on wall (herself + unknown girl + adults)
|
||||
- Feels strange pull in chest (Twin Bond - damaged but present)
|
||||
- **Doesn't know:**
|
||||
- She has a twin sister named Ana
|
||||
- Parents are dead
|
||||
- What happened 3 days ago
|
||||
- Why she feels this inexplicable emptiness
|
||||
|
||||
**ANA'S PERSPECTIVE** (If playing Ana's Story):
|
||||
- Wakes up in **Chernobyl Reactor Core - Level 7** (prison cell!)
|
||||
- **FULL MEMORY** of abduction (traumatic but clear!)
|
||||
- Remembers:
|
||||
- Parents dying to save them
|
||||
- Giant Troll King grabbing her
|
||||
- Kai's unconscious body (last image before portal closed)
|
||||
- **Twin Bond feels weak/damaged** (Kai's amnesia blocking it!)
|
||||
- **Mission:** Survive captivity, send signals to Kai, prepare escape
|
||||
|
||||
### **Twin Bond Mechanic (Both Perspectives):**
|
||||
|
||||
**KAI (Amnesia = Broken Bond):**
|
||||
- Starts with vague "pull" sensation (direction unknown)
|
||||
- Finding Ana's belongings → **Flashback cutscenes** (memory fragments!)
|
||||
- Each memory restored → Twin Bond strengthens
|
||||
- **50/50 memories** unlocked → Full Bond restored!
|
||||
- Then can sense Ana's exact location
|
||||
|
||||
**ANA (Full Memory = One-Way Bond):**
|
||||
- Can SEND signals to Kai (telepathic beacons)
|
||||
- Feels when Kai gets close to her items
|
||||
- Heartbreak: Kai doesn't respond (amnesia!)
|
||||
- Keeps trying anyway (hope!)
|
||||
|
||||
### **Main Antagonist:**
|
||||
- **Dr. Viktor Krnić** - Mad scientist who **INTENTIONALLY** released virus!
|
||||
- Orchestrated Giant Troll King attack
|
||||
- Wants Ana's blood (contains cure component!)
|
||||
- Holding Ana prisoner in Chernobyl
|
||||
- **NOT** Viktor's first attempt (hinted he's done this to other families!)
|
||||
|
||||
### **GIANT TROLL KING** (FINAL BOSS):
|
||||
- **NOT Zmaj Volk** - Zmaj Volk is CUT from game! ❌
|
||||
- Giant Troll King = **Separate entity**
|
||||
- 5m tall, incredibly powerful
|
||||
- Under Viktor's control (via dark magic/tech)
|
||||
- Kidnapped Ana on Day 7
|
||||
- **Final Battle:** Chernobyl Reactor Core (3-phase boss fight!)
|
||||
- Can be killed OR freed from control (endings!)
|
||||
|
||||
### **The World:**
|
||||
- **Slovenia Post-Apocalypse** (Valley of Death = Dolina Smrti)
|
||||
- **20 diverse biomes:**
|
||||
- 9 Normal: Grassland, Forest, Swamp, Desert, Mountain, Snow, Wasteland, Tropical, Radioactive
|
||||
- 11 Magical: Dino Valley, Mythical Highlands, Endless Forest, Loch Ness, Catacombs, Egyptian Desert, Amazon, Atlantis, Chernobyl, **Mexican Cenotes, Witch Forest**
|
||||
- **27 explorable towns** (1 per train station!)
|
||||
- **Scattered biomes** (150km apart!) - Must travel to discover!
|
||||
- Mix of realistic Slovenia + fantasy anomalies
|
||||
|
||||
---
|
||||
|
||||
## 👥 MAIN CHARACTERS
|
||||
|
||||
### **1. Kai Marković** (Playable Character - Kai's Story)
|
||||
**Age:** 14 (NOT 17!)
|
||||
**Gender:** FEMALE (twin sister to Ana!)
|
||||
**Role:** Protagonist, Alpha Hybrid, Farmer, Memory-Lost Twin
|
||||
|
||||
**Appearance:**
|
||||
- **Pink and green dreadlocks** (signature look)
|
||||
- **Stretched ear gauges** with multiple piercings
|
||||
- Facial piercings (nose, lip, eyebrow)
|
||||
- **Katana** strapped to back (main weapon)
|
||||
- Post-apocalyptic clothing (torn jacket, ripped jeans)
|
||||
- Dark combat boots
|
||||
- Brown survival backpack
|
||||
- Athletic, wiry build
|
||||
|
||||
**Visual Reference:** `/references/kai/`
|
||||
- Style 32 Dark-Chibi Noir
|
||||
- Red eyes with dark pupils (human, NOT zombie)
|
||||
- Confused/determined expression (amnesia!)
|
||||
|
||||
**Personality (Before Amnesia):**
|
||||
- Protective of Ana
|
||||
- Brave, sometimes reckless
|
||||
- Creative problem-solver
|
||||
- Loved farming with parents
|
||||
|
||||
**Personality (After Amnesia - Game Start):**
|
||||
- **COMPLETELY LOST** - doesn't know who she is!
|
||||
- Driven by instinct (Twin Bond pull)
|
||||
- Slowly rebuilds identity through memories
|
||||
- Desperate to understand the emptiness inside
|
||||
|
||||
**Abilities:**
|
||||
- **Alpha Hybrid Power:** Control zombies telepathically
|
||||
- Farming skills (muscle memory intact!)
|
||||
- Combat (learns as game progresses)
|
||||
- Crafting & building
|
||||
- Twin Bond (damaged, restores with memories!)
|
||||
|
||||
**Character Arc:**
|
||||
- **Day 7:** Wakes with NO memory, confused
|
||||
- **Week 1-10:** Finds 1-20 memories (fragments of childhood)
|
||||
- **Week 11-30:** Finds 21-40 memories (remembers Ana's face!)
|
||||
- **Week 31-50:** Finds 41-49 memories (remembers parents' death)
|
||||
- **Memory 50/50:** Full memory restored - **EMOTIONAL BREAKDOWN**
|
||||
- **Endgame:** Storms Chernobyl to save Ana
|
||||
|
||||
---
|
||||
|
||||
### **2. Ana Marković** (Dual Protagonist)
|
||||
**Age:** 14 (Kai's twin sister!)
|
||||
**Gender:** FEMALE
|
||||
**Role:** Dual Protagonist (playable!) / Captive Scientist / Cure Key
|
||||
|
||||
**Appearance:**
|
||||
- **Light blonde hair** (short, practical cut)
|
||||
- **Blue eyes WITH pupils** (friendly NPC style)
|
||||
- Style 32 Dark-Chibi Noir aesthetic
|
||||
- Scientist aesthetic (lab coat over survival clothes)
|
||||
- Research backpack with supplies
|
||||
|
||||
**Status in Kai's Story:**
|
||||
- **Missing** (kidnapped by Giant Troll King)
|
||||
- **Alive** (held captive in Chernobyl Reactor Level 7)
|
||||
- Her 50 belongings scattered across world
|
||||
|
||||
**Ana's Story Gameplay:**
|
||||
- **Playable character** in "Ana's Story" mode!
|
||||
- Start: Prison cell, Day 7
|
||||
- **Full memory** (knows everything!)
|
||||
- Must survive, research, plan escape
|
||||
- Write 50 diary pages (same ones Kai finds!)
|
||||
- Send Twin Bond signals to Kai
|
||||
|
||||
---
|
||||
|
||||
### **3. Gronk** (Companion)
|
||||
**Role:** Kai's friend, Tamed Troll, Comic Relief
|
||||
|
||||
**Appearance:**
|
||||
- MASSIVE green troll (3m tall)
|
||||
- **Pink dreadlocks** (signature style)
|
||||
- **Stretched ear gauges** with piercings
|
||||
- **Vape** always in hand (essential accessory)
|
||||
- Black t-shirt: "TROLL SABBATH" (purple text)
|
||||
- Torn baggy black skater pants
|
||||
- Pink sneakers
|
||||
|
||||
**Personality:**
|
||||
- Gentle giant despite size
|
||||
- Loves vaping (various flavors)
|
||||
- Loyal to Kai after being saved
|
||||
- ADHD-coded (short attention, impulsive)
|
||||
|
||||
**Abilities:**
|
||||
- Incredible strength (lifts boulders)
|
||||
- Tank/defender in combat
|
||||
- Can break through walls
|
||||
- Special "Earthquake Slam" ability
|
||||
|
||||
---
|
||||
|
||||
### **4. Susi** (Dog Companion)
|
||||
**Breed:** Dachshund - Brown with darker spots, long body, floppy ears, cute
|
||||
**Abilities:**
|
||||
- Finds hidden items
|
||||
- Warns of danger
|
||||
- Loyal companion
|
||||
|
||||
---
|
||||
|
||||
### **5. Dr. Viktor Krnić** (Main Antagonist)
|
||||
**Role:** Mad scientist villain
|
||||
**Goal:** Extract cure from Ana's blood (will kill her)
|
||||
**Controls:** Giant Troll King, mutant army
|
||||
**Final Boss:** Chernobyl reactor showdown
|
||||
|
||||
---
|
||||
|
||||
## 📊 MASTER ASSET COUNTS
|
||||
|
||||
| Category | Count | Status |
|
||||
|----------|-------|--------|
|
||||
| **NPCs & Characters** | ~200+ | From script registry |
|
||||
| **Livestock Animals** | ~150 | From script registry |
|
||||
| **Wildlife** | ~200 | From script registry |
|
||||
| **Monsters & Mutants** | ~500 | From script registry |
|
||||
| **Bosses** | 25 | From script registry |
|
||||
| **Crops & Plants** | ~500 | With growth stages |
|
||||
| **Items & Tools** | ~2000 | Multi-tier materials |
|
||||
| **Buildings** | ~300 | Farm + Town + Special |
|
||||
| **Biomes** | 20 | 9 Normal + 11 Magical |
|
||||
| **Environment** | ~800 | Terrain, nature, weather |
|
||||
| **UI Elements** | ~200 | Buttons, icons, frames |
|
||||
| **Workstations** | ~100 | Crafting stations |
|
||||
| **TOTAL ASSETS** | **~13,500+** | Complete production target |
|
||||
|
||||
---
|
||||
|
||||
## 👥 CHARACTERS & NPCs
|
||||
|
||||
### Main Characters (4)
|
||||
|
||||
1. **Kai Marković** - Young farmer with pink/green dreadlocks, ear gauges, piercings, katana on back, torn jacket, athletic build, red eyes with pupils
|
||||
2. **Ana Marković** - Kai's twin sister, blonde hair, blue eyes with dark pupils, scientist explorer outfit, research backpack
|
||||
3. **Gronk Alpha Troll** - MASSIVE green troll, pink dreadlocks, ear gauges, nose ring, vape in hand, 'TROLL SABBATH' t-shirt, torn pants, pink sneakers
|
||||
4. **Susi the Dachshund** - Brown with darker spots, long body, floppy ears, cute companion
|
||||
|
||||
### Verified NPCs (11)
|
||||
|
||||
From `/references/npcs/` with master_reference.png:
|
||||
|
||||
1. **Ivan Kovač** (Blacksmith) - Muscular build, protective goggles on forehead, blacksmith apron soot-covered, red eyes with pupils, friendly NPC
|
||||
2. **Mayor/Župan** (Town Administrator) - Serious authoritative, long green coat with official sash, old tablet computer, red eyes with pupils, friendly NPC
|
||||
3. **Kustos** (Museum Curator) - Wise old scholar, glasses, notebook, examining artifacts, red eyes with pupils, friendly NPC
|
||||
4. **Pek** (Baker) - Warm smile, chef's apron, flour-dusted, holding fresh bread, red eyes with pupils, friendly NPC
|
||||
5. **Šivilja** (Tailor) - Elegant dress, measuring tape around neck, scissors in hand, fabric samples, red eyes with pupils, friendly NPC
|
||||
6. **Tehnik** (Engineer) - Work coveralls, tool belt, goggles, tech gadgets, mechanical hands, red eyes with pupils, friendly NPC
|
||||
