chore: Update LDtk project with new layers and fixed assets dimensions (using sips)
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35
godot/.import_defaults
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35
godot/.import_defaults
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://smooth_texture_default"
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[params]
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compress/mode=0
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compress/high_quality=true
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compress/lossy_quality=0.7
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=true
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=0
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svg/scale=1.0
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editor/scale_with_editor_scale=false
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editor/convert_colors_with_editor_theme=false
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[preset.0]
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name="Smooth High Quality"
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platforms=PackedStringArray("*")
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texture_filter=1
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texture_repeat=0
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