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docs/TASK_TRACKER.md
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# 🎯 UPDATED TASK TRACKER - Based on Reference Folder
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**Last Updated:** Jan 8, 2026 02:41 CET
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**Source:** Verified against assets/references/
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---
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## ✅ **KAJ ŽE IMAMO (Ready to Use)**
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### Characters (Master References)
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- [x] Kai master reference ✅
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- [x] Ana master reference ✅
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- [x] Gronk master reference ✅
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- [x] Susi master reference ✅
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**Character Masters: 4/4** ✅✅✅✅ **100% COMPLETE!**
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### Companions
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- [x] Susi master reference ✅
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- [x] Zombie Scout master reference ✅
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**Companions: 2/2** ✅✅
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### Crops (Harvested Only)
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- [x] 80 harvested crop sprites ✅
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- wheat, carrot, tomato, potato, corn, etc.
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**Crops Harvested: 80/80** ✅
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### Creatures (Master References)
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- [x] 112 creature references ✅
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- Including zombie master reference! ✅
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- Farm animals, mythical, bosses, etc.
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**Creatures: 112/112** ✅
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### Trees
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- [x] 23 tree sprites ✅
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- Oak (4 seasons) ✅
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- Pine (2 variations) ✅
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- Apple, Lemon, Cherry, etc. ✅
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**Trees: 23** ✅
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### Buildings
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- [x] 7 farm buildings ✅
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- Barn, Farmhouse, Silo, Shed, Well, Windmill, Gothic House
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**Buildings: 7** ✅
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### NPCs
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- [x] 179 NPC sprites ✅
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- All biomes covered
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**NPCs: 179** ✅
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---
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## ❌ **ŠE MANJKA (Need to Generate)**
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### 🚨 PRIORITY 1: CHARACTER ANIMATIONS ✅ **COMPLETE!**
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**Note:** All character animations GENERATED! 52 frames total! 🎬
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#### Kai Animation Frames ✅ COMPLETE
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- [x] Kai idle frames (4) ✅
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- [x] Kai walk frames (6) ✅
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- [x] Kai dig frames (5) ✅
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- [x] Kai swing frames (5) ✅
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**Kai Animations: 20/20** ✅✅✅✅✅✅✅✅✅✅✅✅✅✅✅✅✅✅✅✅ **DONE!**
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#### Ana Animation Frames ✅ COMPLETE
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- [x] Ana idle frames (4) ✅
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- [x] Ana walk frames (6) ✅
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**Ana Animations: 10/10** ✅✅✅✅✅✅✅✅✅✅ **DONE!**
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#### Gronk Animation Frames ✅ COMPLETE
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- [x] Gronk idle frames (4) ✅
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- [x] Gronk walk frames (6) ✅
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**Gronk Animations: 10/10** ✅✅✅✅✅✅✅✅✅✅ **DONE!**
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#### Susi Animation Frames ✅ COMPLETE
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- [x] Susi idle frames (4) ✅
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- [x] Susi run frames (6) ✅
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- [x] Susi bark frames (2) ✅
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**Susi: 12/12** ✅✅✅✅✅✅✅✅✅✅✅✅ **DONE!**
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**🎉 ALL CHARACTER ANIMATIONS: 52/52 COMPLETE! 🎉**
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---
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### 🚨 PRIORITY 2: GRASSLAND BIOME TILES (85 assets)
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**Note:** Imamo trees/buildings, manjka GROUND TILES in PROPS!
