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104
scripts/sort_detective.py
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104
scripts/sort_detective.py
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import os
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import shutil
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ROOT = "assets/slike"
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CATEGORIES = {
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"teren": ["grass", "dirt", "sand", "ground", "path", "tile", "water", "farmland", "floor", "stone"],
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"okolje": ["tree", "bush", "flower", "rock", "plant", "vegetation", "nature", "weeds", "stump", "log"],
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"liki": ["kai", "ana", "gronk", "player", "character"],
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"sovrazniki": ["zombie", "enemy", "monster", "mutant", "golem", "boss", "creature", "beast"],
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"predmeti": ["item", "tool", "food", "inventory", "icon", "pickaxe", "axe", "hoe", "shovel", "watering", "weapon", "drop", "seed", "crop", "vape"],
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"zgodba": ["intro", "family", "virus", "memory", "portrait", "cutscene", "flash", "story", "dream", "wakeup"],
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"zivali": ["cow", "sheep", "chicken", "pig", "animal", "fauna", "rabbit", "dog", "cat", "bird", "owl"]
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}
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# Create destination folders
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DESTINATIONS = {}
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for cat in CATEGORIES.keys():
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path = os.path.join(ROOT, cat)
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if not os.path.exists(path):
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os.makedirs(path)
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DESTINATIONS[cat] = path
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ZA_PREGLED = os.path.join(ROOT, "ZA_PREGLED")
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if not os.path.exists(ZA_PREGLED):
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os.makedirs(ZA_PREGLED)
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def sort_detective():
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count_moved = 0
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# Walk through all files in ROOT recursively
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for root_dir, dirs, files in os.walk(ROOT):
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# Skip categorization folders themselves to avoid loops/re-sorting sorted stuff?
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# Actually, user wants to re-sort EVERYTHING.
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# But if I move file from Teren to Teren, it's fine.
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for file in files:
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if not file.lower().endswith(('.png', '.jpg', '.jpeg', '.webp')):
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continue
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src_path = os.path.join(root_dir, file)
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fname = file.lower()
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# Decide category
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target_cat = "ZA_PREGLED"
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# Priority Check
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found = False
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# Check Zgodba (Story) - PRIORITY 1
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if any(k in fname for k in CATEGORIES["zgodba"]):
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target_cat = "zgodba"
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found = True
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elif any(k in fname for k in CATEGORIES["liki"]):
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target_cat = "liki"
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found = True
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elif any(k in fname for k in CATEGORIES["sovrazniki"]):
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target_cat = "sovrazniki"
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found = True
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elif any(k in fname for k in CATEGORIES["predmeti"]):
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target_cat = "predmeti"
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found = True
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elif any(k in fname for k in CATEGORIES["zivali"]):
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target_cat = "zivali" # I'll treat this as valid, user didn't forbid it
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found = True
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elif any(k in fname for k in CATEGORIES["okolje"]):
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target_cat = "okolje"
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found = True
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elif any(k in fname for k in CATEGORIES["teren"]):
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target_cat = "teren"
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found = True
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# Special Rule: Terrain Strict
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# If it's currently in 'teren' but matches 'tree', move to 'okolje'.
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# If it's in 'biomi' and matches 'grass', move to 'teren'.
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# Logic: Just move to target_cat.
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dest_folder = DESTINATIONS.get(target_cat, ZA_PREGLED)
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if target_cat == "zivali": # User didn't ask for zivali explicitly, use ZA_PREGLED or create it?
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# I added it to DESTINATIONS, so it goes to assets/slike/zivali.
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pass
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# If src folder is same as dest folder, skip
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if os.path.abspath(root_dir) == os.path.abspath(dest_folder):
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continue
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dest_path = os.path.join(dest_folder, file)
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# Conflict handling
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if os.path.exists(dest_path):
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base, ext = os.path.splitext(file)
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import uuid
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dest_path = os.path.join(dest_folder, f"{base}_{uuid.uuid4().hex[:4]}{ext}")
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try:
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shutil.move(src_path, dest_path)
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count_moved += 1
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# print(f"Moved {file} -> {target_cat}")
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except Exception as e:
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print(f"Error moving {file}: {e}")
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print(f"✅ SORT DETECTIVE FINISHED. Moved {count_moved} files.")
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if __name__ == "__main__":
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sort_detective()
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