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# 🎨 GEMINI WEB UI BIOME GENERATION GUIDE
**All 18 Anomalous Biomes - Complete Asset Prompts**
---
## 📋 **HOW TO USE:**
1. Go to: **https://gemini.google.com** (Gemini Advanced)
2. Copy-paste prompts below
3. Generate in batches (10-20 assets at a time)
4. Download and rename files: `biome_name_asset_styleA.png` / `biome_name_asset_styleB.png`
5. Save to: `assets/slike/biomi/[biome_folder]/[category]/`
---
## 🎨 **DUAL ART STYLE SYSTEM:**
**ALL ASSETS must be generated in BOTH styles:**
### **Style A: Cartoon Vector**
- Bold black outlines (1.4px weight)
- Flat vibrant colors
- Clean playful aesthetic
- Bright, exaggerated features
### **Style B: Dark Gritty Noir**
- Dramatic shadows
- High contrast
- Sketchy atmospheric lines
- Moody, ominous tone
**Background:** SOLID BRIGHT CHROMA KEY GREEN (#00FF00) for ALL assets
---
## 🦖 **1. DINO VALLEY (Jurassic Zone)**
### **STATUS:** ✅ Terrain & Vegetation COMPLETE
### **STILL NEED:**
#### **Props (40 PNG = 20 types × 2 styles):**
**Batch 1 - Dinosaur Bones/Fossils:**
```
2D game prop, [STYLE]. Asset: DINOSAUR SKELETON FULL BODY for Dino Valley biome - complete T-Rex skeleton lying on ground, articulated bones, museum quality. Background: SOLID BRIGHT CHROMA KEY GREEN (#00FF00)
2D game prop, [STYLE]. Asset: DINOSAUR RIB CAGE for Dino Valley - large curved rib bones, half-buried prehistoric remains. Background: GREEN (#00FF00)
2D game prop, [STYLE]. Asset: FOSSIL IMPRINT for Dino Valley - stone slab with detailed dinosaur skeleton impression, archaeological discovery. Background: GREEN (#00FF00)
2D game prop, [STYLE]. Asset: AMBER CHUNK WITH INSECT for Dino Valley - large translucent golden amber piece with prehistoric insect trapped inside, glowing. Background: GREEN (#00FF00)
2D game prop, [STYLE]. Asset: DINO TOOTH LARGE for Dino Valley - massive T-Rex tooth, sharp serrated, collectible. Background: GREEN (#00FF00)
```
**Batch 2 - Environment Props:**
```
2D game prop, [STYLE]. Asset: DINO NEST WITH EGGS for Dino Valley - large circular nest made of branches and leaves, 3-4 large spotted eggs inside. Background: GREEN (#00FF00)
2D game prop, [STYLE]. Asset: VOLCANIC ROCK CLUSTER for Dino Valley - jagged dark gray volcanic rocks grouped together, heat cracks visible. Background: GREEN (#00FF00)
2D game prop, [STYLE]. Asset: STEAM VENT ACTIVE for Dino Valley - ground opening with hot steam erupting upward, geothermal activity. Background: GREEN (#00FF00)
2D game prop, [STYLE]. Asset: TAR PIT BUBBLES for Dino Valley - thick black tar pool with bubbles rising and popping, sticky dangerous trap. Background: GREEN (#00FF00)
2D game prop, [STYLE]. Asset: CAVE ENTRANCE PREHISTORIC for Dino Valley - dark cave opening in rocky hillside, ancient entrance. Background: GREEN (#00FF00)
```
**Batch 3 - Ancient Ruins:**
```
2D game prop, [STYLE]. Asset: ANCIENT RUINS PILLAR for Dino Valley - weathered stone column with prehistoric carvings, partially crumbled. Background: GREEN (#00FF00)
2D game prop, [STYLE]. Asset: ANCIENT RUINS WALL for Dino Valley - broken stone wall with mysterious symbols, overgrown with vines. Background: GREEN (#00FF00)
2D game prop, [STYLE]. Asset: STONE ALTAR PREHISTORIC for Dino Valley - flat sacrificial altar stone, primitive carvings, ceremonial site. Background: GREEN (#00FF00)
