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44
scripts/fix_ldtk_view.py
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44
scripts/fix_ldtk_view.py
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import json
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import os
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PROJECT_ROOT = "/Users/davidkotnik/repos/novafarma"
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LDTK_FILE = os.path.join(PROJECT_ROOT, "AutoLayers_2_stamps.ldtk")
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def main():
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# Force redraw / update structure
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with open(LDTK_FILE, 'r') as f:
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data = json.load(f)
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# Ensure Tileset path is correct RELATIVE TO LDTK FILE
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# LDtk file is in root.
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# Image is at godot/phases/FAZA_1_FARMA/tilesets/TerrainAtlas.png
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# The JSON should have "relPath": "godot/phases/FAZA_1_FARMA/tilesets/TerrainAtlas.png"
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# Check defs->tilesets
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for ts in data['defs']['tilesets']:
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if ts['identifier'] == "Terrain_Atlas":
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print(f"Current Path: {ts['relPath']}")
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# Force set
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ts['relPath'] = "godot/phases/FAZA_1_FARMA/tilesets/TerrainAtlas.png"
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# Check Layer order. Visuals MUST be rendered.
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# Layers list in defs: [IntGrid, AutoLayer]
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# This means IntGrid is "above" AutoLayer in UI list usually.
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# In LDtk, layers are drawn bottom-to-top from the list? Or top-to-bottom?
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# Usually the top of the list is the TOP layer.
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# So IntGrid covers Visuals.
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# FIX: Move Visuals to TOP of list, or set IntGrid Opacity to 0.5
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# Let's set IntGrid Opacity to 0.5 so you can see through it!
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for layer in data['defs']['layers']:
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if layer['identifier'] == "Terrain_Control":
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layer['displayOpacity'] = 0.5 # Make transparent!
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with open(LDTK_FILE, 'w') as f:
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json.dump(data, f, indent=2)
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print("Fixed Opacity and Path!")
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if __name__ == "__main__":
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main()
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