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# 📝 PRODUCTION DIARY - Asset Generation Log
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## 🎨 STIL: "Dark Hand-Drawn 2D Stylized Indie"
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**Finaliziran:** 29.12.2025
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**Status:** ✅ APPROVED & IN PRODUCTION
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---
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### Ključne Značilnosti Stila:
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1. **Debele črne linije (Bold Outlines)**
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- Very thick black hand-drawn outlines na VSEH assets
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- Characters "skočijo" iz ozadja za 2.5D perspektivo
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- Perfect readability at all sizes
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2. **Izrazite značilnosti (Exaggerated Features)**
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- Piercings, ear gauges (tuneli), dreadlocks so PROMINENT
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- Malo povečani za visibility
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- Kai: Green dreads, huge gauges, nose/lip piercings
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- Gronk: VIBRANT pink dreads, large gauges, zen expression
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3. **Popačene stavbe (Warped Buildings)**
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- NIČ NE SME BITI RAVNO!
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- Extremely warped perspective, crooked angles
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- Wonky rooflines, bulging walls
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- "Drunk architect vibe" - Don't Starve meets Stardew Valley
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4. **Smooth & Gritty**
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- Umazano, temno, "kero" aesthetic
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- Gladke linije BREZ pikslov
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- Mature 90s cartoon vibe (Ren & Stimpy, Courage)
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- NOT Disney cute style
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---
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### Prompt Formula:
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**PREFIX:**
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```
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dark hand-drawn 2D stylized indie game art,
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bold thick black hand-drawn outlines,
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smooth vector rendering,
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cartoon-style exaggerated proportions but dark mature atmosphere NOT Disney,
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mature 90s cartoon aesthetic,
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```
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**SUFFIX:**
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```
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stylized character NOT realistic,
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mature indie game art,
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clean white background
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```
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**NEGATIVE:**
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```
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blurry, low quality, pixelated, voxel, 3D render, realistic photo,
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photorealistic, photography, Disney cute style, bright clean colors
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```
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---
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## 📊 PRODUKCIJA
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### Phase 1 - Test Samples ✅ COMPLETE
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- **Generated:** 29 test samples
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- **Categories:** Characters, zombies, buildings, crops, trees, animals
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- **Validation:** All 4 key characteristics confirmed
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- **Saved to:** `/style_test_samples/`
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- **Git commit:** 9986d1a6
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### Phase 2 - Mass Production 🚀 STARTING
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- **Target:** 422 base assets
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- **Registry:** `generate_v7_final.py`
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- **Breakdown:**
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- NPCs: 111
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- Animals: 100
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- Zombies/Mutants: 60
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- Bosses: 60
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- Environment: 43
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- Items: 40
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- UI: 8
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- **Started:** 29.12.2025 10:53
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- **Method:** Gemini API (ComfyUI/Ufi not working)
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- **Rate limiting:** 40-50 second pauses between batches
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---
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## 📋 GENERATION LOG
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### 29.12.2025 - Session 1 (10:53 - 11:30)
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- **Time started:** 10:53
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- **Time ended:** 11:30 (37 minutes)
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- **Generator:** Manual batch generation via Gemini API
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- **Assets completed:** 38/422 (9%)
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- **Status:** Rate limit hit - API capacity exhausted
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**Batches completed:**
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1. Main characters (3): Gronk, Kai, Ana
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2. NPCs batch 1 (4): Trader, Blacksmith, Healer, Hunter
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3. NPCs batch 2 (4): Farmer, Mechanic, Soldier, Medic
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4. NPCs batch 3 (4): Elder, Child, Cook, Scout
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5. Animals batch 1 (4): Susi, Husky, Cow, Chicken
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6. Animals batch 2 (4): Pig, Horse, Deer, Wolf
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7. Zombies (4): Basic, Runner, Bloated, Dreadlocks
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8. Environment batch 1 (5): Oak, Dead tree, Bush, Rock, Campfire
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9. Environment batch 2 (6): Pine, Bush berry, Flowers, Mushrooms, Fence, Chest
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**Git commits:** 3 commits (244f70c1, 9543b44f)
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**Rate limiting:** ~50-60 seconds between assets required
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---
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### 🌙 OVERNIGHT AUTOMATION - Setup Complete
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- **Script created:** `scripts/generate_overnight.py`
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- **Remaining assets:** 384
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- **Estimated time:** ~6.4 hours
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- **Config:** 1 asset per 60s, auto-commit every 20 assets
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- **Command to run:**
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```bash
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cd /Users/davidkotnik/repos/novafarma
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nohup python3 scripts/generate_overnight.py > overnight_production.log 2>&1 &
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```
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**Monitor progress:**
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```bash
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tail -f overnight_production.log
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find assets/images -name "*.png" | wc -l
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```
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---
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**"Držim se tega kot pijan plota!"** 🍻
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