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#### Ground Tiles (CRITICAL)
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- [ ] Grass tile (light green)
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- [ ] Grass tile (dark green)
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- [ ] Grass tile (dry/brown)
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- [ ] Dirt path tile
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- [ ] Tilled soil (dry)
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- [ ] Tilled soil (wet/dark)
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- [ ] Stone path tile
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- [ ] Grass border tiles (8 variations)
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- [ ] Path corner tiles (4 variations)
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**Ground Tiles: 0/22** ⬜⬜⬜⬜⬜⬜⬜⬜⬜⬜⬜⬜⬜⬜⬜⬜⬜⬜⬜⬜⬜⬜
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#### Nature Props (NEEDED)
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- [ ] Small rocks (3 variations)
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- [ ] Medium rocks (3 variations)
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- [ ] Large rocks (2 variations)
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- [ ] Green bushes (3 sizes)
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- [ ] Flowering bushes (2 variations)
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- [ ] Tall grass tufts (5 variations for wind)
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- [ ] Fallen logs (2 variations)
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- [ ] Tree stumps (2 variations)
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- [ ] Mushroom clusters (3 variations)
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**Nature Props: 0/25** ⬜⬜⬜⬜⬜⬜⬜⬜⬜⬜⬜⬜⬜⬜⬜⬜⬜⬜⬜⬜⬜⬜⬜⬜⬜
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#### Flowers (NEEDED)
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- [ ] Red flower patch
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- [ ] Blue flower patch
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- [ ] Yellow flower patch
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- [ ] White flower patch
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- [ ] Mixed flower patch
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**Flowers: 0/5** ⬜⬜⬜⬜⬜
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#### Farm Elements (NEEDED)
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- [ ] Crop plot states (8 states from empty → ready)
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- [ ] Fence sections (horizontal, vertical, corner, T)
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- [ ] Farm gate (open/closed)
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- [ ] Sign post
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**Farm Elements: 0/15** ⬜⬜⬜⬜⬜⬜⬜⬜⬜⬜⬜⬜⬜⬜⬜
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**Note:** CAN USE existing trees (oak, pine, willow) ✅
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**Note:** CAN USE existing buildings (barn, farmhouse) ✅
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---
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### 🚨 PRIORITY 3: ZOMBIE ANIMATIONS (15 frames)
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**Note:** Imamo zombie master reference! ✅
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- [ ] Zombie idle frame 1
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- [ ] Zombie idle frame 2
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- [ ] Zombie idle frame 3
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- [ ] Zombie idle frame 4
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- [ ] Zombie walk frame 1
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- [ ] Zombie walk frame 2
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- [ ] Zombie walk frame 3
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- [ ] Zombie walk frame 4
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- [ ] Zombie walk frame 5
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- [ ] Zombie walk frame 6
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- [ ] Zombie attack frame 1
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- [ ] Zombie attack frame 2
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- [ ] Zombie attack frame 3
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- [ ] Zombie attack frame 4
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- [ ] Zombie attack frame 5
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**Zombie Animations: 0/15** (have master ref ✅)
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---
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### 🚨 PRIORITY 4: CROP GROWTH STAGES (25 sprites)
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**Note:** Imamo harvested sprites! Need seed packets + growth stages!
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#### Wheat (Demo Essential)
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- [ ] Wheat seed packet
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- [ ] Wheat stage 1 (sprout)
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- [ ] Wheat stage 2 (young stalks)
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- [ ] Wheat stage 3 (growing)
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- [ ] Wheat stage 4 (ready to harvest)
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- [x] Wheat harvested ✅
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**Wheat: 1/6** ✅⬜⬜⬜⬜⬜
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#### Carrot
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- [ ] Carrot seed packet
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- [ ] Carrot growth stages (4)
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- [x] Carrot harvested ✅
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**Carrot: 1/6** ✅⬜⬜⬜⬜⬜
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#### Tomato
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- [ ] Tomato seed packet
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- [ ] Tomato growth stages (4)
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- [x] Tomato harvested ✅
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**Tomato: 1/6** ✅⬜⬜⬜⬜⬜
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#### Potato
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- [ ] Potato seed packet
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- [ ] Potato growth stages (4)
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- [x] Potato harvested ✅
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**Potato: 1/6** ✅⬜⬜⬜⬜⬜
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#### Corn
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- [ ] Corn seed packet
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- [ ] Corn growth stages (4)
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- [x] Corn harvested ✅
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**Corn: 1/6** ✅⬜⬜⬜⬜⬜
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**Crops Growth: 5/30** (only harvested) 🌾
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---
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### 🚨 PRIORITY 5: UI ELEMENTS (35 assets)
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**Note:** Verjetno NIČ v references!
