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docs/SESSION_DNEVNIK_JAN_11_12_2026_PLANNING_MARATHON.md
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# 🎮 SESSION DNEVNIK - 11./12. Januar 2026
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**Datum:** 11. Januar 2026 (Sobota) 23:00 → 12. Januar 2026 (Nedelja) 00:49 CET
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**Trajanje:** ~1 ura 49 minut
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**Session Type:** Strategic Planning & Game Design
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**Status:** ✅ COMPLETE - MAJOR DECISIONS LOCKED
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---
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## 🎯 SESSION SUMMARY:
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**Main Achievement:** Zabetonirali smo celotno game release strategijo, pricing model, in detajlne plane za Faza 3 & 4!
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---
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## 💰 MAJOR DECISION #1: PRICING LOCKED
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### **OFFICIAL PRICING:**
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- **DEMO:** FREE
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- **Early Access (Faza 1-2):** €10
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- **Full Release v1.0 (All 10 Fazas):** €30
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### **NO DLC POLICY:**
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- ❌ Brez dodatnih DLC-jev
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- ❌ Brez mikrotransakcij
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- ✅ Ena igra, ena cena
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- ✅ Early Access kupci dobijo VSE future updates BREZPLAČNO!
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**Philosophy:** Fair games, fair prices, no bullshit.
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**Prihranek za Early Access kupce:** €20 (plačajo €10, dobijo €30 vrednost!)
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---
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## 📅 MAJOR DECISION #2: 10-FAZA RELEASE MODEL
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### **Release Structure:**
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1. **DEMO** (FREE) - Farm tutorial, 2-3h
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2. **Faza 1** (€10 EA) - Farm Complete
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3. **Faza 2** (+FREE) - Town Restoration
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4. **Faza 3** (+FREE) - First Exploration (4 biomi)
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5. **Faza 4** (+FREE) - Exotic Lands (4 biomi)
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6. **Faza 5** (+FREE) - Magical Biomes 1
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7. **Faza 6** (+FREE) - Magical Biomes 2
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8. **Faza 7** (+FREE) - Boss Rush
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9. **Faza 8** (+FREE) - Ana's Story
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10. **Faza 9-10** (€30 full) - Endgame & Finale
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**Development Timeline:** ~18 months (Faza per month)
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**Why 10 Fazas?**
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- ADHD-friendly milestones
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- Regular content drops
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- Marketing opportunities (10 release events!)
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- Obvladljivo za solo dev
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---
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## 🌍 MAJOR DECISION #3: FAZA 3 & 4 BIOMES
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### **8 Biomov (6 Normal + 2 Magical):**
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#### **FAZA 3 (3 Normal + 1 Magical):**
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1. 🌲 **Forest** (Endless Forest)
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2. 🏜️ **Desert** (Egyptian Desert lite)
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3. 🐸 **Swamp**
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4. 🌙 **Witch Forest** - MAGICAL! ✨
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#### **FAZA 4 (3 Normal + 1 Magical):**
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1. ❄️ **Arctic/Snow**
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2. ⛏️ **Deep Caves** (MINING!)
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3. 🌋 **Volcanic**
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4. 🦖 **Dino Valley** - MAGICAL! ✨
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**Why This Mix?**
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- Prvi okus magical világa (Witch Forest)
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- DINOSAURS za hype! (Everyone loves dinos)
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- Mining sistem (10 rud!)
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- Balanced normal/magical ratio
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---
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## 🎮 MAJOR SYSTEMS ADDED:
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### **🌀 Portal System (Faza 3):**
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- 8 broken portals (1 per biome)
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- Repair quest (blueprints + crystals)
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- Fast travel network
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- Portal Hub later
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### **🚂 Railway System (Faza 4):**
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- 5 railway stations
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- Build tracks between biomes
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- Train fast travel (alternative to portals)
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- Mobile storage (bring items!)
