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# 🎮 KICKSTARTER DEMO - PRODUCTION SYSTEM
**Style:** Style 32 (Dark-Chibi Noir)
**Status:** Master references LOCKED ✅
**Goal:** Complete playable 15-min demo
---
## 🎨 STYLE 32 DEFINITION (VISUAL LAW):
### **Core Rules:**
1. **Thick black outlines:** 4-5px (bold outlines) ✅
2. **Flat colors:** NO gradients ✅
3. **Shadows:** Noir style - sharp black or dark blocks ✅
4. **Proportions:** Big heads (chibi), big ears ✅
5. **Eyes:** Empty "Cult" eyes (NO pupils) ⚠️ *VERIFY WITH USER*
6. **Background:** ALWAYS Chroma Green (#00FF00) ✅
**Agent MUST follow this for EVERY pixel!**
---
## 🔒 LOCKED CHARACTER REFERENCES:
**Location:** `/assets/MASTER_REFS/`
1. **ref_kai.png** - Kai (pink & green dreads, piercings, gauges)
2. **ref_gronk.png** - Gronk (pink dreads, piercings, vape, gauges)
3. **ref_ana.png** - Ana (pink hair, tactical gear)
4. **ref_susi.png** - Susi (baby dino)
5. **ref_zombie.png** - Master Zombie (base for all zombie variants)
**RULE:** Agent CANNOT generate new faces - only move limbs of these approved models!
---
## 🧟 MODULAR ZOMBIE SYSTEM (Universal Worker):
### **Transformation Mechanic:**
**When zombie gets new task:**
1. **"Poof" Effect:**
- Short animated dust/smoke cloud (like Cult of the Lamb)
- Duration: 6 frames
- Style: Pastel smoke with dark gothic edges
2. **Instant Costume Change:**
- Police zombie transforms into worker role
- Keeps same face/body (ref_zombie.png base)
- Only changes outfit/tools
### **4 Worker Roles:**
**1. GARDENER (Vrtnar):**
- Straw hat
- Overalls/coveralls
- Holds: Hoe
- Props: Seeds, watering can
**2. MINER (Rudar):**
- Mining helmet with headlamp
- Dusty face
- Holds: Pickaxe
- Props: Ore cart
**3. LUMBERJACK (Drvar):**
- Checkered flannel shirt
- Holds: Axe
- Props: Logs
**4. SCAVENGER (Iskalec):**
- Backpack (full of junk)
- Bandana/rag over face
- Holds: Metal pipe
- Props: Scrap items
### **Production Checklist:**
**Per role, need:**
- [ ] Idle animation (6 frames)
- [ ] Walk animation (8 frames)
- [ ] Work action (6 frames)
- [ ] Transformation "poof" (6 frames - shared)
**Total:** 4 roles × 20 frames = **80 frames** + 6 poof = **86 zombie worker assets**
---
## 🗺️ DEMO WORLD (2 Biomes):
### **BIOME 1: BASE FARM**
**Environment Type:** Peaceful farming zone
**Style:** Style 32 for structures, Style 30 for plants
**Assets Needed:**
**A. Seamless Grass Tileset:**
- Base grass (16 variants for tiling)
- Edge pieces (8 directional)
- Corner pieces (4 types)
- **MUST be seamless** - no visible seams when tiling!
