diff --git a/docs/DNEVNIK.md b/docs/DNEVNIK.md index 79017a2..9c0f1a1 100644 --- a/docs/DNEVNIK.md +++ b/docs/DNEVNIK.md @@ -8,11 +8,12 @@ --- -## ๐Ÿ—“๏ธ 18-19. December 2025 (ULTIMATE ASSET SESSION) - COMPLETE TILED SPRITE PACK ๐ŸŽจโœจ +## ๐Ÿ—“๏ธ 18-19. December 2025 (ULTIMATE ASSET SESSION + KICKSTARTER PLAN) - COMPLETE! ๐ŸŽจโœจ๐Ÿš€ -**Trajanje:** 2.5+ ure (22:00 - 00:48+) -**Cilj:** Generiranje VSEH game assets v Tiled-ready formatu -**Status:** ๐ŸŽจ **55+ PROFESSIONAL SPRITE SHEETS GENERATED!** ๐ŸŽจ +**Trajanje:** 3+ ure (22:00 - 01:13) +**Cilj:** Generiranje VSEH game assets v Tiled-ready formatu + Kickstarter launch strategy +**Status:** ๐ŸŽจ **57 PROFESSIONAL SPRITE SHEETS GENERATED!** ๐ŸŽจ +**Bonus:** ๐Ÿš€ **COMPLETE KICKSTARTER PLAN (March 2025 Launch!)** ๐Ÿš€ ### ๐Ÿ“Š ASSET GENERATION COMPLETE: @@ -103,21 +104,44 @@ All previous documentation remains valid: - โœ… **KRVAVA_ZETEV_GDD.md** (1,500+ lines - Complete Game Design Document) - โœ… **KRVAVA_ZETEV_FINAL_TASKS.md** (1,044 hours, 26-week timeline, 150+ tasks) +- โœ… **KRVAVA_ZETEV_KICKSTARTER_PLAN.md** (NEW! Complete March 2025 launch strategy!) - โœ… **DNEVNIK.md** (This file - now 2,200+ lines!) ### ๐ŸŽฏ FINAL STATUS: -**Assets:** โœ… 100% Complete (55+ sprite sheets!) +**Assets:** โœ… 100% Complete (57 sprite sheets!) **Characters:** โœ… 10 main NPCs + protagonist + villain + Grok **Creatures:** โœ… 30+ creature types (animals, dinosaurs, zombies, mythical, slimes) **Buildings:** โœ… 30+ structures (town, mines, Egyptian, Atlantis, portals) **Tilesets:** โœ… 5 complete mine interior sets **Items:** โœ… Tools (6 tiers), Resources, Seeds, Food **Design:** โœ… 100% Complete +**Kickstarter:** โœ… Complete launch plan (March 2025!) **Ready For:** โœ… Tiled Map Editor & Phaser.js Implementation! **PROJEKT JE 100% READY ZA PRODUCTION!** ๐Ÿš€๐ŸŽฎโœจ +### ๐Ÿš€ KICKSTARTER PLAN HIGHLIGHTS: + +**Created:** KRVAVA_ZETEV_KICKSTARTER_PLAN.md +**Target Launch:** March 1, 2025 (3 months!) +**Funding Goal:** โ‚ฌ15,000 (base) | โ‚ฌ50,000+ (stretch) +**Timeline:** Complete 10-week plan (demo dev + marketing prep) + +**Includes:** +- โœ… Demo development checklist (6-8 weeks) +- โœ… Marketing materials list (trailer, screenshots, GIFs) +- โœ… Kickstarter page copy templates +- โœ… Backer rewards (7 tiers: โ‚ฌ5 - โ‚ฌ500) +- โœ… Stretch goals (voice acting, co-op, console ports!) +- โœ… Streamer outreach strategy +- โœ… Steam page setup guide +- โœ… Complete 30-day campaign plan +- โœ… Budget breakdown (โ‚ฌ170 pre-launch cost only!) +- โœ… Post-campaign roadmap โ†’ Full game launch August 2026! + +**REALEN PLAN - TI LAHKO TO NAREDIล !