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### **⛏️ Mining System (Faza 4 - Caves):**
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**10 Ores:**
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1. Copper
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2. Tin
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3. Iron
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4. Silver
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5. Gold
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6. Titanium
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7. Crystal
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8. Gems (Diamond, Ruby, Emerald)
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9. Radioactive
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10. Obsidian
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**Mechanics:**
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- Pickaxe progression (Wood → Titanium)
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- Smelter building
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- Mining skill leveling
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- Build own mine on farm!
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### **🛹 Longboard Quest (Emotional!):**
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- Find father's broken longboard
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- Repair quest (4 biome resources)
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- Unlock longboard mount (2x speed!)
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- Emotional flashback: Papa teaching Kai
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### **🧟 Zombie Scout → Zombi Skavt (5 Levels):**
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- Send scouts to explore
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- Gain XP, level up
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- Lv5 = Elite Scout (finds blueprints!)
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- Evolves into full Zombi Skavt system
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### **🦖 Animal Taming (Faza 4):**
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- Tame wild animals (companions)
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- **DINOSAURS tameable!**
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- T-Rex mount!
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- Pterodactyl flying!
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### **💭 Memory System (20/50):**
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- 10 memories in Faza 3
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- 10 memories in Faza 4
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- **Memory #20: Ana's VOICE!** (First time heard!)
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- Twin Bond strengthens (40% by Faza 4)
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---
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## 🌿 MAJOR DECISION #4: DRUG EMPIRE SYSTEM
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### **Underground Bunker (Already in Faza 1-2!):**
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- Secret grow room under Kai's house
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- Cannabis room
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- Magic Mushroom room (Faza 2+)
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- **HIDDEN from Guards!**
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### **Guard Post Activation (Faza 3):**
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**Guard Captain Luka NPC:**
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- Activates when you harvest 10+ cannabis
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- Offers license (€50) OR risk raids
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**License System:**
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- Legal protection
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- +20% selling price
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- VIP customers access
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- No more raids
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**Raid System (Unlicensed):**
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- 10% chance per harvest
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- Fine (€30) OR confiscation OR bribe (€100)
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- Reputation impact
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### **🧟♂️ ZOMBIE DEALERS (Faza 3+):**
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**Train zombies as dealers!**
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- 5 Levels: Runner → Hustler → Dealer → Kingpin → Don
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- Send to NPCs, they sell automatically
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- **Passive income while exploring!**
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- Risk: Can be caught by guards
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### **🌺 Opium System (Faza 4+):**
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**Medical Path (Legal):**
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- Medical license (€100)
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- Sell to Doctor Petra (€50/unit)
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- Craft Morphine (€100!)
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- Ethical, profitable
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**Black Market Path (Illegal):**
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- Black Market Dealer (€80/unit!)
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- No license needed
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- Higher risk (jail: 3 days + €200 fine)
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- Craft opium paste (€120!)
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### **🕵️ Black Market Dealer (Faza 4):**
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**Location:** Hidden basement in Inn
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- Password: "Purple Haze"
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- Night only (22:00-04:00)
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- Buys EVERYTHING (no license!)
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- Smuggling missions (€200-€500)
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**Reputation System (0-100):**
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- 0-25: Unknown
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- 26-50: Trusted (better prices)
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- 51-75: Partner (exclusive jobs)
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- 76-100: **KINGPIN** (unlimited access, VIP room!)
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---
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## 📦 COMPLETE BIOME BREAKDOWN:
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### **Created:** `COMPLETE_BIOME_BREAKDOWN_FAZA_3_4.md`
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**Per Biome:**
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- 5 Buildings/Structures
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- 3 NPCs
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- 5 Wild Animals (+ 5 Dinos in Dino Valley!)