2D game prop, [STYLE]. Asset: LAVA FLOW for Dino Valley - bright orange and red molten lava stream flowing across dark rock, glowing hot. Background: GREEN (#00FF00)
2D game prop, [STYLE]. Asset: GEYSER ACTIVE for Dino Valley - water erupting vertically from ground, powerful spray, natural fountain. Background: GREEN (#00FF00)
```
**Batch 4 - Collectibles:**
```
2D game prop, [STYLE]. Asset: DINO CLAW LARGE for Dino Valley - curved sharp raptor claw, trophy item. Background: GREEN (#00FF00)
2D game prop, [STYLE]. Asset: PRECIOUS STONE RAW for Dino Valley - uncut gemstone embedded in rock, sparkling. Background: GREEN (#00FF00)
2D game prop, [STYLE]. Asset: ANCIENT ARTIFACT for Dino Valley - mysterious prehistoric carved object, unknown purpose. Background: GREEN (#00FF00)
2D game prop, [STYLE]. Asset: PLANT SAMPLE RARE for Dino Valley - exotic prehistoric flower in glass container, scientific specimen. Background: GREEN (#00FF00)
2D game prop, [STYLE]. Asset: VOLCANO BACKGROUND for Dino Valley - large volcanic mountain in distance, smoke rising from crater, dramatic backdrop. Background: GREEN (#00FF00)
```
#### **NPCs (10 PNG = 5 types × 2 styles):**
```
2D game character NPC, [STYLE]. Asset: PALEONTOLOGIST for Dino Valley - scientist character with khaki outfit, hat, magnifying glass, field journal, studying fossils. Background: GREEN (#00FF00)
2D game character NPC, [STYLE]. Asset: CAVE PERSON MALE for Dino Valley - prehistoric caveman with animal hide clothing, bone club, wild hair, tribal. Background: GREEN (#00FF00)
2D game character NPC, [STYLE]. Asset: CAVE PERSON FEMALE for Dino Valley - prehistoric cavewoman with fur outfit, basket of berries, long hair. Background: GREEN (#00FF00)
2D game character NPC, [STYLE]. Asset: CAVE CHILD for Dino Valley - young prehistoric child with simple hide clothing, holding small dino toy, cute. Background: GREEN (#00FF00)
2D game character NPC, [STYLE]. Asset: DINO KEEPER (Romance NPC) for Dino Valley - friendly dinosaur caretaker with ranger outfit, feeding bucket, gentle expression, relationship candidate. Background: GREEN (#00FF00)
```
---
## 🏔️ **2. MYTHICAL HIGHLANDS**
### **COMPLETE ASSET LIST:**
#### **Terrain (8 PNG = 4 types × 2 styles):**
```
2D game terrain tile, [STYLE]. Asset: MOUNTAIN STONE TILE for Mythical Highlands - gray rocky mountain ground, rugged texture, seamlessly tileable. Background: GREEN (#00FF00)
2D game terrain tile, [STYLE]. Asset: CLOUD PLATFORM TILE for Mythical Highlands - solid white fluffy clouds forming walkable surface, magical floating platform, tileable. Background: GREEN (#00FF00)
2D game terrain tile, [STYLE]. Asset: CRYSTAL GROUND TILE for Mythical Highlands - shimmering translucent crystal floor with facets, glowing magical, tileable. Background: GREEN (#00FF00)
2D game terrain tile, [STYLE]. Asset: SNOW TILE for Mythical Highlands - white mountain snow covering ground, cold pristine, tileable. Background: GREEN (#00FF00)
```
#### **Vegetation (10 PNG = 5 types × 2 styles):**
```
2D game vegetation, [STYLE]. Asset: ANCIENT OAK TREE for Mythical Highlands - massive ancient tree with thick trunk, wise majestic, centuries old. Background: GREEN (#00FF00)
2D game vegetation, [STYLE]. Asset: CRYSTAL TREE for Mythical Highlands - magical tree made entirely of translucent blue crystals, glowing, fantastical. Background: GREEN (#00FF00)
