feat: Automated Audio System & Royalty-Free Asset Integration (Phase 8 & 9)
- Added footstep_grass.wav, wood_chop.wav, forest_ambient.mp3 - Synchronized rhythm footsteps with walk animation frames - Implemented proximity-based pond music modulation - Updated SoundManager to prioritize high-quality assets
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@@ -386,10 +386,12 @@ class PreloadScene extends Phaser.Scene {
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console.log('🎮 Krvava Žetev: 122+ sprite sheets loaded!');
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*/
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// ═══════════════════════════════════════════════════════════════
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// End of Krvava Žetev Asset Library (DISABLED)
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// ═══════════════════════════════════════════════════════════════
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// 🔉 AUDIO ASSETS
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this.load.audio('footstep_grass', 'assets/audio/footstep_grass.wav');
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this.load.audio('wood_chop', 'assets/audio/wood_chop.wav');
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this.load.audio('forest_ambient', 'assets/audio/forest_ambient.mp3');
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console.log('🔉 Audio assets queued for loading');
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}
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createAnimations() {
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