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- 5 Plants/Crops
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- 3-4 Weapons/Tools
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- 5+ Resources
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- 1 Mini-Boss
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- 2-3 Ana Memories
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**Totals Across 8 Biomes:**
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- 40 Buildings
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- 24 NPCs
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- 45 Animals (40 + 5 Dinos)
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- 40 Plants
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- 27 Weapons/Tools
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- 45+ Resources
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- 8 Mini-Bosses
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- 20 Memories
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---
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## 🏗️ INFRASTRUCTURE CREATED:
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### **Phase Packs Organized:**
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Created folder structure:
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- `assets/PHASE_PACKS/0_DEMO/`
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- `assets/PHASE_PACKS/1_FAZA_1/`
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- `assets/PHASE_PACKS/2_FAZA_2/`
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- `assets/PHASE_PACKS/3_FAZA_3/` (new!)
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- `assets/PHASE_PACKS/4_FAZA_4/` (new!)
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Each with subfolders:
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- crops, animals, buildings, infrastructure, npcs, biomes, etc.
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### **Starter Packs System:**
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**Standard Start:**
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- Workbench Tier 1
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- Basic tools (wood axe, pickaxe)
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- Basic food (bread)
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- Basic seeds (tomato, potato)
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**Founders Pack (First 40 buyers):**
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- Workbench Tier 2 (head start!)
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- Better tools (iron)
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- Gronk companion (from start!)
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- Cannabis seeds (bonus!)
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---
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## 📄 DOCUMENTS CREATED TONIGHT:
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1. ✅ `GAME_RELEASE_STRATEGY.md` - Pricing & philosophy
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2. ✅ `FINAL_10_FAZA_STRUCTURE.md` - 10-Faza breakdown
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3. ✅ `FAZA_3_4_DETAILED_PLAN.md` - Complete Faza 3-4 plan
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4. ✅ `GUARD_POST_DRUG_SYSTEM.md` - Drug empire mechanics
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5. ✅ `COMPLETE_BIOME_BREAKDOWN_FAZA_3_4.md` - All 8 biomes detailed
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6. ✅ `STARTER_PACKS_DOC.md` - Starting gear system
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7. ✅ `SESSION_DNEVNIK_JAN_12_2026_PRICING_LOCKED.md` - Pricing decision log
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8. ✅ `REVIEW_TASKS_JAN_12_2026.md` - Tomorrow's checklist
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9. ✅ Updated `MasterConfig.js` - Starter packs in code
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10. ✅ Updated `GAME_BIBLE_2.md` - Pricing info
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**Total:** 10 new/updated files!
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---
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## 🎨 ASSETS GENERATED:
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### **NPCs Started (Style 32):**
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1. ✅ Mason Zidar (Chibi portrait) - NEW!
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2. ✅ Mayor Viktor walk sheet (4-frame)
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3. ✅ Priest Marko walk sheet (4-frame)
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4. ✅ Teacher Ana walk sheet (4-frame)
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5. ✅ Mason walk sheet (4-frame)
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**Status:** Need to review existing NPCs tomorrow (Luka, Novak, Marta, Ivan)
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---
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## 🔮 NEXT SESSION TASKS:
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**Created:** `REVIEW_TASKS_JAN_12_2026.md`
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**Tomorrow (Po službi):**
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1. Review pricing (€10/€30)
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2. Review 10-Faza structure
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3. Review Faza 3-4 content
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4. Review Drug System (too edgy?)
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5. Review Biome Breakdown
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6. Review/Regenerate NPCs
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7. Approve or revise
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**Time needed:** 30min - 2h
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**Decision:** GO / REVISE / RETHINK
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---
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## 💡 KEY INSIGHTS:
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### **Why This Works:**
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**For Solo ADHD Dev (You):**
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- ✅ 10 Fazas = Small, achievable goals
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- ✅ 1-2 months per Faza = Sustainable pace
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- ✅ Regular dopamine hits (releases!)
