Phase 7: World Structure (New Direction)

This commit is contained in:
2025-12-08 10:56:47 +01:00
parent b79b70dcc1
commit b750f320fc
7 changed files with 491 additions and 10 deletions

View File

@@ -50,7 +50,7 @@ Razširitev vsebine in izboljšava mehanik.
- [x] Planting seeds
- [x] Growth Stages (Time-based growth)
- [x] Harvesting crops
- [ ] Watering mechanics
- [x] Watering mechanics
- [x] **Advanced NPC AI**
- [x] Pathfinding (A* or efficient grid traversal)
- [x] Zombie Attacks Player (Player takes damage)
@@ -114,16 +114,15 @@ Strukturiranje sveta s fiksnimi lokacijami za boljši gameplay flow.
- [x] **Zone Definition**
- [x] Define Constants (FARM @ 20,20; CITY @ 65,65)
- [x] Implement Terrain Overrides (Dirt for Farm, Pavement for City)
- [ ] **City Content**
- [x] **City Content**
- [x] Generate Ruins (Walls, Rubble, Rooms)
- [ ] High-Level Zombie Spawners
- [ ] Better Loot tables in City
- [ ] **Farm Content**
- [x] High-Level Zombie Spawners
- [x] Better Loot tables in City
- [x] **Farm Content**
- [x] Safe Zone Logic (Night Spawns prevented near Farm)
- [ ] Starter Resources (Chest with seeds?)
- [ ] **Navigation**
- [ ] Add Signposts or Roads connecting areas
- [x] Starter Resources (Chest with seeds!)
- [x] **Navigation**
- [x] Add Signposts or Roads connecting areas
- [x] **Pathfinding System**
- [x] Web Worker Integration (Async processing)
- [x] A* Algorithm Implementation