From ca1e1f3f029446c09c44e74c1f5a439cf37bb3a2 Mon Sep 17 00:00:00 2001 From: David Kotnik Date: Tue, 30 Dec 2025 04:10:27 +0100 Subject: [PATCH] docs: Create complete Game Bible - all story, characters, systems, and production plan consolidated --- docs/game_design/GAME_BIBLE.md | 1071 ++++++++++++++++++++++++++++++++ 1 file changed, 1071 insertions(+) create mode 100644 docs/game_design/GAME_BIBLE.md diff --git a/docs/game_design/GAME_BIBLE.md b/docs/game_design/GAME_BIBLE.md new file mode 100644 index 000000000..6ebebb288 --- /dev/null +++ b/docs/game_design/GAME_BIBLE.md @@ -0,0 +1,1071 @@ +# ๐ŸŽฎ DOLINASMRTI - COMPLETE GAME BIBLE + +**Created:** 30.12.2025 04:07 +**Last Updated:** 30.12.2025 04:07 +**Version:** Alpha 1.2 (Kickstarter Demo) + +--- + +## ๐Ÿ“– TABLE OF CONTENTS + +1. [Game Overview](#game-overview) +2. [Story & Setting](#story--setting) +3. [Main Characters](#main-characters) +4. [NPCs & Factions](#npcs--factions) +5. [Enemies & Bosses](#enemies--bosses) +6. [Animals & Creatures](#animals--creatures) +7. [Gameplay Systems](#gameplay-systems) +8. [World & Locations](#world--locations) +9. [Items & Crafting](#items--crafting) +10. [Art Style & Visuals](#art-style--visuals) +11. [Audio & Music](#audio--music) +12. [Development Timeline](#development-timeline) +13. [Asset Production](#asset-production) + +--- + +## ๐ŸŽฎ GAME OVERVIEW + +### **Title:** Krvava ลฝetev (DolinaSmrti / Bloody Harvest) + +### **Genre:** +- Survival RPG +- Farming Simulator +- Post-Apocalyptic Adventure +- Story-Driven Exploration + +### **Platform:** PC (Web-based, JavaScript/Phaser 3) + +### **Target Audience:** +- Age: 16+ (mature themes) +- Players who enjoy: Stardew Valley, Don't Starve, Project Zomboid +- Story-driven gameplay with emotional depth + +### **Unique Selling Points:** +1. **Emotional Twin Bond Story** - Find your lost sister Ana +2. **Zombie Worker Management** - Control zombies, don't fight them all +3. **Gritty Noir Art Style** - Dark, hand-drawn, mature aesthetic +4. **Micro to Macro Farm** - Start with 8ร—8 plot, grow to empire +5. **180 NPCs** with deep personalities and quests +6. **18 Biomes** to explore across post-apocalyptic Slovenia +7. **Multiple Endings** based on player choices + +--- + +## ๐Ÿ“š STORY & SETTING + +### **Opening:** +> "My name is Kai Markoviฤ‡. 1 year ago, the world ended. 1 year ago, I lost everything. My parents... my sister Ana... Everything." + +### **The Incident:** +- **2084** - Nova Lab, Slovenia +- Kai and Ana (teenage twin scientists) work on zombie virus cure +- Experiment with "Alfa strain" goes wrong +- Giant **Troll King** attacks lab +- Kai gets infected with Alpha Hybrid mutation (can control zombies!) +- **Ana disappears** in the chaos +- Parents killed in outbreak + +### **Present Day (Game Start - 2085):** +- Kai wakes up in small tent on 8ร—8 farm plot +- Has zombie control powers (cursed gift) +- Twin bond with Ana feels... silent but not dead +- **Mission:** Build farm, survive, find 50 Ana clues, rescue sister + +### **Twin Bond Mechanic:** +- Kai can "sense" Ana is alive (barely) +- Finding clues strengthens the connection +- Special cutscenes when close to Ana's location +- **All 50 clues** unlock true ending + +### **Main Antagonist:** +- **Viktor Krniฤ‡** - Military doctor who orchestrated the attack +- Wants Ana for her unique blood (cure component) +- Controls Troll King as weapon +- Final boss battle in Chernobyl reactor + +### **The World:** +- **Slovenia Post-Apocalypse** (Valley of Death = Dolina Smrti) +- 18 diverse biomes (forests, towns, Chernobyl, ocean, Atlantis) +- 27 explorable towns +- Procedurally generated open world +- Mix of realistic locations + fantasy elements + +--- + +## ๐Ÿ‘ฅ MAIN CHARACTERS + +### **1. Kai Markoviฤ‡** (Playable Character) +**Age:** 17 +**Role:** Protagonist, Alpha Hybrid, Farmer +**Appearance:** +- Dark forest green thick natural dreadlocks +- Stretched ear gauges with piercings +- Facial piercings (nose, lip) +- Weathered blue jacket over beige shirt +- Ripped blue jeans with torn knees +- Dark brown combat boots +- Brown survival backpack +- Athletic build + +**Personality:** +- Determined, protective of Ana +- Resourceful survivor +- Quiet but intense +- Struggles with zombie control curse +- Deep emotional connection to twin sister + +**Abilities:** +- **Alpha Hybrid Power:** Control zombies telepathically +- Farming skills +- Combat (bow, sword) +- Crafting & building +- Can sense Ana's presence (weak) + +**Character Arc:** +- Starts broken and alone +- Builds farm as symbol of hope +- Grows into leader/hero +- Final choice: Save Ana or world? + +--- + +### **2. Ana Markoviฤ‡** (Sister, Lost) +**Age:** 17 (Kai's twin) +**Role:** Quest target, cure key +**Appearance:** +- PINK dreadlocks (contrast to Kai's green) +- Adventure vest with pockets +- Map and research backpack +- Energetic, bright personality + +**Status:** Missing (alive, held by Viktor Krniฤ‡) + +**Importance:** +- Her blood contains cure component +- 50 clues scattered across world +- Finding all clues = true ending unlock +- Can be saved or lost based on player choices + +**Relationship to Kai:** +- Twin bond since birth +- Always protected each other +- Kai's entire motivation + +--- + +### **3. Gronk** (Companion) +**Role:** Tamed Troll, Comic Relief, Heavy Muscle +**Appearance:** +- MASSIVE green troll (3m tall) +- Thick BRIGHT PINK dreadlocks (matches Ana's!) +- Pink ear gauges + nose ring piercings +- Black t-shirt: "TROLL SABBATH" (purple text) +- Torn baggy black skater pants +- Pink sneakers +- Colorful vape (pink smoke) + +**Personality:** +- Gentle giant despite size +- Loves vaping (various flavors) +- Loyal to Kai after being saved +- ADHD-coded (short attention, impulsive) +- Surprisingly philosophical + +**Abilities:** +- Incredible strength (lifts boulders) +- Tank/defender in combat +- Can break through walls +- Special "Earthquake Slam" ability + +**How Met:** +- Found injured in forest +- Kai nurses him back to health +- Becomes best friend/companion +- NOT the Troll King (that's his evil cousin) + +**Unique Feature:** Only troll who vapes! + +--- + +### **4. Susi** (Dog Companion) +**Role:** Loyal dog, item finder, emotional support +**Breed:** Mixed retriever-type +**Abilities:** +- Finds hidden items +- Warns of danger +- Loyal companion +- Multiple dog breeds recruitable later + +--- + +### **5. Viktor Krniฤ‡** (Villain) +**Role:** Main antagonist, mad scientist +**Appearance:** Sharp, dangerous military doctor +**Goal:** Extract cure from Ana's blood (will kill her) +**Controls:** Troll King, mutant army +**Final Boss:** Chernobyl reactor showdown + +--- + +## ๐Ÿ˜๏ธ NPCs & FACTIONS (180+ Characters) + +### **Key NPCs (Demo - 4):** + +**1. Trader NPC** +- Merchant with goods +- First NPC you meet +- Buys wheat, sells seeds/tools +- Clearly visible eyes, friendly smile + +**2. Blacksmith NPC** +- Muscular man with apron +- Hammer and anvil +- Upgrades tools and weapons +- Serious but fair expression + +**3. Healer/Doctor NPC** +- Medical bag and robes +- Sells potions and remedies +- Kind, concerned facial expression +- May have Ana clues + +**4. Mysterious Traveler NPC** +- Cloaked figure +- Gives first Ana clue +- Mysterious, knowing expression +- Appears at key story moments + +### **NPC Factions:** +- **Scavengers:** Neutral survivors +- **Raiders:** Hostile bandits +- **Cultists:** Zombie worshippers +- **Field Medics:** Helpers +- **Scientists:** Pre-outbreak survivors + +### **Total NPCs:** 180 across 27 towns +- Each with unique dialogue +- Quest givers +- Traders, crafters, allies +- Relationship/reputation system + +--- + +## ๐Ÿ‘น ENEMIES & BOSSES + +### **Zombie Types (8):** +1. **Basic Zombie** - Slow, weak +2. **Runner Zombie** - Fast, dangerous +3. **Bloated Zombie** - Tank, explodes +4. **Dreadlocks Zombie** - Medium speed +5. **Zombie Horde** - Groups +6. **Worker Zombie** - Controllable by Kai! +7. **Crawler** - Ground-based +8. **Screamer** - Alerts others + +### **Mutants:** +- Mutant beasts (various) +- Werewolves (night predators) +- Skeletons (graveyard spawns) +- Ghosts (ruins/churches) + +### **Wild Animals (Hostile):** +- Wolves +- Bears +- Wild boars + +### **BOSSES (7 Major):** + +**1. Mutant King (Lv 10)** - First major boss +- Slash and Charge attacks +- Drops: Mutant Crown, Legendary Sword (20%) + +**2. Zombie Horde Leader (Lv 20)** - Cemetery king +- Bite, Claw, Plague cloud +- Summons minions +- Drops: Zombie Heart, Necromancer Staff + +**3. Ancient Tree (Lv 30)** - Sacred Grove guardian +- Root strike, Thorn volley, Poison spores +- Self-healing +- Drops: Ancient Wood, Nature Staff + +**4. Giant Troll King (Lv 43)** - 3-phase battle! +- Club smash (AoE), Roar (stun), Ground pound +- Weakness: Head (phase 3), legs +- **Gronk's evil cousin!** +- Drops: Troll Heart, Legendary Club + +**5. Ice Titan (Lv 40)** - Frozen Peak +- Ice punch, Frost breath, Blizzard aura +- Drops: Ice Core, Frost Hammer + +**6. Fire Dragon (Lv 50)** - FINAL BOSS (Volcano Peak) +- Fire breath, Tail swipe, Meteor strike +- Apocalypse mode +- Drops: Dragon Heart, Dragon Scale Armor + +**7. King Slime** - Secret boss +- Heavy Slam (3ร—3), summons slimes +- Drops: King Gel (for Mythical Vape) + +--- + +## ๐Ÿพ ANIMALS & CREATURES + +### **Farm Animals (Livestock - 5 base):** + +**1. Sheep** +- Produces: Wool, Milk +- Mutant: **Fire Sheep** (fire wool!) +- Legendary: **Golden Fleece Sheep** + +**2. Cow** +- Produces: Milk, Beef +- Mutant: **Mutant Cow** (extra udders, more milk) + +**3. Chicken** +- Produces: Eggs, Feathers +- Mutant: **Three-Headed Chicken** (3ร— eggs!) + +**4. Pig** +- Produces: Truffles, Ham +- Mutant: **Giant Pig** (rideable, 2ร— size) + +**5. Horse** +- Use: Transportation +- Legendary: **Undead Horse** (infinite stamina) + +### **Wild Animals (8 for "Animal Rescue" quest):** +- Fox, Deer, Rabbit, Hedgehog +- Bear, Wolf, Wild Boar +- Owl, Bat +- **Legendary:** Bigfoot (Endless Forest) + +### **Magical Creatures:** +- Griffin, Pterodactyl, Hippogriff +- Sea Dragon, Loch Ness Monster (Nessie) + +### **Worker Creatures (6 types):** + +**1. Vilinci (Elves)** +- Specialty: Crafting +- Auto-crafting, enchanting + +**2. Gnomi (Gnomes)** +- Specialty: Mining +- Ore detection, garden help + +**3. Vile (Fairies)** +- Specialty: Plant care +- Instant growth, blessings + +**4. Bigfoot/Yeti** +- Specialty: Gathering +- Forest/Snow operations + +**5. Golem** +- Specialty: Labor +- Construction, defense + +**6. Zmaj (Dragon)** +- Specialty: ULTIMATE +- Mount, fire breath, treasure finder + +--- + +## โš™๏ธ GAMEPLAY SYSTEMS + +### **1. FARMING (Core Loop)** + +**Micro Farm Start:** +- Begin with 8ร—8 plot +- 1 tent, 1 zombie worker +- Plant wheat โ†’ water โ†’ harvest โ†’ sell +- Earn money โ†’ expand farm + +**Progression:** +- 8ร—8 โ†’ 16ร—16 โ†’ 32ร—32 โ†’ 64ร—64 +- Unlock more crops (wheat, corn, tomato, potato, hemp, etc.) +- Automation: Sprinklers (3ร—3, 5ร—5, 7ร—7, full auto) +- Hire worker creatures (elves, gnomes, fairies) + +**Crop Types:** +- Basic: Wheat, Corn, Tomato, Potato, Carrot, Pumpkin +- Advanced: Hemp (crafting), Bioluminescent Fungi +- Special: Mesojedka (carnivorous plant, defense) + +--- + +### **2. ZOMBIE MANAGEMENT** + +**Alpha Hybrid Powers:** +- Telepathically control zombies +- Assign tasks: Dig, Plant, Harvest, Guard +- Zombies are WORKERS, not enemies +- Max zombies: scales with level + +**Zombie Features:** +- Sleep in Grobi (Graves) - 2ร— stamina recovery +- Can lease to NPCs for passive income +- Decay into fertilizer when "dead" (eco-friendly!) + +--- + +### **3. BUILDING & PROGRESSION** + +**Building Tiers:** +1. **Tent** (Start) โ†’ Basic shelter +2. **Shack** (Week 1) โ†’ Small upgrade +3. **House** (Week 2) โ†’ Full home +4. **Upgraded House** (End game) โ†’ Mansion + +**Buildings (40+ types):** +- **Base:** Tent, Shack, Farmhouse, Barn +- **Production:** Greenhouse, Workshop, Laboratory +- **Town:** Blacksmith, Bakery, Tavern, Church, Inn +- **Special:** Vape Lab, Mint (coin factory) + +**Restoration System:** +- Find ruined buildings in world +- Collect resources (wood, stone, iron) +- Rebuild โ†’ Functional building +- **Church example:** Ruined โ†’ Restoring โ†’ Complete + +--- + +### **4. COMBAT SYSTEM** + +**Weapons:** + +**Melee:** +- Wooden Sword โ†’ Iron Sword โ†’ Legendary Sword +- Scythe (farm tool doubles as weapon) + +**Ranged (Magic Bow System):** +- **Bows:** Wooden, Crystal, Dragon, Alpha (Rainbow) +- **Arrows:** Fire, Ice, Lightning, Bomb, Poison, Holy +- **Silver Arrows:** Effective vs Werewolves (special mining 20-30 depth) + +**Combat Mechanics:** +- Real-time action combat +- Dodge roll +- Block/parry +- Critical hits +- Elemental weaknesses + +--- + +### **5. CRAFTING & WORKSTATIONS** + +**Workstations (10+):** + +**1. Campfire** +- Cook food (wheat โ†’ bread, meat โ†’ cooked) +- Survival basic + +**2. Furnace** +- Smelt ores (Iron, Gold, Silver โ†’ bars) +- Required for tool upgrades + +**3. Mint** +- Convert Gold Bars โ†’ Coins (currency) + +**4. Tailoring Table** +- Craft clothing +- Materials: Hemp, Leather, Spider Silk + +**5. Vape Lab** +- Mix vape liquids (Rainbow, Menthol, Blueberry) +- Gronk loves this! +- Buffs and effects + +**6. Crafting Bench** +- General crafting +- Tools, weapons, items + +--- + +### **6. EXPLORATION & WORLD** + +**World Size:** Procedurally generated, MASSIVE + +**18 Biomes:** +1. Grasslands (Travnik) +2. Forest (Gozd) +3. City Ruins (Mesto) +4. Industrial Decay +5. Underground Bunkers +6. Ancient Catacombs +7. Swamps (Bioluminescent fungi!) +8. Desert Wasteland +9. Snow/Tundra +10. Mountains +11. Coastal Regions +12. Lakes +13. Rivers +14. Volcanic Zones +15. Chernobyl (High radiation!) +16. Ancient Ruins +17. Ocean Floor +18. **Atlantis** (High-tech underwater ruins) + +**27 Towns:** +- Each with unique NPCs +- Quests and traders +- Ruins to restore +- Secrets and Ana clues + +--- + +### **7. TRANSPORTATION (27 Options!)