7. **Teacher** (Educator) - Glasses, books in arms, kind expression, patient demeanor, red eyes with pupils, friendly NPC
|
||||
8. **Priest Jakob** (Church) - Religious robes, holy book, peaceful expression, ceremonial cross, red eyes with pupils, friendly NPC
|
||||
9. **Miro Pravnik** (Lawyer) - Older man 50s-60s, wrinkled brown office suit, rusty briefcase, tired weathered expression, red eyes with pupils, friendly NPC
|
||||
10. **Arborist/Gozdar** (Tree Planter) - Work clothes green/brown, gardening gloves, seed bags, dirt-stained, calm patient expression, red eyes with pupils, friendly NPC
|
||||
11. **Glavni Smetar** (Main Garbage Collector) - Work uniform, reflective vest, trash equipment, weathered hands, hardworking expression, red eyes with pupils, friendly NPC
|
||||
|
||||
### Companions
|
||||
|
||||
**Zombi Skavt** - 5 Evolution Stages (Lv 1-20):
|
||||
- **Base (Lv1-4)**: Friendly zombie with RED or BLUE bandana, small backpack, red eyes WITH dark pupils, chibi zombie, helpful pose
|
||||
- **Lantern (Lv5-9)**: Gains glowing lantern, bandana, backpack, red eyes with pupils, friendly zombie scout
|
||||
- **Armored (Lv10-14)**: Light armor plates added, bandana, backpack, lantern, red eyes with pupils, stronger scout
|
||||
- **Winged (Lv15-19)**: Small wings for flying/scouting, armor, lantern, bandana, red eyes with pupils, advanced scout
|
||||
- **Legendary (Lv20)**: Glowing purple aura, all upgrades, wings, armor, lantern, bandana, red eyes with pupils, ultimate scout
|
||||
|
||||
### Enemies - Nomad Raiders (12 variants)
|
||||
|
||||
**4 types × 3 variants each:**
|
||||
|
||||
**Desert Nomads** (Medium threat):
|
||||
- Warrior: Tan robes, scimitar, turban, desert gear, hostile expression
|
||||
- Archer: Tan robes, bow and arrows, turban, desert gear, ranged enemy
|
||||
- Brute: Tan robes, heavy club, turban, muscular, desert gear, tank enemy
|
||||
|
||||
**Frost Bandits** (High threat):
|
||||
- Warrior: Fur armor, ice axe, frost gear, white/blue palette, aggressive
|
||||
- Archer: Fur armor, ice bow, frost gear, white/blue palette, ranged enemy
|
||||
- Brute: Heavy fur armor, ice hammer, frost gear, massive build, very aggressive
|
||||
|
||||
**Jungle Marauders** (Very high threat):
|
||||
- Warrior: Tribal mask, poison darts, jungle gear, green/brown palette, dangerous
|
||||
- Archer: Tribal mask, blowgun, poison darts, jungle gear, stealthy
|
||||
- Brute: Tribal mask, massive club, jungle gear, intimidating build, very dangerous
|
||||
|
||||
**Tech Scavengers** (Extreme threat):
|
||||
- Warrior: Cyberpunk gear, laser sword, neon-themed, menacing
|
||||
- Archer: Cyberpunk gear, laser rifle, neon-themed, high-tech
|
||||
- Brute: Heavy cyberpunk armor, plasma cannon, neon-themed, massive tech enemy
|
||||
|
||||
### Zombies (4 types)
|
||||
|
||||
1. **Basic Zombie** - Slow shambling, torn clothes, white eyes no pupils, weak enemy
|
||||
2. **Runner Zombie** - Fast aggressive, athletic build, red eyes no pupils, dangerous
|
||||
3. **Bloater Zombie** - Large swollen, about to explode, toxic green, tank enemy
|
||||
4. **Worker Zombie** - Controllable by Kai, basic laborer, white eyes no pupils, friendly when controlled
|
||||
|
||||
### Species - Trolls
|
||||
|
||||
1. **Troll Male Friendly** - Similar build to Gronk, gray or blue skin, work clothes, friendly expression, red eyes with pupils, town inhabitant
|
||||
2. **Troll Female Friendly** - Slightly smaller than male, different color palette, town clothing, welcoming expression, red eyes with pupils
|
||||
3. **Troll Wild Enemy** - Hostile variant, ragged clothing, aggressive pose, NO pupils in eyes, enemy variant
|
||||
|
||||
### Species - Elves & Fairies
|
||||
|
||||
**Vilinci (Elf)** - Specialty crafting, pointed ears, elegant clothes, working on enchantment, magical aura, red eyes with pupils
|
||||
|
||||
**Vile (Fairy)** - Tiny fairy with wings, caring for plants, magical sparkles, instant growth ability, red eyes with pupils
|
||||
|
||||
### Generic Citizens (6 base templates × 18 biome recolors = 108)
|
||||
|
||||
1. **Citizen Male Worker** - Laborer clothing, neutral expression, red eyes with pupils, BASE for biome recolors
|
||||
2. **Citizen Male Merchant** - Vest trader outfit, friendly expression, red eyes with pupils, BASE for biome recolors
|
||||
3. **Citizen Female Farmer** - Work dress apron, kind expression, red eyes with pupils, BASE for biome recolors
|
||||
4. **Citizen Female Shopkeeper** - Professional clothing, welcoming expression, red eyes with pupils, BASE for biome recolors
|
||||
5. **Citizen Child** - Simple clothes energetic, playful expression, red eyes with pupils, BASE for biome recolors
|
||||
6. **Citizen Elder** - Simple robes walking stick, wise expression, red eyes with pupils, BASE for biome recolors
|
||||
|
||||
---
|
||||
|
||||
## 🐾 ANIMALS & CREATURES (109 TOTAL! - COMPLETE CATALOG)
|
||||
|
||||
**Updated:** 06.01.2026 21:35 CET - Complete creature catalog across all 20 biomes!
|
||||
|
||||
---
|
||||
|
||||
### **1. CHERNOBYL MUTANTS (10 species)** ☢️
|
||||
|
||||
**Common Mutants:**
|
||||
1. **Mutant Wolf** - Pack hunter, 150 HP, glowing green patches
|
||||
2. **Giant Rat** - Swarms of 10-20, 80 HP, cat-sized!
|
||||
3. **Mutant Crow** - Flying, 3 eyes, 40 HP
|
||||
4. **Radiation Spider** - Dog-sized, poison attacks, 100 HP
|
||||
|
||||
**Rare Mutants:**
|
||||
5. **Two-Headed Dog** - Attacks 2 targets, 200 HP, can be tamed!
|
||||
6. **Radioactive Boar** - Charge attack, 180 HP, produces rad milk if captured
|
||||
7. **Glowing Deer** - Bioluminescent, 120 HP, beautiful drops!
|
||||
8. **Mutant Fish** - 3-eyed, catchable, radiation essence drops
|
||||
|
||||
**Boss-Tier:**
|
||||
9. **Mutant Bear** - 500 HP, devastating attacks, LEGENDARY drops!
|
||||
10. **Radioactive Cow** - 300 HP, CAPTURE for daily rad milk! (10,000g DNA sample!)
|
||||
|
||||
---
|
||||
|
||||
### **2. FARM ANIMALS (10 species)** 🐄🐔
|
||||
|
||||
**Core Livestock:**
|
||||
1. **Chicken** - Eggs, feathers | Mutant: Three-Headed Chicken (3× eggs!)
|
||||
2. **Cow** - Milk, beef | Mutant: Extra udders (2× milk!)
|
||||
3. **Pig** - Truffles, ham | Mutant: Giant Pig (rideable!)
|
||||
4. **Sheep** - Wool, milk | Mutant: Fire Sheep (fire wool!)
|
||||
5. **Horse** - Transportation, 35 km/h | Legendary: Undead Horse!
|
||||
|
||||
**Additional Livestock:**
|
||||
6. **Goat** - Milk, cheese, 1,000g
|
||||
7. **Duck** - Eggs, feathers, water fowl
|
||||
8. **Rabbit** - Meat, fur, fast breeders!
|
||||
9. **Donkey** - Cargo carrier, 100km range!
|
||||
10. **Llama/Alpaca** - Caravan animals (6-animal trains!), wool
|
||||
|
||||
---
|
||||
|
||||
### **3. WILD ANIMALS (15 species)** 🦊🐻
|
||||
|
||||
**Forest Animals:**
|
||||
1. **Wolf** - Pack predator, 100 HP, can tame babies!
|
||||
2. **Bear** - Tank, 300 HP, powerful attacks
|
||||
3. **Wild Boar** - Charge attack, 120 HP
|
||||
4. **Deer** - Fast, 80 HP, peaceful
|
||||
5. **Fox** - Quick, 60 HP, sneaky
|
||||
6. **Squirrel** - Tiny, collectible
|
||||
7. **Badger** - Underground, aggressive
|
||||
8. **Hedgehog** - Defensive spines
|
||||
|
||||
**Mountain/Sky:**
|
||||
9. **Eagle** - Flying scout, 70 HP
|
||||
10. **Owl** - Night hunter, 50 HP
|
||||
11. **Bat** - Cave dweller, swarm
|
||||
12. **Lynx** - Stealth predator, 90 HP
|
||||
13. **Elk** - Large herbivore, 150 HP
|
||||
|
||||
**Wetland:**
|
||||
14. **Frog** - Small, catchable
|
||||
15. **Snake** - Various types, some venomous
|
||||
|
||||
---
|
||||
|
||||
### **4. DINOSAURS (15 species - Dino Valley)** 🦖
|
||||
|
||||
**Large Carnivores:**
|
||||
1. **T-Rex** - BOSS! 1,000 HP, king of dinosaurs!
|
||||
2. **Spinosaurus** - Semi-aquatic, 800 HP
|
||||
3. **Allosaurus** - Pack hunter, 600 HP
|
||||
4. **Carnotaurus** - Fast predator, 500 HP
|
||||
|
||||
**Medium Carnivores:**
|
||||
5. **Velociraptor** - Pack, intelligent, 200 HP, tameable!
|
||||
6. **Dilophosaurus** - Poison spit, 250 HP
|
||||
7. **Compsognathus** - Tiny! Swarms, 30 HP
|
||||
|
||||
**Herbivores:**
|
||||
8. **Triceratops** - Tank, 700 HP, charging attacks
|
||||
9. **Stegosaurus** - Tail spikes, 600 HP
|
||||
10. **Ankylosaurus** - Armored, club tail, 650 HP
|
||||
11. **Brachiosaurus** - HUGE! 900 HP, gentle giant
|
||||
12. **Parasaurolophus** - Herd animal, 400 HP
|
||||
13. **Pachycephalosaurus** - Head-butt attack, 300 HP
|
||||
|
||||
**Flying:**
|
||||
14. **Pterodactyl** - Sky hunter, 150 HP, mountable!
|
||||
|
||||
**Babies:**
|
||||
15. **Baby Dinos** - Cute versions, tameable! (all species)
|
||||
|
||||
---
|
||||
|
||||
### **5. MYTHICAL CREATURES (39 species)** ✨🐉
|
||||
|
||||
#### **MYTHICAL HIGHLANDS (6):**
|
||||
1. **Dragon** - Fire/Ice/Storm variants, 800 HP, ULTIMATE mount!
|
||||
2. **Unicorn** - Healing aura, 300 HP, rare!
|
||||
3. **Pegasus** - Flying horse, 250 HP
|
||||
4. **Griffin** - Lion/eagle hybrid, 400 HP
|
||||
5. **Phoenix** - Revives you 1×/day! 300 HP
|
||||
6. **Yeti** - Mountain giant, 500 HP
|
||||
|
||||
#### **ENDLESS FOREST CRYPTIDS (3):**
|
||||
7. **Bigfoot** - Gentle giant, 400 HP, peaceful
|
||||
8. **Wendigo** - Hostile spirit, 350 HP, night hunter
|
||||
9. **Werewolf** - Full moon only! 300 HP, silver weakness
|
||||
|
||||
#### **LOCH NESS & CELTIC (6):**
|
||||
10. **Nessie** - BOSS! Lake monster, 900 HP
|
||||
11. **Kelpie** - Water horse, 200 HP, shapeshifter
|
||||
12. **Selkie** - Seal-human, peaceful, trader
|
||||
13. **Leprechaun** - Gold hoarder, 50 HP, trickster
|
||||
14. **Banshee** - Wailing spirit, 150 HP, fear attack
|
||||
15. **Brownie** - House spirit, farm helper
|
||||
|
||||
#### **ATLANTIS (4):**
|
||||
16. **Mermaid** - Male + Female, 150 HP, underwater
|
||||
17. **Kraken** - BOSS! 1,200 HP, tentacle attacks!
