Fix: Water Trench Effect & Layering (Subtract Mask) - Implemented RenderTexture erasing for true depth, cleaned up Z-sorting, and optimized GrassScene_Clean.
This commit is contained in:
31
scripts/crop_stream.py
Normal file
31
scripts/crop_stream.py
Normal file
@@ -0,0 +1,31 @@
|
||||
import cv2
|
||||
import numpy as np
|
||||
|
||||
def crop_stream_segment():
|
||||
# Load the processed stream segment
|
||||
img = cv2.imread("assets/environment/potok_segment.png", cv2.IMREAD_UNCHANGED)
|
||||
|
||||
if img is None:
|
||||
print("Error: Could not load image.")
|
||||
return
|
||||
|
||||
h, w = img.shape[:2]
|
||||
|
||||
# The image is an isometric block. The bottom part is the "front wall".
|
||||
# To make it look "sunken" or flat, we should remove the bottom front dirt wall.
|
||||
# Let's interactively guess: removing the bottom 1/3 might work.
|
||||
|
||||
# Crop top 75% (Remove bottom 25%)
|
||||
# Adjust this factor based on visual inspection of "cube" height vs "face" height
|
||||
# Ideally, we keep the top surface.
|
||||
|
||||
crop_height = int(h * 0.70)
|
||||
|
||||
# Crop
|
||||
cropped = img[0:crop_height, 0:w]
|
||||
|
||||
# Save
|
||||
cv2.imwrite("assets/environment/potok_segment.png", cropped)
|
||||
print(f"Cropped image from {h} to {crop_height} height.")
|
||||
|
||||
crop_stream_segment()
|
||||
Reference in New Issue
Block a user