** ๐Ÿ’ช๐Ÿ”ฅ + --- ## ๐Ÿ—“๏ธ 18. December 2025 (FINAL MEGA SESSION) - COMPLETE GAME SYSTEMS ๐ŸŽฎโšก diff --git a/docs/KRVAVA_ZETEV_KICKSTARTER_PLAN.md b/docs/KRVAVA_ZETEV_KICKSTARTER_PLAN.md new file mode 100644 index 0000000..f91564f --- /dev/null +++ b/docs/KRVAVA_ZETEV_KICKSTARTER_PLAN.md @@ -0,0 +1,678 @@ +# ๐Ÿš€ KRVAVA ลฝETEV - KICKSTARTER LAUNCH PLAN + +**Target Launch:** **MARCH 1, 2025** (3 months!) +**Campaign Duration:** 30 days (March 1-31, 2025) +**Funding Goal:** โ‚ฌ15,000 (Base) | โ‚ฌ50,000+ (Stretch) + +--- + +## ๐Ÿ“… COMPLETE TIMELINE: December 2024 โ†’ March 2025 + +--- + +# PHASE 1: DEMO DEVELOPMENT (Dec 2024 - Jan 2025) + +**Duration:** 6-8 weeks +**Goal:** Playable demo za Kickstarter + streamers + +--- + +## โœ… DEMO MORA IMETI: + +### 1. PLAYABLE AREA (2-3 Hours Content) +- โœ… Starting farm (8x8 โ†’ 12x12 expansion shown) +- โœ… Hope Valley Town (5 NPCs functional) +- โœ… 2 biomes (Grassland + Forest) +- โœ… 1 mine (Iron Mine - 10 levels only!) + +### 2. CORE GAMEPLAY LOOPS +- โœ… Farming (plant, water, harvest) +- โœ… Zombie taming (1-3 zombies max) +- โœ… Zombie automation (basic tasks) +- โœ… Tool crafting (Wood โ†’ Stone โ†’ Iron) +- โœ… Basic combat (zombies fight with you) +- โœ… NPC dialogue (5 NPCs: Ivan, Marija, Lena, Dr. Chen, Jakob) + +### 3. STORY TEASER +- โœ… Opening cutscene (Ana kidnapped!) +- โœ… First 3 Ana's Clues (tease the story!) +- โœ… Cliff-hanger ending: "Find out more in full game!" + +### 4. TECHNICAL POLISH +- โœ… No game-breaking bugs +- โœ… Smooth 60 FPS +- โœ… Save/Load working +- โœ… Controls tutorial +- โœ… Settings menu (volume, resolution) + +--- + +## ๐ŸŽฏ DEMO DEVELOPMENT CHECKLIST: + +### Week 1-2 (Dec 19 - Jan 2): +- [ ] Tiled maps (farm + town + forest) +- [ ] Phaser.js basic scene setup +- [ ] Player movement + animations +- [ ] Camera follow system + +### Week 3-4 (Jan 3 - Jan 16): +- [ ] Farming system (till, plant, water, harvest) +- [ ] Zombie spawning + taming +- [ ] Zombie AI (follow, work tasks) +- [ ] Tool system (hoe, pickaxe, axe) + +### Week 5-6 (Jan 17 - Jan 30): +- [ ] 5 NPCs (dialogue system) +- [ ] Iron Mine (10 levels) +- [ ] Combat system (basic) +- [ ] Opening cutscene (Ana story!) + +### Week 7-8 (Jan 31 - Feb 13): +- [ ] Bug fixing +- [ ] Polish animations +- [ ] Tutorial hints +- [ ] Demo ending screen + +**DEMO READY: February 15, 2025** โœ… + +--- + +# PHASE 2: KICKSTARTER PREP (Feb 2025) + +**Duration:** 4 weeks +**Goal:** Marketing materials + campaign page + +--- + +## ๐Ÿ“น 1. TRAILER (KRITIฤŒNO!): + +### Must Have: +- [ ] **90-120 seconds** (optimal length!) +- [ ] Opening: Ana kidnapped (emotional hook!) +- [ ] Gameplay montage: + - Farming with zombies + - Town restoration + - Combat (boss fight clip!) + - Romance (heart event) + - Exploration (18 biomes glimpse!) +- [ ] Unique selling points (text overlays): + - "Control zombie workers!" + - "Rescue your twin sister!" + - "18 unique biomes!" + - "200+ hours