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# 🎯 KICKSTARTER DEMO - "DOPAMINE BOMB" PRODUCTION PLAN
**Goal:** 15-minute polished vertical slice that screams "FUND THIS!"
**Budget:** €168 (14,000 slik) - ampak demo rabi samo ~€40-60 (3,000-5,000 slik)
**Timeline:** 3-5 dni full production
**Art Style:** **Style 33** (Cult of the Lamb) za entities, **Style 30** (Garden Story) za vegetation
---
## 🎬 DEMO FLOW (15 minut):
### **ACT 1: Wake Up (2 min)**
1. **Cutscene:** Kai zbudi na kmetiji (sunrise fade-in)
2. **Tutorial prompt:** "WASD to move"
3. **First quest:** "Check your crops"
### **ACT 2: Farm Life (5 min)**
4. **Plant tutorial:** Posadi ganjo seed
5. **Watering can:** Zalij
6. **Growth animation:** Time-lapse (3 stages → mature)
7. **Harvest:** E to interact
8. **Crafting:** Odpri workbench → craft metal pipe
9. **First NPC:** Gronk pojavi: "YO BRO, zombiji so blizu!"
### **ACT 3: First Combat (3 min)**
10. **Zombie encounter:** 2× Zombie Policist (Style 33)
11. **Combat tutorial:** Click to attack
12. **Victory:** Loot drop (pipe upgrade)
13. **Level up effect:** Dopamine++ 🎉
### **ACT 4: Dino Valley Teaser (3 min)**
14. **Gronk:** "Hočeš videti nekaj hudega?"
15. **Transition:** Walk to Dino Valley border
16. **Environment shift:** Volcanic terrain, prehistoric vegetation
17. **Raptor sighting:** V ozadju teče Raptor (ne napada)
18. **Discovery:** Find Ana's Diary (quest item)
### **ACT 5: Story Hook (2 min)**
19. **Cutscene:** Kai bere dnevnik
20. **Flashback visual:** Photo of Ana (before zombie apocalypse)
21. **Text:** "Ana je živa... nekje v Dino Valley..."
22. **END SCREEN:** "To Be Continued... FUND US ON KICKSTARTER!"
23. **Credits roll** s teaser slikami drugih biomov
---
## 🎨 ASSET PRODUCTION LIST (Priority Order):
### **🔴 TIER 1: CORE ANIMATIONS (€30 / 2,500 frames)**
#### **A. KAI (Main Character) - 1,200 frames**
**1. Idle Animation (4 directions × 6 frames = 24)**
- Frame 1: Standing, breathing in
- Frame 2-3: Slight chest rise, dreadlocks sway RIGHT
- Frame 4: Peak breath
- Frame 5-6: Exhale, dreadlocks sway LEFT
- Repeat loop
- **Style:** Cult of the Lamb (Style 33), 4-5px outlines, NO pupils (white eyes), pastel + gothic
**2. Walk Cycle (4 directions × 8 frames = 32)**
- Frame 1: Contact (left foot forward)
- Frame 2: Down (weight shift)
- Frame 3: Passing (legs cross)
- Frame 4: Up (right foot forward, slight hop)
- Frame 5-8: Mirror for other leg
- **Dreadlocks:** Bounce UP när Kai e u zraku, DOWN när kontakt z zemljo
- **Style:** Same, thick outlines, motion lines za speed
**3. Run Cycle (4 directions × 8 frames = 32)**
- Podobno kao walk ampak:
- Večji hop (više u zraku)
- Dreadlocks flying MORE
- Motion blur trails
**4. Tool Actions (4 directions × 6 frames × 3 tools = 72)**
**Axe Swing:**
- Frame 1: Wind-up (axe behind)
- Frame 2-3: Swing arc (motion blur)
- Frame 4: Impact (pause frame)
- Frame 5-6: Recovery
- **VFX:** Wood chips fly (separate layer)
**Pickaxe Mining:**
- Frame 1: Raise pickaxe
- Frame 2-3: Downward strike
- Frame 4: Impact (screen shake cue)
- Frame 5-6: Pull back
- **VFX:** Rock shards (separate)
**Hoe Tilling:**
- Frame 1-2: Raise hoe
- Frame 3-4: Strike ground
- Frame 5-6: Drag back
- **VFX:** Dirt clumps
**5. Combat (4 directions × 8 frames × 2 attacks = 64)**
**Pipe Swing (basic):**
- Frame 1: Ready stance
- Frame 2-3: Wind-up
- Frame 4-5: SWING (motion blur)
- Frame 6: Impact frame (pause)
- Frame 7-8: Follow-through
- **VFX:** Slash effect (separate layer)
**Pipe BONK (critical hit):**
- Frame 1-2: Overhead wind-up
- Frame 3-4: Jump UP (Kai leaves ground!)
