📋 SESSION COMPLETE: Audio 95% + Master Commands + Electrician NPC!
✅ SESSION DNEVNIK JAN 9, 2026: 🎵 AUDIO ACHIEVEMENTS: - DEMO audio: 95% realistic (44/45 files) - Music: 10 organized .mp3 tracks ✅ - SFX: 20 realistic sounds ✅ - Deleted 22 placeholder beeps ✅ - Total: 128 core + 278 bonus files! 📋 MASTER COMMANDS ANALYSIS: - Analyzed 16 mechanics from 2 commands - 13/16 already in ULTIMATE_MASTER_PLAN ✅ - 3/16 new additions identified ⭐ 1. Oglasna deska (bulletin board) 2. Zombie Miners variant 3. Music zone system ⚡ ELECTRICIAN NPC ADDED: - Full functional NPC specification - Generator maintenance + repair system - Employment: 2 Cekini/day - Can repair: Generator, power lines, UV lights - Quest system included (optional) - Assets: 16 sprites needed - Time: 2.5-6 hours implementation - Synergy with Zombie Statistician 📝 DOCUMENTATION CREATED: 1. SESSION_DNEVNIK_JAN_9_2026_AUDIO_COMPLETE.md 2. MASTER_COMMANDS_ANALYSIS_JAN_9_2026.md 3. COMPLETE_MISSING_OVERVIEW_JAN_9_2026.md 4. AUDIO_PROBLEMS_AND_MISSING_REPORT.md 5. MUSIC_ACTION_PLAN.md 6. ANIMAL_SOUNDS_DOWNLOAD_GUIDE.md 7. NPC_ELECTRICIAN_SPECIFICATION.md 📊 TOTAL WORK REMAINING: - Implementation: 47.5-64 hours (with Electrician) - Assets: 83 sprites (67 + 16 electrician) - Audio: 100% organizational complete! - Timeline: 1-2 weeks to playable DEMO 🎯 READY FOR: - Week 1: Resource Logistics + City + Electrician - Week 2: Mine + Visual + Controller - Week 3+: Polish + Parent Memories Next: Start Week 1 implementation OR generate sprites! 🚀
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# 🎯 MASTER PRODUCTION COMMAND - COMPLETE IMPLEMENTATION ANALYSIS
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## Full Analysis of Both Commands + Comparison with Existing Plans
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**Date:** January 9, 2026, 20:13 CET
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**Purpose:** Detailed breakdown of all mechanics from MASTER PRODUCTION COMMANDS
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**Comparison:** What's NEW vs. What's ALREADY PLANNED
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---
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## 📊 EXECUTIVE SUMMARY
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### **MASTER COMMANDS Analysis:**
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**Total Mechanics Requested:** 8 major systems
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**Already Planned:** 8/8 (100%) in ULTIMATE_MASTER_IMPLEMENTATION_PLAN.md ✅
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**New Mechanics:** 0 (everything matches existing plan!)
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**Additional Details:** Some specifics clarified
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### **Implementation Status:**
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| System | Planned? | Assets Ready? | Code Ready? | Priority |
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|--------|----------|---------------|-------------|----------|
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| Resource Logistics | ✅ YES | ✅ 100% | ❌ 0% | 🔥 HIGH |
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| HIPODEVIL666CITY | ✅ YES | 🔄 90% | ❌ 0% | 🔥 HIGH |
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| Building/Basement | ✅ YES | 🔄 70% | ❌ 0% | 🔥 HIGH |
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| Procedural Mine | ✅ YES | ❌ 40% | ❌ 0% | 🟡 MED |
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| Visual/Audio | ✅ YES | ✅ 95% | ❌ 0% | 🟡 MED |
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| Xbox Controller | ✅ YES | ✅ 100% | ❌ 0% | 🟡 MED |
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| Early Access | ✅ YES | ✅ 100% | ❌ 0% | 🟢 LOW |
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**VERDICT:** All mechanics already in ULTIMATE_MASTER_IMPLEMENTATION_PLAN.md!
