chore: Update LDtk project with new layers and fixed assets dimensions (using sips)
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64
godot/phases/FAZA_1_FARMA/tilesets/DemoAtlas.tres
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64
godot/phases/FAZA_1_FARMA/tilesets/DemoAtlas.tres
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[gd_resource type="TileSet" load_steps=3 format=3 uid="uid://demo_atlas_tileset"]
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[ext_resource type="Texture2D" uid="uid://terrain_atlas_smooth" path="res://phases/FAZA_1_FARMA/tilesets/TerrainAtlas.png" id="1_atlas"]
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[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_1"]
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texture = ExtResource("1_atlas")
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texture_region_size = Vector2i(32, 32)
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0:0/0 = 0
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0:0/0/terrain_set = 0
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0:0/0/terrain = 0
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0:0/0/terrains_peering_bit/right_side = 0
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0:0/0/terrains_peering_bit/bottom_right_corner = 0
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0:0/0/terrains_peering_bit/bottom_side = 0
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0:0/0/terrains_peering_bit/bottom_left_corner = 0
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0:0/0/terrains_peering_bit/left_side = 0
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0:0/0/terrains_peering_bit/top_left_corner = 0
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0:0/0/terrains_peering_bit/top_side = 0
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0:0/0/terrains_peering_bit/top_right_corner = 0
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8:0/0 = 0
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8:0/0/terrain_set = 0
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8:0/0/terrain = 1
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8:0/0/terrains_peering_bit/right_side = 1
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8:0/0/terrains_peering_bit/bottom_right_corner = 1
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8:0/0/terrains_peering_bit/bottom_side = 1
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8:0/0/terrains_peering_bit/bottom_left_corner = 1
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8:0/0/terrains_peering_bit/left_side = 1
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8:0/0/terrains_peering_bit/top_left_corner = 1
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8:0/0/terrains_peering_bit/top_side = 1
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8:0/0/terrains_peering_bit/top_right_corner = 1
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0:8/0 = 0
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0:8/0/terrain_set = 0
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0:8/0/terrain = 2
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0:8/0/terrains_peering_bit/right_side = 2
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0:8/0/terrains_peering_bit/bottom_right_corner = 2
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0:8/0/terrains_peering_bit/bottom_side = 2
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0:8/0/terrains_peering_bit/bottom_left_corner = 2
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0:8/0/terrains_peering_bit/left_side = 2
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0:8/0/terrains_peering_bit/top_left_corner = 2
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0:8/0/terrains_peering_bit/top_side = 2
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0:8/0/terrains_peering_bit/top_right_corner = 2
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8:8/0 = 0
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8:8/0/terrain_set = 0
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8:8/0/terrain = 3
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8:8/0/terrains_peering_bit/right_side = 3
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8:8/0/terrains_peering_bit/bottom_right_corner = 3
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8:8/0/terrains_peering_bit/bottom_side = 3
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8:8/0/terrains_peering_bit/bottom_left_corner = 3
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8:8/0/terrains_peering_bit/left_side = 3
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8:8/0/terrains_peering_bit/top_left_corner = 3
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8:8/0/terrains_peering_bit/top_side = 3
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8:8/0/terrains_peering_bit/top_right_corner = 3
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[resource]
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tile_size = Vector2i(32, 32)
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terrain_set_0/mode = 0
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terrain_set_0/terrain_0/name = "Grass"
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terrain_set_0/terrain_0/color = Color(0, 1, 0, 1)
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terrain_set_0/terrain_1/name = "Dirt"
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terrain_set_0/terrain_1/color = Color(0.5, 0.25, 0, 1)
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terrain_set_0/terrain_2/name = "Water"
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terrain_set_0/terrain_2/color = Color(0, 0, 1, 1)
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terrain_set_0/terrain_3/name = "Farm"
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terrain_set_0/terrain_3/color = Color(0.5, 0.5, 0.2, 1)
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sources/0 = SubResource("TileSetAtlasSource_1")
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BIN
godot/phases/FAZA_1_FARMA/tilesets/TerrainAtlas.png
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BIN
godot/phases/FAZA_1_FARMA/tilesets/TerrainAtlas.png
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Binary file not shown.
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After Width: | Height: | Size: 458 KiB |
33
godot/phases/FAZA_1_FARMA/tilesets/TerrainAtlas.png.import
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godot/phases/FAZA_1_FARMA/tilesets/TerrainAtlas.png.import
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://terrain_atlas_smooth"
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path="res://.godot/imported/TerrainAtlas.png-SMOOTH"
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[deps]
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source_file="res://phases/FAZA_1_FARMA/tilesets/TerrainAtlas.png"
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dest_files=["res://.godot/imported/TerrainAtlas.png-SMOOTH"]
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[params]
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compress/mode=0
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compress/high_quality=true
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compress/lossy_quality=0.7
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=true
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=0
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rendering/renderer/rendering_method="forward_plus"
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texture_filter=1
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