- **Test:** Create 4×4 grid, verify no seams
**B. Crops (3 Growth Stages each):**
1. Ganja plant (seed → sprout → mature)
2. Tomato (seed → sprout → fruit)
3. Wheat (seed → sprout → harvest)
**C. Farm Structures:**
- Farmhouse exterior
- Barn
- Tool shed
- Fence pieces (horizontal, vertical, corners)
- Workbench (crafting station)
**D. Farm Animals:**
- Chicken (idle, walk)
- Cow (idle, walk)
- Pig (idle, walk)
**Folder:** `/assets/biomi/base_farm/`
---
### **BIOME 2: DINO VALLEY**
**Environment Type:** Prehistoric combat zone
**Style:** Style 32 for all assets
**Assets Needed:**
**A. Terrain:**
- Volcanic dirt (seamless tileset)
- Lava rock
- Prehistoric grass patches
**B. Props:**
- T-Rex skull (already done ✅)
- Scattered bones (done ✅)
- Tar pit (bubbling animation)
- Cave entrance (done ✅)
**C. Vegetation (Style 30):**
- Giant ferns (done ✅)
- Cycad palms (done ✅)
- Glowing moss
**D. Combat Testing:**
- Metal pipe weapon (pickup sprite)
- Resource nodes (rocks, plants to gather)
**Folder:** `/assets/biomi/dino_valley/`
---
## 📂 FOLDER ORGANIZATION:
```
/assets/
├── MASTER_REFS/ ✅ LOCKED
│ ├── ref_kai.png
│ ├── ref_gronk.png
│ ├── ref_ana.png
│ ├── ref_susi.png
│ ├── ref_zombie.png
│ └── README.md
├── characters/
│ ├── kai/
│ │ ├── idle/ (6 frames × 4 directions)
│ │ ├── walk/ (8 frames × 4 directions)
│ │ ├── run/ (8 frames × 4 directions)
│ │ ├── attack/ (8 frames × 4 directions)
│ │ ├── tools/ (axe, pickaxe, hoe - 6 frames each)
│ │ └── emotes/ (happy, sad, surprised)
│ │
│ ├── gronk/ (same structure)
│ ├── ana/ (same structure)
│ └── susi/ (idle, walk, happy)
├── npc/
│ └── zombiji/
│ ├── base/ (ref_zombie animations)
│ ├── vloge/ ✅ WORKER ROLES
│ │ ├── gardener/
│ │ ├── miner/
│ │ ├── lumberjack/
│ │ └── scavenger/
│ └── poof_effect/ (transformation smoke)
├── biomi/
│ ├── base_farm/
│ │ ├── grass/ ✅ SEAMLESS TILESET
│ │ ├── crops/ (3 stages each)
│ │ ├── structures/ (farmhouse, barn, fence)
│ │ └── animals/ (chicken, cow, pig)
│ │
│ └── dino_valley/
│ ├── terrain/ (volcanic, lava rock)
│ ├── vegetation/ (Style 30 - already done ✅)
│ └── props/ (skulls, bones - done ✅)
├── items/
│ └── weapons/ ✅ METAL PIPE
│ ├── pipe_basic.png
│ ├── pipe_upgraded.png
│ └── pipe_attack_effect.png
└── vfx/
├── poof_transformation/ (6 frames)
├── combat_slash/ (6 frames)
└── item_pickup_sparkle/ (4 frames)
```
---
## 🎬 ANIMATION STANDARDS (Stardew Valley Style):
### **Character Movement:**
**IDLE (6 frames):**
- Breathing motion
- Slight sway
- Dreadlocks/hair gentle movement
- Loop seamlessly
**WALK (8 frames):**
- Classic hop motion
- 4 directions (up, down, left, right)
- Left = mirrored right (save frames!)
- Speed: 10 FPS
**RUN (8 frames):**
- Faster hop
- More exaggerated movement
- Speed: 12 FPS
**WORK/ATTACK (6-8 frames):**
- Wind-up (2 frames)
- Action (2-3 frames)
- Recovery (2-3 frames)