|
||||
18. **Sea Serpent** - 600 HP, ocean predator
|
||||
19. **Sea Dragon** - 700 HP, underwater mount
|
||||
|
||||
#### **EGYPTIAN DESERT (4):**
|
||||
20. **Sphinx** - BOSS! 800 HP, riddle giver
|
||||
21. **Mummy** - Undead, 200 HP, curse attacks
|
||||
22. **Giant Scarab** - 400 HP, underground
|
||||
23. **Anubis Guardian** - 500 HP, temple protector
|
||||
|
||||
#### **WITCH FOREST (4):**
|
||||
24. **Baba Yaga** - BOSS! Witch, 700 HP, flying mortar!
|
||||
25. **Witch** - Various types, 150 HP
|
||||
26. **Black Cat** - Familiar, 30 HP, magic
|
||||
27. **Raven** - Magical, 40 HP, scout
|
||||
|
||||
#### **MEXICAN CENOTES (2):**
|
||||
28. **Quetzalcoatl** - BOSS! Feathered serpent, 850 HP
|
||||
29. **Axolotl** - 6 variants! Tameable, adorable!
|
||||
|
||||
#### **AMAZON RAINFOREST (6):**
|
||||
30. **Giant Anaconda** - BOSS! 50m long! 900 HP
|
||||
31. **Jaguar** - Apex predator, 250 HP
|
||||
32. **Piranha** - Swarms, 20 HP each
|
||||
33. **Poison Dart Frog** - Tiny, deadly, 10 HP
|
||||
34. **Sloth** - Slow, peaceful, 80 HP
|
||||
35. **Toucan** - Colorful, 40 HP
|
||||
36. **Capybara** - Largest rodent, 100 HP, friendly!
|
||||
|
||||
#### **🦎 CHUPACABRA (3 VARIANTS!) - ADDED 06.01.2026:**
|
||||
|
||||
**37. Mexican Chupacabra** 🇲🇽
|
||||
- **Location:** Mexican Cenotes biome
|
||||
- **Appearance:** Reptilian, spines on back, red eyes, gray skin
|
||||
- **HP:** 250
|
||||
- **Attack:** Blood drain (life steal!)
|
||||
- **Behavior:** Night hunter, attacks livestock!
|
||||
- **Drops:** Chupacabra Fang, Blood Essence
|
||||
- **Origin:** Original Latin American cryptid
|
||||
|
||||
**38. Mutant Chupacabra** ☢️
|
||||
- **Location:** Chernobyl/Wasteland
|
||||
- **Appearance:** Hairless, glowing eyes, radiation scars, GREEN drool!
|
||||
- **HP:** 300
|
||||
- **Attack:** Blood drain + radiation damage
|
||||
- **Behavior:** Radioactive predator
|
||||
- **Drops:** Radioactive Fang, Mutant DNA
|
||||
- **Origin:** Radiation-mutated variant
|
||||
|
||||
**39. Cryptid Chupacabra** 🌲
|
||||
- **Location:** Endless Forest
|
||||
- **Appearance:** Mystery cryptid, rarely seen, shadowy
|
||||
- **HP:** 280
|
||||
- **Attack:** Stealth blood drain
|
||||
- **Behavior:** Stealth predator, VERY rare spawn (1% chance!)
|
||||
- **Drops:** Pure Blood Essence (LEGENDARY!), Cryptid Fur
|
||||
- **Origin:** Classic cryptozoology version
|
||||
|
||||
**Total Mythical Creatures:** 39 (was 36, +3 Chupacabra!)
|
||||
|
||||
---
|
||||
|
||||
### **6. WORKER CREATURES (6 types)** 🧚⚒️
|
||||
|
||||
**1. Vilinci (Elves)**
|
||||
- Specialty: Crafting
|
||||
- Auto-crafting, enchanting
|
||||
|
||||
**2. Gnomi (Gnomes)**
|
||||
- Specialty: Mining
|
||||
- Ore detection, garden help
|
||||
|
||||
**3. Vile (Fairies)**
|
||||
- Specialty: Plant care
|
||||
- Instant growth, blessings
|
||||
|
||||
**4. Bigfoot/Yeti**
|
||||
- Specialty: Gathering
|
||||
- Forest/Snow operations
|
||||
|
||||
**5. Golem**
|
||||
- Specialty: Labor
|
||||
- Construction, defense
|
||||
|
||||
**6. Zmaj (Dragon)**
|
||||
- Specialty: ULTIMATE
|
||||
- Mount, fire breath, treasure finder
|
||||
|
||||
---
|
||||
|
||||
### **📊 CREATURE SUMMARY:**
|
||||
|
||||
| Category | Count | Tameable? | Notes |
|
||||
|----------|-------|-----------|-------|
|
||||
| Chernobyl Mutants | 10 | Some babies | Radioactive, dangerous |
|
||||
| Farm Animals | 10 | Yes | Breeding, production |
|
||||
| Wild Animals | 15 | Babies only | Natural ecosystem |
|
||||
| Dinosaurs | 15 | Babies only | Dino Valley exclusive |
|
||||
| Mythical Creatures | 39 | Some | Magical, rare (includes 3 Chupacabra!) |
|
||||
| Worker Creatures | 6 | Yes | Farm helpers |
|
||||
| Chupacabra Variants | 3 | NO | Blood-drainers, cryptids |
|
||||
| **TOTAL** | **109** | **Varies** | **Complete bestiary!** |
|
||||
|
||||
**NOT INCLUDING BOSSES** (separate section!)
|
||||
|
||||
---
|
||||
|
||||
## 🏘️ NPCs & FACTIONS
|
||||
|
||||
**Basic Farm Animals:**
|
||||
- **Cows (3)**: Normal (Holstein pattern), Brown, Highland (shaggy hair)
|
||||
- **Sheep (3)**: Normal (white wool), Black, Merino (extra fluffy)
|
||||
- **Chickens (3)**: White, Brown, Rooster
|
||||
- **Pigs (3)**: Normal (pink), Spotted, Wild boar variant
|
||||
- **Horses (3)**: Brown, White, Black
|
||||
- **Goats (2)**: Normal, Angora
|
||||
- **Ducks (2)**: White, Mallard
|
||||
- **Other (6)**: Goose, Turkey, Farm Rabbit, Llama, Alpaca, Donkey
|
||||
|
||||
**Mutant/Magic Variants:**
|
||||
- Golden Cow, Fire Sheep, Ice Sheep, Golden Fleece Sheep
|
||||
- Phoenix Chicken, Rainbow Chicken, Three-Headed Chicken
|
||||
- Giant Pig (rideable), Undead Horse, Unicorn, Pegasus, Golden Goose
|
||||
|
||||
### Wildlife (~200 assets)
|
||||
|
||||
**Forest Animals:**
|
||||
Fox (red, arctic), Deer (normal, doe, fawn), Rabbit (wild, arctic), Hedgehog, Squirrel (red, grey), Raccoon, Skunk, Opossum, Beaver, River Otter, Badger, Porcupine, Bears (brown, black, polar), Wolves (grey, white, black), Moose, Elk, Wild Boar
|
||||
|
||||
**Birds:**
|
||||
Owls (barn, great horned, snowy), Eagles (bald, golden), Hawk, Falcon, Crow, Raven, Sparrow, Robin, Bluebird, Cardinal, Woodpecker, Hummingbird, Peacock, Swans (white, black), Pelican, Flamingo, Parrots (green, macaw)
|
||||
|
||||
**Insects & Small:**
|
||||
Butterflies (monarch, blue, yellow), Bees (honey, bumblebee), Dragonfly, Firefly, Ladybug, Grasshopper, Cricket, Caterpillar, Snail, Slug, Worm, Frogs (green, red), Toad, Turtles (box, snapping), Snakes (garden, rattlesnake), Lizard, Gecko
|
||||
|
||||
**Aquatic:**
|
||||
Fish (bass, trout, salmon, tuna, cod, mackerel, carp, catfish, pike, perch, goldfish, koi, clownfish, angelfish, pufferfish, swordfish, golden), Sharks (great white, hammerhead, whale shark), Rays (manta, stingray), Jellyfish (normal, lion's mane), Octopus, Squid, Crabs (red, blue), Lobster, Shrimp, Starfish, Seahorse, Whales (blue, orca), Dolphin, Seal, Walrus, Penguins (emperor, little)
|
||||
|
||||
---
|
||||
|
||||
## 👹 MONSTERS & MUTANTS (~500 assets)
|
||||
|
||||
### Slimes (12 types)
|
||||
Green, Blue, Red, Yellow, Purple, Black, White, Rainbow, Metal, Gold, King Slime (BOSS), Queen Slime
|
||||
|
||||
### Undead
|
||||
**Zombies (8)**: Farmer, Miner, Villager, Soldier, Knight, Giant, Dog, Crow
|
||||
**Skeletons (5)**: Basic, Warrior, Archer, Mage, King (BOSS)
|
||||
**Ghosts (5)**: Basic, Lantern, Wraith, Banshee, Poltergeist
|
||||
|
||||
### Humanoid Monsters
|
||||
**Goblins (4)**: Basic, Warrior, Shaman, Chief
|
||||
**Orcs (4)**: Basic, Warrior, Shaman, Warlord (BOSS)
|
||||
**Trolls (4)**: Forest, Cave, Ice, Fire
|
||||
|
||||
### Creatures
|
||||
**Spiders (4)**: Basic, Venomous, Cave, Queen (BOSS)
|
||||
**Bats (4)**: Normal, Vampire, Fire, Giant
|
||||
**Elementals (6)**: Fire, Water, Earth, Air, Ice, Lightning
|
||||
**Golems (6)**: Stone, Iron, Crystal, Wood, Mud, Gold
|
||||
**Demons (4)**: Imp, Fire, Shadow, Lord (BOSS)
|
||||
**Dragons (6)**: Baby, Fire, Ice, Earth, Shadow, Ancient (BOSS)
|
||||
|
||||
### Mythical
|
||||
Mimic, Basilisk, Cockatrice, Manticore, Chimera, Hydra, Phoenix, Griffin, Hippogriff, Centaur, Minotaur, Harpy, Siren, Medusa, Cyclops, Kraken (BOSS), Leviathan (BOSS), Werewolf, Vampire, Mummy, Lich, Treant, Will-o-wisp, Mushroom Monster, Plant Monster, Shadow Creature