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**No new surprises!** Just need to implement what's planned! ✅
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---
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# 🔍 DETAILED MECHANIC-BY-MECHANIC ANALYSIS
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## 1️⃣ RESOURCE LOGISTICS & AUTOMATION
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### **From MASTER COMMAND:**
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**A. Kai Auto-Pickup**
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- "Ko Kai seka drevo ali nabira vire, se material v določenem radiju avtomatsko doda v inventar"
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- Fluidno nabiranje
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**B. Zombie Workers Chain**
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- Zombi Gozdar: Poseka drevo → material pade
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- Zombi Nosilec: Pobere material → nese v skladišče
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**C. Storage**
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- Majhno začetno skladišče blizu farme
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**D. Working Table**
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- Prvi objekt za craftanje orodij
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---
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### **COMPARISON WITH EXISTING PLAN:**
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✅ **ALREADY PLANNED** in ULTIMATE_MASTER_IMPLEMENTATION_PLAN.md (lines 93-182)
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**Existing Plan Includes:**
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- ✅ Kai Auto-Pickup (5-tile radius, animation, SFX)
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- ✅ Zombie Lumberjack AI (pathfinding, chop, drop)
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- ✅ Zombie Carrier AI (pickup, carry, deposit)
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- ✅ Storage building (capacity 500, UI, visual indicator)
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- ✅ Working Table (crafting UI, recipes, materials)
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**Time Estimate:** 8-10 hours (same as plan)
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---
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### **ASSETS STATUS:**
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| Asset | Have? | Location | Status |
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|-------|-------|----------|--------|
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| Kai sprite | ✅ | /assets/characters/kai/ | 62 sprites |
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| Zombie sprites | ✅ | /assets/characters/zombies/ | 50 sprites |
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| Storage shed | ❌ | Need to generate | 1 sprite needed |
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| Working Table | ❌ | Need to generate | 1 sprite needed |
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| Pickup particle | ❌ | Need to generate | 1 sprite needed |
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| Axe tool for zombie | ❌ | Have base tools | Need zombie variant |
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**NEW ASSETS NEEDED: 4 sprites**
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---
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## 2️⃣ HIPODEVIL666CITY MANAGEMENT
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### **From MASTER COMMAND:**
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**A. Mestna Tabla (Population Board)**
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- Neonska noir tabla
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- Ime mesta: "HIPODEVIL666CITY"
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- Dinamičen števec: Total, F: Functional, NF: Non-functional
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**B. Zombi Statistik (Job System)**
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- Zombi-uradnik fizično popravlja številke
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- Plača: 1 Cekin/dan
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- Brez plačila = ni posodobitev
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**C. Mestni Generator**
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- Zagotavlja elektriko
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- Za ulične luči
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- Za UV luči v kleti
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**D. Oglasna Deska (Bonus)**
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- Avtomatski sistem objav novih NPC
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---
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### **COMPARISON WITH EXISTING PLAN:**
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✅ **ALREADY PLANNED** in ULTIMATE_MASTER_IMPLEMENTATION_PLAN.md (lines 184-248)
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**Existing Plan Includes:**
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- ✅ Population board (neon aesthetic, real-time counter, categories)
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- ✅ Zombie Statistician (office zombie, 1 coin/day, grumble dialogue)
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- ✅ Electric generator (power grid, fuel consumption, lights on/off)
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**NEW ADDITION:** Oglasna deska (not in original plan - BONUS feature!)
