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54
scripts/fix_kai_path.py
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54
scripts/fix_kai_path.py
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import json
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import os
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PROJECT_ROOT = "/Users/davidkotnik/repos/novafarma"
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LDTK_FILE = os.path.join(PROJECT_ROOT, "AutoLayers_2_stamps.ldtk")
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# We will use the path found by the previous command, but for now I'll use a placeholder logic
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# or just rely on the 'find' command output in my thought process to hardcode if needed,
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# but better to read it dynamically or just correct the known folder structure issue.
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# Hardcoding the fix because I know the issue: 'godot/characters/KAI/' needs to be 'godot/characters/KAI/kai/' probably.
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# But I will wait for the `find` output to be 100% sure in a real scenario?
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# No, I can write the script to search.
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def main():
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# Find a valid Kai image
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kai_img = None
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for root, dirs, files in os.walk(os.path.join(PROJECT_ROOT, "godot/characters/KAI")):
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for f in files:
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if f.endswith(".png") and "walk" in f:
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kai_img = os.path.join(root, f)
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break
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if kai_img: break
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if not kai_img:
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# Fallback to any png
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for root, dirs, files in os.walk(os.path.join(PROJECT_ROOT, "godot/characters/KAI")):
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for f in files:
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if f.endswith(".png"):
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kai_img = os.path.join(root, f)
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break
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if kai_img: break
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if kai_img:
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rel_path = os.path.relpath(kai_img, PROJECT_ROOT)
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print(f"Found Kai image: {rel_path}")
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with open(LDTK_FILE, 'r') as f:
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data = json.load(f)
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updated = False
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for ts in data['defs']['tilesets']:
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if ts['identifier'] == "TS_Kai":
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ts['relPath'] = rel_path
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updated = True
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if updated:
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with open(LDTK_FILE, 'w') as f:
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json.dump(data, f, indent=2)
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print("LDtk updated with correct Kai path!")
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else:
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print("Could not find any Kai image!")
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if __name__ == "__main__":
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main()
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