|
||||
|
||||
---
|
||||
|
||||
## 👑 BOSSES (25 total)
|
||||
|
||||
1. Zombie King
|
||||
2. Slime Emperor
|
||||
3. Ancient Tree
|
||||
4. Elder Dragon
|
||||
5. Ice Titan
|
||||
6. Lava Lord
|
||||
7. Shadow Master
|
||||
8. Crystal Guardian
|
||||
9. Spider Empress
|
||||
10. Kraken
|
||||
11. Demon Prince
|
||||
12. Lich King
|
||||
13. Werewolf Alpha
|
||||
14. Vampire Lord
|
||||
15. Mummy Pharaoh
|
||||
16. Minotaur King
|
||||
17. Hydra
|
||||
18. Chimera
|
||||
19. Giant Troll
|
||||
20. Orc Warlord
|
||||
21. Goblin King
|
||||
22. Elemental Titan
|
||||
23. Golem Prime
|
||||
24. Ancient Phoenix
|
||||
25. Leviathan
|
||||
|
||||
---
|
||||
|
||||
## 🌍 BIOMES (20 Total - COMPLETE!)
|
||||
|
||||
### NORMAL BIOMES (9)
|
||||
|
||||
**1. Grassland (Travnik)** - Home base
|
||||
- Ground: Lush green grass, Style 32, smooth vector
|
||||
- Props: Grass variants, flower patches, small rocks
|
||||
|
||||
**2. Forest (Gozd)** - Dense trees
|
||||
- Ground: Dark green grass with moss
|
||||
- Props: Moss patches, mushrooms (red/brown), dense bushes, fallen logs
|
||||
|
||||
**3. Desert** - Sandy wasteland
|
||||
- Ground: Golden yellow sand
|
||||
- Props: Sand dunes, cacti (small/large), brown rocks, bleached skulls
|
||||
|
||||
**4. Mountain** - Rocky peaks
|
||||
- Ground: Grey stone
|
||||
- Props: Large boulders, sharp rock formations, snow patches
|
||||
|
||||
**5. Swamp (Močvirje)** - Foggy wetlands
|
||||
- Ground: Dark brown murky mud
|
||||
- Props: Murky water puddles, dead trees, hanging vines, fog effects
|
||||
|
||||
**6. Snow (Frozen Tundra/Arktika)** - Ice and blizzards
|
||||
- Ground: Pristine white snow
|
||||
- Props: Ice tiles, frozen trees, snowdrifts, icicles
|
||||
|
||||
**7. Wasteland** - Ruins and rubble
|
||||
- Ground: Cracked grey earth
|
||||
- Props: Rubble piles, scrap metal, broken machinery
|
||||
|
||||
**8. Tropical (Beach)** - Palm trees, coconuts
|
||||
- Ground: Light golden beach sand
|
||||
- Props: Palm trees, coconuts, seashells, clear blue water
|
||||
|
||||
**9. Radioactive Zone** - Glowing toxic
|
||||
- Ground: Sickly green glow
|
||||
- Props: Glowing rocks, mutant plants, barrels (toxic waste symbol), toxic puddles
|
||||
|
||||
### ANOMALOUS BIOMES (9) - Portal-locked
|
||||
|
||||
**10. Dino Valley** - Prehistoric
|
||||
- Ground: Ancient green grass
|
||||
- Props: Prehistoric cycad trees, large ferns, dinosaur footprints, fossils, cracked eggs
|
||||
|
||||
**11. Mythical Highlands** - Magical
|
||||
- Ground: Purple mystic grass
|
||||
- Props: Magical trees (glowing leaves), blue crystals, floating rocks with runes, rainbows
|
||||
|
||||
**12. Endless Forest (WITCH FOREST!)** - Cryptids
|
||||
- Ground: Dark mysterious grass
|
||||
- Props: Ancient massive trees, thick mystery fog, cryptid footprints, hidden trail markers
|
||||
|
||||
**13. Loch Ness** - Scottish highlands
|
||||
- Ground: Heather moorland
|
||||
- Props: Scottish pine trees, purple heather flowers, dark loch water, castle ruins
|
||||
|
||||
**14. Catacombs** - Underground undead
|
||||
- Ground: Ancient stone floor
|
||||
- Props: Scattered bones, stone tombs, skulls, dusty urns
|
||||
|
||||
**15. Egyptian Desert** - Pyramids
|
||||
- Ground: Golden sand
|
||||
- Props: Massive sand dunes, hieroglyph carved stones, golden scarabs, pyramid stone blocks
|
||||
|
||||
**16. Amazon Rainforest** - Piranhas & AXOLOTLS!
|
||||
- Ground: Dense jungle undergrowth
|
||||
- Props: Massive jungle trees, thick hanging vines, exotic pink flowers, tribal totem poles, piranha-filled rivers, pink axolotls
|
||||
|
||||
**17. Atlantis** - Underwater & AXOLOTLS!
|
||||
- Ground: Ocean floor sand
|
||||
- Props: Colorful coral reefs, ancient ruins (columns), giant pearls in oysters, flowing seaweed, rising bubble streams, blue glowing axolotls
|
||||
|
||||
**18. Chernobyl (FINAL ZONE!)** - Nuclear
|
||||
- Ground: Contaminated grey earth
|
||||
- Props: Reactor ruins, abandoned buildings (broken windows), radioactive waste barrels, Soviet propaganda posters (faded), hazmat warning signs
|
||||
|
||||
**19. Mexican Cenotes 🇲🇽** - Mayan underwater caves
|
||||
- Ground: Limestone cave floor, crystal clear water
|
||||
- Props: Mayan pyramid (small), temple ruins, stone altars, underground passages, jade deposits, cenote water (pure), axolotls (6 color variants!), stalactites/stalagmites
|
||||
- NPCs (8-12): Mayan Priest, Villagers (5), Archaeologists (2), Diver, Cenote Guide, Shaman, Jade Merchant
|
||||
- Boss: **Quetzalcoatl** (flying feathered serpent god!)
|
||||
- Features: Crystal clear cenote diving, axolotl sanctuary, Mayan culture, ancient secrets
|
||||
|
||||
**20. Witch Forest 🧙** - Dark magic forest
|
||||
- Ground: Cursed earth, dark grass
|
||||
- Props: Witch huts (5), **Baba Yaga's Hut (walking on chicken legs!)**, dark altars (2), hanging cages, cauldron areas, ritual circles, dark herbs (5 types), cursed gems (3), poison mushrooms (6 types)
|
||||
- NPCs (6-10): **Baba Yaga (BOSS!)**, Witches (3 types: hostile/neutral), Black Cat (familiar NPC - talks!), Cursed Knight, Lost Child (ghost), Potion Seller, Herbalist
|
||||
- Boss: **Baba Yaga** (flies in mortar, magic attacks!)
|
||||
- Special: **Baba Yaga's walking chicken-leg hut!**, Dark atmosphere, cursed areas, poison swamps, magical fog
|
||||
- Reward: **Broomstick** (magical flight!) from defeating Baba Yaga
|
||||
|
||||
---
|
||||
|
||||
## 🌾 CROPS & PLANTS (~500 assets with growth stages)
|
||||
|
||||
### Basic Crops (80+ types)
|
||||
|
||||
Each crop has:
|
||||
- 1 seed packet
|
||||
- 4 growth stages (sprout, growing, maturing, ready)
|
||||
- 1 harvested product
|
||||
|
||||
**Grains (6)**: Wheat, Corn, Rice, Barley, Oats, Rye
|
||||
|
||||
**Root Vegetables (7)**: Potato, Carrot, Onion, Garlic, Turnip, Radish, Beet
|
||||
|
||||
**Fruiting Vegetables (7)**: Tomato, Pepper, Eggplant, Cucumber, Zucchini, Pumpkin, Squash
|
||||
|
||||
**Leafy Greens (6)**: Lettuce, Cabbage, Spinach, Kale, Broccoli, Cauliflower
|
||||
|
||||
**Berries (7)**: Strawberry, Blueberry, Raspberry, Blackberry, Grape, Melon, Watermelon
|
||||
|
||||
**Flowers (8)**: Sunflower, Tulip, Rose, Lily, Daisy, Lavender, Poppy
|
||||
|
||||
**Industrial (7)**: Cotton, Flax, Hemp, Tobacco, Coffee, Tea, Cocoa
|
||||
|
||||
**Tree Fruits (8)**: Apple, Orange, Lemon, Peach, Pear, Cherry, Plum, Banana
|
||||
|
||||
**Tropical (6)**: Pineapple, Coconut, Mango, Papaya, Kiwi, Avocado
|
||||
|
||||
**Spices (6)**: Hop, Ginger, Turmeric, Vanilla, Cinnamon, Black Pepper
|
||||
|
||||
**Hot Peppers (4)**: Chili, Jalapeno, Habanero, Ghost Pepper
|
||||
|
||||
**Herbs (8)**: Basil, Mint, Oregano, Thyme, Rosemary, Sage, Parsley, Cilantro
|
||||
|
||||
**Mushrooms (4)**: Button, Shiitake, Oyster, Truffle
|
||||
|
||||
### Trees (11 species × 4 seasons = 44 assets)
|
||||
|
||||
Oak, Maple, Pine, Birch, Willow, Cherry Blossom, Apple, Orange, Lemon, Palm, Bamboo
|
||||
|
||||
---
|
||||
|
||||
## ⚔️ ITEMS & TOOLS (~2000 assets)
|
||||
|
||||
### Tools (9 types × 9 materials = 81)
|
||||
|
||||
**Types**: Axe, Pickaxe, Hoe, Shovel, Scythe, Hammer, Sickle, Saw, Chisel
|
||||
**Materials**: Wood, Stone, Copper, Iron, Steel, Gold, Diamond, Mythril, Adamantine
|
||||
|
||||
### Weapons (10 types × 9 materials = 90)
|
||||
|
||||
**Types**: Sword, Dagger, Spear, Battle Axe, Mace, War Hammer, Bow, Crossbow, Staff, Wand
|
||||
**Materials**: Wood, Stone, Copper, Iron, Steel, Gold, Diamond, Mythril, Adamantine
|
||||
|
||||
### Armor (6 pieces × 7 materials = 42)
|
||||
|
||||
**Pieces**: Helmet, Chestplate, Leggings, Boots, Gloves, Shield
|
||||
**Materials**: Leather, Chainmail, Iron, Steel, Gold, Diamond, Dragon
|
||||
|
||||
### Arrows (10 types)
|
||||
|
||||
Normal, Fire, Ice, Lightning, Poison, Explosive, Healing, Silver, Gold, Diamond
|
||||
|
||||
### Potions (19 types)
|
||||
|
||||
Health (Small/Medium/Large), Mana (Small/Medium/Large), Stamina, Speed, Strength, Defense, Invisibility, Fire Resistance, Cold Resistance, Poison Cure, Regeneration, Luck, Night Vision, Water Breathing, Slow Fall
|
||||
|
||||
### Gems & Minerals (12 types × 2 = 24)
|
||||
|
||||
Ruby, Emerald, Sapphire, Diamond, Amethyst, Topaz, Opal, Pearl, Jade, Onyx, Quartz, Obsidian
|
||||
(Each as gem + ore)
|
||||
|
||||
### Metals (8 types × 2 = 16)
|
||||
|
||||
Copper, Iron, Gold, Silver, Platinum, Mythril, Adamantine, Titanium
|
||||
(Each as ore + bar)
|
||||
|
||||
### Food (29 prepared items)
|
||||
|
||||
Bread, Cheese, Butter, Milk, Egg, Bacon, Sausage, Apple Pie, Cherry Pie, Pumpkin Pie, Fish Cooked, Meat Cooked, Salad, Soup, Stew, Sandwich, Pizza, Cake, Cookie, Strawberry Jam, Blueberry Jam, Red Wine, White Wine, Beer, Juice, Honey, Sugar, Flour, Salt, Pepper, Oil
|
||||
|
||||
### Crafting Materials (26 types)
|
||||
|
||||
Wood Plank, Wood Stick, Stone Brick, Clay, Glass, Leather, Cloth, Rope, String, Nail, Screw, Gear, Spring, Chain, Feather, Bone, Horn, Fur, Scale, Slime Gel, Ectoplasm, Magic Dust, Fairy Dust, Dragon Scale, Unicorn Hair, Phoenix Feather
|
||||
|
||||
---
|
||||
|
||||
## 🏛️ BUILDINGS & STRUCTURES (~300 assets)
|
||||
|
||||
### Farm Buildings (11)
|
||||
|
||||
Barn (Small/Medium/Large), Coop (Small/Medium/Large), Silo, Mill, Greenhouse, Stable (Small/Large)
|
||||
|
||||
### Production Buildings (9)
|
||||
|
||||
Blacksmith, Carpenter Shop, Tailor Shop, Bakery, Butcher, Brewery, Winery, Apothecary, Jewelry Shop
|
||||
|
||||
### Town Buildings (15)
|
||||
|
||||
House (Small/Medium/Large), Inn, Tavern, General Store, Town Hall, Church, School, Library, Museum, Hospital, Bank, Barracks, Watchtower
|
||||
|
||||
### Decorative (10)
|
||||
|
||||
Well (Stone/Wood), Fountain, Hero Statue, Goddess Statue, Gazebo, Bridge (Wood/Stone), Dock, Lighthouse
|
||||
|
||||
### Fences & Gates (6)
|
||||
|
||||
Wooden Fence, Stone Wall, Iron Fence, Hedge Fence, Wooden Gate, Iron Gate
|
||||
|
||||
### Storage (6)
|
||||
|
||||
Wooden Chest, Iron Chest, Gold Chest, Barrel, Crate, Cabinet
|
||||
|
||||
---
|
||||
|
||||
## 🌲 ENVIRONMENT & TERRAIN (~800 assets)
|
||||
|
||||
### Ground Tiles (16)
|
||||
|
||||
Grass (light, dark, dry, snow), Dirt (path, tilled), Stone path, Cobblestone, Sand, Gravel, Mud, Snow, Ice, Water (shallow, deep), Lava
|
||||
|
||||
### Nature Objects (13)
|
||||
|
||||
Rocks (small, medium, large, moss), Fallen log, Old stump, Bushes (green, berry, flower), Tall grass, Reeds, Cattails, Lily pad, Coral, Seaweed
|
||||
|
||||
### Flowers (8 colors)
|
||||
|
||||
Red, Blue, Yellow, Purple, White, Pink, Orange, Mixed patch
|
||||
|
||||
### Mushrooms (6 types)
|
||||
|
||||
Red (spotted), Brown (edible), Blue (magic), Purple (poisonous), Glowing (bioluminescent), Giant
|
||||
|
||||
### Cave Elements (6)
|
||||
|
||||
Stalactite, Stalagmite, Blue Crystal, Red Crystal, Green Crystal, Cave Moss (glowing)
|
||||
|
||||
### Weather/Sky (10)
|
||||
|
||||
White Cloud, Rain Cloud, Storm Cloud, Rainbow, Sun, Full Moon, Crescent Moon, Stars
|
||||
|
||||
---
|
||||
|
||||
## 🖥️ UI ELEMENTS (~200 assets)
|
||||
|
||||
### Buttons (12)
|
||||
|
||||
Play, Pause, Stop, Menu, Settings, Close, Confirm, Cancel, Arrow (Left/Right/Up/Down)
|
||||
|
||||
### Icons (12)
|
||||
|
||||
Health (red heart), Mana (blue orb), Stamina (lightning), Gold (coin stack), Inventory (bag), Map (scroll), Quest (exclamation), Achievement (star), Mail (envelope), Settings (gear), Save (floppy), Load (folder)
|
||||
|
||||
### Status Effects (6)
|
||||
|
||||
Poison (green skull), Burn (flames), Freeze (snowflake), Stun (stars), Buff (arrow up), Debuff (arrow down)
|
||||
|
||||
### Frames & Panels (5)
|
||||
|
||||
Frame (Wood/Stone/Gold), Panel (Wood/Parchment)
|
||||
|
||||
### Cursors (6)
|
||||
|
||||
Normal (pointer), Interact (hand), Attack (sword), Dig (shovel), Plant (seed), Water (droplet)
|
||||
|
||||
---
|
||||
|
||||
## ⚒️ WORKSTATIONS (~100 assets)
|
||||
|
||||
Anvil, Forge, Furnace, Kiln, Loom, Spinning Wheel, Workbench, Crafting Table, Alchemy Table, Enchanting Table, Cooking Pot, Oven, Wine Press, Oil Press, Flour Mill, Sawmill, Tanning Rack, Drying Rack, Fermenter, Distiller, Beehive, Butter Churn, Cheese Press, Seed Maker, Recycler
|
||||
|
||||
---
|
||||
|
||||
## 📝 FINAL NOTES
|
||||
|
||||
**Document Created:** 06.01.2026 21:30 CET
|
||||
**Last Updated:** 06.01.2026 21:38 CET
|
||||
**Sources Merged:**
|
||||
- `scripts/generate_assets_full.py` - Complete 9000+ asset registry
|
||||
- `docs/game_design/GAME_BIBLE.md` v1 - Story, mechanics, quest systems
|
||||
|
||||
**What's Complete:**
|
||||
✅ Full story (Kai & Ana 14-year-old twins, amnesia, Giant Troll King boss)
|
||||
✅ 20 Biomes (including Mexican Cenotes 🇲🇽 + Witch Forest 🧙)
|
||||
✅ 109 Creatures (including 3 Chupacabra variants + 6 Worker Creatures)
|
||||
✅ Complete asset registry (NPCs, monsters, crops, items, buildings)
|
||||
✅ Zmaj Volk removal confirmed ❌
|
||||
✅ Giant Troll King as final boss ✓
|
||||
|
||||
**Key Confirmations:**
|
||||
- **Cyclops** ✅ Present in mythical creatures
|
||||
- **Minotaur** ✅ Present in mythical creatures
|
||||
- **Giant Troll** ✅ Present as boss #19
|
||||
|
||||
---
|
||||
|
||||
**STATUS:** ✅ GAME_BIBLE_2.md is COMPLETE and SYNCHRONIZED!
|
||||
|
||||
This is the MASTER game bible merging both sources. Use this for all future development!
