diff --git a/DEMO_ENHANCEMENT_PLAN.md b/DEMO_ENHANCEMENT_PLAN.md new file mode 100644 index 000000000..2de9b698f --- /dev/null +++ b/DEMO_ENHANCEMENT_PLAN.md @@ -0,0 +1,263 @@ +# ๐ŸŽฌ DEMO ENHANCEMENT PLAN + +**Date:** 3. Januar 2026 @ 19:24 +**Status:** Ready to implement +**Target:** Full-featured 10-minute demo + +--- + +## โœ… ASSETS COMPLETED: + +### New Style 32 Items: +- โœ… `item_locket_silver.png` - Mamin srebrn obesek (memory trigger) +- โœ… `tool_hoe_rusty.png` - Zarjavela motika +- โœ… `tool_bucket_old.png` - Stara kanta +- โœ… `tool_watering_can.png` - Vedro za zalivanje +- โœ… `wheat_stage_1_seed.png` - Wheat Stage 1 +- โœ… `wheat_stage_2_sprout.png` - Wheat Stage 2 +- โœ… `wheat_stage_3_growing.png` - Wheat Stage 3 +- โœ… `wheat_stage_4_harvestable.png` - Wheat Stage 4 (ready!) + +--- + +## ๐ŸŽฏ PHASE 1: MEMORY FLASHBACK SYSTEM + +### Locket Implementation: +```javascript +// When player picks up locket +onPickupLocket() { + // Trigger heartbeat sound + this.sound.play('heartbeat'); + + // Screen flash (white) + this.cameras.main.flash(500); + + // Show memory UI + this.showMemoryFlashback(); + + // Add to inventory + this.inventory.locket = true; +} + +showMemoryFlashback() { + // Darkened overlay + // Photo of Kai's mother + // Heartbeat animation + // Emotional text + // "Press E to continue" +} +``` + +### Required Assets: +- โœ… Locket sprite +- โŒ Heartbeat sound effect +- โŒ Mother's photo (for flashback) +- โŒ Memory UI design + +--- + +## ๐ŸŽฏ PHASE 2: ENHANCED FARMING + +### Wheat System Upgrade: +```javascript +// 4 growth stages with actual sprites +stages: [ + 'wheat_stage_1_seed.png', // Just planted + 'wheat_stage_2_sprout.png', // Young sprout + 'wheat_stage_3_growing.png', // Growing + 'wheat_stage_4_harvestable.png' // Ready! +] + +// Growth time: 30 seconds per stage +// Water to speed up: -10 seconds per watering +``` + +### Features: +- Visual growth progression +- Watering speeds up growth +- Harvest animation +- Seed drops on harvest + +--- + +## ๐ŸŽฏ PHASE 3: TIME & SLEEP SYSTEM + +### Minecraft-Style Day/Night: +```javascript +timeConfig: { + dayLength: 30 * 60 * 1000, // 30 minutes + nightLength: 30 * 60 * 1000, // 30 minutes + totalCycle: 60 * 60 * 1000 // 1 hour +} + +// Track days without sleep +daysAwake: 0 + +// After 3 days awake (3 hours): +if (this.daysAwake >= 3) { + this.triggerHallucinations(); + this.player.speed *= 0.7; // Slower movement + this.showWarning('You need sleep!'); +} +``` + +### Hallucination Effects: +- Screen distortion +- Fake zombies appear/disappear +- Blurry vision +- "Sleep!" warnings + +--- + +## ๐ŸŽฏ PHASE 4: FAMILY TREE & LEGACY + +### Marriage System: +```javascript +relationshipHearts: 0 // 0-20 + +// Heart levels: +// 10 hearts = Can date +// 15 hearts = Can propose (Blue Feather) +// 20 hearts = Can have children (max 3) + +// Divorce button in menu: +divorcePlayer() { + this.showWarning('This will cost 50,000g and reset hearts to 0!'); + this.showWarning('The whole town will gossip about you!'); + + if (confirm) { + this.player.gold -= 50000; + this.partner.hearts = 0; + this.reputation = 'Divorced'; // Town NPCs react + this.player.gold *= 0.75; // Lose 25% of money + } +} +``` + +### Family Tree UI: +``` +โ”Œโ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ” +โ”‚ FAMILY TREE โ”‚ +โ”œโ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”ค +โ”‚ โ”‚ +โ”‚ Gen 1: [Kai] โ™ฅ [Partner] โ”‚ +โ”‚ โ”‚ โ”‚ +โ”‚ โ”Œโ”€โ”€โ”€โ”€โ”€โ”ดโ”€โ”€โ”€โ”€โ”€โ” โ”‚ +โ”‚ Gen 2: [Child1] [Child2] โ”‚ +โ”‚ โ”‚ โ”‚ +โ”‚ โ”Œโ”€โ”€โ”€โ”€โ”€โ”ดโ”€โ”€โ”€โ”€โ”€โ” โ”‚ +โ”‚ Gen 3: [Grandchild...] โ”‚ +โ”‚ โ”‚ +โ”‚ [DIVORCE] button (50,000g) โ”‚ +โ””โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”˜ +``` + +--- + +## ๐ŸŽฏ PHASE 5: WORLD EXPLORATION + +### Transport Options: +- Mule (best stamina, slow) +- Horse (fast, medium stamina) +- E-scooter (fastest, needs charging) +- Llama caravan (6 llamas, carries lots) + +### Portal System: +```javascript +// 21 portals across map +portals: [ + { name: 'Chernobyl', active: false, repairCost: 5000 }, + { name: 'Atlantis', active: false, repairCost: 8000 }, + { name: 'Dino Valley', active: false, repairCost: 10000 }, + // ... 18 more +] + +// Must repair before use +repairPortal(portalId) { + if (this.player.gold >= portal.repairCost) { + portal.active = true; + this.showMessage('Portal activated!'); + } +} +``` + +--- + +## ๐ŸŽฏ PHASE 6: BASE BUILDING + +### Tent Evolution: +```javascript +baseLevels: [ + { level: 1, name: 'Tent', cost: 0 }, + { level: 2, name: 'Wooden Shack', cost: 5000 }, + { level: 3, name: 'Stone House', cost: 15000 }, + { level: 4, name: 'Farmhouse', cost: 50000 }, + { level: 5, name: 'Manor', cost: 150000 } +] +``` + +### Gronk's Golden Gong: +- Summons all workers +- Used for events +- Quest delivery point + +--- + +## ๐Ÿ“‹ IMPLEMENTATION ORDER: + +### Session 1 (NOW): +1. โœ… Generate all required assets +2. โœ… Save assets to demo folder +3. โณ Update DemoScene to load new assets +4. โณ Implement locket pickup & memory trigger + +### Session 2: +5. Replace wheat sprites with 4 stages +6. Add growth timer system +7. Implement watering speed-up + +### Session 3: +8. Add time system (day/night cycle) +9. Add sleep tracking +10. Implement hallucination effects + +### Session 4: +11. Create Family Tree UI +12. Add relationship hearts system +13. Implement divorce mechanics + +### Session 5: +14. Polish and test all features +15. Record demo video +16. Prepare for Kickstarter + +--- + +## ๐ŸŽฎ DEMO FLOW (10 minutes): + +``` +1. START โ†’ Player spawns near tent +2. SEE locket glowing in grass (15 sec) +3. PICK UP locket โ†’ Memory flashback! (30 sec) +4. TALK to Gronk โ†’ Get farming quest (20 sec) +5. PLANT 5 wheat โ†’ Watch growth stages (2 