chore: Update LDtk project with new layers and fixed assets dimensions (using sips)
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godot/phases/FAZA_2/infrastructure/graveyard/cross_wood.png
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godot/phases/FAZA_2/infrastructure/graveyard/gravestone_05.png
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godot/phases/FAZA_2/infrastructure/graveyard/mausoleum.png
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godot/phases/FAZA_2/infrastructure/graveyard/memorial_plaque.png
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godot/phases/FAZA_2/infrastructure/lamps/gargoyle_dark.png
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godot/phases/FAZA_2/infrastructure/roads/corner_broken.png
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godot/phases/FAZA_2/infrastructure/town_props/anvil.png
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godot/phases/FAZA_2/infrastructure/town_props/bench_broken.png
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godot/phases/FAZA_2/infrastructure/town_props/bench_restored.png
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godot/phases/FAZA_2/infrastructure/town_props/bicycle.png
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godot/phases/FAZA_2/infrastructure/town_props/campfire.png
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godot/phases/FAZA_2/infrastructure/town_props/flag.png
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godot/phases/FAZA_2/infrastructure/town_props/laundry.png
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godot/phases/FAZA_2/infrastructure/town_props/market_stall.png
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godot/phases/FAZA_2/infrastructure/town_square/bench.png
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