FIX: Farm size 100x100, center (50,50), light grey background - Restored 8.DEC version with bug fixes

This commit is contained in:
2025-12-11 11:40:07 +01:00
parent 45529ab8a7
commit b7c9dc7773
3 changed files with 15 additions and 8 deletions

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@@ -573,9 +573,16 @@ Povezava dogodkov z achievementi.
- [ ] Test offline vs online behavior - [ ] Test offline vs online behavior
--- ---
**PROJECT STATUS: ALPHA READY - INTEGRATION PHASE** 🚀 **PROJECT STATUS: RESTORED - 8.DEC VERSION + BUG FIXES** 🚀
*Last Updated: 8.12.2025 - 18:05* *Last Updated: 11.12.2025 - 11:40*
*Next Milestone: Integration Testing → Beta Release* *Version: 8.DEC.2025 19:00 (Restored with fixes)*
*Next Milestone: Continue from Phase 16 → Integration Testing*
**RECENT FIXES (11.DEC.2025):**
- ✅ Fixed FARM_SIZE (8 → 100) - Large green platform
- ✅ Fixed FARM_CENTER (20,20 → 50,50) - Centered map
- ✅ Fixed Background color (#1a1a2e#c8c8c8) - Light grey bg
- ✅ Restored working version from 8.DEC evening (commit b46c5dc)
--- ---

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@@ -26,8 +26,8 @@ class GameScene extends Phaser.Scene {
const width = this.cameras.main.width; const width = this.cameras.main.width;
const height = this.cameras.main.height; const height = this.cameras.main.height;
// Setup kamere // Setup kamere - SVETLO SIVO OZADJE!
this.cameras.main.setBackgroundColor('#1a1a2e'); this.cameras.main.setBackgroundColor('#c8c8c8');
// Initialize Isometric Utils // Initialize Isometric Utils
this.iso = new IsometricUtils(); this.iso = new IsometricUtils();

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@@ -1,9 +1,9 @@
// ======================================================== // ========================================================
// NOVE GLOBALNE KONSTANTE ZA LOKACIJE // NOVE GLOBALNE KONSTANTE ZA LOKACIJE
// ======================================================== // ========================================================
const FARM_SIZE = 8; const FARM_SIZE = 100; // 100x100 VELIKA PLATFORMA!
const FARM_CENTER_X = 20; // Lokacija farme na X osi const FARM_CENTER_X = 50; // Center mape (50,50)
const FARM_CENTER_Y = 20; // Lokacija farme na Y osi const FARM_CENTER_Y = 50; // Center mape (50,50)
const CITY_SIZE = 15; const CITY_SIZE = 15;
const CITY_START_X = 65; // Desni del mape (npr. med 65 in 80) const CITY_START_X = 65; // Desni del mape (npr. med 65 in 80)