chore: Update LDtk project with new layers and fixed assets dimensions (using sips)

This commit is contained in:
2026-01-14 23:22:59 +01:00
parent 4ef1adc413
commit bc2225ad64
3494 changed files with 49932 additions and 25218 deletions

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[gd_resource type="TileSet" load_steps=3 format=3 uid="uid://demo_atlas_tileset"]
[ext_resource type="Texture2D" uid="uid://terrain_atlas_smooth" path="res://phases/FAZA_1_FARMA/tilesets/TerrainAtlas.png" id="1_atlas"]
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_1"]
texture = ExtResource("1_atlas")
texture_region_size = Vector2i(32, 32)
0:0/0 = 0
0:0/0/terrain_set = 0
0:0/0/terrain = 0
0:0/0/terrains_peering_bit/right_side = 0
0:0/0/terrains_peering_bit/bottom_right_corner = 0
0:0/0/terrains_peering_bit/bottom_side = 0
0:0/0/terrains_peering_bit/bottom_left_corner = 0
0:0/0/terrains_peering_bit/left_side = 0
0:0/0/terrains_peering_bit/top_left_corner = 0
0:0/0/terrains_peering_bit/top_side = 0
0:0/0/terrains_peering_bit/top_right_corner = 0
8:0/0 = 0
8:0/0/terrain_set = 0
8:0/0/terrain = 1
8:0/0/terrains_peering_bit/right_side = 1
8:0/0/terrains_peering_bit/bottom_right_corner = 1
8:0/0/terrains_peering_bit/bottom_side = 1
8:0/0/terrains_peering_bit/bottom_left_corner = 1
8:0/0/terrains_peering_bit/left_side = 1
8:0/0/terrains_peering_bit/top_left_corner = 1
8:0/0/terrains_peering_bit/top_side = 1
8:0/0/terrains_peering_bit/top_right_corner = 1
0:8/0 = 0
0:8/0/terrain_set = 0
0:8/0/terrain = 2
0:8/0/terrains_peering_bit/right_side = 2
0:8/0/terrains_peering_bit/bottom_right_corner = 2
0:8/0/terrains_peering_bit/bottom_side = 2
0:8/0/terrains_peering_bit/bottom_left_corner = 2
0:8/0/terrains_peering_bit/left_side = 2
0:8/0/terrains_peering_bit/top_left_corner = 2
0:8/0/terrains_peering_bit/top_side = 2
0:8/0/terrains_peering_bit/top_right_corner = 2
8:8/0 = 0
8:8/0/terrain_set = 0
8:8/0/terrain = 3
8:8/0/terrains_peering_bit/right_side = 3
8:8/0/terrains_peering_bit/bottom_right_corner = 3
8:8/0/terrains_peering_bit/bottom_side = 3
8:8/0/terrains_peering_bit/bottom_left_corner = 3
8:8/0/terrains_peering_bit/left_side = 3
8:8/0/terrains_peering_bit/top_left_corner = 3
8:8/0/terrains_peering_bit/top_side = 3
8:8/0/terrains_peering_bit/top_right_corner = 3
[resource]
tile_size = Vector2i(32, 32)
terrain_set_0/mode = 0
terrain_set_0/terrain_0/name = "Grass"
terrain_set_0/terrain_0/color = Color(0, 1, 0, 1)
terrain_set_0/terrain_1/name = "Dirt"
terrain_set_0/terrain_1/color = Color(0.5, 0.25, 0, 1)
terrain_set_0/terrain_2/name = "Water"
terrain_set_0/terrain_2/color = Color(0, 0, 1, 1)
terrain_set_0/terrain_3/name = "Farm"
terrain_set_0/terrain_3/color = Color(0.5, 0.5, 0.2, 1)
sources/0 = SubResource("TileSetAtlasSource_1")

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[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://terrain_atlas_smooth"
path="res://.godot/imported/TerrainAtlas.png-SMOOTH"
[deps]
source_file="res://phases/FAZA_1_FARMA/tilesets/TerrainAtlas.png"
dest_files=["res://.godot/imported/TerrainAtlas.png-SMOOTH"]
[params]
compress/mode=0
compress/high_quality=true
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=true
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=0
rendering/renderer/rendering_method="forward_plus"
texture_filter=1