** + +- Walking (slowest) +- Running (medium) +- **Skateboard** (Kai's style!) +- Motor/Motorcycle +- Horse (various breeds) +- Giant Pig (rideable mutant) +- SUP (water paddle board) +- Submarine (ocean exploration) +- **Dragon Mount** (ultimate!) +- Portal Network +- Train system + +--- + +### **8. QUEST SYSTEM** + +**Main Story Quests:** +- 50 Ana Clues to find +- Each clue = cutscene/memory +- Final quest: Rescue Ana from Chernobyl + +**Side Quests:** +- NPC requests (fetch, kill, build) +- Animal Rescue (8 species) +- Boss battles (7 major) +- Exploration (discover all biomes) +- Crafting challenges + +**Quest Types:** +- Fetch (bring item) +- Kill (defeat enemies) +- Build (construct building) +- Explore (find location) +- Dialogue (talk to NPCs) + +--- + +### **9. SURVIVAL MECHANICS** + +**Needs:** +- **Health** - Combat damage +- **Stamina** - Running, actions +- **Hunger** - Eat food regularly +- **Sleep** - Rest in bed/tent + +**Day/Night Cycle:** +- 24-minute real-time = 1 game day +- Night: More dangerous enemies +- Sleep to skip night +- Werewolves only at night! + +**Weather:** +- Rain (waters crops) +- Fog (reduces visibility) +- Sun (normal) +- Seasonal changes + +--- + +## ๐ŸŒ WORLD & LOCATIONS + +### **Starting Area: Valley of Death** +- Small farm plot (8ร—8) +- Nearby town ruins +- Forest to north +- River to south + +### **Key Locations:** + +**1. Nova Lab (Ruins)** +- Where outbreak started +- Flashback location +- High-level enemies +- Important Ana clues + +**2. Chernobyl Reactor** +- Final boss area +- Viktor Krniฤ‡'s base +- Ana held captive here +- Radiation hazards + +**3. Atlantis** +- Underwater high-tech ruins +- Advanced technology +- Submarine required +- Unique enemies (sharks, jellyfish) + +**4. Sacred Grove** +- Ancient Tree boss +- Nature spirits +- Magical atmosphere + +**5. Frozen Peak** +- Ice Titan boss +- Snow biome +- Cold resistance needed + +**6. Volcano Peak** +- Fire Dragon final boss +- Lava hazards +- Extreme heat + +--- + +## ๐Ÿ› ๏ธ ITEMS & CRAFTING + +### **Resources (Basic):** +- Wood (from trees) +- Stone (from rocks) +- Iron Ore (from deposits) +- Gold Ore (rare) +- Silver Ore (werewolf weakness) +- Fiber (from plants) + +### **Tools (6):** +1. Hoe (till soil) +2. Watering Can (water crops) +3. Axe (chop trees) +4. Pickaxe (mine rocks) +5. Scythe (harvest crops, weapon) +6. Fishing Rod (catch fish) + +**Tool Tiers:** +- Wooden โ†’ Iron โ†’ Gold โ†’ Diamond + +### **Food:** +- Bread (from wheat) +- Cooked meat +- Fish +- Vegetables +- Potions (healing, buffs) + +### **Special Items:** +- **Mother's Locket** (holds Ana's photo, quest item) +- **Ana Clue Items** (50 to collect) +- Vape Liquids (buffs) +- Boss Drops (legendary equipment) + +--- + +## ๐ŸŽจ ART STYLE & VISUALS + +### **Official Style: "Gritty Noir Hand-Drawn 2D Stylized Indie"** + +**Visual Characteristics:** +- **Bold black outlines** (1.4ร— emphasis) +- **Gritty noir aesthetic** (1.2ร— emphasis) +- **Flat colors** with muted palette +- **Exaggerated features** (Don't Starve inspiration) +- **Warped perspective** and "wonky" proportions +- **Mature post-apocalyptic vibe** +- **High-contrast noir** elements + +**Influences:** +- Don't Starve (Tim Burton-esque) +- Stardew Valley (farming