min) +6. WATER wheat โ†’ Speed up growth (1 min) +7. HARVEST wheat โ†’ Complete quest! (30 sec) +8. REWARD โ†’ 100 gold + tool unlock (15 sec) +9. EXPLORE โ†’ See tent, campfire, gong (1 min) +10. NIGHT FALLS โ†’ Experience first night (2 min) +11. MENU โ†’ Show family tree UI (30 sec) +12. END โ†’ "Demo Complete! Back us on Kickstarter!" +``` + +--- + +## โœ… COMMIT STATUS: + +- โœ… 180 enemy sprites generated +- โœ… 8 demo item sprites generated +- โœ… All committed to git +- โœ… Electron app running +- โณ Demo scene enhancement in progress + +**NEXT STEP: Update DemoScene.js with new features! ๐Ÿš€** diff --git a/STYLE_30_COMPLETE_GUIDE.md b/STYLE_30_COMPLETE_GUIDE.md new file mode 100644 index 000000000..f4605e50c --- /dev/null +++ b/STYLE_30_COMPLETE_GUIDE.md @@ -0,0 +1,283 @@ +# ๐ŸŒฟ STYLE 30: GARDEN STORY BOTANICAL - COMPLETE GUIDE + +**Date:** 3. Januar 2026 +**Status:** ๐Ÿ”’ PRODUCTION LOCKED +**Reference Image:** `uploaded_image_1767464691579.jpg` (Paradiลพnik) + +--- + +## ๐Ÿ“– KAJ JE STYLE 30? + +**Garden Story Cozy Botanical** - Mehak, prijazen, cozy stil za VSE KAR RASTE iz zemlje. + +**Inspiracija:** +- Garden Story (indie game) +- Link's Awakening (Switch remake) +- Modern cozy farming games +- Wholesome aesthetic + +--- + +## ๐ŸŽฏ KDAJ UPORABITI STYLE 30? + +### โœ… UPORABI Style 30 ZA: + +**Rastline in Botanika:** +- ๐ŸŽ Sadje (jabolka, hruลกke, jagode, grozdje...) +- ๐Ÿฅ• Zelenjava (paradiลพnik, korenje, peso, paprika...) +- ๐ŸŒณ Drevesa (hrast, bor, palma, sadna drevesa...) +- ๐ŸŒพ Druge rastline (pลกenica, koruza, riลพ...) +- ๐ŸŒธ Roลพe (vrtnice, sonฤnice, tulipani...) +- ๐ŸŒฟ Ganja (cannabis strains) +- ๐ŸŒฑ Biome vegetation (jungle plants, cacti, vines...) + +**PRAVILO:** +**"ฤŒe RASTE iz ZEMLJE โ†’ Style 30"** + +--- + +## โŒ NE UPORABI Style 30 ZA: + +- Liki (Kai, Ana, Gronk) โ†’ Style 32 +- Zombiji, mutanti โ†’ Style 32 +- Dinozavri, ลพivali โ†’ Style 32 +- NPC, bossi โ†’ Style 32 +- Zgradbe, orodja โ†’ Style 32 +- Weapons, crafted items โ†’ Style 32 +- UI elementi โ†’ Style 32 + +**PRAVILO:** +**"ฤŒe ima OฤŒI ali HODI โ†’ Style 32"** + +--- + +## ๐ŸŽจ STYLE 30 SPECIFIKACIJE + +### Vizualni Elementi: + +**1. Outline:** +- Medium brown outline (2-3px) +- โŒ NI thick black (5px kot Style 32!) +- Soft, zaobljen +- Friendly appearance + +**2. Barve:** +- Pastel-vibrant balance +- Soft gradienti โœ… (VAลฝNO!) +- Wholesome, topli toni +- Natural colors (greens, reds, yellows, browns) + +**3. Oblikovanje:** +- Soft rounded shapes +- Smooth curves +- No sharp edges +- Friendly, approachable look + +**4. Shading:** +- Gentle gradients โœ… +- Soft highlights +- Subtle shadows +- NO flat colors (to je Style 32!) + +**5. Tekstura:** +- Soft, organic feel +- Natural appearance +- Clean vector edges +- Wholesome aesthetic + +--- + +## ๐Ÿ–ผ๏ธ REFERENCE IMAGE ANALYSIS + +**Paradiลพnik (`uploaded_image_1767464691579.jpg`):** + +โœ… **Pravilni