feat: Automated Audio System & Royalty-Free Asset Integration (Phase 8 & 9)

- Added footstep_grass.wav, wood_chop.wav, forest_ambient.mp3
- Synchronized rhythm footsteps with walk animation frames
- Implemented proximity-based pond music modulation
- Updated SoundManager to prioritize high-quality assets
This commit is contained in:
2025-12-28 00:52:33 +01:00
parent 822c586843
commit c8743986ad
7 changed files with 4540 additions and 21 deletions

View File

@@ -386,10 +386,12 @@ class PreloadScene extends Phaser.Scene {
console.log('🎮 Krvava Žetev: 122+ sprite sheets loaded!');
*/
// ═══════════════════════════════════════════════════════════════
// End of Krvava Žetev Asset Library (DISABLED)
// ═══════════════════════════════════════════════════════════════
// 🔉 AUDIO ASSETS
this.load.audio('footstep_grass', 'assets/audio/footstep_grass.wav');
this.load.audio('wood_chop', 'assets/audio/wood_chop.wav');
this.load.audio('forest_ambient', 'assets/audio/forest_ambient.mp3');
console.log('🔉 Audio assets queued for loading');
}
createAnimations() {