charm) +- Darkest Dungeon (gritty noir) +- Comic book art (bold lines) + +**Color Palette:** +- Muted, desaturated colors +- Earth tones (browns, greens, grays) +- Pops of color for emphasis (Kai's green hair, Gronk's pink) +- Dark shadows, high contrast + +**Character Design:** +- Clearly visible eyes with pupils and highlights โœ… +- Expressive eyebrows โœ… +- Detailed mouths showing emotion โœ… +- Bold black outlines โœ… +- Full-body sprites with personality โœ… + +**Technical Specs:** +- **Format:** 32-bit PNG with alpha channel +- **Background:** Solid white (for easy removal) +- **Margin:** 10px around subject +- **Subject:** Centered, clean edges +- **Resolution:** Optimized for web (typically 256ร—256 to 512ร—512 for characters) + +--- + +## ๐ŸŽต AUDIO & MUSIC + +### **Voice Acting:** +- **VibeVoice Apple TTS** system +- AI-generated voices for all NPCs +- Character-specific voice profiles: + - Kai: Carter (teen male, determined) + - Ana: Alice (teen female, energetic) + - Gronk: Deep, friendly giant voice + - Narrator: Frank (authoritative) + +### **Sound Effects:** +- Farming sounds (dig, plant, harvest) +- Combat (sword slash, bow twang, zombie groans) +- Environmental (wind, water, fire) +- UI (button clicks, menu navigation) + +### **Music:** +- Atmospheric, noir-themed soundtrack +- Emotional piano themes +- Ambient for exploration +- Intense for combat/bosses +- Melancholy for story moments + +--- + +## ๐Ÿ“… DEVELOPMENT TIMELINE + +### **Current Status: Alpha 1.2** +- **Start Date:** December 2025 +- **Kickstarter Target:** March 2025 +- **Demo:** 15-20 minute playable vertical slice + +### **Phase 1: Kickstarter Demo (Now - March 2025)** +**Goal:** 247 core assets, playable demo + +**Week 1-2 (Dec 30 - Jan 12):** +- Generate 180 essential assets +- Kai animations, zombies, terrain, NPCs +- MINIMUM PLAYABLE DEMO + +**Week 3 (Jan 13-19):** +- Polish to 230 assets +- Environment, more NPCs, enemies +- IMPRESSIVE DEMO + +**Week 4-6 (Jan 20 - Feb 9):** +- Expand to 330 assets +- Gronk, bosses, weather effects +- WOW FACTOR DEMO + +**Week 7-8 (Feb 10-23):** +- Integration & testing +- Bug fixes, balance +- Demo video recording + +**Week 9-10 (Feb 24 - Mar 9):** +- Final polish +- Kickstarter page prep +- Social media campaign + +**March 2025: KICKSTARTER LAUNCH! ๐Ÿš€** + +--- + +### **Phase 2: Alpha Development (Post-Kickstarter)** +- Expand to 800+ base assets +- All 180 NPCs with animations +- All 18 biomes +- All 7 bosses +- Full story implementation + +### **Phase 3: Beta (6 months)** +- All NPC animations (7,200 frames) +- Animal animations (1,200 frames) +- Enemy animations (1,440 frames) +- Environmental animations (400 frames) +- **TOTAL: 11,000+ assets** + +### **Phase 4: Release (1 year)** +- Full game release +- All features complete +- All endings implemented +- Post-launch support + +--- + +## ๐ŸŽฏ ASSET PRODUCTION + +### **Current Progress:** +- **Done:** ~70 test samples (tonight!) +- **Needed for demo:** 247 exact assets +- **Full game target:** 11,037 assets (with animations) + +### **Generation Strategy:** + +**Tools Used:** +1. **Antigravity generate_image** (Google Imagen API) +2. **Autonomous Python script** (overnight batches) +3. **rembg** (background removal) + +**Workflow:** +1. Generate with white background +2. Save to organized folders (`assets/images/demo/`) +3. Batch remove backgrounds at end +4. Integrate into game engine + +**Style Prompt