- Frame 5-6: SMASH DOWN
- Frame 7-8: Landing + shockwave
- **VFX:** Impact circles, stars
**6. Interaction (4 dir × 4 frames = 16)**
- Frame 1: Reach hand out
- Frame 2: Grab motion
- Frame 3: Pull back
- Frame 4: Hold item
- **Used for:** Picking crops, opening chests, petting Susi
**7. Planting (top-down view × 6 frames = 6)**
- Frame 1: Kneel down
- Frame 2-3: Dig small hole
- Frame 4: Place seed
- Frame 5-6: Cover with dirt
- **Style:** Cute chibi squat pose
**8. Watering (top-down × 5 frames = 5)**
- Frame 1: Hold watering can
- Frame 2-3: Tilt can
- Frame 4-5: Water streams out (VFX)
- **VFX:** Water droplets (particle effect)
**9. Hurt/Death (4 dir × 6 = 24)**
- **Hurt:** Flash red, stagger back (3 frames)
- **Death:** Fall down, X_X eyes (3 frames)
**10. Emotes (front-facing only × 6 each = 30)**
- Happy: Jump + fist pump
- Sad: Slouch, look down
- Surprised: Jump back, hands up
- Thinking: Hand on chin
- Vape: Gronk influence 😏
**11. Portrait (Dialogue) - 5 emotions = 5**
- Neutral, Happy, Sad, Angry, Surprised
- **Style:** Close-up face, Style 33, thick outlines
**KAI SUBTOTAL:** ~310 unique frames + mirrors = **620 assets**
---
#### **B. GRONK (Companion) - 400 frames**
**1. Idle (4 dir × 6 frames = 24)**
- Frame 1-3: Breathing, tattoos pulse slightly
- Frame 4-6: Vape exhale (smoke puff VFX)
- **Piercings/gauges:** Subtle shine effect
**2. Walk (4 dir × 8 frames = 32)**
- Similar to Kai ampak:
- Heavier footsteps (more ground contact frames)
- Tribal clothing sways
- Vape in hand (always)
**3. Combat Idle (standing guard × 6 = 6)**
- Ready stance, rotating bone club
- Protective posture (shield Kai)
**4. Attack (4 dir × 6 frames = 24)**
- Bone club swing
- Slower than Kai ampak STRONGER impact
- **VFX:** Bigger slash effect
**5. Special: Vape Cloud (× 8 frames = 8)**
- Gronk exhales HUGE cloud
- Smoke VFX spreads
- Enemies SLOW in cloud (gameplay mechanic!)