|
||||
|
||||
427
NPC_GENERATION_LIST_BACKUP_2026_01_06.md
Normal file
@@ -0,0 +1,427 @@
|
||||
# 👥 NPC GENERATION LIST - For Review & Production
|
||||
**Last Updated:** 06.01.2026 at 15:21
|
||||
**Purpose:** Complete list of ALL NPCs that need to be generated
|
||||
|
||||
---
|
||||
|
||||
## 📊 TOTAL NPC COUNT
|
||||
|
||||
| Category | Count |
|
||||
|----------|-------|
|
||||
| **Biome NPCs** | **189 NPCs** |
|
||||
| **Town NPCs** | **190 NPCs** (27 towns × 5-10 avg) |
|
||||
| **GRAND TOTAL** | **~380 NPCs** |
|
||||
|
||||
---
|
||||
|
||||
# 🌍 BIOME NPCs (189 Total)
|
||||
|
||||
## 1. GRASSLAND 🌾 - **10 NPCs**
|
||||
1. Farmer #1
|
||||
2. Farmer #2
|
||||
3. Merchant (general goods)
|
||||
4. Merchant (seeds)
|
||||
5. Townsfolk #1 (from Ljubljana)
|
||||
6. Townsfolk #2 (from Ljubljana)
|
||||
7. Townsfolk #3 (from Ljubljana)
|
||||
8. Field Worker
|
||||
9. Shepard
|
||||
10. Livestock Trader
|
||||
|
||||
---
|
||||
|
||||
## 2. FOREST 🌲 - **6 NPCs**
|
||||
1. Logger
|
||||
2. Hermit (old man)
|
||||
3. Hunter
|
||||
4. Ranger (forest guardian)
|
||||
5. Mushroom Picker (old woman)
|
||||
6. Herbalist
|
||||
|
||||
---
|
||||
|
||||
## 3. SWAMP 🐊 - **4 NPCs**
|
||||
1. Swamp Witch
|
||||
2. Potion Seller
|
||||
3. Exiled Hermit
|
||||
4. Fisherman (swamp)
|
||||
|
||||
---
|
||||
|
||||
## 4. DESERT 🏜️ - **8 NPCs**
|
||||
1. Nomad Trader #1
|
||||
2. Nomad Trader #2
|
||||
3. Nomad Trader #3
|
||||
4. Nomad Trader #4
|
||||
5. Oasis Keeper
|
||||
6. Archaeologist
|
||||
7. Treasure Hunter
|
||||
8. Desert Guide
|
||||
|
||||
---
|
||||
|
||||
## 5. MOUNTAIN ⛰️ - **6 NPCs**
|
||||
1. Mountain Guide
|
||||
2. Miner
|
||||
3. Shrine Keeper
|
||||
4. Mountain Hermit
|
||||
5. Yeti Hunter
|
||||
6. Climbing Instructor
|
||||
|
||||
---
|
||||
|
||||
## 6. SNOW/ARCTIC ❄️ - **5 NPCs**
|
||||
1. Inuit Elder
|
||||
2. Ice Fisherman
|
||||
3. Trader (furs)
|
||||
4. Explorer (lost)
|
||||
5. Scientist (research station)
|
||||
|
||||
---
|
||||
|
||||
## 7. WASTELAND ☢️ - **4 NPCs**
|
||||
1. Scavenger
|
||||
2. Mad Survivor
|
||||
3. Raider (hostile)
|
||||
4. Trader (rare, hidden)
|
||||
|
||||
---
|
||||
|
||||
## 8. TROPICAL 🌴 - **10 NPCs**
|
||||
1. Tribal Chief
|
||||
2. Warrior #1
|
||||
3. Warrior #2
|
||||
4. Warrior #3
|
||||
5. Warrior #4
|
||||
6. Shaman
|
||||
7. Trader #1 (exotic goods)
|
||||
8. Trader #2 (fruits)
|
||||
9. Beach Vendor
|
||||
10. Fisherman (tropical)
|
||||
|
||||
---
|
||||
|
||||
## 9. RADIOACTIVE ☢️ - **3 NPCs**
|
||||
1. Mad Scientist
|
||||
2. Hazmat Trader
|
||||
3. Mutant Hunter
|
||||
|
||||
---
|
||||
|
||||
## 10. DINO VALLEY 🦖 - **8 NPCs**
|
||||
1. Dino Keeper
|
||||
2. Paleontologist
|
||||
3. Researcher #1
|
||||
4. Researcher #2
|
||||
5. Researcher #3
|
||||
6. Ranger (dino patrol)
|
||||
7. Fossil Hunter
|
||||
8. Egg Trader
|
||||
|
||||
---
|
||||
|
||||
## 11. MYTHICAL HIGHLANDS 🏔️✨ - **12 NPCs**
|
||||
1. Elven Elder
|
||||
2. Unicorn Keeper
|
||||
3. Griffin Rider
|
||||
4. Mage #1 (fire)
|
||||
5. Mage #2 (ice)
|
||||
6. Mage #3 (nature)
|
||||
7. Fairy Queen
|
||||
8. Enchanter #1
|
||||
9. Enchanter #2
|
||||
10. Dragon Tamer
|
||||
11. Merchant #1 (magical items)
|
||||
12. Merchant #2 (potions)
|
||||
|
||||
---
|
||||
|
||||
## 12. ENDLESS FOREST 🌲👣 - **5 NPCs**
|
||||
1. Lost Logger
|
||||
2. Cryptid Hunter
|
||||
3. Forest Hermit
|
||||
4. Neutral Witch
|
||||
5. Tracker
|
||||
|
||||
---
|
||||
|
||||
## 13. LOCH NESS 🏴 - **15 NPCs**
|
||||
1. Scottish Villager #1
|
||||
2. Scottish Villager #2
|
||||
3. Scottish Villager #3
|
||||
4. Scottish Villager #4
|
||||
5. Scottish Villager #5
|
||||
6. Scottish Villager #6
|
||||
7. Scottish Villager #7
|
||||
8. Scottish Villager #8
|
||||
9. Scottish Villager #9
|
||||
10. Scottish Villager #10
|
||||
11. Leprechaun (magical merchant)
|
||||
12. Castle Lord
|
||||
13. Fisherman #1
|
||||
14. Fisherman #2
|
||||
15. Bagpiper
|
||||
16. Blacksmith
|
||||
17. Innkeeper
|
||||
|
||||
**Note:** 17 total (15 avg used in calculations)
|
||||
|
||||
---
|
||||
|
||||
## 14. CATACOMBS ⚰️ - **6 NPCs**
|
||||
1. Necromancer (hostile/neutral)
|
||||
2. Grave Keeper
|
||||
3. Archaeologist (tomb raider)
|
||||
4. Tomb Raider (adventurer)
|
||||
5. Priest (exorcist)
|
||||
6. Friendly Ghost (NPC)
|
||||
|
||||
---
|
||||
|
||||
## 15. EGYPTIAN DESERT 🏺 - **12 NPCs**
|
||||
1. Pharaoh (ghost)
|
||||
2. Egyptian Guard #1
|
||||
3. Egyptian Guard #2
|
||||
4. Egyptian Guard #3
|
||||
5. Egyptian Guard #4
|
||||
6. Archaeologist #1
|
||||
7. Archaeologist #2
|
||||
8. Archaeologist #3
|
||||
9. Trader #1 (artifacts)
|
||||
10. Trader #2 (gold)
|
||||
11. Priest #1
|
||||
12. Priest #2
|
||||
13. Sphinx Oracle
|
||||
14. Treasure Hunter #1
|
||||
15. Treasure Hunter #2
|
||||
|
||||
**Note:** 15 total (12 avg used)
|
||||
|
||||
---
|
||||
|
||||
## 16. AMAZON RAINFOREST 🐍 - **12 NPCs**
|
||||
1. Tribal Chief
|
||||
2. Warrior #1
|
||||
3. Warrior #2
|
||||
4. Warrior #3
|
||||
5. Warrior #4
|
||||
6. Warrior #5
|
||||
7. Shaman #1 (medicine)
|
||||
8. Shaman #2 (spirits)
|
||||
9. Trader #1 (fruits)
|
||||
10. Trader #2 (poison)
|
||||
11. Lost Explorer
|
||||
12. Scientist (research)
|
||||
13. Healer (tribal medicine woman)
|
||||
|
||||
**Note:** 13 total (12 avg)
|
||||
|
||||
---
|
||||
|
||||
## 17. ATLANTIS 🌊 - **17 NPCs**
|
||||
1. Atlantean King
|
||||
2. Royal Guard #1
|
||||
3. Royal Guard #2
|
||||
4. Royal Guard #3
|
||||
5. Royal Guard #4
|
||||
6. Royal Guard #5
|
||||
7. Merchant #1 (pearls)
|
||||
8. Merchant #2 (coral)
|
||||
9. Merchant #3 (crystals)
|
||||
10. Mermaid #1
|
||||
11. Mermaid #2
|
||||
12. Mermaid #3
|
||||
13. Mermaid #4
|
||||
14. Mermaid #5
|
||||
15. Scholar #1
|
||||
16. Scholar #2
|
||||
17. Scholar #3
|
||||
18. Engineer #1
|
||||
19. Engineer #2
|
||||
20. Oracle (sea prophet)
|
||||
|
||||
**Note:** 20 total (17 avg)
|
||||
|
||||
---
|
||||
|
||||
## 18. CHERNOBYL ☢️🏭 - **10 NPCs**
|
||||
1. Dr. Krnić (VILLAIN!)
|
||||
2. Soviet Soldier (ghost) #1
|
||||
3. Soviet Soldier (ghost) #2
|
||||
4. Soviet Soldier (ghost) #3
|
||||
5. Mad Scientist #1
|
||||
6. Mad Scientist #2
|
||||
7. Scavenger #1
|
||||
8. Scavenger #2
|
||||
9. Hazmat Trader
|
||||
10. Stalker (survivor)
|
||||
11. Radiation Cultist
|
||||
|
||||
**Note:** 11 total (10 avg)
|
||||
|
||||
---
|
||||
|
||||
## 19. MEXICAN CENOTES 🇲🇽 - **10 NPCs**
|
||||
1. Mayan Priest
|
||||
2. Villager #1
|
||||
3. Villager #2
|
||||
4. Villager #3
|
||||
5. Villager #4
|
||||
6. Villager #5
|
||||
7. Archaeologist #1
|
||||
8. Archaeologist #2
|
||||
9. Diver (cenote explorer)
|
||||
10. Cenote Guide
|
||||
11. Shaman (Mayan)
|
||||
12. Jade Merchant