Template:** +``` +[Subject description], +clearly visible eyes with pupils and highlights, +expressive eyebrows, detailed mouth showing [emotion], +game [asset type], (bold black outlines:1.4), +dark hand-drawn stylized indie game asset, +(gritty noir aesthetic:1.2), flat colors, muted color palette, +isolated object centered on solid white background, +clean edges, simple composition +``` + +**Negative Prompt:** +``` +pixel art, pixels, grainy, blurry, 3D rendering, +realistic photo, shading gradients, Disney style, +cute kawaii, bright colors, complex background, +environment elements, shadows on ground, textured background +``` + +### **Demo Asset Breakdown (247 total):** +- Characters: 45 (Kai animations) +- NPCs: 15 (5 characters ร— 3 expressions) +- Enemies: 18 (zombies + wolves) +- Buildings: 8 +- Terrain: 24 +- Crops: 8 (wheat cycle) +- Environment: 20 +- Items: 18 +- UI: 35 +- Cutscenes: 12 +- Effects: 32 + +**Cost:** 0โ‚ฌ (Google Cloud free tier: 1,000 images/month) + +--- + +## ๐Ÿ† GAME ENDINGS (4 Possible) + +### **1. ๐ŸŒŸ Together Forever (TRUE ENDING)** +**Requirements:** +- Find all 50 Ana clues โœ… +- Retrieve cure โœ… +- Both Kai and Ana survive โœ… + +**Outcome:** +- Twins escape Chernobyl together +- 10 years later: Hope Valley is thriving civilization +- Humans and intelligent hybrids coexist peacefully +- Kai and Ana lead together +- **Perfect ending!** + +--- + +### **2. ๐Ÿ’” The Sacrifice (BITTERSWEET)** +**Requirements:** +- Defeat Viktor Krniฤ‡ โœ… +- Kai dies protecting Ana โ˜ ๏ธ + +**Outcome:** +- Kai dies a hero +- Ana survives and leads world into new era +- Massive statue built in Kai's honor +- Ana names her son "Kai II" +- **Heroic but sad ending** + +--- + +### **3. ๐Ÿ˜ข Darkness (TRAGIC)** +**Requirements:** +- Ana dies during rescue/explosion โ˜ ๏ธ +- Kai survives โœ… + +**Outcome:** +- Kai is broken and alone +- Lives as hermit on abandoned farm +- Protected by zombie workers forever +- Never recovers from loss +- **Worst ending emotionally** + +--- + +### **4. ๐Ÿ’€ The Dark Path (EVIL)** +**Requirements:** +- Kai becomes ruthless/evil โšก +- Shares Viktor's vision โšก + +**Outcome:** +- Kai defeats Viktor but becomes tyrant +- Rules Hope Valley with zombie army +- Ana survives but is horrified +- Ana eventually leads rebellion AGAINST her brother +- **Brother vs Sister war ending** + +--- + +## ๐Ÿ“Š STATISTICS SUMMARY + +**Characters:** +- Main characters: 5 (Kai, Ana, Gronk, Susi, Viktor) +- NPCs: 180 +- Enemies: 50+ types +- Bosses: 7 major +- Animals: 50+ species + +**World:** +- Biomes: 18 +- Towns: 27 +- Map size: Procedurally generated (massive) + +**Items:** +- Weapons: 20+ +- Tools: 6 base (ร— 3 tiers = 18) +- Crops: 15+ +- Buildings: 40+ +- Unique items: 100+ + +**Quests:** +- Main story: 50 (Ana clues) +- Side quests: 200+ +- Boss fights: 7 major + +**Gameplay:** +- Farm sizes: 4 tiers (8ร—8 to 64ร—64) +- Worker types: 6 magical races +- Transportation: 27 options +- Endings: 4 possible + +**Production:** +- Demo assets: 247 +- Full game: 11,037+ (with animations) +- Development time: 1 year (estimated) + +--- + +## ๐Ÿ“ DEVELOPMENT JOURNAL ENTRIES + +### **Session: Dec 29, 2025** +- Transitioned from ComfyUI to Gravity (Google Imagen) +- Finalized "Gritty Noir" art style (V7.9) +- Generated initial test samples + +### **Session: Dec 30, 2025 (Tonight!)