**6. Emotes (× 5 = 5)**
- Thumbs up, Laugh, Protective stance
**7. Portrait (× 5 emotions = 5)**
**GRONK SUBTOTAL:** ~100 unique + mirrors = **200 assets**
---
#### **C. SUSI (Baby Dinosaur) - 200 frames**
**1. Idle (× 6 = 6)**
- Cute chibi hop in place
- Tail wag
- BIG empty eyes (Style 33)
**2. Walk/Follow (× 8 = 8)**
- Tiny rapid steps (kawaii overload)
- Always slightly behind Kai
**3. Happy (× 6 = 6)**
- Spin in circle
- Hearts float up (VFX)
**4. Eating (× 6 = 6)**
- Kai feeds, Susi chomps
- Satisfied wiggle
**SUSI SUBTOTAL:** **26 assets**
---
#### **D. ZOMBIES (Enemies) - 500 frames**
**1. Zombie Policist (Style 33) × 2 variants**
**Idle (4 dir × 6 frames = 24):**
- Shambling sway
- Arms hanging
- Empty white eyes (NO pupils!)
- Dried blood (pastel red, gothic)
**Walk (4 dir × 8 = 32):**
- Slow drag
- One leg drags behind
- Moaning pose (mouth open)
**Attack (4 dir × 8 = 32):**
- Lunge forward
- Bite animation
- Grab attempt
**Hurt (× 4 = 4):**
- Flash, stagger
**Death (× 6 = 6):**
- Fall apart (comedy gore)
- X_X eyes
- Body fades (transparency frames 100% → 0%)
**Per zombie:** 98 frames × 2 variants = **196 assets**
**2. Zombie Runner (faster variant)**
- Same struktura, different poses (faster frames)
- **100 assets**
**ZOMBIE SUBTOTAL:** **296 assets**
---
#### **E. NPC: FARMER (Tutorial) - 100 frames**
**Idle (× 6 = 6):**
- Old man, leaning on hoe
- Gentle breathing
**Talk gesture (× 4 = 4):**
- Waves hand while explaining
**Portrait (× 3 emotions = 3):**
- Friendly, Wise, Concerned
**NPC SUBTOTAL:** **13 assets**
---
### **TIER 1 ANIMATION TOTAL:** ~1,351 unique frames + mirrors + variations = **~2,500 assets**
**Cost:** 2,500 × €0.012 = **€30** ✅
---
## 🌿 TIER 2: ENVIRONMENT & VEGETATION (€15 / 1,250 assets)
### **A. FARM TERRAIN (Seamless Tiles)**
**1. Grass Tiles (Style 30 - Cozy)**
- Base grass (16 variants for seamless tiling)
- 4 corner pieces
- 4 edge pieces
- 4 center variants (small flowers, pebbles)
- **Animated:** Gentle wind sway (3 frames)
- **Total:** 16 × 3 = **48 assets**
**2. Dirt Path**
- Same system (16 + corners + edges)
- **Total:** **48 assets**
**3. Plowed Soil (for crops)**
- Dark tilled earth (8 variants)
- **Total:** **8 assets**
**4. Water Tiles (pond/river)**
- Animated ripples (8 frames loop)
- Edge transitions (8 pieces)
- **Total:** 8 + 8 = **16 assets**
**TERRAIN SUBTOTAL:** **120 assets**
---
### **B. CROPS (Growth Stages)**
**Ganja Plant (Demo showcase):**
- **Stage 1:** Seed in ground (tiny sprout)
- **Stage 2:** Small plant (2 leaves)
- **Stage 3:** Growing (4 leaves, getting bushy)
- **Stage 4:** Mature (full plant, ready to harvest)
- **Harvest effect:** Puff of smoke + sparkles (4 frames)
- **Style:** Style 30 (cozy botanical)
- **Total per crop:** 4 + 4 = **8 assets**
**Other crops (tomato, wheat, carrot × 3):**
- Same struktura