content!" +- [ ] Call to action: "Back us on Kickstarter!" + +### Tools: +- **OBS Studio** (record gameplay - FREE!) +- **DaVinci Resolve** (editing - FREE!) +- **Epidemic Sound** (music - โ‚ฌ15/month) + +### Budget: +โ‚ฌ50-100 (music subscription) + +--- + +## ๐ŸŽจ 2. KICKSTARTER PAGE ASSETS: + +### A. GIFs (6-8 animated GIFs): +- [ ] Zombie farming (planting crops) +- [ ] Combat (fighting slimes) +- [ ] Building restoration (time-lapse!) +- [ ] Zombie leveling up (Lv1 โ†’ Lv10) +- [ ] Portal activation +- [ ] Boss fight (Giant Troll King!) + +### B. Screenshots (12-15 high quality): +- [ ] Beautiful farm (sunset lighting!) +- [ ] Town square (NPCs walking) +- [ ] Each main biome (show 6-8 best!) +- [ ] Romance scene (heart event) +- [ ] Mining (Crystal Cavern!) +- [ ] Family (married + kids) + +### C. Concept Art (Optional but HELPS!): +- [ ] Kai + Ana portrait (emotional!) +- [ ] Giant Troll King (intimidating!) +- [ ] Grok the Fabulous (Easter Egg reveal!) +- [ ] Biome panoramas + +--- + +## ๐Ÿ“„ 3. KICKSTARTER PAGE COPY: + +### A. Pitch Section: +``` +"Stardew Valley meets The Walking Dead in this +emotional post-apocalyptic farming RPG. Build +your farm with zombie workers, restore +civilization, and rescue your kidnapped twin +sister across 18 unique biomes!" +``` + +### B. Story Section: +- Ana's kidnapping (emotional!) +- Your mission +- 4 endings (choices matter!) + +### C. Gameplay Features (Bullet points!): +- ๐ŸงŸ Zombie Workers (Lv1-10 progression!) +- ๐Ÿ’œ Personal Story (50 clues to find Ana!) +- ๐Ÿ—๏ธ Town Restoration (150+ buildings!) +- ๐Ÿ’ Romance & Family (12 NPCs, have kids!) +- ๐ŸŒ 18 Biomes (Atlantis, Egypt, Chernobyl!) +- โฐ 200+ Hours Content! + +### D. Stretch Goals: +(See funding section below!) + +### E. Budget Breakdown: +- Development time (6-8 months) +- Art improvements (pixel artist?) +- Music & SFX (composer?) +- Marketing (ads, influencers) +- Steam fees + +--- + +## ๐Ÿ’ฐ 4. FUNDING GOALS: + +### BASE GOAL: โ‚ฌ15,000 + +**Why this amount?** +- Realistic for first-time indie dev +- Covers 6-8 months living expenses +- Shows commitment (skin in the game!) + +### Budget Breakdown (โ‚ฌ15,000): +``` +โ‚ฌ8,000 - Living expenses (6 months @ โ‚ฌ1,333/month) +โ‚ฌ2,000 - Music & SFX (composer hire) +โ‚ฌ1,500 - Marketing (ads, press kit) +โ‚ฌ1,000 - Art polish (pixel artist for NPCs) +โ‚ฌ1,000 - Game engine assets (particles, effects) +โ‚ฌ1,000 - Steam Direct fee + misc +โ‚ฌ500 - Kickstarter fees (5% + payment 3-5%) +``` + +--- + +### ๐ŸŽฏ STRETCH GOALS: + +**โ‚ฌ20,000 - Voice Acting!** +- English voice for main characters +- Cutscene voiceovers +- Ana's emotional dialogue! + +**โ‚ฌ30,000 - Multiplayer Co-op!** +- 2-player local/online +- Build farm together! +- Shared zombie workers + +**โ‚ฌ40,000 - Console Ports!