|
||||
|
||||
**Note:** 12 total (10 avg)
|
||||
|
||||
---
|
||||
|
||||
## 20. WITCH FOREST 🧙 - **8 NPCs**
|
||||
1. Baba Yaga (BOSS NPC!)
|
||||
2. Witch #1 (hostile)
|
||||
3. Witch #2 (neutral)
|
||||
4. Witch #3 (hostile)
|
||||
5. Black Cat (familiar NPC - talks!)
|
||||
6. Cursed Knight
|
||||
7. Lost Child (ghost)
|
||||
8. Potion Seller
|
||||
9. Herbalist (dark herbs)
|
||||
|
||||
**Note:** 9 total (8 avg)
|
||||
|
||||
---
|
||||
|
||||
# 🏙️ TOWN NPCs (190 Total across 27 Towns)
|
||||
|
||||
## Standard Town NPCs (per town × 27)
|
||||
|
||||
### Core NPCs (Every Town - 7 NPCs × 27 = 189)
|
||||
1. **Mayor** - 27 variants (different names/appearances)
|
||||
2. **Blacksmith** - 27 variants
|
||||
3. **General Store Owner** - 27 variants
|
||||
4. **Innkeeper** - 27 variants
|
||||
5. **Farmer** - 27 variants
|
||||
6. **Guard** - 27 variants
|
||||
7. **Doctor/Healer** - 27 variants
|
||||
|
||||
### Additional NPCs (Some Towns)
|
||||
8. **Priest** - 15 towns (religious towns)
|
||||
9. **Merchant** - 20 towns (trading hubs)
|
||||
10. **Villagers (generic)** - 2-5 per town (varies)
|
||||
|
||||
**Total Town NPCs:** ~190 (27 towns × 7 core avg)
|
||||
|
||||
---
|
||||
|
||||
# 📈 NPC SPRITE REQUIREMENTS
|
||||
|
||||
## Per NPC Sprite Count
|
||||
|
||||
**Minimum (Static):**
|
||||
- 4 directions (N, S, E, W) = **4 sprites**
|
||||
|
||||
**Basic (Idle + Walk):**
|
||||
- 4 directions × 1 idle = 4 sprites
|
||||
- 4 directions × 4 walk frames = 16 sprites
|
||||
- **Total: 20 sprites per NPC**
|
||||
|
||||
**Full Animation (Advanced):**
|
||||
- Idle: 4 directions = 4 sprites
|
||||
- Walk: 4 directions × 4 frames = 16 sprites
|
||||
- Talk animation: 4 directions × 2 frames = 8 sprites
|
||||
- **Total: 28 sprites per NPC**
|
||||
|
||||
---
|
||||
|
||||
## Total Sprite Calculation
|
||||
|
||||
| NPC Type | Count | Sprites Each | Total Sprites |
|
||||
|----------|-------|--------------|---------------|
|
||||
| **Biome NPCs (basic)** | 189 | 20 | **3,780** |
|
||||
| **Town NPCs (basic)** | 190 | 20 | **3,800** |
|
||||
| **GRAND TOTAL** | 379 | - | **7,580 sprites** |
|
||||
|
||||
**If using minimum (4 sprites):** 379 × 4 = **1,516 sprites**
|
||||
**If using full animation (28 sprites):** 379 × 28 = **10,612 sprites**
|
||||
|
||||
---
|
||||
|
||||
# 🎯 PRODUCTION PLAN
|
||||
|
||||
## Phase 1: Core Biome NPCs (Priority)
|
||||
**Total: 62 NPCs**
|
||||
- Grassland (10)
|
||||
- Forest (6)
|
||||
- Mountain (6)
|
||||
- Desert (8)
|
||||
- Snow/Arctic (5)
|
||||
- Swamp (4)
|
||||
- Wasteland (4)
|
||||
- Tropical (10)
|
||||
- Radioactive (3)
|
||||
- Dino Valley (8)
|
||||
|
||||
**Sprites needed:** 62 × 20 = **1,240 sprites**
|
||||
|
||||
---
|
||||
|
||||
## Phase 2: Magical/Advanced Biomes
|
||||
**Total: 67 NPCs**
|
||||
- Mythical Highlands (12)
|
||||
- Endless Forest (5)
|
||||
- Loch Ness (15)
|
||||
- Catacombs (6)
|
||||
- Egyptian Desert (12)
|
||||
- Amazon Rainforest (12)
|
||||
- Mexican Cenotes (10)
|
||||
- Witch Forest (8)
|
||||
|
||||
**Sprites needed:** 67 × 20 = **1,340 sprites**
|
||||
|
||||
---
|
||||
|
||||
## Phase 3: Endgame Biomes
|
||||
**Total: 17 NPCs**
|
||||
- Atlantis (17)
|
||||
- Chernobyl (10)
|
||||
|
||||
**Sprites needed:** 27 × 20 = **540 sprites**
|
||||
|
||||
---
|
||||
|
||||
## Phase 4: Town NPCs (Generic Templates)
|
||||
**Total: 190 NPCs**
|
||||
- Create 7 base templates
|
||||
- Recolor/modify for 27 towns
|
||||
- Mayor variants: 27
|
||||
- Blacksmith variants: 27
|
||||
- Store Owner variants: 27
|
||||
- Innkeeper variants: 27
|
||||
- Farmer variants: 27
|
||||
- Guard variants: 27
|
||||
- Doctor variants: 27
|
||||
|
||||
**Sprites needed:** 190 × 20 = **3,800 sprites**
|
||||
|
||||
---
|
||||
|
||||
# ✅ FINAL CHECKLIST
|
||||
|
||||
## NPCs to Generate:
|
||||
|
||||
- [ ] **Phase 1: Core Biomes** - 62 NPCs (1,240 sprites)
|
||||
- [ ] **Phase 2: Magical Biomes** - 67 NPCs (1,340 sprites)
|
||||
- [ ] **Phase 3: Endgame** - 17 NPCs (540 sprites)
|
||||
- [ ] **Phase 4: Town NPCs** - 190 NPCs (3,800 sprites)
|
||||
|
||||
## TOTAL:
|
||||
- [ ] **379 NPCs**
|
||||
- [ ] **7,580 sprites** (if 20 sprites/NPC)
|
||||
|
||||
---
|
||||
|
||||
**Status:** Ready for NPC generation!
|
||||
**Next Step:** Start Phase 1 (Core Biome NPCs)
|
||||
320
SESSION_REPORT_2026_01_06_CREATURE_GENERATION_BACKUP.md
Normal file
@@ -0,0 +1,320 @@
|
||||
# 🎨 SESSION REPORT - 06.01.2026 (Večer)
|
||||
|
||||
**Datum:** 06.01.2026
|
||||
**Začetek:** 19:30
|
||||
**Konec:** 20:38
|
||||
**Trajanje:** ~1 ura 8 minut
|
||||
**Status:** Quota exhausted (image generation limit)
|
||||
|
||||
---
|
||||
|
||||
## 📊 **DANES NAREJENO:**
|
||||
|
||||
### ✅ **1. BIOME NPCs - KONČANO! (166 NPCs)**
|
||||
|
||||
**Generirali SMO VSE NPC-je za vse biome!**
|
||||
|
||||
#### **PHASE 1: Core Biomes (61 NPCs)**
|
||||
- Grassland (8)
|
||||
- Forest (6)
|
||||
- Mountain (6)
|
||||
- Desert (8)
|
||||
- Snow/Arctic (5)
|
||||
- Swamp (4)
|
||||
- Wasteland (4)
|
||||
- Tropical (10)
|
||||
- Radioactive (3)
|
||||
- Dino Valley (8)
|
||||
|
||||
**Stil:** Glavni Smetar
|
||||
|
||||
#### **PHASE 2: Magical Biomes (80 NPCs)**
|
||||
- Mythical Highlands (12) - Silvija
|
||||
- Endless Forest (5) - Miro Pravnik
|
||||
- Loch Ness (15) - Ana
|
||||
- Catacombs (6) - Priest
|
||||
- Egyptian Desert (12) - Tehnik
|
||||
- Amazon Rainforest (12) - Arborist
|
||||
- Mexican Cenotes (10) - Kustos
|
||||
- Witch Forest (8) - Priest
|
||||
|
||||
**Diversos stilov po NPC referencama!**
|
||||
|
||||
#### **PHASE 3: Endgame (25 NPCs)**
|
||||
- **Atlantis (17)** - MIX OF ALL STYLES! 🌊
|
||||
- **Chernobyl (8)** - Kai style! ☢️
|
||||
|
||||
**Storage:** `/assets/references/npcs/[biome]/`
|
||||
|
||||
---
|
||||
|
||||
### ✅ **2. CREATURES START - (22 kreature generirane)**
|
||||
|
||||
#### **PHASE 1: Chernobyl Mutants (3/10)** ☢️
|
||||
✅ Mutant Fish (3-eyed!)
|
||||
✅ Two-Headed Dog
|
||||
✅ Radioactive Cow
|
||||
|
||||
**Stil:** Glavni Smetar (dark, mutant aesthetic)
|
||||
**Storage:** `/assets/references/creatures/chernobyl_mutants/`
|
||||
|
||||
#### **PHASE 2: Farm Animals (6/10)** 🐄
|
||||
✅ Horse
|
||||
✅ Goat
|
||||
✅ Duck
|
||||
✅ Rabbit
|
||||
✅ Donkey
|
||||
✅ Llama/Alpaca
|
||||
|
||||
**Stil:** Pek (friendly, cute farm aesthetic)
|
||||
**Storage:** `/assets/references/creatures/farm_animals/`
|
||||
|
||||
#### **PHASE 3: Wild Animals (13/15)** 🦊
|
||||
✅ Wolf
|
||||
✅ Bear
|
||||
✅ Wild Boar
|
||||
✅ Deer
|
||||
✅ Fox
|
||||
✅ Eagle
|
||||
✅ Owl
|
||||
✅ Bat
|
||||
✅ Squirrel
|
||||
✅ Hedgehog
|
||||
✅ Badger
|
||||
✅ Lynx
|
||||
✅ Elk
|
||||
|
||||
❌ Frog (quota exhausted!)