- **Total:** 3 × 8 = **24 assets**
**CROPS SUBTOTAL:** **32 assets**
---
### **C. VEGETATION (Decorative)**
**Trees (Style 30):**
1. Oak tree (4 seasons) = **4 assets**
2. Pine tree (2 variants) = **2 assets**
3. Fruit tree (apple, 3 stages: flowering, fruit, bare) = **3 assets**
**Bushes:**
- Berry bush (2 variants)
- Decorative shrub (3 variants)
- **Total:** **5 assets**
**Flowers (Style 30 clusters):**
- Wildflower patches (6 colors) = **6 assets**
**Rocks/Stumps (obstacles):**
- Stone (3 sizes) = **3 assets**
- Tree stump (2 variants) = **2 assets**
**VEGETATION SUBTOTAL:** **25 assets**
---
### **D. DINO VALLEY TERRAIN (Teaser Zone)**
**Volcanic Ground:**
- Dark rock tile (seamless 16 variants) = **16 assets**
- Lava cracks (glowing orange, 4 frames animated) = **4 assets**
**Prehistoric Plants (Style 30):**
- Giant fern (3 variants) = **3 assets**
- Cycad palm (2) = **2 assets**
- Moss patches (4) = **4 assets**
**Props:**
- Dinosaur skull (T-Rex) = **1 asset** (already done ✅)
- Bones scattered = **1 asset** (done ✅)
- Tar pit (bubbling, 6 frames) = **6 assets**
**DINO VALLEY SUBTOTAL:** **36 assets**
---
### **E. FARM BUILDINGS (Exteriors)**
**Farmhouse:**
- Front view (main entrance)
- Door (open/closed = 2 states)
- Windows (lit/dark for day/night)
- **Total:** **4 assets**
**Barn:**
- Front view
- Door (open/closed)
- **Total:** **2 assets**
**Workbench (Crafting Station):**
- Outdoor crafting table
- Interactive glow (when near)
- **Total:** **2 assets**
**Fence (for boundaries):**
- Horizontal/Vertical pieces (8)
- Corner pieces (4)
- Gate (2: open/closed)
- **Total:** **14 assets**
**BUILDINGS SUBTOTAL:** **22 assets**
---
**TIER 2 ENVIRONMENT TOTAL:** **235 assets**
**Cost:** 235 × €0.012 = **€2.82** ✅
---
## ⚔️ TIER 3: ITEMS & UI (€10 / 850 assets)
### **A. WEAPONS (Inventory Icons + Equipped Sprites)**
**1. Metal Pipe (starter weapon):**
- **Inventory icon:** Top-down view, Style 33
- **Equipped:** Kai holding (integrated in combat animations) ✅
- **Dropped:** Floor sprite (when zombie drops)
- **Total:** **2 assets** (icon + floor)
**2. Upgraded Pipe (with nails):**
- Same system
- **Total:** **2 assets**
**3. Axe, Pickaxe, Hoe (tools):**
- Icons (3) + floor sprites (3)
- **Total:** **6 assets**
**WEAPONS SUBTOTAL:** **10 assets**
---
### **B. CONSUMABLES**
**1. Ganja (harvested):**
- Icon + floor drop
- **Total:** **2 assets**
**2. Health item (medkit):**
- Icon + floor + use animation (sparkles 4 frames)
- **Total:** **6 assets**
**3. Food (bread, water):**
- Icons (2)
- **Total:** **2 assets**
**CONSUMABLES SUBTOTAL:** **10 assets**
---
### **C. QUEST ITEMS**
**Ana's Diary:**
- **Icon:** Worn journal, Style 33
- **Close-up:** Readable page (cutscene)
- **Glow:** Pickup effect (6 frames)
- **Total:** **8 assets**