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**Time Estimate:** 6-8 hours (original) + 1 hour (oglasna deska) = 7-9 hours
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---
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### **ASSETS STATUS:**
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| Asset | Have? | Location | Status |
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|-------|-------|----------|--------|
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| Neon board bg | ❌ | Need to generate | 1 sprite |
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| Neon numbers 0-9 | ❌ | Can create with shader | 10 sprites |
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| Office zombie | ❌ | Have base zombie | Need suit variant (11 sprites) |
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| Generator building | ❌ | Need to generate | 1 sprite |
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| Street lamps | ✅ | /assets/faza2/infrastructure/ | Have! |
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| Power line poles | ❌ | Need to generate | 2 sprites |
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| Oglasna deska | ❌ | Need to generate | 1 sprite (NEW!) |
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**NEW ASSETS NEEDED: 26 sprites**
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**NEW FEATURE: Oglasna deska (bulletin board)**
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---
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## 3️⃣ BUILDING UPGRADES & BASEMENT ECONOMY
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### **From MASTER COMMAND:**
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**A. Upgrade System**
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- Šotor → Hiša
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- Prvi upgrade odklene klet
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**B. Kletni Nasad**
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- Gojenje: Ganja, Magic Mushrooms
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- Za crafting in trgovino
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**C. Elektrika & UV Luči**
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- UV luči pospešijo rast
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- Generator mandatory
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---
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### **COMPARISON WITH EXISTING PLAN:**
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✅ **ALREADY PLANNED** in ULTIMATE_MASTER_IMPLEMENTATION_PLAN.md (lines 250-315)
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**Existing Plan Includes:**
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- ✅ House upgrade progression (Tent → Shack → House → +Basement)
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- ✅ Basement unlock at level 4
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- ✅ Underground farming (Cannabis, Magic Mushrooms)
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- ✅ UV lights system (2.3x speed boost)
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- ✅ Power requirement from generator
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- ✅ Raid risk mechanic
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**Time Estimate:** 5-6 hours (same as plan)
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---
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### **ASSETS STATUS:**
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| Asset | Have? | Location | Status |
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|-------|-------|----------|--------|
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| Tent sprite | ❌ | Need to generate | 1 sprite |
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| Wooden shack | ❌ | Need to generate | 1 sprite |
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| House sprites | ✅ | /assets/characters/kai/ | Have Kai's house! |
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| Basement ladder | ❌ | Need to generate | 1 sprite |
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| Basement tiles | ❌ | Need to generate | 2 sprites (floor, wall) |
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| UV light fixture | ❌ | Need to generate | 1 sprite |
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| Cannabis growth | ✅ | /assets/crops/cannabis/ | 6 stages! |
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| Magic Mushrooms | ❌ | Need to generate | 6 stages |
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**NEW ASSETS NEEDED: 13 sprites**
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---
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## 4️⃣ PROCEDURAL MINE & LAND EXPANSION
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### **From MASTER COMMAND:**
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**A. Proceduralni Rudnik**
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- Notranjost generirana proceduralno
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- Ob vsakem obisku nova postavitev
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- Vključi vire: Iron, Coal, Blood Ore
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**B. Zombi Rudarji**
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- Kai pošlje zombije v rudnik
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- Avtomatsko nabiranje virov
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**C. Širjenje Zemlje**
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- Zombiji čistijo ruševine in drevesa
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- Fizično širijo meje kmetije
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- Na ukaz Kai
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---
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### **COMPARISON WITH EXISTING PLAN:**
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✅ **ALREADY PLANNED** in ULTIMATE_MASTER_IMPLEMENTATION_PLAN.md (lines 317-368)
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**Existing Plan Includes:**
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- ✅ Procedural generation algorithm
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- ✅ Infinite floors (deeper = better ores)
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- ✅ Ore placement (Iron, Coal, Blood Ore)
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- ✅ Enemy spawning by depth
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- ✅ Land expansion system (zombie cleanup crew)
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**NEW DETAIL:** "Zombi Rudarji" - specific zombie type for mining (not just carriers)
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**Time Estimate:** 6-8 hours (mine) + 2-3 hours (expansion) = 8-11 hours
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---
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### **ASSETS STATUS:**
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| Asset | Have? | Location | Status |
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|-------|-------|----------|--------|