2D game vegetation, [STYLE]. Asset: CLOUD TREE for Mythical Highlands - whimsical tree growing from cloud, fluffy white foliage, dreamlike. Background: GREEN (#00FF00)
2D game vegetation, [STYLE]. Asset: MAGICAL VINES for Mythical Highlands - glowing ethereal vines hanging, pulsing with magic energy. Background: GREEN (#00FF00)
2D game vegetation, [STYLE]. Asset: MAGICAL FLOWERS GLOWING for Mythical Highlands - cluster of fantastical flowers radiating soft light, various colors. Background: GREEN (#00FF00)
```
#### **Props (20 PNG = 10 types × 2 styles):**
```
2D game prop, [STYLE]. Asset: DRAGON BONES LARGE for Mythical Highlands - massive dragon skeleton with curved spine, wing bones, legendary remains. Background: GREEN (#00FF00)
2D game prop, [STYLE]. Asset: CRYSTAL FORMATION CLUSTER for Mythical Highlands - large group of pointed crystals growing from ground, magical mineral. Background: GREEN (#00FF00)
2D game prop, [STYLE]. Asset: ANCIENT RUINS ARCH for Mythical Highlands - weathered stone archway with mystical runes carved. Background: GREEN (#00FF00)
2D game prop, [STYLE]. Asset: FLOATING ISLAND SMALL for Mythical Highlands - chunk of land levitating in air, grass on top, magical gravity. Background: GREEN (#00FF00)
2D game prop, [STYLE]. Asset: MAGIC ALTAR ANCIENT for Mythical Highlands - ornate stone altar with glowing runes, ritual site. Background: GREEN (#00FF00)
2D game prop, [STYLE]. Asset: DRAGON NEST for Mythical Highlands - enormous nest built on mountain peak with precious stones and gold. Background: GREEN (#00FF00)
2D game prop, [STYLE]. Asset: GRIFFIN STATUE for Mythical Highlands - majestic stone griffin sculpture guarding entrance. Background: GREEN (#00FF00)
2D game prop, [STYLE]. Asset: UNICORN HORN MOUNTED for Mythical Highlands - spiraled white horn mounted as trophy or display. Background: GREEN (#00FF00)
2D game prop, [STYLE]. Asset: PHOENIX FEATHER LARGE for Mythical Highlands - massive iridescent feather with flame-like colors, magical. Background: GREEN (#00FF00)
2D game prop, [STYLE]. Asset: MYTHRIL ORE VEIN for Mythical Highlands - silvery glowing metal embedded in rock wall, precious. Background: GREEN (#00FF00)
```
*(Continue with fauna, NPCs, zombies as needed)*
---
## 🌊 **3. ATLANTIS (Underwater Ruins)**
#### **Terrain (8 PNG):**
```
2D terrain tile, [STYLE]. Asset: SAND UNDERWATER for Atlantis - fine golden sand floor with subtle ripples, ocean bottom, tileable. Background: GREEN (#00FF00)
2D terrain tile, [STYLE]. Asset: UNDERWATER ROCK for Atlantis - dark stone covered in barnacles and algae, ocean floor rock, tileable. Background: GREEN (#00FF00)
2D terrain tile, [STYLE]. Asset: CORAL FLOOR for Atlantis - living coral crust covering ground in pink and purple, vibrant reef, tileable. Background: GREEN (#00FF00)
2D terrain tile, [STYLE]. Asset: RUINS FLOOR ATLANTIS for Atlantis - ancient tile mosaic partially broken, faded colors, lost civilization, tileable. Background: GREEN (#00FF00)
```
#### **Vegetation (8 PNG):**
```
2D vegetation, [STYLE]. Asset: KELP FOREST TALL for Atlantis - long brown kelp swaying upward, underwater forest. Background: GREEN (#00FF00)
2D vegetation, [STYLE]. Asset: CORAL TREE LARGE for Atlantis - tree-shaped coral formation in vibrant colors. Background: GREEN (#00FF00)
2D vegetation, [STYLE]. Asset: SEA GRASS BED for Atlantis - cluster of green seagrass waving gently. Background: GREEN (#00FF00)