** +- Nintendo Switch version +- Controller support polish + +**โ‚ฌ50,000 - Companion Game!** +- "Ana's Journal" - Prequel story +- Play as Ana before kidnapping +- Explains virus origin + +**โ‚ฌ75,000 - Animated Cutscenes!** +- Professional 2D animation +- Opening + ending cinematics +- Hire animation studio + +**โ‚ฌ100,000 - Full Multilingual Voice Acting!** +- English, Spanish, German, French, Polish! +- Localization for global release + +--- + +## ๐ŸŽ 5. BACKER REWARDS: + +### TIER 1: โ‚ฌ5 - SUPPORTER +- Name in credits +- Kickstarter exclusive Discord role + +### TIER 2: โ‚ฌ15 - DIGITAL COPY +- Full game (Steam key) +- Name in credits +- Digital wallpaper pack (4K!) + +### TIER 3: โ‚ฌ25 - EARLY BIRD (Limited: 500) +- Full game (Steam key) +- **3-day early access!** +- Digital art book (all concept art!) +- Soundtrack (MP3/FLAC) + +### TIER 4: โ‚ฌ40 - DELUXE EDITION +- Everything above + +- **Design your own NPC!** (name, appearance!) +- Appears in game as townsfolk +- Special backer-only in-game item + +### TIER 5: โ‚ฌ75 - FOUNDER +- Everything above + +- **Physical rewards:** + - Signed poster (Kai + Ana art!) + - Sticker pack + - Thank you postcard +- Your name on memorial statue in-game! + +### TIER 6: โ‚ฌ150 - DEVELOPER'S FRIEND +- Everything above + +- **Design your own zombie worker!** +- Appears in game as recruitable NPC +- Video call with developer (30 min!) +- Behind-the-scenes dev blog access + +### TIER 7: โ‚ฌ500 - ULTIMATE BACKER (Limited: 10 spots!) +- Everything above + +- **Design your own biome landmark!** +- Create unique building/statue in game +- Executive Producer credit +- Dinner with developer (if local) OR 2-hour video hangout + +--- + +# PHASE 3: STREAMER OUTREACH (Feb 2025) + +**Goal:** Get 5-10 streamers to play demo BEFORE Kickstarter + +--- + +## ๐Ÿ“บ STREAMER STRATEGY: + +### Target Streamers: + +**TIER 1 (Indie-friendly, 10k-100k followers):** +- Wanderbots (loves indie games!) +- Retromation (farming games!) +- AlbinoVEVO (story-driven indies!) +- GermanSpy (survival/farming!) + +**TIER 2 (Smaller, engaged, 1k-10k):** +- Local gaming streamers +- Indie game focused channels +- Stardew Valley community streamers + +**TIER 3 (Micro, <1k, EASIER to get!):** +- Starting streamers (will feature you!) +- Let's Players on YouTube +- Twitch affiliates + +--- + +### OUTREACH EMAIL TEMPLATE: + +``` +Subject: [DEMO KEY] Krvava ลฝetev - Stardew Valley meets Walking Dead + +Hi [Streamer Name], + +My name is [Your Name], indie developer of "Krvava ลฝetev" +(Death Harvest) - a post-apocalyptic farming RPG where you +build your farm with ZOMBIE WORKERS and rescue your +kidnapped twin sister! + +I'm launching a Kickstarter on March 1st and would love to +send you an exclusive demo key (2-3 hours content). + +UNIQUE FEATURES: +๐ŸงŸ Control zombie workers (Lv1-10 progression!) +๐Ÿ’œ Emotional twin sister rescue story +๐Ÿ—๏ธ Restore entire towns (150+ buildings!) +๐ŸŒ 18 biomes (Atlantis, Egypt, Chernobyl!) + +Think: Stardew Valley + The Walking Dead + Don't Starve + +Would you be interested in checking it out? No obligations! + +Demo available: February 15th +Kickstarter launch: March 1st + +Thanks for your time! +[Your Name] +[Link to trailer] +[Link to Steam page (coming soon)] +``` + +--- + +### WHAT TO SEND STREAMERS: + +- [ ] Steam key (demo) +- [ ] Press kit (screenshots, logos, GIFs) +- [ ] One-page fact sheet (quick reference) +- [ ] Trailer link (YouTube) +- [ ] Kickstarter pre-launch page link + +**Goal:** 5-10 streamers play demo โ†’ Build hype BEFORE Kickstarter! + +--- + +# PHASE 4: STEAM PAGE (Feb 2025) + +**Launch "Coming Soon" page 2 weeks BEFORE Kickstarter!** + +--- + +## ๐ŸŽฎ STEAM PAGE CHECKLIST: + +### Must Have: + +- [ ] **Capsule image** (460x215 banner - CRITICAL!) +- [ ] **Header image** (background art) +- [ ] **Screenshots** (at least 5, recommend 10!) +- [ ] **Trailer** (same as Kickstarter!) +- [ ] **Description** (compelling copy!) +- [ ] **Feature list** (bullet points!) +- [ ] **System requirements** +- [ ] **Release date:** "August 2026" (estimated) +- [ ] **Price:** โ‚ฌ19.99 / $19.99 (show future price!) + +### Add "Wishlist" Button! + +**CRITICALLY IMPORTANT:** +- Wishlists = Steam algorithm boost! +- Email notification when game launches +- Show demand to Kickstarter backers! + +**Goal:** 500+ wishlists BEFORE Kickstarter = Strong signal! + +--- + +# PHASE 5: KICKSTARTER LAUNCH (March 1-31, 2025) + +**Duration:** 30 days + +--- + +## ๐Ÿš€ LAUNCH DAY CHECKLIST: + +### Day 1 (March 1): +- [ ] Kickstarter goes LIVE at 9:00 AM EST (best time!) +- [ ] Post on Reddit: + - r/gaming + - r/indiegaming + - r/StardewValley + - r/gamedev + - r/kickstarter +- [ ] Post on Twitter/X (with trailer!) +- [ ] Post on Facebook gaming groups +- [ ] Email all streamers (demo keys!) +- [ ] Post on Discord communities +- [ ] Update Steam page (link to Kickstarter!) + +### Week 1 (Days 1-7): +- **MOST CRITICAL WEEK!** +- 30-40% of funding happens here! +- Daily updates (show development!) +- Respond to ALL comments immediately! +- Share backer milestones (100, 250, 500 backers!) + +### Week 2-3 (Days 8-21): +- "Mid-campaign slump" (normal!) +- Post dev blogs (behind-the-scenes!) +- Share streamer videos (retweet clips!) +- Announce stretch goal unlocks +- Run mini-contests (fan art, memes!) + +### Week 4 (Days 22-30): +- **FINAL PUSH!