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#### Health/Stamina
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- [ ] Health bar background
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- [ ] Health bar fill
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- [ ] Stamina bar background
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- [ ] Stamina bar fill
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- [ ] Bar border frame
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**Bars: 0/5** ⬜⬜⬜⬜⬜
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#### Inventory
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- [ ] Inventory slot (empty)
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- [ ] Inventory slot (selected)
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- [ ] Inventory background panel
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- [ ] Stack number font
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**Inventory: 0/4** ⬜⬜⬜⬜
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#### Buttons
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- [ ] Button (normal, hover, pressed)
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- [ ] Close button (X)
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**Buttons: 0/4** ⬜⬜⬜⬜
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#### Icons
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- [ ] Tool icons (hoe, watering can, etc.)
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- [ ] Seed bag icon
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- [ ] Coin icon
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- [ ] Quest marker
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**Icons: 0/7** ⬜⬜⬜⬜⬜⬜⬜
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#### Dialogue
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- [ ] Dialogue box background
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- [ ] Portrait frame
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- [ ] Continue arrow
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**Dialogue: 0/3** ⬜⬜⬜
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#### Other
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- [ ] Quest tracker panel
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- [ ] Minimap frame
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- [ ] Cursors (3 types)
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**Other: 0/5** ⬜⬜⬜⬜⬜
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**UI Total: 0/35** 🎨
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---
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## 📊 DEMO PROGRESS (Updated Jan 8, 04:00 CET)
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| Category | Have | Need | Total | % |
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|----------|------|------|-------|---|
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| Char Masters | 4 | 0 | 4 | 100% ✅ |
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| Companions | 2 | 0 | 2 | 100% ✅ |
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| **Char Animations** | **52** | **0** | **52** | **100% ✅** |
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| Grassland Tiles | 0 | 67 | 67 | 0% |
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| Grassland Assets (trees/buildings) | 18 | 0 | 18 | 100% ✅ |
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| Zombie Master | 1 | 0 | 1 | 100% ✅ |
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| Zombie Animations | 0 | 15 | 15 | 0% |
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| Crops Harvested | 80 | 0 | 80 | 100% ✅ |
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| Crops Growth | 0 | 25 | 25 | 0% |
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| UI Elements | 0 | 35 | 35 | 0% |
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| **TOTAL** | **157** | **135** | **292** | **54%** |
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**Progress Bar:** ✅✅✅✅✅⬜⬜⬜⬜⬜ 54%
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**🎉 CHARACTER ANIMATIONS COMPLETE! +52 assets! 🎉**
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---
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## 🎯 WHAT TO GENERATE (Updated List)
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**Total to Generate:** 135 assets (down from 190!)
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1. ~~**Character Animations:** 47~~ ✅ **COMPLETE!**
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2. **Grassland Tiles & Props:** 67
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3. **Zombie Animations:** 15
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4. **Crop Growth Stages:** 25
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5. **UI Elements:** 35
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---
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## 🚀 IMMEDIATE ACTIONS
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**Can Use NOW from references:**
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- ✅ Kai / Ana / Gronk (master refs for portraits/dialogue)
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- ✅ All 80 harvested crops (for inventory icons)
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- ✅ Zombie master (for enemy icon)
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- ✅ Trees (oak, pine for grassland)
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- ✅ Buildings (barn, farmhouse, etc.)
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- ✅ 179 NPCs (for dialogue portraits)
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**Need to Generate:**
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- ❌ All animations (characters, zombie)
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- ❌ All ground tiles & props
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- ❌ All crop growth stages
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- ❌ All UI elements
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---
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*Updated Task Tracker - Jan 8, 2026 02:41 CET*
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✅🎯📋
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Reference in New Issue
Block a user