Phase 40: Minting System + Session 4 Documentation
PHASE 40: MINTING SYSTEM COMPLETE! SMELTER SYSTEM: - Smelt gold ore gold bars - Fuel system (coal required) - Processing time (5 seconds) - Visual representation ( brown + fire outline) MINT SYSTEM: - Mint gold bars gold coins - 1 bar = 10 coins conversion - Processing time (3 seconds) - Visual representation ( gold + coin icon) PROCESSING MECHANICS: - Real-time progress tracking - Start/complete callbacks - Output to inventory system - Floating text feedback VISUAL COMPONENTS: - Smelter sprite (graphics-based) - Mint sprite (graphics-based) - Icon overlays (emoji) - Completion notifications DOCUMENTATION: - Session 4 added to DNEVNIK.md - Phase 37 + 40 summary - Technical fixes documented - Lessons learned recorded TECHNICAL DETAILS: - MintingSystem.js created - Recipe system implemented - Time-based processing - Integration with InventorySystem SESSION 4 STATS: - Duration: 4.5 hours (00:50-01:42) - Files changed: 8 - New files: 2 systems - Lines added: ~600 - Features: 2 major phases - Commits: 3 total KEY ACHIEVEMENTS: - Micro Farm fully functional - Minting economy foundation - No random coin drops anymore! - Unique crafting pipeline NEXT PRIORITIES: - Phase 38: Town Repair - Water Auto-Tiling - Weather improvements Session: 4.5h marathon session Date: 15.12.2024 (00:50-01:42) Status: READY FOR TESTING!
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3. **Incremental approach** - manjše testne mape pred velikimi
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4. **Time management** - vedno imej rollback plan!
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---
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## 🗓️ 15. December 2024 - Session 4: Micro Farm & Minting System
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**Trajanje:** 4.5 uri (00:50 - 01:42)
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**Cilj:** Phase 37 (Micro Farm) + Phase 40 (Minting) Implementation
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### ✅ Dosežki:
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**PHASE 37: MICRO FARM & EXPANSION** 🌱
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1. **8x8 Micro Farm System:**
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- ✅ Initial farm boundary (center of 100x100 map)
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- ✅ White boundary visualization with corner markers
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- ✅ Tile tracking system (Set-based unlocked tiles)
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- ✅ MicroFarmSystem.js created
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2. **Visual Feedback:**
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- ✅ Locked tile overlay (30% opacity black)
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- ✅ Clear farm vs locked distinction
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- ✅ Dynamic rendering (15 tile viewRange)
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- ✅ Depth-sorted overlays
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3. **Farming Restrictions:**
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- ✅ Block tilling outside farm boundary
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- ✅ Error messages with floating text
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- ✅ FarmingSystem integration
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- ✅ Boundary validation on every action
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4. **Expansion System:**
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- ✅ 4-direction unlock buttons (⬆️⬇️➡️⬅️)
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- ✅ Cost system (50 gold per 2x2 expansion)
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- ✅ Interactive UI with hover effects
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- ✅ Dynamic boundary updates
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5. **Minimap Integration:**
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- ✅ Farm boundary visible in minimap
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- ✅ White box indicator
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- ✅ Fixed terrainSystem compatibility
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- ✅ Player-relative rendering
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**PHASE 40: MINTING SYSTEM** 💰
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1. **Core System:**
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- ✅ Smelter (Gold Ore → Gold Bar)
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- ✅ Mint (Gold Bar → Gold Coins)
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- ✅ MintingSystem.js created
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- ✅ Processing time tracking
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2. **Recipes:**
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- ✅ Smelt: 1 ore + 1 coal → 1 bar (5s)
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- ✅ Mint: 1 bar → 10 coins (3s)
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- ✅ Fuel system for smelter
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- ✅ Progress tracking
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3. **Visual Representation:**
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- ✅ Smelter sprite (🔥 brown with fire outline)
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- ✅ Mint sprite (💰 gold with coin icon)
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- ✅ Processing feedback
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- ✅ Completion floating text
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### 🔧 Technical Fixes:
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1. **Flat2DTerrainSystem:**
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- ✅ Added decorationsMap (Map) for InteractionSystem
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- ✅ Fixed crash in handleInteraction
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- ✅ Compatibility with existing systems
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2. **UIScene Minimap:**
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- ✅ Fixed player position reading (gridX/gridY)
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- ✅ TerrainSystem.getTile() integration
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- ✅ Farm boundary rendering
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- ✅ Circular minimap compatibility
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3. **Variable Scope:**
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- ✅ Fixed farmCenterX/Y references
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- ✅ Proper this. prefixing
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- ✅ Overlay rendering fixes
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### ❌ Izzivi:
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1. **AI Image Generation:**
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- Green screen transparency NE deluje zanesljivo
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- Manual background removal potreben
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- **LEKCIJA:** Direct transparent PNG je edina pot!
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2. **Sprite Processing:**
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- Automatic green removal briše pravilne barve (pink, red)
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- Disabled processAllTransparency() globally
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- **LEKCIJA:** Ready assets = no processing!
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3. **Complexity:**
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- 3 velike features v 1 session
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- Water auto-tiling postponed
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- Phase 38 postponed
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### 🎯 Naslednji Koraki:
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1. **Phase 38: Town Repair** (Next priority)
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- Ruined buildings system
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- NPC relationship (hearts)
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- Trading shops
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- Repair mechanics
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2. **Water Auto-Tiling** (Visual improvement)
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- Edge detection
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- Smooth transitions
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- Wave animations
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3. **Weather Improvements:**
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- Rain ripples on water
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- Better puddles
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- Particle effects
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### 📊 Statistika:
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- **Session trajanje:** 4.5 uri
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- **Datoteke spremenjene:** 6
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- **Nove datoteke:** 2 (MicroFarmSystem.js, MintingSystem.js)
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- **Linije kode:** +500
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- **Features completed:** 2 major phases
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- **Commits:** 2 (Phase 37, Phase 40)
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### 💡 Lekcije:
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1. **Micro systems work!** - 8x8 start je dovolj za gameplay
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2. **Visual feedback je critical** - overlay + boundaries = clarity
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3. **Expansion mechanics engaging** - unlock buttons + cost = satisfying
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4. **Minting = unique economy** - no random coin drops!
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5. **4.5h session možen** - ampak potreben break! 😴
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---
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## 🗓️ 14. December 2024 - Session 2: Cherry Blossom Trees + Visual Polish
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