chore: Update LDtk project with new layers and fixed assets dimensions (using sips)
This commit is contained in:
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godot/world/GROUND/dirt.png
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godot/world/GROUND/dirt.png
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godot/world/GROUND/dirt.png.import
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godot/world/GROUND/dirt.png.import
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://dirt_smooth"
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path="res://.godot/imported/dirt.png-SMOOTH"
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[deps]
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source_file="res://world/GROUND/dirt.png"
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dest_files=["res://.godot/imported/dirt.png-SMOOTH"]
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[params]
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compress/mode=0
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compress/high_quality=true
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compress/lossy_quality=0.7
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=true
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=0
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rendering/renderer/rendering_method="forward_plus"
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texture_filter=1
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godot/world/GROUND/farmland.png
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godot/world/GROUND/farmland.png
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After Width: | Height: | Size: 330 KiB |
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godot/world/GROUND/grass.png
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godot/world/GROUND/grass.png
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After Width: | Height: | Size: 401 KiB |
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godot/world/GROUND/grass.png.import
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godot/world/GROUND/grass.png.import
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://grass_smooth"
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path="res://.godot/imported/grass.png-SMOOTH"
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[deps]
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source_file="res://world/GROUND/grass.png"
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dest_files=["res://.godot/imported/grass.png-SMOOTH"]
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[params]
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compress/mode=0
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compress/high_quality=true
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compress/lossy_quality=0.7
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=true
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=0
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rendering/renderer/rendering_method="forward_plus"
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texture_filter=1
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godot/world/GROUND/grass_placeholder.png
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godot/world/GROUND/grass_placeholder.png
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After Width: | Height: | Size: 685 KiB |
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godot/world/GROUND/water.png
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godot/world/GROUND/water.png
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After Width: | Height: | Size: 331 KiB |
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godot/world/GROUND/water.png.import
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godot/world/GROUND/water.png.import
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://water_smooth"
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path="res://.godot/imported/water.png-SMOOTH"
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[deps]
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source_file="res://world/GROUND/water.png"
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dest_files=["res://.godot/imported/water.png-SMOOTH"]
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[params]
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compress/mode=0
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compress/high_quality=true
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compress/lossy_quality=0.7
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=true
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=0
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rendering/renderer/rendering_method="forward_plus"
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texture_filter=1
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