chore: Update LDtk project with new layers and fixed assets dimensions (using sips)
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godot/phases/FAZA_2/infrastructure/roads/corner_broken.png
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godot/phases/FAZA_2/infrastructure/roads/corner_patched.png
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godot/phases/FAZA_2/infrastructure/roads/corner_pristine.png
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godot/phases/FAZA_2/infrastructure/roads/entrance_broken.png
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godot/phases/FAZA_2/infrastructure/roads/entrance_patched.png
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godot/phases/FAZA_2/infrastructure/roads/entrance_pristine.png
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godot/phases/FAZA_2/infrastructure/roads/straight_broken.png
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godot/phases/FAZA_2/infrastructure/roads/straight_patched.png
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godot/phases/FAZA_2/infrastructure/roads/straight_pristine.png
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godot/phases/FAZA_2/infrastructure/roads/tjunction_broken.png
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godot/phases/FAZA_2/infrastructure/roads/tjunction_patched.png
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godot/phases/FAZA_2/infrastructure/roads/tjunction_pristine.png
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