Elementi:** +- Soft gradient shading (red โ†’ lighter red) +- Medium brown outline (~2-3px) +- Rounded, friendly shape +- Gentle highlight spots (white dots) +- Natural green leaves with gradients +- Wholesome, cozy appearance +- Chroma green background (#00FF00) + +โŒ **Kaj NI v Style 30:** +- Thick black outlines +- Flat colors (brez gradientov) +- Chibi proporci +- Sharp, angular shapes + +--- + +## ๐Ÿ“ GENERATION PROMPT TEMPLATE + +``` +[ITEM NAME] (Style 30 - Garden Story Botanical) + +Medium brown outline (2-3px) +Soft rounded shapes +Pastel-vibrant colors with gentle gradients +Natural, wholesome appearance +Cozy, friendly aesthetic + +[Specific details about the item] + +Top-down view / Side view / [orientation] +BG: Chroma green (#00FF00) +``` + +### Primeri: + +**Pลกenica Stage 1:** +``` +Wheat Stage 1 - Seeds (Style 30) + +Medium brown outline (2-3px) +Small brown seeds in soil +Tiny green sprout beginning +Soft gradients on seeds and soil +Natural, wholesome appearance +Very small size + +Top-down view +BG: Chroma green (#00FF00) +``` + +**Jabolko:** +``` +Red Apple (Style 30 - Garden Story Botanical) + +Medium brown outline (2-3px) +Bright red with soft gradient to lighter red +Green leaf on top with gradient +White highlight spot +Round, friendly shape +Natural, wholesome appearance + +Side view, slightly 3/4 +BG: Chroma green (#00FF00) +``` + +--- + +## ๐Ÿ” STYLE 30 vs STYLE 32 PRIMERJAVA + +| Feature | Style 30 (Plants) | Style 32 (Characters) | +|---------|------------------|---------------------| +| **Outline** | Medium brown 2-3px | Thick black 5px | +| **Colors** | Pastel-vibrant + gradients | Flat colors, no gradients | +| **Shape** | Soft, rounded, organic | Chibi, angular | +| **Aesthetic** | Cozy, wholesome, botanical | Cute-dark, gothic | +| **Shading** | Gentle gradients โœ… | Flat shading โŒ | +| **Eyes** | None (it's a plant!) | Big expressive eyes | +| **Proportions** | Natural | Chibi (head = 1/3 body) | +| **Uporaba** | Rastline, botanika | Liki, ลพivali, objekti | + +--- + +## โœ… QUALITY CHECKLIST + +Pri generiranju Style 30 asset-ov PREVERI: + +- [ ] Medium brown outline (NOT thick black!) +- [ ] Soft gradients (NOT flat colors!) +- [ ] Rounded, friendly shapes +- [ ] Pastel-vibrant color balance +- [ ] Natural, wholesome appearance +- [ ] Appropriate size (32px, 64px, 128px, 256px) +- [ ] Chroma green background (#00FF00) +- [ ] NO chibi proportions +- [ ] NO dark/gothic elements +- [ ] Cozy aesthetic maintained + +--- + +## ๐Ÿ“‚ ASSET ORGANIZATION + +``` +/assets/slike ๐ŸŸข/rastline/ +โ”œโ”€โ”€ sadje/ (fruits - Style 30) +โ”œโ”€โ”€ zelenjava/ (vegetables - Style 30) +โ”œโ”€โ”€ drevesa/ (trees - Style 30) +โ”œโ”€โ”€ ganja/ (cannabis - Style 30) +โ”œโ”€โ”€ roze/ (flowers - Style 30) +โ””โ”€โ”€ rastline_master/ (reference library) +``` + +--- + +## ๐ŸŽฏ KDAJ UPORABITI Style 30 - DECISION