- Impact freeze frame for feedback
---
## 🛠️ PRODUCTION WORKFLOW:
### **PHASE 1: SEAMLESS GRASS (Priority #1)**
**Why first?** Foundation for entire farm biome visibility test.
**Steps:**
1. Generate base grass tile (Style 32)
2. Create 16 variants (subtle differences)
3. Generate edge pieces (8 directions)
4. Generate corner pieces (4 types)
5. **TEST:** Tile in 4×4 grid, verify seamless
6. If seams visible → regenerate with better alignment
7. Save to `/assets/biomi/base_farm/grass/`
8. ✅ Mark complete
**Frames needed:** ~28 tiles
---
### **PHASE 2: ZOMBIE WORKER SYSTEM**
**Why second?** Core gameplay mechanic demo.
**Steps:**
1. Generate "poof" transformation effect (6 frames)
2. **Per role (gardener, miner, lumberjack, scavenger):**
- Idle (6 frames)
- Walk (8 frames)
- Work action (6 frames)
3. Save to `/assets/npc/zombiji/vloge/[role_name]/`
4. ✅ Mark each role complete
**Frames needed:** 86 total
---
### **PHASE 3: KAI ANIMATIONS**
**Why third?** Player character must move smoothly.
**Steps:**
1. Idle (6 frames × 4 directions = 24)
2. Walk (8 frames × 4 directions = 32)
3. Attack with pipe (8 frames × 4 directions = 32)
4. Tool actions (axe, pickaxe, hoe - 6 frames each = 18)
5. Save to `/assets/characters/kai/`
6. ✅ Mark complete
**Frames needed:** 106
---
### **PHASE 4: CROPS & FARM STRUCTURES**
**Steps:**
1. 3 crops × 3 stages = 9 assets (Style 30)
2. Farmhouse, barn, shed, fence = ~15 assets (Style 32)
3. Save to `/assets/biomi/base_farm/`
4. ✅ Mark complete
**Frames needed:** 24
---
### **PHASE 5: GRONK, ANA, SUSI BASICS**
**Gronk:**
- Idle (6 frames)
- Walk (8 frames)
- Vape exhale animation (6 frames)
**Ana:**
- Idle (6 frames)
- Portrait (3 emotions)
**Susi:**
- Idle (6 frames)
- Walk/follow (8 frames)
**Frames needed:** 43
---
### **PHASE 6: VFX & POLISH**
**Steps:**
1. Combat slash effect (6 frames)
2. Item pickup sparkle (4 frames)
3. Impact stars (4 frames)
4. Save to `/assets/vfx/`
5. ✅ Mark complete
**Frames needed:** 14
---
## 📊 DEMO PRODUCTION SUMMARY:
| Phase | Category | Frames | Cost (€0.012) | Priority |
|-------|----------|--------|---------------|----------|
| 1 | Seamless Grass | 28 | €0.34 | 🔴 CRITICAL |
| 2 | Zombie Workers | 86 | €1.03 | 🔴 CRITICAL |
| 3 | Kai Animations | 106 | €1.27 | 🔴 CRITICAL |
| 4 | Crops & Structures | 24 | €0.29 | 🟡 HIGH |
| 5 | Gronk/Ana/Susi | 43 | €0.52 | 🟡 HIGH |
| 6 | VFX & Polish | 14 | €0.17 | 🟢 MEDIUM |
| **TOTAL** | | **301** | **€3.61** | |
**Additional (from Dino Valley - already done):**
- Vegetation: 15 ✅
- Props: 8 ✅
- Terrain: 4 ✅
**Grand Total for Demo:** ~328 frames = **€3.94**
---
## ✅ COMPLETION CHECKLIST:
**Per package, mark when done:**
- [ ] Phase 1: Seamless Grass ✅
- [ ] Phase 2: Zombie Workers (4 roles) ✅
- [ ] Phase 3: Kai Full Animations ✅
- [ ] Phase 4: Farm Environment ✅
- [ ] Phase 5: Supporting Characters ✅
- [ ] Phase 6: VFX ✅
**When package complete:**
- Save to designated folder
- Update this checklist
- Git commit with "✅ [Package Name] COMPLETE"
---
## 🚀 START PRODUCTION?
**Ready to begin with Phase 1: Seamless Grass Tileset!**
**Cost:** €0.34 (28 tiles)
**Time:** ~30 minutes
**Result:** Foundation for entire Base Farm biome
---
**Waiting for confirmation on eye style (pupils or no pupils), then can start!** 🎨