** +- Generated 70 test samples across all categories +- Confirmed Gritty Noir style works +- Created complete demo asset plan (247 exact count) +- Built folder structure (`assets/images/demo/`) +- Set up autonomous generation system +- Created comprehensive documentation: + - `KICKSTARTER_MASTER_PLAN.md` + - `MICRO_FARM_EXACT_PLAN.md` + - `GAME_OPENING_ASSETS.md` + - `NPC_STYLE_GUIDE.md` + - `DEMO_COMPLETE_CHECKLIST.md` + - This Game Bible! + +**Key Decisions:** +- โœ… NPCs must have clearly visible eyes, mouth, facial features +- โœ… Demo starts as micro farm (8ร—8) concept +- โœ… 247 assets = perfect Kickstarter demo +- โœ… 10-day generation timeline +- โœ… March 2025 Kickstarter launch target + +**Progress:** +- Before tonight: 156/422 base assets (37%) +- After tonight: ~226/422 (54%) +- Demo readiness: Foundation set! โœ… + +--- + +## ๐ŸŽฏ NEXT STEPS (Tomorrow Morning) + +### **Action Items:** +1. โ˜ Review tonight's 70 test samples +2. โ˜ Confirm Gritty Noir style approved โœ…/โŒ +3. โ˜ Decide: Google Cloud setup (15 min) or manual batches +4. โ˜ **START Batch 1: Kai animations** (45 assets) + +### **This Week Goals:** +- **Day 1:** Kai character (45) โ†’ Can move! โœ… +- **Day 2:** Zombie + terrain + wheat (44) โ†’ Can farm! โœ… +- **Day 3:** Buildings + tools (26) โ†’ Can build! โœ… +- **Day 7:** Full demo assets (199+) โ†’ Gameplay complete! โœ… + +### **This Month Goals:** +- Week 1-2: 180+ demo assets +- Week 3: Polish to 230 +- Week 4-6: Expand to 330 (wow factor) +- Integration & testing + +### **3-Month Goal:** +- **March 2025: KICKSTARTER LAUNCH!** ๐Ÿš€ + +--- + +## ๐Ÿ”— IMPORTANT FILES & REFERENCES + +**Game Design Documentation:** +- `docs/game_design/GAME_BIBLE.md` โ† YOU ARE HERE! +- `KICKSTARTER_MASTER_PLAN.md` - 10-week timeline +- `MICRO_FARM_EXACT_PLAN.md` - 247 asset breakdown +- `GAME_OPENING_ASSETS.md` - Intro sequence plan +- `BUILDING_REGISTRY.md` - All buildings list +- `NPC_STYLE_GUIDE.md` - Facial feature requirements + +**Asset Production:** +- `assets/images/demo/README.md` - Complete asset manifest +- `GRAVITY_GENERATION_README.md` - Style guide +- `AUTONOMOUS_SETUP.md` - Google Cloud setup +- `QUICKSTART_AUTONOMOUS.md` - Quick start guide + +**Scripts:** +- `scripts/autonomous_generation.py` - Overnight generation +- `scripts/remove_background.py` - Background removal +- `scripts/mass_production_overnight.py` - Batch system + +**Knowledge Base:** +- `.gemini/antigravity/knowledge/dolinasmrti_*` - All KIs + +--- + +## โœ… CHECKLIST FOR CIGARETTE BREAK + +**Before you go to sleep, verify:** + +- [ ] Read this Game Bible (all sections) +- [ ] Understand the 247 demo asset plan +- [ ] Know the 10-day timeline +- [ ] Clear on art style (Gritty Noir) +- [ ] Understand NPC facial requirements (clear eyes/mouth) +- [ ] Remember: Game starts as MICRO FARM (8ร—8) +- [ ] Know your goal: Kickstarter March 2025 +- [ ] All questions answered? + +**If anything is unclear or missing:** +โ†’ NOTE IT DOWN +โ†’ I'll add it tomorrow! + +--- + +## ๐ŸŒ™ GOOD NIGHT! + +**You have:** +- โœ… Complete game concept +- โœ… 70 test samples generated +- โœ… Full production plan +- โœ… Organized folder structure +- โœ… All documentation ready +- โœ… Tomorrow's first task clear (Batch 1: Kai!) + +**Tomorrow we START mass production!** + +**Sweet dreams, see you for Batch 1! ๐Ÿš€โœจ** + +--- + +**Created:** 30.12.2025 04:07 +**Total Sections:** 13 +**Total Characters:** 235+ +**Total Assets Planned:** 247 (demo) / 11,037 (full game) +**Status:** READY FOR PRODUCTION! โœ