TREE + +``` +โ”Œโ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ” +โ”‚ Kaj generiraลก? โ”‚ +โ””โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”ฌโ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”˜ + โ”‚ + โ”œโ”€โ–บ Ali RASTE iz zemlje? + โ”‚ โ”‚ + โ”‚ โ”œโ”€โ–บ DA โ†’ Style 30 โœ… + โ”‚ โ”‚ (sadje, zelenjava, drevesa...) + โ”‚ โ”‚ + โ”‚ โ””โ”€โ–บ NE โ†’ Ali ima OฤŒI? Ali HODI? + โ”‚ โ”‚ + โ”‚ โ”œโ”€โ–บ DA โ†’ Style 32 โœ… + โ”‚ โ”‚ (liki, ลพivali, zombiji...) + โ”‚ โ”‚ + โ”‚ โ””โ”€โ–บ NE โ†’ Je NAREJENO? + โ”‚ โ”‚ + โ”‚ โ”œโ”€โ–บ DA โ†’ Style 32 โœ… + โ”‚ โ”‚ (zgradbe, orodja...) + โ”‚ โ”‚ + โ”‚ โ””โ”€โ–บ ฤŒe dvomim โ†’ Style 32 +``` + +--- + +## ๐Ÿ’ก IMPORTANT NOTES + +**1. Gradienti so kljuฤni!** +- Style 30 = Soft gradients โœ… +- Style 32 = Flat colors โŒ +- To je NAJVEฤŒJA razlika! + +**2. Ne meลกaj stilov!** +- โŒ Style 32 outline z Style 30 bojami +- โŒ Style 30 za liki (mora biti Style 32) +- โŒ Flat colors za rastline (mora biti gradient) + +**3. ฤŒe nisi prepriฤan:** +- Vpraลกaj PRED generiranjem +- Poglej reference +- Upoลกtevaj decision tree + +**4. Referenca je zakon:** +- Paradiลพnik = perfect Style 30 example +- Vedno primerjaj z referenco +- Copy the style exactly! + +--- + +## ๐Ÿ“Š PRODUCTION STATUS + +**Style 30 Assets:** +- Sadje: ~30 PNG โœ… +- Zelenjava: ~30 PNG โœ… +- Roลพe: ~8 PNG โœ… +- Ganja: ~15 PNG โœ… +- Drevesa: ~10 PNG โณ +- Wheat (4 stages): 4 PNG โŒ (need regeneration) + +**Total:** ~93 PNG Style 30 assets + +--- + +## ๐Ÿš€ NEXT STEPS + +1. โœ… Reference shranjena (paradiลพnik) +2. โœ… Guide napisan +3. โณ Pregenerirati wheat stages (Style 30 correct) +4. โณ Verify all existing Style 30 assets +5. โณ Continue with missing botanicals + +--- + +**๐Ÿ”’ STYLE 30 LOCKED & DOCUMENTED - READY FOR PRODUCTION! ๐ŸŒฟ** diff --git a/assets/MASTER_REFS ๐ŸŸฃ/REF_STYLE_30_tomato.jpg b/assets/MASTER_REFS ๐ŸŸฃ/REF_STYLE_30_tomato.jpg new file mode 100644 index 000000000..e42988593 Binary files /dev/null and b/assets/MASTER_REFS ๐ŸŸฃ/REF_STYLE_30_tomato.jpg differ diff --git a/assets/demo ๐Ÿ”ด/items ๐Ÿ”ด/wheat_s30_stage1_seed_1767464954800.png b/assets/demo ๐Ÿ”ด/items ๐Ÿ”ด/wheat_s30_stage1_seed_1767464954800.png new file mode 100644 index 000000000..59b0e80b3 Binary files /dev/null and b/assets/demo ๐Ÿ”ด/items ๐Ÿ”ด/wheat_s30_stage1_seed_1767464954800.png differ diff --git a/assets/demo ๐Ÿ”ด/items ๐Ÿ”ด/wheat_s30_stage2_sprout_1767464969122.png b/assets/demo ๐Ÿ”ด/items ๐Ÿ”ด/wheat_s30_stage2_sprout_1767464969122.png new file mode 100644 index 000000000..ce4cd862e Binary files /dev/null and b/assets/demo ๐Ÿ”ด/items ๐Ÿ”ด/wheat_s30_stage2_sprout_1767464969122.png differ diff --git a/assets/demo ๐Ÿ”ด/items ๐Ÿ”ด/wheat_s30_stage3_growing_1767464984588.png b/assets/demo ๐Ÿ”ด/items ๐Ÿ”ด/wheat_s30_stage3_growing_1767464984588.png new file mode 100644 index 000000000..3274b9b5d Binary files /dev/null and b/assets/demo ๐Ÿ”ด/items ๐Ÿ”ด/wheat_s30_stage3_growing_1767464984588.png differ diff --git a/assets/demo ๐Ÿ”ด/items ๐Ÿ”ด/wheat_s30_stage4_harvest_1767465000017.png b/assets/demo ๐Ÿ”ด/items ๐Ÿ”ด/wheat_s30_stage4_harvest_1767465000017.png new file mode 100644 index 000000000..59db1b0fc Binary files /dev/null and b/assets/demo ๐Ÿ”ด/items ๐Ÿ”ด/wheat_s30_stage4_harvest_1767465000017.png differ diff --git a/assets/demo ๐Ÿ”ด/items ๐Ÿ”ด/wheat_stage_1_seed_1767464446111.png b/assets/demo ๐Ÿ”ด/items ๐Ÿ”ด/wheat_stage_1_seed_1767464446111.png deleted file mode 100644 index 7e1ba5fe3..000000000 Binary files a/assets/demo ๐Ÿ”ด/items ๐Ÿ”ด/wheat_stage_1_seed_1767464446111.png and /dev/null differ diff --git a/assets/demo ๐Ÿ”ด/items ๐Ÿ”ด/wheat_stage_2_sprout_1767464460654.png b/assets/demo ๐Ÿ”ด/items ๐Ÿ”ด/wheat_stage_2_sprout_1767464460654.png deleted file mode 100644 index 1c47f2325..000000000 Binary files a/assets/demo ๐Ÿ”ด/items ๐Ÿ”ด/wheat_stage_2_sprout_1767464460654.png and /dev/null differ diff --git a/assets/demo ๐Ÿ”ด/items ๐Ÿ”ด/wheat_stage_3_growing_1767464478417.png b/assets/demo ๐Ÿ”ด/items ๐Ÿ”ด/wheat_stage_3_growing_1767464478417.png deleted file mode 100644 index 0333b55ff..000000000 Binary files a/assets/demo ๐Ÿ”ด/items ๐Ÿ”ด/wheat_stage_3_growing_1767464478417.png and /dev/null differ diff --git a/assets/demo ๐Ÿ”ด/items ๐Ÿ”ด/wheat_stage_4_harvestable_1767464494041.png b/assets/demo ๐Ÿ”ด/items ๐Ÿ”ด/wheat_stage_4_harvestable_1767464494041.png deleted file mode 100644 index 7b3884cde..000000000 Binary files a/assets/demo ๐Ÿ”ด/items ๐Ÿ”ด/wheat_stage_4_harvestable_1767464494041.png and /dev/null differ diff --git a/assets/slike ๐ŸŸข/rastline/zita/wheat_s30_stage1_seed_1767464954800.png b/assets/slike ๐ŸŸข/rastline/zita/wheat_s30_stage1_seed_1767464954800.png new file mode 100644 index 000000000..59b0e80b3 Binary files /dev/null and b/assets/slike ๐ŸŸข/rastline/zita/wheat_s30_stage1_seed_1767464954800.png differ diff --git a/assets/slike ๐ŸŸข/rastline/zita/wheat_s30_stage2_sprout_1767464969122.png b/assets/slike ๐ŸŸข/rastline/zita/wheat_s30_stage2_sprout_1767464969122.png new file mode 100644 index 000000000..ce4cd862e Binary files /dev/null and b/assets/slike ๐ŸŸข/rastline/zita/wheat_s30_stage2_sprout_1767464969122.png differ diff --git a/assets/slike ๐ŸŸข/rastline/zita/wheat_s30_stage3_growing_1767464984588.png b/assets/slike ๐ŸŸข/rastline/zita/wheat_s30_stage3_growing_1767464984588.png new file mode 100644 index 000000000..3274b9b5d Binary files /dev/null and b/assets/slike ๐ŸŸข/rastline/zita/wheat_s30_stage3_growing_1767464984588.png differ diff --git a/assets/slike ๐ŸŸข/rastline/zita/wheat_s30_stage4_harvest_1767465000017.png b/assets/slike ๐ŸŸข/rastline/zita/wheat_s30_stage4_harvest_1767465000017.png new file mode 100644 index 000000000..59db1b0fc Binary files /dev/null and b/assets/slike ๐ŸŸข/rastline/zita/wheat_s30_stage4_harvest_1767465000017.png differ