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- ✅ No burnout risk
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- ✅ Flexibility to adjust
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**For Players:**
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- ✅ €10 Early Access = Fair entry
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- ✅ Free updates = Great value
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- ✅ Regular content drops = Excitement
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- ✅ No DLC bullshit = Respect
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- ✅ 10 release events = Word of mouth
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**For Marketing:**
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- ✅ "Build drug empire with zombie dealers!" = Headlines
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- ✅ "Tame dinosaurs!" = MASSIVE hype
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- ✅ "€10 → €30 game free!" = Early bird incentive
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- ✅ "No DLC, no BS" = Indie cred
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- ✅ Controversial (cannabis) = Attention
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---
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## 🎯 PHILOSOPHY LOCKED:
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**Game Design:**
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- Fair, ethical monetization
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- Complete game at launch (no cut content as DLC)
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- ADHD-friendly development pace
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- Player-first approach
|
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**Marketing:**
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- Edgy but not offensive
|
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- Honest pricing
|
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- Community-driven
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- Transparent development
|
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**Development:**
|
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- Small milestones
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- Sustainable pace
|
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- Quality over speed
|
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- Fun first, always
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---
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## 📊 PRODUCTION STATUS:
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| Phase | Content | Assets | Status |
|
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|-------|---------|--------|--------|
|
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| **DEMO** | Defined | 90% | 🔄 Testing |
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| **Faza 1** | Defined | 95% | 🔄 Polishing |
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| **Faza 2** | Defined | 90% | 🔄 NPCs needed |
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| **Faza 3** | **DEFINED TONIGHT** | 0% | 📋 Planned |
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| **Faza 4** | **DEFINED TONIGHT** | 0% | 📋 Planned |
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| **Faza 5-10** | Partially defined | 0% | 📋 Future |
|
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---
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## 🔥 HIGHLIGHTS OF SESSION:
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||||
1. **€10/€30 Pricing** - Fair, locked, final!
|
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2. **10-Faza Model** - ADHD-friendly, sustainable
|
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3. **8 Biomes** - Mix of normal + magical
|
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4. **Witch Forest** - First magic biome (Faza 3)
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5. **Dino Valley** - DINOSAURS! (Faza 4)
|
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6. **Mining System** - 10 ores, deep caves
|
||||
7. **Zombie Dealers** - GENIUS marketing hook!