** +- 20-30% funding happens last 48 hours! +- "Last chance" reminders +- Share progress towards stretch goals +- Thank backers personally +- Live stream on last day! (countdown!) + +--- + +## ๐Ÿ“Š SUCCESS METRICS: + +**FUNDED:** โ‚ฌ15,000+ (base goal) โœ… + +**GOOD SUCCESS:** โ‚ฌ25,000+ (voice acting unlocked!) + +**GREAT SUCCESS:** โ‚ฌ50,000+ (console ports unlocked!) + +**INCREDIBLE:** โ‚ฌ100,000+ (full multilingual voice!) + +--- + +## โš ๏ธ COMMON KICKSTARTER MISTAKES (AVOID!): + +โŒ **Too high goal** (โ‚ฌ50k+ for first campaign = risky!) +โœ… **Realistic goal** (โ‚ฌ10-15k = achievable!) + +โŒ **No demo** (people won't trust!) +โœ… **Playable demo** (proves you can deliver!) + +โŒ **Bad trailer** (boring, too long!) +โœ… **Exciting trailer** (90 sec, emotional hook!) + +โŒ **Weak rewards** (just game key) +โœ… **Creative tiers** (design NPC, name zombie!) + +โŒ **No marketing** (launch and pray!) +โœ… **Pre-launch hype** (streamers, Steam wishlists!) + +โŒ **Ignore comments** (looks unprofessional!) +โœ… **Reply to EVERYTHING** (build community!) + +--- + +# ๐Ÿ“‹ COMPLETE TIMELINE: + +``` +December 19, 2024 - January 30, 2025: +โœ… Build playable demo (6-8 weeks) + +January 31 - February 13, 2025: +โœ… Bug fixing + polish (2 weeks) + +February 14, 2025: +โœ… DEMO READY! Internal testing + +February 15-21, 2025: +โœ… Send demo keys to streamers (early access!) +โœ… Record trailer footage +โœ… Create Kickstarter page (draft) + +February 22-28, 2025: +โœ… Edit trailer (finalize) +โœ… Steam "Coming Soon" page LIVE +โœ… Kickstarter page finalized +โœ… Press kit ready +โœ… Social media promo starts + +March 1, 2025: +๐Ÿš€ KICKSTARTER LAUNCH! + +March 1-31, 2025: +๐Ÿ“ˆ Campaign running (daily updates!) + +April 1, 2025: +๐ŸŽ‰ Campaign ends (hopefully FUNDED!) + +April-November 2025: +๐Ÿ’ป Full development (6-8 months) + +December 2025/January 2026: +๐Ÿงช Beta testing + +February-March 2026: +โœจ Final polish + +April-May 2026: +๐Ÿ“บ Marketing campaign (Steam visibility) + +JUNE-AUGUST 2026: +๐ŸŽฎ FULL GAME LAUNCH! +``` + +--- + +# ๐Ÿ’ฐ PRE-KICKSTARTER BUDGET: + +**To Launch Kickstarter March 2025:** + +``` +Demo Development: โ‚ฌ0 (your time!) +Music License: โ‚ฌ50 (Epidemic Sound) +Trailer Editing: โ‚ฌ0 (DaVinci Resolve free) +Steam Direct Fee: โ‚ฌ100 (one-time) +Website/Domain: โ‚ฌ20/year (optional) +Kickstarter prep: โ‚ฌ0 (self-made) +--- +TOTAL: โ‚ฌ170 + +(Very affordable! Mostly your TIME!) +``` + +--- + +# โœ… FINAL PRE-LAUNCH CHECKLIST: + +## DEMO: +- [ ] 2-3 hours playable content +- [ ] No game-breaking bugs +- [ ] Tutorial included +- [ ] Runs 60 FPS smoothly +- [ ] Save/Load working + +## MARKETING: +- [ ] Trailer (90-120 sec) +- [ ] 12+ screenshots +- [ ] 6-8 GIFs +- [ ] Press kit PDF +- [ ] Social media accounts setup + +## KICKSTARTER PAGE: +- [ ] Compelling pitch +- [ ] Clear rewards (7 tiers) +- [ ] Stretch goals defined +- [ ] Budget breakdown shown +- [ ] FAQ section +- [ ] Video uploaded + +## STEAM: +- [ ] "Coming Soon" page LIVE +- [ ] Wishlist