2D vegetation, [STYLE]. Asset: GIANT ANEMONE for Atlantis - massive colorful sea anemone with tentacles swaying. Background: GREEN (#00FF00)
```
#### **Props (20 PNG):**
```
2D prop, [STYLE]. Asset: SUNKEN SHIP WRECK for Atlantis - broken wooden pirate ship half-buried in sand. Background: GREEN (#00FF00)
2D prop, [STYLE]. Asset: TREASURE CHEST ORNATE for Atlantis - closed wooden chest with metal bands, filled with gold coins. Background: GREEN (#00FF00)
2D prop, [STYLE]. Asset: SHIP ANCHOR RUSTY for Atlantis - large iron anchor covered in barnacles. Background: GREEN (#00FF00)
2D prop, [STYLE]. Asset: BROKEN COLUMN ATLANTEAN for Atlantis - fallen marble pillar with Greek-style carvings. Background: GREEN (#00FF00)
2D prop, [STYLE]. Asset: ATLANTEAN STATUE for Atlantis - weathered stone statue of ancient god or king. Background: GREEN (#00FF00)
2D prop, [STYLE]. Asset: CORAL FORMATION BRAIN for Atlantis - large brain coral formation. Background: GREEN (#00FF00)
2D prop, [STYLE]. Asset: PEARL IN OYSTER for Atlantis - giant oyster opened revealing massive pearl inside. Background: GREEN (#00FF00)
2D prop, [STYLE]. Asset: UNDERWATER TEMPLE ENTRANCE for Atlantis - grand archway with columns and trident symbol. Background: GREEN (#00FF00)
...
(Continue pattern for remaining 12 props)
```
---
## 🏜️ **4. EGYPTIAN DESERT**
#### **Key Assets:**
**Terrain:**
- Sand tiles (dunes, flat)
- Sandstone blocks
- Tomb floor tiles (hieroglyph patterns)
**Vegetation:**
- Saguaro cactus (large, medium, small)
- Palm trees (oasis)
- Papyrus reeds
- Tumbleweed
**Props:**
- Pyramid (background)
- Sphinx statue
- Sarcophagus (closed, open with mummy)
- Hieroglyph wall panels
- Obelisk
- Canopic jars
- Treasure piles (gold coins, jewelry)
- Mummy case (painted)
- Scarab beetle carving
- Ankh symbol sculpture
**NPCs:**
- Archaeologist (khaki outfit, hat, brush tools)
- Tomb Raider (adventurer gear, torch)
- Desert Nomad (robes, camel)
---
## ☢️ **5. CHERNOBYL (Radioactive Wasteland)**
#### **Key Assets:**
**Terrain:**
- Cracked concrete (radiation cracks, glowing)
- Radiation pools (toxic green liquid)
- Toxic dirt (orange-brown contaminated)
- Broken asphalt (road remnants)
**Vegetation:**
- Dead trees (black barren trunks)
- Mutant glowing plants (toxic green)
- Twisted vines (radioactive purple)
**Props:**
- Reactor core (glowing, damaged)
- Abandoned cars (rusted, broken windows)
- Radiation barrels (yellow with warning symbol)
- Broken equipment (Soviet machinery)
- Warning signs (Cyrillic text, danger symbols)
- Concrete barriers
- Gas tanks (corroded)
- Hazmat suit (abandoned on ground)
- Geiger counter (broken, on table)
- Control room console (buttons and screens)
**NPCs:**
- Stalker (gas mask, rifle, backpack)
- Radiation Scientist (full hazmat suit, clipboard)
- Military Survivor (Soviet uniform, weapon)
---
## 🍄 **6. MUSHROOM FOREST**
#### **Key Assets:**
**Terrain:**
- Fungal dirt (spongy brown)
- Moss ground (green carpet)
- Spore floor (glowing particles floating)
- Mycelium carpet (white web-like)
**Vegetation:**
- Giant mushroom trees (red cap with white spots, blue glowing, purple wide)
- Glowing mushroom clusters (small bioluminescent)
- Fungal vines (hanging with dripping spores)
- Moss-covered trees
**Props:**
- Giant mushroom stumps (cut, rings visible)
