Fix: Water Trench Effect & Layering (Subtract Mask) - Implemented RenderTexture erasing for true depth, cleaned up Z-sorting, and optimized GrassScene_Clean.

This commit is contained in:
2026-01-27 15:05:05 +01:00
parent 82c992a94b
commit b686be33ab
3 changed files with 125 additions and 226 deletions

31
scripts/crop_stream.py Normal file
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import cv2
import numpy as np
def crop_stream_segment():
# Load the processed stream segment
img = cv2.imread("assets/environment/potok_segment.png", cv2.IMREAD_UNCHANGED)
if img is None:
print("Error: Could not load image.")
return
h, w = img.shape[:2]
# The image is an isometric block. The bottom part is the "front wall".
# To make it look "sunken" or flat, we should remove the bottom front dirt wall.
# Let's interactively guess: removing the bottom 1/3 might work.
# Crop top 75% (Remove bottom 25%)
# Adjust this factor based on visual inspection of "cube" height vs "face" height
# Ideally, we keep the top surface.
crop_height = int(h * 0.70)
# Crop
cropped = img[0:crop_height, 0:w]
# Save
cv2.imwrite("assets/environment/potok_segment.png", cropped)
print(f"Cropped image from {h} to {crop_height} height.")
crop_stream_segment()