Phase 7: World Structure (New Direction)
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17
TASKS.md
17
TASKS.md
@@ -50,7 +50,7 @@ Razširitev vsebine in izboljšava mehanik.
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- [x] Planting seeds
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- [x] Growth Stages (Time-based growth)
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- [x] Harvesting crops
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- [ ] Watering mechanics
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- [x] Watering mechanics
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- [x] **Advanced NPC AI**
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- [x] Pathfinding (A* or efficient grid traversal)
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- [x] Zombie Attacks Player (Player takes damage)
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@@ -114,16 +114,15 @@ Strukturiranje sveta s fiksnimi lokacijami za boljši gameplay flow.
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- [x] **Zone Definition**
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- [x] Define Constants (FARM @ 20,20; CITY @ 65,65)
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- [x] Implement Terrain Overrides (Dirt for Farm, Pavement for City)
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- [ ] **City Content**
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- [x] **City Content**
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- [x] Generate Ruins (Walls, Rubble, Rooms)
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- [ ] High-Level Zombie Spawners
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- [ ] Better Loot tables in City
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- [ ] **Farm Content**
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- [x] High-Level Zombie Spawners
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- [x] Better Loot tables in City
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- [x] **Farm Content**
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- [x] Safe Zone Logic (Night Spawns prevented near Farm)
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- [ ] Starter Resources (Chest with seeds?)
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- [ ] **Navigation**
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- [ ] Add Signposts or Roads connecting areas
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- [x] Starter Resources (Chest with seeds!)
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- [x] **Navigation**
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- [x] Add Signposts or Roads connecting areas
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- [x] **Pathfinding System**
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- [x] Web Worker Integration (Async processing)
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- [x] A* Algorithm Implementation
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