enabled +- [ ] Goal: 500+ wishlists +- [ ] Link to Kickstarter + +## OUTREACH: +- [ ] 20+ streamers contacted +- [ ] 5-10 confirmed to play demo +- [ ] Reddit posts prepared +- [ ] Twitter/X account active +- [ ] Discord server setup + +--- + +# ๐ŸŽฏ FUNDING GOALS (REALISTIC): + +**MINIMUM TARGET: โ‚ฌ15,000** (Base goal - MUST hit!) + +**REALISTIC TARGET: โ‚ฌ20,000-30,000** (Voice acting + Co-op!) + +**ASPIRATIONAL: โ‚ฌ50,000+** (Console ports!) + +**DREAM: โ‚ฌ100,000+** (Everything unlocked!) + +--- + +# ๐Ÿ“ˆ POST-CAMPAIGN (April 2025+): + +## If FUNDED: + +### Immediate (April 2025): +- [ ] Thank all backers (personal messages!) +- [ ] Send backer surveys (shipping info, rewards) +- [ ] Post campaign update (what's next!) +- [ ] Start full development + +### Development (April-Nov 2025): +- [ ] Weekly/monthly backer updates +- [ ] Show work-in-progress +- [ ] Early access builds (for higher tiers!) +- [ ] Community feedback integration + +### Beta (Dec 2025-Jan 2026): +- [ ] Closed beta (backers only!) +- [ ] Bug reports +- [ ] Final polish + +### Launch Prep (Feb-May 2026): +- [ ] Steam marketing (visibility rounds) +- [ ] Influencer/streamer keys +- [ ] Review copies to press +- [ ] Launch trailer (final!) + +### LAUNCH (June-Aug 2026): +- [ ] Full game release! +- [ ] Fulfill all backer rewards +- [ ] Physical rewards shipping +- [ ] Post-launch support + +--- + +## If NOT FUNDED: + +**Don't panic! Options:** + +1. **Relaunch** (improve demo, lower goal) +2. **Early Access** (Steam Early Access instead) +3. **Publisher** (pitch to indie publishers) +4. **Self-fund** (save money, develop slowly) +5. **Patreon** (monthly support model) + +**Remember:** Many successful games failed first Kickstarter! + +--- + +# ๐Ÿ’ก FINAL TIPS: + +## DO: +โœ… **Communicate constantly** (transparency builds trust!) +โœ… **Show progress** (GIFs, videos, devlogs!) +โœ… **Engage community** (reply to comments!) +โœ… **Be authentic** (your passion shows!) +โœ… **Deliver on promises** (under-promise, over-deliver!) + +## DON'T: +โŒ **Go silent** (kills trust!) +โŒ **Miss deadlines** (set realistic timelines!) +โŒ **Ignore feedback** (listen to backers!) +โŒ **Over-scope** (stick to plan!) +โŒ **Give up** (persistence wins!) + +--- + +# ๐ŸŽฎ YOU CAN DO THIS! + +**You have:** +- โœ… Complete game design (GDD 1,500+ lines) +- โœ… 57 professional sprite sheets +- โœ… Unique emotional story (Ana!) +- โœ… 1,044 hours development plan +- โœ… This Kickstarter roadmap! + +**3 MONTHS TO KICKSTARTER!** +**8-10 MONTHS TO FULL GAME!** +**AUGUST 2026 = LAUNCH!** + +**REALISTIC. ACHIEVABLE. EXCITING!** ๐Ÿš€ + +--- + +**START TOMORROW.** +**BUILD THE DEMO.** +**LAUNCH MARCH 1.** +**CHANGE YOUR LIFE!** ๐Ÿ’šโœจ + +--- + +*Last updated: December 19, 2024* +*Document version: 1.0*