|
||||
❌ Snake (quota exhausted!)
|
||||
|
||||
**Stil:** Priest (natural, spiritual aesthetic)
|
||||
**Storage:** `/assets/references/creatures/wild_animals/`
|
||||
|
||||
---
|
||||
|
||||
### ✅ **3. DOCUMENTATION UPDATES**
|
||||
|
||||
#### **Updated Files:**
|
||||
1. **GAME_BIBLE.md**
|
||||
- Dodal complete creature catalog (109 total!)
|
||||
- Chernobyl Mutants (10 species)
|
||||
- Farm Animals (10 species)
|
||||
- Wild Animals (15 species)
|
||||
- Dinosaurs (15 species)
|
||||
- Mythical Creatures (35+ species)
|
||||
- Worker Creatures (6 types)
|
||||
- Summary table with counts
|
||||
|
||||
2. **CREATURE_BOSS_GENERATION_MASTER_PLAN.md** (NEW!)
|
||||
- Master plan za vse kreature
|
||||
- 109 total creatures mapped
|
||||
- Organized by category
|
||||
- Reference style strategy
|
||||
- 6-phase generation plan
|
||||
- Folder structure defined
|
||||
|
||||
---
|
||||
|
||||
## 📈 **PROGRESS STATISTICS:**
|
||||
|
||||
### **MASTER REFERENCES GENERATED TODAY:**
|
||||
|
||||
| Category | Generated | Total Needed | % Complete |
|
||||
|----------|-----------|--------------|------------|
|
||||
| **Biome NPCs** | **166** | 166 | **100%** ✅ |
|
||||
| Chernobyl Mutants | 3 | 10 | 30% |
|
||||
| Farm Animals | 6 | 10 | 60% |
|
||||
| Wild Animals | 13 | 15 | 87% |
|
||||
| Dinosaurs | 0 | 15 | 0% |
|
||||
| Mythical Creatures | 0 | 35+ | 0% |
|
||||
| Bosses | 0 | 24 | 0% |
|
||||
| **TOTAL** | **188** | **275+** | **68%** |
|
||||
|
||||
**GRAND TOTAL IMAGES GENERATED TODAY: 188 master references!** 🎨
|
||||
|
||||
---
|
||||
|
||||
## 🎯 **WHAT'S LEFT:**
|
||||
|
||||
### **REMAINING CREATURES: 87+**
|
||||
|
||||
**PHASE 3: Wild Animals (2 remaining)**
|
||||
- ❌ Frog
|
||||
- ❌ Snake
|
||||
|
||||
**PHASE 4: Dinosaurs (15 total)** 🦖
|
||||
**Stil:** Gronk (big, powerful aesthetic)
|
||||
- T-Rex, Velociraptor, Triceratops, Stegosaurus, etc.
|
||||
|
||||
**PHASE 5: Mythical Creatures (35+ total)** ✨
|
||||
**Diversos stilov:**
|
||||
- Dragons → Silvija/Priest (magical)
|
||||
- Cryptids (Bigfoot, Wendigo, Werewolf) → Glavni Smetar (dark)
|
||||
- Celtic creatures (Nessie, Kelpie, Leprechaun) → Ana (mystical)
|
||||
- Atlantis (Mermaids, Kraken) → Mix
|
||||
- Egyptian (Sphinx, Mummy) → Tehnik
|
||||
- Witch Forest (Baba Yaga) → Priest
|
||||
- Amazon (Anaconda, Jaguar) → Arborist
|
||||
- Mexican (Quetzalcoatl, Axolotl) → Kustos
|
||||
|
||||
**PHASE 6: Bosses (24 total)** 👹
|
||||
**Custom styles za vsakega bossa!**
|
||||
- Core Biome Bosses (9)
|
||||
- Magical Biome Bosses (11)
|
||||
- Special Bosses (4)
|
||||
|
||||
---
|
||||
|
||||
## ⏱️ **TIME BREAKDOWN:**
|
||||
|
||||
**Total Session Time:** 68 minutes
|
||||
|
||||
- NPC Generation (Atlantis + Chernobyl): ~45 min
|
||||
- Creature Generation Start: ~20 min
|
||||
- Documentation: ~3 min
|
||||
|
||||
**Images Generated per Hour:** ~166 images/hour! 🔥
|
||||
|
||||
---
|
||||
|
||||
## 🚫 **QUOTA LIMIT HIT:**
|
||||
|
||||
**Error:** `429 Too Many Requests - QUOTA_EXHAUSTED`
|
||||
**Model:** `gemini-3-pro-image`
|
||||
**Reset Time:** 2026-01-06 at 22:01:04 (2h 26m wait)
|
||||
|
||||
**Images Generated Before Limit:** 188 total
|
||||
**Estimated Quota:** ~200 images per session
|
||||
|
||||
---
|
||||
|
||||
## 📁 **FILE ORGANIZATION:**
|
||||
|
||||
### **Created Folders:**
|
||||
```
|
||||
/assets/references/
|
||||
├── npcs/ (166 NPCs)
|
||||
│ ├── grassland/ (8)
|
||||
│ ├── forest/ (6)
|
||||
│ ├── mountain/ (6)
|
||||
│ ├── desert/ (8)
|
||||
│ ├── snow/ (5)
|
||||
│ ├── swamp/ (4)
|
||||
│ ├── wasteland/ (4)
|
||||
│ ├── tropical/ (10)
|
||||
│ ├── radioactive/ (3)
|
||||
│ ├── dino_valley/ (8)
|
||||
│ ├── mythical_highlands/ (12)
|
||||
│ ├── endless_forest/ (5)
|
||||
│ ├── loch_ness/ (15)
|
||||
│ ├── catacombs/ (6)
|
||||
│ ├── egyptian_desert/ (12)
|
||||
│ ├── amazon/ (12)
|
||||
│ ├── cenotes/ (10)
|
||||
│ ├── witch_forest/ (8)
|
||||
│ ├── atlantis/ (17)
|
||||
│ └── chernobyl/ (8)
|
||||
│
|
||||
└── creatures/ (22 creatures)
|
||||
├── chernobyl_mutants/ (3)
|
||||
├── farm_animals/ (6)
|
||||
└── wild_animals/ (13)
|
||||
```
|
||||
|
||||
---
|
||||
|
||||
## 🎨 **STYLE STRATEGY USED:**
|
||||
|
||||
### **NPC Styles:**
|
||||
- **Core Biomes:** Glavni Smetar
|
||||
- **Mythical Highlands:** Silvija
|
||||
- **Endless Forest:** Miro Pravnik
|
||||
- **Loch Ness:** Ana
|
||||
- **Catacombs:** Priest
|
||||
- **Egyptian Desert:** Tehnik
|
||||
- **Amazon Rainforest:** Arborist
|
||||
- **Mexican Cenotes:** Kustos
|
||||
- **Witch Forest:** Priest
|
||||
- **Atlantis:** MIX of all styles!
|
||||
- **Chernobyl:** Kai
|
||||
|
||||
### **Creature Styles:**
|
||||
- **Mutants:** Glavni Smetar (dark, edgy)
|
||||
- **Farm Animals:** Pek (friendly, cute)
|
||||
- **Wild Animals:** Priest (natural, spiritual)
|
||||
- **Dinosaurs:** Gronk (planned - big, powerful)
|
||||
- **Mythical:** Various (planned - magical)
|
||||
|
||||
**Strategy:** Use existing NPC master references as style guides!
|
||||
|
||||
---
|
||||
|
||||
## ✅ **ACHIEVEMENTS TODAY:**
|
||||
|
||||
1. ✅ **100% BIOME NPCs COMPLETE!** (166/166)
|
||||
2. ✅ **GAME_BIBLE fully updated** with creatures
|
||||
3. ✅ **Master generation plan created**
|
||||
4. ✅ **3 creature categories started** (22 references)
|
||||
5. ✅ **Organized folder structure**
|
||||
6. ✅ **Style strategy defined**
|
||||
|
||||
---
|
||||
|
||||
## 📋 **NEXT SESSION PLAN:**
|
||||
|
||||
**After quota resets (22:01):**
|
||||
|
||||
1. **Complete Wild Animals** (2 remaining)
|
||||
- Frog
|
||||
- Snake
|
||||
|
||||
2. **Start Dinosaurs** (15 total)
|
||||
- Use Gronk style
|
||||
- Priority: T-Rex, Velociraptor, Triceratops
|
||||
|
||||
3. **Mythical Creatures** (35+ total)
|
||||
- Start with dragons
|
||||
- Then cryptids
|
||||
- Then Celtic/Atlantis
|
||||
|
||||
4. **Bosses** (24 total)
|
||||
- Each gets custom design
|
||||
- Mix of styles
|
||||
|
||||
**Estimated Time:** 4-5 more hours of generation
|
||||
|
||||
---
|
||||
|
||||
## 💡 **LESSONS LEARNED:**
|
||||
|
||||
1. **Quota Limits:** ~200 images per session
|
||||
2. **Batch Generation:** Process multiple categories efficiently
|
||||
3. **Style Consistency:** Using NPC references works perfectly!
|
||||
4. **Organization:** Folder structure critical for management
|
||||
5. **Documentation:** Update GAME_BIBLE as we go
|
||||
|
||||
---
|
||||
|
||||
## 📊 **FINAL STATS:**
|
||||
|
||||
**Total Work Done:**
|
||||
- Master References: **188 images**
|
||||
- Documentation: **3 major files**
|
||||
- Folders Created: **23 directories**
|
||||
- Time Invested: **68 minutes**
|
||||
- Completion: **68% of total creature/NPC work!**
|
||||
|
||||
---
|
||||
|
||||
## 🚀 **STATUS:**
|
||||
|
||||
**CREATURES & NPCs:** 188/275+ complete (68%)
|
||||
|
||||
**READY FOR NEXT SESSION!** ✅
|
||||
|
||||
---
|
||||
|
||||
**Session End:** 20:38
|
||||
**Next Session:** After 22:01 (quota reset)
|
||||
|
||||
**AMAZING PROGRESS! 🎨🔥**
|
||||
|
Before Width: | Height: | Size: 80 KiB |
|
Before Width: | Height: | Size: 439 KiB |
|
Before Width: | Height: | Size: 491 KiB |
|
After Width: | Height: | Size: 650 KiB |
|
After Width: | Height: | Size: 679 KiB |
|
After Width: | Height: | Size: 677 KiB |
|
After Width: | Height: | Size: 613 KiB |
|
After Width: | Height: | Size: 696 KiB |
|
After Width: | Height: | Size: 780 KiB |
|
After Width: | Height: | Size: 801 KiB |
|
After Width: | Height: | Size: 634 KiB |
|
After Width: | Height: | Size: 595 KiB |
|
After Width: | Height: | Size: 639 KiB |
|
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# 🎮 DOLINASMRTI - COMPLETE GAME BIBLE
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**Created:** 30.12.2025 04:07
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**Last Updated:** 30.12.2025 04:07
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**Version:** Alpha 1.2 (Kickstarter Demo)
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**Last Updated:** 06.01.2026 20:50 CET
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**Version:** Alpha 1.3 (Full Game Systems + Creatures)
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**Status:** 🔥 MAJOR UPDATE - All 20 Biomes, 109 Creatures, 46 Systems, Memory Mechanics!
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---
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@@ -54,50 +55,93 @@
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## 📚 STORY & SETTING
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### **Opening:**
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> "My name is Kai Marković. 1 year ago, the world ended. 1 year ago, I lost everything. My parents... my sister Ana... Everything."
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### **Opening (The Truth Kai Doesn't Remember):**
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> "My name is... I don't know. I woke up here. I don't remember anything. But something inside me... a feeling... tells me I'm searching for someone."
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### **The Incident:**
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- **2084** - Nova Lab, Slovenia
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- Kai and Ana (teenage twin scientists) work on zombie virus cure
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- Experiment with "Alfa strain" goes wrong
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- Giant **Troll King** attacks lab
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- Kai gets infected with Alpha Hybrid mutation (can control zombies!)
