chore: Update LDtk project with new layers and fixed assets dimensions (using sips)
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52
assets/maps/tilesets/Terrain_Transitions.tsx
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52
assets/maps/tilesets/Terrain_Transitions.tsx
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<? xml version = '1.0' encoding = 'UTF-8' ?>
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<tileset version="1.10" tiledversion="1.11.0" name="Terrain_Transitions" tilewidth="32" tileheight="32" tilecount="9" columns="16">
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<image source="Terrain_Transitions.png" width="512" height="96" />
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<terraintypes>
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<terrain name="Water" tile="0" />
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</terraintypes>
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<tile id="0" terrain="0,0,0,0">
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<properties>
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<property name="type" value="water_center" />
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</properties>
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</tile>
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<tile id="1" terrain="0,0,,">
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<properties>
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<property name="type" value="water_top" />
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</properties>
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</tile>
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<tile id="2" terrain=",0,0,">
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<properties>
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<property name="type" value="water_right" />
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</properties>
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</tile>
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<tile id="3" terrain=",,0,0">
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<properties>
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<property name="type" value="water_bottom" />
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</properties>
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</tile>
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<tile id="4" terrain="0,,0,">
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<properties>
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<property name="type" value="water_left" />
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</properties>
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</tile>
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<tile id="5" terrain="0,,,">
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<properties>
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<property name="type" value="water_tl" />
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</properties>
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</tile>
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<tile id="6" terrain=",0,,">
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<properties>
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<property name="type" value="water_tr" />
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</properties>
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</tile>
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<tile id="7" terrain=",,,0">
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<properties>
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<property name="type" value="water_bl" />
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</properties>
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</tile>
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<tile id="8" terrain=",,0,">
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<properties>
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<property name="type" value="water_br" />
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</properties>
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</tile>
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</tileset>
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