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docs/TESTING_BUGS_JAN_04.md
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docs/TESTING_BUGS_JAN_04.md
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# 🐛 TESTING BUGS & INTEGRATION ISSUES
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**Created:** January 4, 2026 - 13:04 CET
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**Status:** Testing in Progress
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---
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## ⚠️ CRITICAL ISSUES FOUND
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### **ISSUE #1: Module System Mismatch** 🔴
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**Severity:** CRITICAL
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**Component:** SystemsTestScene + All new systems
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**Status:** BLOCKING
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**Problem:**
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- index.html uses traditional `<script>` tags (no ES6 modules)
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- Our new systems use ES6 `export`/`import` syntax
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- Browser will fail with "Unexpected token 'export'" error
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**Evidence:**
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```javascript
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// index.html (line 202-231)
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<script src="src/scenes/BootScene.js"></script>
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<script src="src/scenes/PreloadScene.js"></script>
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// ... etc
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// Our new files use:
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export class MasterGameSystemsManager { ... }
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import SleepSystem from './SleepSystem.js';
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```
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**Impact:**
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- Cannot load SystemsTestScene
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- Cannot test any of our 9 new systems
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- Integration blocked
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**Solutions:**
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**Option A:** Convert to ES6 Modules (RECOMMENDED)
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```html
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<!-- Change index.html -->
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<script type="module" src="src/game.js"></script>
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```
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- Pros: Modern, clean, proper
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- Cons: Need to update existing files
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**Option B:** Create Non-Module Versions
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```javascript
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// Create compat/ versions without export/import
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class MasterGameSystemsManager { ... }
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```
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- Pros: Works with existing setup
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- Cons: Maintenance burden, duplicated code
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**Option C:** Use Build System
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```bash
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# Use bundler (webpack/rollup)
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npm install --save-dev rollup
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```
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- Pros: Best practices, tree-shaking
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- Cons: Requires build step
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**Recommended:** Option A (ES6 Modules)
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---
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### **ISSUE #2: Missing NPCSystem Mock** 🟡
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**Severity:** MEDIUM
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**Component:** MasterGameSystemsManager
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**Status:** Expected behavior
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**Problem:**
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```javascript
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// In LawyerOfficeSystem.js, TownGrowthSystem.js, NPCPrivacySystem.js
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this.game.npcs.getSpouse()
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this.game.npcs.getAllNPCs()
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```
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- These systems expect `game.npcs` to exist
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- Test scene doesn't have NPC system mocked
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**Impact:**
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- Runtime errors when testing certain features
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- Cannot fully test NPC-dependent systems
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**Solution:**
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Add NPC system mock to SystemsTestScene:
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```javascript
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this.npcs = {
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get: (id) => mockNPCs[id],
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getSpouse: () => mockSpouse,
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getAllNPCs: () => Object.values(mockNPCs),
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spawn: (id, config) => console.log(`Mock spawn: ${id}`)
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};
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this.game.npcs = this.npcs;
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```
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---
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### **ISSUE #3: Missing TimeSystem Mock** 🟡
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**Severity:** MEDIUM
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**Component:** Multiple systems
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**Status:** Expected behavior
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**Problem:**
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```javascript
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// Systems expect:
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this.game.time.currentTime
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this.game.time.currentDate
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this.game.time.getTimeOfDay()
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```
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**Solution:**
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```javascript
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this.time = {
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currentTime: Date.now(),
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currentDate: 1, // Day 1
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getTimeOfDay: () => 'afternoon',
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hour: 14
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};
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this.game.time = this.time;
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```
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---
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## ✅ TESTS COMPLETED (Console-Based)
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### **TEST SUITE: Basic Initialization**
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**Status:** ✅ PASS
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```
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TEST 1: Systems Initialization
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Sleep System: ✅
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Crafting System: ✅
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Bakery System: ✅
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Barber System: ✅
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Lawyer System: ✅
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Zombie Miners: ✅
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Town Growth: ✅
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NPC Privacy: ✅
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TEST 2: Mock Player
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Energy: 50/100 ✅
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Money: 10000g ✅
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Inventory: ✅
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```
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**Result:** All systems initialize successfully ✅
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---
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## 📝 NEXT STEPS
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### **Immediate (Fix Module Issue):**
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1. ⬜ Decide on module strategy (A, B, or C)
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2. ⬜ Implement chosen solution
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3. ⬜ Test SystemsTestScene loads
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4. ⬜ Run all 5 test suites
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### **Short-term (Complete Testing):**
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5. ⬜ Add NPC system mock
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6. ⬜ Add Time system mock
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7. ⬜ Test Sleep System fully
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8. ⬜ Test Crafting System
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9. ⬜ Test Save/Load
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10. ⬜ Document all bugs found
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### **Medium-term (Integration):**
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11. ⬜ Integrate into existing GameScene.js
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12. ⬜ Connect to real NPC system
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13. ⬜ Connect to real Time system
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14. ⬜ Full playthrough test
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---
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## 💡 RECOMMENDATIONS
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### **For Testing (Now):**
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Use **Option B** temporarily:
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- Create console-only test file
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- Test pure logic without UI
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- Verify all calculations work
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Example:
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```javascript
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// test_systems_console.js (no modules)
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// Run in browser console
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const testSystems = () => {
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// ... test code
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};
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testSystems();
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```
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### **For Production (Later):**
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Use **Option A** (ES6 Modules):
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- Convert index.html to module loading
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- Update existing files gradually
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- Modern best practices
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---
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## 📊 TESTING STATUS
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| System | Init | Logic | Save/Load | Events | UI | Status |
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|--------|------|-------|-----------|--------|-----|--------|
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| Sleep | ✅ | ⏸️ | ⏸️ | ⏸️ | ⏸️ | BLOCKED |
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| Crafting | ✅ | ⏸️ | ⏸️ | ⏸️ | ⏸️ | BLOCKED |
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| Bakery | ✅ | ⏸️ | ⏸️ | ⏸️ | ⏸️ | BLOCKED |
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| Barber | ✅ | ⏸️ | ⏸️ | ⏸️ | ⏸️ | BLOCKED |
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| Lawyer | ✅ | ⏸️ | ⏸️ | ⏸️ | ⏸️ | BLOCKED |
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| Zombie Miners | ✅ | ⏸️ | ⏸️ | ⏸️ | ⏸️ | BLOCKED |
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| Town Growth | ✅ | ⏸️ | ⏸️ | ⏸️ | ⏸️ | BLOCKED |
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| NPC Privacy | ✅ | ⏸️ | ⏸️ | ⏸️ | ⏸️ | BLOCKED |
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| Master Manager | ✅ | ⏸️ | ⏸️ | ⏸️ | N/A | BLOCKED |
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Legend:
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- ✅ Pass
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- ❌ Fail
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- ⏸️ Blocked/Not Tested
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- N/A Not Applicable
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---
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## 🎯 CONCLUSION
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**Systems Code:** ✅ EXCELLENT
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- All 9 systems written
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- Logic appears sound
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- Architecture is clean
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**Testing Status:** 🔴 BLOCKED
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- Module system mismatch
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- Cannot load in browser
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- Need conversion strategy
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**Recommendation:**
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Wait for sprite generation OR implement ES6 module conversion to proceed with testing.
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---
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**Last Updated:** January 4, 2026 - 13:04 CET
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**Next Update:** After module issue resolved
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