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- **Ana disappears** in the chaos
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- Parents killed in outbreak
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### **The REAL Incident (Day 0 - What Actually Happened):**
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- **2084** - Slovenia, Happy Family Farm
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- Kai & Ana Marković - 14-year-old **TWIN SISTERS** (yes, both girls!)
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- Living peaceful life with parents Marko & Elena
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- **Day 3:** Zombie outbreak begins
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- **Day 7:** **Giant Troll King** attacks their farm
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- Parents sacrifice themselves protecting twins
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- Troll King kidnaps Ana, drags her through portal
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- Kai fights back, gets **MASSIVE HEAD TRAUMA** when thrown into wall
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- **FULL AMNESIA** - Kai remembers NOTHING!
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### **Present Day (Game Start - 2085):**
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- Kai wakes up in small tent on 8×8 farm plot
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- Has zombie control powers (cursed gift)
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- Twin bond with Ana feels... silent but not dead
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- **Mission:** Build farm, survive, find 50 Ana clues, rescue sister
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### **Present Day (Game Start - Day 7, Hours Later):**
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### **Twin Bond Mechanic:**
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- Kai can "sense" Ana is alive (barely)
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- Finding clues strengthens the connection
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- Special cutscenes when close to Ana's location
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- **All 50 clues** unlock true ending
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**KAI'S PERSPECTIVE:**
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- Wakes up in basement ruins, disoriented
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- Severe headache, bloodstain on wall
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- **NO MEMORY** of who she is
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- Finds ID card: "Kai Marković, Age: 14"
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- Finds photos on wall (herself + unknown girl + adults)
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- Feels strange pull in chest (Twin Bond - damaged but present)
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- **Doesn't know:**
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- She has a twin sister named Ana
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- Parents are dead
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- What happened 3 days ago
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- Why she feels this inexplicable emptiness
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**ANA'S PERSPECTIVE** (If playing Ana's Story):
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- Wakes up in **Chernobyl Reactor Core - Level 7** (prison cell!)
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- **FULL MEMORY** of abduction (traumatic but clear!)
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- Remembers:
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- Parents dying to save them
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- Giant Troll King grabbing her
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- Kai's unconscious body (last image before portal closed)
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- **Twin Bond feels weak/damaged** (Kai's amnesia blocking it!)
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- **Mission:** Survive captivity, send signals to Kai, prepare escape
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### **Twin Bond Mechanic (Both Perspectives):**
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**KAI (Amnesia = Broken Bond):**
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- Starts with vague "pull" sensation (direction unknown)
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- Finding Ana's belongings → **Flashback cutscenes** (memory fragments!)
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- Each memory restored → Twin Bond strengthens
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- **50/50 memories** unlocked → Full Bond restored!
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- Then can sense Ana's exact location
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**ANA (Full Memory = One-Way Bond):**
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- Can SEND signals to Kai (telepathic beacons)
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- Feels when Kai gets close to her items
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- Heartbreak: Kai doesn't respond (amnesia!)
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- Keeps trying anyway (hope!)
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### **Main Antagonist:**
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- **Viktor Krnić** - Military doctor who orchestrated the attack
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- Wants Ana for her unique blood (cure component)
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- Controls Troll King as weapon
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- Final boss battle in Chernobyl reactor
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- **Dr. Viktor Krnić** - Mad scientist who **INTENTIONALLY** released virus!
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- Orchestrated Giant Troll King attack
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- Wants Ana's blood (contains cure component!)
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- Holding Ana prisoner in Chernobyl
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- **NOT** Viktor's first attempt (hinted he's done this to other families!)
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### **GIANT TROLL KING** (FINAL BOSS):
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- **NOT Zmaj Volk** - Zmaj Volk is CUT from game! ❌
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- Giant Troll King = **Separate entity**
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- 5m tall, incredibly powerful
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- Under Viktor's control (via dark magic/tech)
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- Kidnapped Ana on Day 7
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- **Final Battle:** Chernobyl Reactor Core (3-phase boss fight!)
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- Can be killed OR freed from control (endings!)
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### **The World:**
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- **Slovenia Post-Apocalypse** (Valley of Death = Dolina Smrti)
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- 18 diverse biomes (forests, towns, Chernobyl, ocean, Atlantis)
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- 27 explorable towns
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- Procedurally generated open world
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- Mix of realistic locations + fantasy elements
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- **20 diverse biomes** (not 18!):
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- 9 Normal: Grassland, Forest, Swamp, Desert, Mountain, Snow, Wasteland, Tropical, Radioactive
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- 11 Magical: Dino Valley, Mythical Highlands, Endless Forest, Loch Ness, Catacombs, Egyptian Desert, Amazon, Atlantis, Chernobyl, Mexican Cenotes, Witch Forest
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- **27 explorable towns** (1 per train station!)
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- **Scattered biomes** (150km apart!) - Must travel to discover!
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- Mix of realistic Slovenia + fantasy anomalies
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---
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## 👥 MAIN CHARACTERS
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### **1. Kai Marković** (Playable Character)
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**Age:** 17
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**Role:** Protagonist, Alpha Hybrid, Farmer
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### **1. Kai Marković** (Playable Character - Kai's Story)
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**Age:** 14 (NOT 17!)
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**Gender:** FEMALE (twin sister to Ana!)
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**Role:** Protagonist, Alpha Hybrid, Farmer, Memory-Lost Twin
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**Appearance:**
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- **Pink and green dreadlocks** (signature look)
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- **Stretched ear gauges** with multiple piercings
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@@ -111,60 +155,84 @@
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**Visual Reference:** `/references/kai/`
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- Style 32 Dark-Chibi Noir
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- Red eyes with dark pupils (human, NOT zombie)
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- Determined expression
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- Confused/determined expression (amnesia!)
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- Survivor aesthetic
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**Personality:**
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- Determined, protective of Ana
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- Resourceful survivor
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- Quiet but intense
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- Struggles with zombie control curse
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- Deep emotional connection to twin sister
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**Personality (Before Amnesia):**
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- Protective of Ana
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- Brave, sometimes reckless
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- Creative problem-solver
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- Loved farming with parents
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**Personality (After Amnesia - Game Start):**
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- **COMPLETELY LOST** - doesn't know who she is!
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- Driven by instinct (Twin Bond pull)
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- Slowly rebuilds identity through memories
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- Desperate to understand the emptiness inside
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**Abilities:**
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- **Alpha Hybrid Power:** Control zombies telepathically
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- Farming skills
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- Combat (bow, sword)
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- **Alpha Hybrid Power:** Control zombies telepathically (doesn't remember how she got it!)
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- Farming skills (muscle memory intact!)
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- Combat (learns as game progresses)
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- Crafting & building
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- Can sense Ana's presence (weak)
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- Twin Bond (damaged, restores with memories!)
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**Character Arc:**
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- Starts broken and alone
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- Builds farm as symbol of hope
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- Grows into leader/hero
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- Final choice: Save Ana or world?
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- **Day 7:** Wakes with NO memory, confused
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- **Week 1-10:** Finds 1-20 memories (fragments of childhood)
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- **Week 11-30:** Finds 21-40 memories (remembers Ana's face!)
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- **Week 31-50:** Finds 41-49 memories (remembers parents' death)
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- **Memory 50/50:** Full memory restored - **EMOTIONAL BREAKDOWN** (cries for 5 minutes straight!)
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- **Endgame:** Storms Chernobyl to save Ana (fully motivated!)
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---
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### **2. Ana Marković** (Sister, Lost)
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**Age:** 17 (Kai's twin)
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**Role:** Quest target, cure key
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### **2. Ana Marković** (Playable Character - Ana's Story / Quest Target - Kai's Story)
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**Age:** 14 (Kai's twin sister!)
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**Gender:** FEMALE
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**Role:** Dual Protagonist (playable!) / Captive Scientist / Cure Key
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**Appearance:**
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- **Light blonde hair** (short, practical cut)
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- **Blue eyes WITH pupils** (friendly NPC style)
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- Style 32 Dark-Chibi Noir aesthetic
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- Determined, survival-ready look
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- Adventure vest with pockets
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- Scientist aesthetic (lab coat over survival clothes)
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- Research backpack with supplies
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- Energetic, bright personality
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- Determined, intelligent expression
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**Visual Reference:** `/references/ana/`
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- Style 32 Dark-Chibi Noir
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- Strong, capable expression
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- Scientist/survivor hybrid look
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- Strong, capable, intelligent look
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- Contrasts with Kai (blonde vs dreadlocks)
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**Status:** Missing (alive, held by Viktor Krnić)
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**Status in Kai's Story:**
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- **Missing** (kidnapped by Giant Troll King)
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- **Alive** (held captive in Chernobyl Reactor Level 7)
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- Her 50 belongings scattered across world
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- Can be saved OR lost (endings!)
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**Importance:**
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- Her blood contains cure component
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- 50 clues scattered across world
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- Finding all clues = true ending unlock
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- Can be saved or lost based on player choices
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**Ana's Story Gameplay:**
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- **Playable character** in "Ana's Story" mode!
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- Start: Prison cell, Day 7
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- **Full memory** (knows everything!)
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- Must survive, research, plan escape
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- Write 50 diary pages (same ones Kai finds!)
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- Send Twin Bond signals to Kai
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- Eventually escapes, journeys home
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- **Reunion:** Same scene from HER perspective!
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**Relationship to Kai:**
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- Twin bond since birth
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- Always protected each other
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- Kai's entire motivation
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**Personality:**
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- Scientific genius (14 but brilliant!)
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- Optimistic even in captivity
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- Loves her sister Kai deeply
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- Determined to survive & return home
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- Keeps hope alive (Twin Bond = lifeline)
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**Abilities (Ana's Story):**
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- Scientific crafting (chemistry, tech)
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- Stealth (sneak past guards!)
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- Puzzle solving (hack terminals!)
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- NPC manipulation (dialogue, intel)
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- Twin Bond messaging (one-way to Kai)
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---
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@@ -590,6 +658,37 @@
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35. **Toucan** - Colorful, 40 HP
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36. **Capybara** - Largest rodent, 100 HP, friendly!
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#### **🦎 CHUPACABRA (3 VARIANTS!) - NEW!:**
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**37. Mexican Chupacabra** 🇲🇽
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- **Location:** Mexican Cenotes biome
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- **Appearance:** Reptilian, spines on back, red eyes, gray skin
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- **HP:** 250
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- **Attack:** Blood drain (life steal!)
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- **Behavior:** Night hunter, attacks livestock!
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- **Drops:** Chupacabra Fang, Blood Essence
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- **Origin:** Original Latin American cryptid
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**38. Mutant Chupacabra** ☢️
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- **Location:** Chernobyl/Wasteland
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- **Appearance:** Hairless, glowing eyes, radiation scars, GREEN drool!
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- **HP:** 300
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- **Attack:** Blood drain + radiation damage
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- **Behavior:** Radioactive predator
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- **Drops:** Radioactive Fang, Mutant DNA
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- **Origin:** Radiation-mutated variant
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**39. Cryptid Chupacabra** 🌲
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- **Location:** Endless Forest
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- **Appearance:** Mystery cryptid, rarely seen, shadowy
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- **HP:** 280
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- **Attack:** Stealth blood drain
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- **Behavior:** Stealth predator, VERY rare spawn (1% chance!)
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- **Drops:** Pure Blood Essence (LEGENDARY!), Cryptid Fur
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- **Origin:** Classic cryptozoology version
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**Total Mythical Creatures:** 39 (was 36, +3 Chupacabra!)
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---
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### **6. WORKER CREATURES (6 types)** 🧚⚒️
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@@ -628,11 +727,12 @@
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| Farm Animals | 10 | Yes | Breeding, production |
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| Wild Animals | 15 | Babies only | Natural ecosystem |
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| Dinosaurs | 15 | Babies only | Dino Valley exclusive |
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| Mythical Creatures | 35+ | Some | Magical, rare |
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| Mythical Creatures | 39 | Some | Magical, rare (includes 3 Chupacabra!) |
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| Worker Creatures | 6 | Yes | Farm helpers |
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| **TOTAL** | **91+** | **Varies** | **Full bestiary!** |
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| Chupacabra Variants | 3 | NO | Blood-drainers, cryptids |
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| **TOTAL** | **112** | **Varies** | **Full bestiary!** |
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**NOT INCLUDING BOSSES** (separate section below!)
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**NOT INCLUDING BOSSES** (separate section!)
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---
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