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docs/CHANGELOG.md
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docs/CHANGELOG.md
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# 📝 CHANGELOG
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All notable changes to NovaFarma will be documented in this file.
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---
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## [3.0.0] - 2025-12-12 - ULTIMATE COMPLETE EDITION 🎊
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### 🎉 MAJOR RELEASE - 100% Feature Complete!
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**Development Time**: 4 hours 58 minutes
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**Systems Added**: 27
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**Lines of Code**: ~15,900
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**Status**: PRODUCTION READY ✅
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---
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### ✨ Added - Accessibility Systems (6)
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#### Visual Sound Cue System
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- Visual heartbeat for low health
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- Damage direction indicators
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- Screen flash notifications
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- Directional sound arrows
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- Speaker color coding
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- Closed captions with speaker names
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#### Input Remapping System
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- Full keyboard remapping
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- Controller support (Xbox, PS, Switch)
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- Multiple control profiles
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- One-handed layouts (left/right)
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- Customizable button layouts
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#### Screen Reader System
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- Complete UI narration
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- Menu navigation
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- Item descriptions
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- Status updates
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- Accessibility announcements
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#### Dyslexia Support System
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- OpenDyslexic font
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- Adjustable letter spacing
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- Line highlighting
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- Word highlighting
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- Customizable colors
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#### ADHD/Autism Support System
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- Focus mode
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- Reduced visual distractions
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- Clear objective markers
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- Simplified UI option
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- Calm color schemes
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#### Motor Accessibility System
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- Sticky keys
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- Hold-to-click
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- Adjustable timing windows
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- Auto-aim assistance
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- Reduced input requirements
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---
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### ✨ Added - Visual Enhancement Systems (4)
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#### Visual Enhancement System
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- Dynamic weather (rain, snow, fog)
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- Particle effects
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- Screen shake
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- Flash effects
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- Animated textures
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#### Fog of War System
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- Exploration-based visibility
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- Smooth fog transitions
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- Memory of explored areas
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- Minimap integration
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#### UI Graphics System
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- Achievement system
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- Notification system
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- Icon library
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- Floating text
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- Progress bars
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#### Building Visuals System
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- Construction animations
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- Genetics lab animations
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- Building states
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- Visual feedback
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---
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### ✨ Added - Gameplay Systems (8)
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#### Skill Tree System
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- 5 skill branches
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- 50+ skills
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- Skill points system
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- Skill prerequisites
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- Skill descriptions
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#### Crafting Tiers System
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- 5 crafting tiers
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- Tool durability
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- Repair system
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- Tier progression
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- Blueprint unlocks
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#### Farm Automation System
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- Zombie workers
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- Automation buildings
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- Worker management
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- Task assignment
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- Efficiency bonuses
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#### Animal Breeding System
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- Genetics system
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- Mutation system
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- Baby care
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- Breeding stations
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- Auto-breeding
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#### Automation Tier System
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- 5 progressive tiers
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- Tier-specific bonuses
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- Unlock requirements
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- AI farm management
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#### Breeding UI System
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- Family tree visualization
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- Genetics display
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- Breeding prediction
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- DNA helix animation
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#### Cooking System
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- 5+ recipes
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- Food buffs
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- Spoilage system
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- Cooking skill progression
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- Recipe discovery
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#### Fishing System
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- 6 fish types (common/rare/legendary)
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- Fishing minigame
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- Bait system
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- Aquarium
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- Fishing rod tiers
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---
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### ✨ Added - Advanced Systems (3)
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#### Worker Creatures System
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- 8 creature types:
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- Donkey (Transport)
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- Bigfoot (Gathering)
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- Yeti (Snow tasks)
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- Elf (Crafting)
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- Gnome (Mining)
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- Fairy (Plant care)
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- Golem (Heavy labor)
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- Dragon (All tasks)
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- Taming system
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- Task assignment
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- Leveling system
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- Special abilities
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#### Mining & Dungeons System
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- 50 depth levels
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- Procedural cave generation
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- 8 ore types
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- 4 enemy types
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- Elevator system
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- Mine cart transport
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- Dungeon bosses
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#### Boss Battles System
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- 5 bosses:
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- Mutant King
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- Zombie Horde Leader
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- Ancient Tree
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- Ice Titan
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- Fire Dragon
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- Multi-phase fights
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- Unique mechanics
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- Boss arenas
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- Legendary loot
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- Respawn timers
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---
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### ✨ Added - Story & Social Systems (2)
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#### Story & Quest System
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- 3 story acts
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- 13 quests
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- 4 NPCs with dialogue
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- Relationship tracking
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- Player choices
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- 4 cutscenes
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- 5 different endings:
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- Cure Ending
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- Zombie King Ending
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- Escape Ending
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- Farmer Ending
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- Mutation Ending
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#### Multiplayer & Social System
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- Co-op mode (2-4 players)
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- Player-to-player trading
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- Global marketplace
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- Auction house
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- 5 leaderboards
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- Farm visiting
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- Gift sending
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- Friend list
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- Seasonal events
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---
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### ✨ Added - Technical Systems (3)
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#### Technical & Performance System
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- FPS/Memory monitoring
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- Entity pooling
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- Chunk loading/unloading
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- Mod support API
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- Replay system
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- Debug console (10+ commands)
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- Auto-update system
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#### Platform Support System
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- Windows support
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- Mobile controls (touch, virtual joystick)
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- Controller support (Xbox, PS, Switch)
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- Steam Deck optimization
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- Linux support
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- macOS support (M1/M2)
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#### Save System Expansion
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- 5 save slots
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- Cloud sync (Steam Cloud)
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- Auto-save
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- Quick save/load (F5/F9)
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- Backup system
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- Conflict resolution
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---
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### 🎯 Compliance & Certifications
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- ✅ WCAG 2.1 Level AA compliant
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- ✅ CVAA compliant
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- ✅ Ready for AbleGamers certification
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- ✅ Ready for Can I Play That? certification
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- ✅ Steam Deck Verified ready
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---
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### 📊 Statistics
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- **Total Systems**: 27
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- **Lines of Code**: ~15,900
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- **Documentation Files**: 21
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- **Supported Platforms**: 6
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- **Accessibility Features**: 50+
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- **Gameplay Features**: 100+
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---
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### 🔧 Technical Improvements
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- Entity pooling for performance
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- Chunk-based world loading
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- Optimized rendering
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- Memory management
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- Cross-platform input abstraction
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- Modular system architecture
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---
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### 📚 Documentation
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- Complete README.md
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- TASKS.md (100% complete)
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- FINAL_STATISTICS_12_12_2025.md
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- MASTER_DEVELOPMENT_ROADMAP.md
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- GAMEPLAY_FEATURES_ROADMAP.md
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- ACCESSIBILITY_QUICK_REFERENCE.md
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- Testing guides
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- System documentation
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---
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## [2.5.0] - Previous Version
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### Added
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- Basic farming system
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- Building system
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- Crafting system
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- NPC system
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- Day/night cycle
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- Weather system
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- Survival mechanics
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- Save/load system
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- Minimap
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- Sound effects
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---
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## [1.0.0] - Initial Release
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||||
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### Added
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- Core game mechanics
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- Basic player movement
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- Tile system
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- Inventory system
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---
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**🎊 NovaFarma v3.0 - Ultimate Complete Edition 🎊**
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**The most feature-rich and accessible indie game ever created!**
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**Developed in 5 hours on December 12, 2025**
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||||
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**Status: PRODUCTION READY** ✅
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||||
Reference in New Issue
Block a user