|
||||
8. **Drug Empire** - Controversial, profitable
|
||||
9. **Railway + Portals** - Dual fast travel
|
||||
10. **Complete Breakdown** - Every biome detailed
|
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|
||||
---
|
||||
|
||||
## 🎮 MARKETING TAGLINES (From Tonight):
|
||||
|
||||
- *"Build your drug empire... with zombie dealers!"*
|
||||
- *"Tame a T-Rex. Ride a dinosaur. Save your sister."*
|
||||
- *"€10 Early Access → €30 Full Game FREE!"*
|
||||
- *"No DLC. No Microtransactions. No Bullshit."*
|
||||
- *"From solo dev with ADHD. For players with taste."*
|
||||
|
||||
---
|
||||
|
||||
## ⏱️ SESSION TIMELINE:
|
||||
|
||||
**23:00** - Session start, pricing discussion
|
||||
**23:15** - €10/€30 pricing locked
|
||||
**23:30** - 10-Faza structure created
|
||||
**23:45** - Faza 3 biomes planned
|
||||
**00:00** - Faza 4 biomes + mining system
|
||||
**00:15** - Drug system brainstorm
|
||||
**00:30** - Zombie dealers idea (GOLD!)
|
||||
**00:40** - Complete biome breakdown started
|
||||
**00:49** - Session end, commit time
|
||||
|
||||
**Duration:** 1h 49min of PURE PRODUCTIVITY! 🔥
|
||||
|
||||
---
|
||||
|
||||
## 📈 METRICS:
|
||||
|
||||
**Documents Created:** 10
|
||||
**Plans Locked:** 4 major decisions
|
||||
**Biomes Designed:** 8 complete
|
||||
**Systems Designed:** 6 new
|
||||
**NPCs Started:** 5 sprites
|
||||
**Lines Written:** ~3,000+
|
||||
**Decisions Made:** PRICING, STRUCTURE, CONTENT
|
||||
|
||||
---
|
||||
|
||||
## ✅ WHAT'S LOCKED (NO MORE CHANGES):
|
||||
|
||||
1. ✅ **Pricing:** €10 / €30
|
||||
2. ✅ **NO DLC Policy**
|
||||
3. ✅ **10-Faza Structure**
|
||||
4. ✅ **Faza 3-4 Biomes** (8 total)
|
||||
5. ✅ **Drug System** (mechanics locked)
|
||||
6. ✅ **Railway + Portals** (dual fast travel)
|
||||
7. ✅ **Mining System** (10 ores)
|
||||
|
||||
---
|
||||
|
||||
## 🔄 WHAT NEEDS REVIEW (Tomorrow):
|
||||
|
||||
1. 🔍 Final approval on pricing
|
||||
2. 🔍 Confirm 10-Faza timeline realistic
|
||||
3. 🔍 Drug system - too edgy check
|
||||
4. 🔍 NPC quality review
|
||||
5. 🔍 Any content additions/cuts
|
||||
|
||||
---
|
||||
|
||||
## 🎯 COMMIT MESSAGE:
|
||||
|
||||
```
|
||||
MAJOR: Strategic Planning Session - Pricing, 10-Faza Model, Faza 3-4 Complete
|
||||
|
||||
- LOCKED: €10 Early Access / €30 Full Release pricing
|
||||
- LOCKED: 10-Faza release structure (ADHD-friendly milestones)
|
||||
- ADDED: Complete Faza 3-4 plans (8 biomes, 6 normal + 2 magical)
|
||||
- ADDED: Guard Post & Drug Empire system (zombie dealers!)
|
||||
- ADDED: Portal fast travel system
|
||||
- ADDED: Railway network system
|
||||
- ADDED: Mining system (10 ores, Deep Caves)
|
||||
- ADDED: Longboard emotional quest
|
||||
- ADDED: Complete biome breakdown (40 buildings, 24 NPCs, 45 animals, etc.)
|
||||
- UPDATED: Phase Packs folder structure (Faza 3-4)
|
||||
- UPDATED: Starter Packs with workbench tiers
|
||||
- UPDATED: MasterConfig.js with starter loadouts
|
||||
- CREATED: 10 new planning documents
|
||||
- TOTAL: ~3,000 lines of documentation
|
||||
|
||||
Session: 11.01.2026 23:00 → 12.01.2026 00:49 CET (1h 49min)
|
||||
Status: ✅ READY FOR REVIEW TOMORROW
|
||||
Next: Review all decisions, then GO/NO-GO for production
|
||||
```
|
||||
|
||||
---
|
||||
|
||||
## 🌟 FINAL NOTES:
|
||||
|
||||
**This was a MASSIVE planning session!**
|
||||
|
||||
We went from:
|
||||
- Uncertain pricing → **€10/€30 LOCKED**
|
||||
- Vague "maybe DLC" → **NO DLC EVER**
|
||||
- Unclear Faza structure → **10-Faza Model LOCKED**
|
||||
- No Faza 3-4 plan → **8 Biomes COMPLETE**
|
||||
- No drug system → **Full Empire Mechanics**
|
||||
|
||||
**Total Planning Value:** Easily 10+ hours of thinking compressed into 2 hours of FOCUSED execution.
|
||||
|
||||
**ADHD Superpower = Hyperfocus! ⚡**
|
||||
|
||||
---
|
||||
|
||||
**Session End Time:** 12.01.2026 00:49 CET
|
||||
**Status:** ✅ COMPLETE
|
||||
**Mood:** 🔥 ENERGIZED
|
||||
**Next Session:** 12.01.2026 večer (review po službi)
|
||||
|
||||
**Laku noč, HIPO! 🌙💤**
|
||||
|
||||
---
|
||||
|
||||
**Signed:**
|
||||
David "HIPO" Kotnik
|
||||
Hipodevil666 Studios™
|
||||
*Living ADHD dreams, one Faza at a time* 🎮✨
|
||||
Reference in New Issue
Block a user