**Photo (Flashback):**
- Family photo (Kai + Ana before apocalypse)
- **Total:** **1 asset**
**QUEST ITEMS SUBTOTAL:** **9 assets**
---
### **D. UI ELEMENTS**
**HUD:**
- Health bar (empty, full, frames between = 10)
- Stamina bar (same = 10)
- Hunger bar (same = 10)
- Quick slots (8 background frames)
- Selected slot highlight (1)
- **Total:** **39 assets**
**Inventory Screen:**
- Background panel (1)
- Slot grid (1)
- Category tabs (4: weapons, tools, consumables, quest)
- Sort button (1)
- **Total:** **7 assets**
**Dialogue Box:**
- Background (3 variants: normal, important, tutorial)
- Name plate (1)
- Continue arrow (animated 3 frames)
- **Total:** **7 assets**
**Tutorial Prompts:**
- "WASD to move" (1)
- "E to interact" (1)
- "Click to attack" (1)
- "Open Inventory (I)" (1)
- **Total:** **4 assets**
**Buttons:**
- Normal, Hover, Pressed states (3)
- **Total:** **3 assets**
**UI SUBTOTAL:** **60 assets**
---
### **E. VFX (Particles & Effects)**
**Combat:**
- Slash effect (Style 33, 6 frames) = **6 assets**
- Impact stars (4 frames) = **4 assets**
- Critical hit (BONK text + shockwave, 8 frames) = **8 assets**
- Blood splatter (pastel red, 3 variants) = **3 assets**
**Environmental:**
- Dust cloud (walking, 4 frames) = **4 assets**
- Water splash (watering can, 6 frames) = **6 assets**
- Sparkles (item pickup, 6 frames) = **6 assets**
- Smoke puff (Gronk vape, 8 frames) = **8 assets**
**Level Up:**
- Golden shine (12 frames big animation) = **12 assets**
- "+1 LEVEL" text popup (3 frames) = **3 assets**
**VFX SUBTOTAL:** **60 assets**
---
**TIER 3 ITEMS & UI TOTAL:** **149 assets**
**Cost:** 149 × €0.012 = **€1.79** ✅
---
## 🎼 TIER 4: POLISH & EXTRA (€5 / 400 assets)
### **A. CUTSCENE ASSETS**
**Opening (Wake up):**
- Sunrise gradient overlay (6 frames fade) = **6 assets**
- Bedroom interior (simple, top-down) = **1 asset**
- Bed (Kai sleeping → waking, 4 frames) = **4 assets**
**Diary Reading:**
- Diary pages (3 readable pages) = **3 assets**
- Flashback filter (sepia overlay) = **1 asset**
- Photo zoom (3 frames) = **3 assets**
**Ending Screen:**
- "To Be Continued" text (fancy Style 33 font) = **1 asset**
- Kickstarter logo (in-game Easter egg) = **1 asset**
- Teaser montage (6 images from other biomes) = **6 assets**
**CUTSCENE SUBTOTAL:** **25 assets**
---
### **B. RAPTOR (Teaser - Non-interactive)**
**Background Raptor (running animation):**
- Side view (4 frames run cycle)
- Silhouette (distance, low detail OK)
- **Style:** Still Style 33 outlines
- **Total:** **4 assets**
---
### **C. SOUND VISUAL CUES (Accessibility)**
**Footstep indicators (4 directions):** **4 assets**
**Zombie growl (4 directions):** **4 assets**
**Gunshot (future teaser, 1):** **1 asset**
**SOUND CUES SUBTOTAL:** **9 assets**
---
### **D. EXTRA EMOTES & IDLES**
**Kai idle variations:**
- Scratching head (4 frames) = **4 assets**
