🎨 Day 8: Multi-Style Decision + Game Bible Complete
✅ COMPLETED: - 80-style aesthetic search concluded - Multi-style approach approved (5 styles) - 40 category test assets generated - Style 32 (Cult of Lamb) selected for main characters - Complete Game Design Bible created - Gronk, Ana, Susi characters generated 📄 NEW FILES: - GAME_BIBLE_COMPLETE.md (full design doc) - MULTI_STYLE_TEST_RESULTS_JAN_02_2026.md - PRODUCTION_DIARY_JAN_02_2026.md 🎯 NEXT: Begin bulk asset production with multi-style diversity
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scripts/vertex_dino_valley_generator.py
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scripts/vertex_dino_valley_generator.py
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#!/usr/bin/env python3
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"""
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Vertex AI Imagen Bulk Generator - Dino Valley
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Generates all missing Dino Valley assets using Google Vertex AI Imagen 3
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"""
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import os
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import json
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import time
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from pathlib import Path
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from vertexai.preview.vision_models import ImageGenerationModel
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# Initialize Vertex AI
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os.environ["GOOGLE_APPLICATION_CREDENTIALS"] = os.path.expanduser(
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"~/.config/gcloud/application_default_credentials.json"
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)
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PROJECT_ID = "gen-lang-client-0428644398"
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LOCATION = "us-central1"
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# Style prompts
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STYLE_A_SUFFIX = """
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2D game asset, SMOOTH CHIBI-STYLE VECTOR ART (NOT pixel art), clean anti-aliased edges,
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bold thick black outlines, flat vibrant bright colors, cute playful proportions,
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simple clean shapes, friendly cartoon aesthetic. Reference style: cute anime/manga chibi characters,
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smooth polished vector art. Solid bright chroma key green background (#00FF00),
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no other elements, centered subject, game-ready asset.
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"""
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STYLE_B_SUFFIX = """
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2D game asset, dark hand-drawn gritty noir style with dramatic shadows, high contrast,
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sketchy atmospheric lines, moody lighting, mature post-apocalyptic aesthetic.
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Solid bright chroma key green background (#00FF00), no other elements, centered subject, game-ready asset.
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"""
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def load_missing_assets():
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"""Load missing assets JSON"""
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json_path = Path("/Users/davidkotnik/repos/novafarma/scripts/dino_valley_missing.json")
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with open(json_path, 'r') as f:
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return json.load(f)
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def get_category_description(category):
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"""Get detailed description for each category"""
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descriptions = {
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"fauna": "prehistoric dinosaur creature",
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"teren": "tileable terrain ground tile",
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"vegetacija": "prehistoric plant or vegetation",
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"rekviziti": "prop object or environmental decoration",
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"zgradbe": "building or structure",
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"hrana": "food item",
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"materiali": "crafting material or resource",
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"oblacila": "clothing or armor piece",
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"orodja": "tool or weapon",
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"npcs": "non-player character, full body sprite, clearly visible eyes with pupils and highlights, detailed facial expression"
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}
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return descriptions.get(category, "game asset")
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def generate_prompt(item_name, category, style):
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"""Generate detailed prompt for Vertex AI"""
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category_desc = get_category_description(category)
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# Clean up item name for prompt
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display_name = item_name.replace("_", " ").replace("dino ", "")
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# Build base prompt
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base_prompt = f"{category_desc}: {display_name}, "
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# Add style
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if style == "A":
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prompt = base_prompt + STYLE_A_SUFFIX
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else:
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prompt = base_prompt + STYLE_B_SUFFIX
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return prompt
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def generate_image_vertex(prompt, output_path):
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"""Generate single image using Vertex AI Imagen"""
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try:
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model = ImageGenerationModel.from_pretrained("imagegeneration@006")
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response = model.generate_images(
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prompt=prompt,
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number_of_images=1,
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aspect_ratio="1:1",
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safety_filter_level="block_some",
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person_generation="allow_adult"
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)
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if response.images:
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# Save image
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response.images[0].save(output_path)
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return True
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else:
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print(f" ❌ No images generated for: {output_path.name}")
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return False
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except Exception as e:
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print(f" ⚠️ Error generating {output_path.name}: {str(e)}")
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return False
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def generate_dino_valley():
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"""Main generation loop"""
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missing = load_missing_assets()
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base_path = Path("/Users/davidkotnik/repos/novafarma/assets/slike/biomi/dino_valley")
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total_items = sum(len(cat["items"]) for cat in missing.values())
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total_png = total_items * 2 # Both styles
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print("=" * 60)
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print("🦖 DINO VALLEY BULK GENERATION STARTING")
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print("=" * 60)
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print(f"Total items: {total_items}")
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print(f"Total PNG to generate: {total_png}")
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print(f"Estimated time: {total_png / 6:.1f} minutes")
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print("=" * 60)
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print()
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generated_count = 0
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failed_count = 0
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for category, data in missing.items():
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if not data["items"]:
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continue
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category_path = base_path / category
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category_path.mkdir(parents=True, exist_ok=True)
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print(f"\n📁 CATEGORY: {category.upper()}")
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print(f"Items to generate: {len(data['items'])}")
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print("-" * 60)
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for item in data["items"]:
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# Generate Style A
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prompt_a = generate_prompt(item, category, "A")
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output_a = category_path / f"{item}_stylea.png"
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print(f" 🎨 Generating: {item}_stylea.png")
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if generate_image_vertex(prompt_a, output_a):
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generated_count += 1
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print(f" ✅ Success! ({generated_count}/{total_png})")
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else:
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failed_count += 1
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time.sleep(1) # Small delay between requests
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# Generate Style B
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prompt_b = generate_prompt(item, category, "B")
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output_b = category_path / f"{item}_styleb.png"
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print(f" 🎨 Generating: {item}_styleb.png")
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if generate_image_vertex(prompt_b, output_b):
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generated_count += 1
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print(f" ✅ Success! ({generated_count}/{total_png})")
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else:
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failed_count += 1
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time.sleep(1)
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# Progress update every 10 items
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if (generated_count + failed_count) % 20 == 0:
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progress_pct = (generated_count / total_png) * 100
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print(f"\n 📊 PROGRESS: {generated_count}/{total_png} ({progress_pct:.1f}%)")
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print(f" ⏱️ Estimated remaining: {(total_png - generated_count) / 6:.1f} minutes\n")
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print("\n" + "=" * 60)
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print("🎉 DINO VALLEY GENERATION COMPLETE!")
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print("=" * 60)
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print(f"✅ Generated: {generated_count}/{total_png}")
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print(f"❌ Failed: {failed_count}")
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print("=" * 60)
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if __name__ == "__main__":
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import vertexai
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vertexai.init(project=PROJECT_ID, location=LOCATION)
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generate_dino_valley()
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