- Spore clouds (floating particles)
- Fungal formations (grotesque organic shapes)
- Fallen logs (moldy, mushrooms growing)
- Truffle (buried in ground, rare)
- Mycelium web (glowing network)
**NPCs:**
- Mushroom Farmer (basket of mushrooms, simple clothes)
- Spore Collector (scientist with glass jars)
---
## ❄️ **7. ARCTIC ZONE**
#### **Key Assets:**
**Terrain:**
- Snow (fresh white powder)
- Ice (translucent blue)
- Tundra (frozen brown ground exposed)
- Frozen rock (icy stone)
**Vegetation:**
- Frozen trees (ice-covered pine)
- Ice spires (crystalline formations)
- Tundra shrubs (small hardy bushes)
- Ice flowers (delicate frozen blooms)
**Props:**
- Igloo (snow brick dome)
- Ice formations (stalagmites, arches)
- Frozen shipwreck (ice-covered hull)
- Ice caves (entrance in glacier)
- Icebergs (floating chunks)
- Polar bear tracks (paw prints in snow)
**NPCs:**
- Inuit Hunter (fur parka, spear)
- Arctic Explorer (modern cold-weather gear)
---
## 🌲 **8. ENDLESS FOREST**
#### **Key Assets:**
**Terrain:**
- Forest dirt (dark rich soil)
- Mossy ground (green carpet)
- Leaf litter (brown autumn leaves)
- Tree roots (exposed)
**Vegetation:**
- Ancient oak trees (massive trunks)
- Pine trees (tall evergreens)
- Birch trees (white bark)
- Vines (hanging, climbable)
- Berry bushes (red berries)
- Ferns (large prehistoric-looking)
- Mushroom clusters (forest floor)
**Props:**
- Hollow tree trunk (hideout)
- Forest shrine (moss-covered altar)
- Fallen logs (natural bridge)
- Tree house (wooden platform in branches)
- Berry patch (forageable)
- Beehive (hanging from branch, dripping honey)
- Animal burrow (entrance hole)
- Druid circle (standing stones)
**NPCs:**
- Druid (nature wizard with staff)
- Forest Ranger (green uniform, bow)
- Hermit (old man with beard, cabin)
---
## 🌴 **9-18. REMAINING BIOMES:**
*(Due to length, use the same pattern for:)*
9. **Jungle Temple** (overgrown ruins, vines, tropical vegetation)
10. **Volcano** (lava, obsidian, fire elementals)
11. **Swamp** (murky water, dead trees, fog)
12. **Cyber City** (neon lights, holograms, robots)
13. **Western Desert** (cacti, saloons, tumbleweeds)
14. **Mayan Ruins** (pyramids, jaguars, cenotes)
15. **Haunted Graveyard** (tombstones, mist, spirits)
16. **Crystal Caves** (gemstones, underground lake)
17. **Bamboo Forest** (Asian theme, pandas, cherry blossoms)
18. **Alien Planet** (strange flora, UFOs, otherworldly)
---
## 💾 **FILE NAMING CONVENTION:**
```
[biome]_[asset]_style[A/B].png
Examples:
dino_valley_skull_stylea.png
dino_valley_skull_styleb.png
mythical_highlands_dragon_bone_stylea.png
atlantis_treasure_chest_styleb.png
```
---
## 📁 **FOLDER STRUCTURE:**
```
assets/slike/biomi/
├── dino_valley/
│ ├── fauna/
│ ├── teren/
│ ├── vegetacija/
│ ├── rekviziti/
│ ├── zgradbe/
│ ├── hrana/
│ ├── materiali/
│ ├── oblacila/
│ └── orodja/
├── mythical_highlands/
│ ├── (same subfolders)
...
```
---
## ✅ **GENERATION TIPS:**
1. **Upload reference images first** (Kai, Ana, Gronk) to establish style
2. **Generate in batches** of 5-10 at a time
3. **Use consistent prompts** - just change [STYLE] placeholder
4. **Download immediately** - Gemini doesn't save history
5. **Rename systematically** - use naming convention above
6. **Check green background** - must be solid #00FF00
7. **Quality check** - ensure both styles match in composition
---
**READY TO GENERATE! 🎨🚀**