- Looking around (6 frames) = **6 assets**
- Yawning (5 frames) = **5 assets**
**Gronk bonus:**
- Checking vape (4 frames) = **4 assets**
- Stretching (5 frames) = **5 assets**
**EXTRA SUBTOTAL:** **24 assets**
---
**TIER 4 POLISH TOTAL:** **62 assets**
**Cost:** 62 × €0.012 = **€0.74** ✅
---
## 📊 GRAND DEMO TOTAL:
| Tier | Category | Assets | Cost |
|------|----------|--------|------|
| 🔴 T1 | Animations | 2,500 | €30.00 |
| 🟡 T2 | Environment | 235 | €2.82 |
| 🟢 T3 | Items & UI | 149 | €1.79 |
| 🔵 T4 | Polish | 62 | €0.74 |
| **TOTAL** | | **2,946** | **€35.35** |
**Budget remaining po demu:** €1,117 - €35 = **€1,082** 🎉
---
## 🗂️ SPRITESHEET ORGANIZATION:
### **Folder Structure:**
```
demo/
├── spritesheets/
│ ├── characters/
│ │ ├── kai_idle_4dir.png (24 frames, 6×4 grid)
│ │ ├── kai_walk_4dir.png (32 frames, 8×4 grid)
│ │ ├── kai_run_4dir.png (32 frames, 8×4 grid)
│ │ ├── kai_combat_pipe.png (32 frames)
│ │ ├── kai_tools_axe.png (24 frames)
│ │ ├── kai_tools_pickaxe.png (24 frames)
│ │ ├── kai_tools_hoe.png (24 frames)
│ │ ├── kai_interact.png (16 frames)
│ │ ├── kai_emotes.png (30 frames)
│ │ ├── kai_portraits.png (5 emotions, 1 row)
│ │ ├── gronk_idle.png
│ │ ├── gronk_walk.png
│ │ ├── gronk_combat.png
│ │ ├── gronk_vape.png
│ │ ├── gronk_portraits.png
│ │ ├── susi_all.png (all Susi animations in one)
│ ├── enemies/
│ │ ├── zombie_policist_A.png (all animations)
│ │ ├── zombie_policist_B.png
│ │ ├── zombie_runner.png
│ ├── environment/
│ │ ├── tileset_farm_grass.png (all grass variants)
│ │ ├── tileset_farm_dirt.png
│ │ ├── tileset_farm_water.png (animated)
│ │ ├── tileset_dino_volcanic.png
│ │ ├── vegetation_trees.png
│ │ ├── vegetation_bushes.png
│ │ ├── crops_growth.png (all crops, all stages)
│ ├── items/
│ │ ├── weapons_icons.png
│ │ ├── tools_icons.png
│ │ ├── consumables_icons.png
│ │ ├── quest_items.png
│ ├── ui/
│ │ ├── hud_bars.png
│ │ ├── inventory_panels.png
│ │ ├── dialogue_boxes.png
│ │ ├── buttons.png
│ │ ├── tutorial_prompts.png
│ ├── vfx/
│ │ ├── combat_effects.png (slashes, impacts, etc)
│ │ ├── particles.png (sparkles, dust, water)
│ │ ├── levelup.png
│ ├── cutscenes/
│ ├── opening_bedroom.png
│ ├── diary_pages.png
│ ├── ending_screens.png
├── atlas/
│ └── demo_master_atlas.png (optional: all combined)
└── metadata/
└── spritesheet_definitions.json (frame sizes, positions)
```
---
## 🛠️ PHASER 3 SETUP (Technical):
### **Loading Spritesheets:**
```javascript
// In preload()
this.load.spritesheet('kai_idle', 'demo/spritesheets/characters/kai_idle_4dir.png', {
frameWidth: 64, // Adjust based on your sprite size
frameHeight: 64,
endFrame: 23 // 24 frames total (0-23)
});
this.load.spritesheet('kai_walk', 'demo/spritesheets/characters/kai_walk_4dir.png', {
frameWidth: 64,
frameHeight: 64,
endFrame: 31 // 32 frames
});
// Repeat za vse ostale...
```
### **Creating Animations:**
```javascript
// In create()
this.anims.create({
key: 'kai-idle-down',
frames: this.anims.generateFrameNumbers('kai_idle', { start: 0, end: 5 }), // First 6 frames = DOWN direction
frameRate: 6,
repeat: -1 // Loop forever
});
this.anims.create({
key: 'kai-idle-up',
frames: this.anims.generateFrameNumbers('kai_idle', { start: 6, end: 11 }), // Next 6 = UP
frameRate: 6,
repeat: -1
});
this.anims.create({
key: 'kai-idle-left',
frames: this.anims.generateFrameNumbers('kai_idle', { start: 12, end: 17 }), // LEFT
frameRate: 6,
repeat: -1
});
this.anims.create({
key: 'kai-idle-right',
frames: this.anims.generateFrameNumbers('kai_idle', { start: 18, end: 23 }), // RIGHT
frameRate: 6,
repeat: -1
});
// Walk animations
this.anims.create({
key: 'kai-walk-down',
frames: this.anims.generateFrameNumbers('kai_walk', { start: 0, end: 7 }),
frameRate: 10,
repeat: -1
});
// ... ostale directione
// Combat
this.anims.create({
key: 'kai-attack-pipe',
frames: this.anims.generateFrameNumbers('kai_combat_pipe', { start: 0, end: 7 }),
frameRate: 12,
repeat: 0 // Play once
});
```
---
## ⏱️ PRODUCTION TIMELINE:
### **DAY 1: CHARACTER ANIMATIONS (€30)**
- Morning: Kai idle, walk, run (300 slik)
- Afternoon: Kai tools & combat (400 slik)
- Evening: Gronk + Susi (226 slik)
- Night: Zombies (296 slik)
- **Total Day 1:** 1,222 slik
### **DAY 2: ENVIRONMENT (€10)**
- Morning: Terrain tiles seamless (120 slik)
- Afternoon: Crops, vegetation (57 slik)
- Evening: Buildings, Dino Valley teaser (58 slik)
- **Total Day 2:** 235 slik
### **DAY 3: ITEMS, UI, VFX (€10)**
- Morning: All items (29 slik)
- Afternoon: UI elements (60 slik)
- Evening: VFX (60 slik)
- **Total Day 3:** 149 slik
### **DAY 4: POLISH & CUTSCENES (€5)**
- Morning: Cutscene assets (25 slik)
- Afternoon: Sound cues, extras (38 slik)
- Evening: QA check, fix any issues
- **Total Day 4:** 62 slik
### **DAY 5: INTEGRATION & TESTING**
- Morning: Organize spritesheets
- Afternoon: Phaser 3 integration
- Evening: Playtest, polish, record trailer footage
---
## ✅ FINAL CHECKLIST:
**Before you start production:**
- [ ] Confirm Style 33 (NOT Style 32!) za entities
- [ ] Confirm Style 30 za vegetation
- [ ] Test 1 full character animation set (Kai idle) to verify quality
- [ ] Prepare folder structure
- [ ] Set up Phaser 3 demo project shell
**During production:**
- [ ] Generate in batches (250 slik per session)
- [ ] Organize into spritesheets immediately
- [ ] Test animations in Phaser as you go
- [ ] Git commit every 500 slik
**After demo complete:**
- [ ] Record gameplay footage (15 min)
- [ ] Create trailer (2-3 min highlight reel)
- [ ] Screenshot gallery (10-15 shots)
- [ ] Kickstarter page draft
- [ ] Press kit (bio, art, GIFs)
---
## 🎉 SUCCESS CRITERIA:
**DOPAMINE TRIGGERS:**
✅ Smooth animations (60 FPS feel)
✅ Satisfying combat (impact freeze frames)
✅ Growth time-lapse (farming payoff)
✅ Level up effect (big celebration)
✅ Dinosaur teaser (WTF moment)
✅ Story hook ("WHERE IS ANA?!")
**POLISH MARKERS:**
✅ No green edges (chroma clean)
✅ Seamless tiles (no visible grid)
✅ Consistent style (Style 33/30 throughout)
✅ Readable UI (fonts, icons clear)
✅ Sound visual cues (accessibility)
**KICKSTARTER READY:**
✅ 15-min playable vertical slice
✅ Trailer-ready footage
✅ Screenshot gallery
✅ Style consistency 100%
✅ "I WANT MORE!" feeling at end
---
**Ready to start production?** 🚀
**Budget: €35 / Timeline: 5 days / Result: FUNDABLE DEMO**