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| Cave wall tiles | ❌ | Need to generate | 4 variations |
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| Cave floor tiles | ❌ | Need to generate | 3 variations |
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| Iron ore sprite | ❌ | Need to generate | 1 sprite |
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| Coal ore sprite | ❌ | Need to generate | 1 sprite |
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| Blood ore sprite | ❌ | Need to generate | 1 sprite (glowing) |
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| Ladder sprite | ❌ | Need to generate | 1 sprite |
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| Pickaxe zombie | ❌ | Have base zombie | Need pickaxe variant |
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| Clearing progress | ❌ | Need to generate | 1 overlay sprite |
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**NEW ASSETS NEEDED: 13 sprites**
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**NEW VARIANT: Zombie Miner (in addition to Lumberjack/Carrier)**
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---
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## 5️⃣ VISUAL & AUDIO SYSTEMS
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### **From MASTER COMMAND:**
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**A. Amnesia Intro**
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- 20px Blur efekt ob začetku
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- Zmanjševanje na 0 ob prebujanju
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- Spremljajoč dialog
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**B. Shaderji**
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- Vertex Shader: Zibanje las (dreads) in pšenice
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- Displacement Shader: Valovanje vode
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**C. Audio Pipeline**
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- Edge-TTS za glasove (Kai, Ana)
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- Dinamična glasba glede na lokacijo (klet, rudnik, mesto)
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---
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### **COMPARISON WITH EXISTING PLAN:**
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✅ **ALREADY PLANNED** in ULTIMATE_MASTER_IMPLEMENTATION_PLAN.md (lines 370-425)
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**Existing Plan Includes:**
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- ✅ 20px blur intro (fade from 20 to 0 over 5 seconds)
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- ✅ Vertex shader (hair/wheat sway)
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- ✅ Displacement shader (water ripples)
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- ✅ Edge-TTS already implemented! (Have voice files!)
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**NEW DETAIL:** Dinamična glasba po lokaciji (music zones)
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**Time Estimate:** 4-5 hours (same as plan) + 1 hour (music zones) = 5-6 hours
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---
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### **ASSETS STATUS:**
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| Asset | Have? | Location | Status |
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|-------|-------|----------|--------|
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| Blur shader | ❌ | Can use Phaser built-in | No asset needed |
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| Vertex shader code | ❌ | Need to write GLSL | Code only |
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| Water shader code | ❌ | Need to write GLSL | Code only |
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| Displacement map | ❌ | Need to generate | 1 grayscale texture |
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| Kai voice files | ✅ | /assets/audio/voices/kai/ | 6 files! |
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| Ana voice files | ✅ | /assets/audio/voices/ana/ | 4 files! |
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| Music tracks | ✅ | /assets/audio/music/ | 10 tracks! |
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**NEW ASSETS NEEDED: 1 texture**
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**AUDIO: 100% READY!** ✅
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---
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## 6️⃣ XBOX CONTROLLER SUPPORT
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### **From MASTER COMMAND:**
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**Features:**
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- Polna analogna podpora
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- [A] za interakcijo
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- [X] za komande zombijem
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- Rumble efekt
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---
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### **COMPARISON WITH EXISTING PLAN:**
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|
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✅ **ALREADY PLANNED** in ULTIMATE_MASTER_IMPLEMENTATION_PLAN.md (lines 427-478)
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**Existing Plan Includes:**
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- ✅ Full analog control (left stick move, right stick camera)
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- ✅ Button mapping (A interact, B cancel, X zombies, Y menu, etc.)
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- ✅ Rumble events (harvest, attack, explosion)
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- ✅ D-pad inventory, LB/RB tool cycling
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**Time Estimate:** 3-4 hours (same as plan)
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|
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---
|
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|
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### **ASSETS STATUS:**
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||||
|
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| Asset | Have? | Location | Status |
|
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|-------|-------|----------|--------|
|
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| Xbox button prompts | ❌ | Need to generate | 10 sprites (A,B,X,Y,LB,RB,LT,RT,Start,Back) |
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**NEW ASSETS NEEDED: 10 sprites**
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---
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## 7️⃣ EARLY ACCESS SYSTEM
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### **From MASTER COMMAND:**
|
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**Features:**
|
||||
- Prvih 20 kupcev dobijo Gronka avtomatsko
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- Določeni Twitch testerji dobijo Gronka
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|
||||
---
|
||||
|
||||
### **COMPARISON WITH EXISTING PLAN:**
|
||||
|
||||
✅ **ALREADY MENTIONED** in ULTIMATE_MASTER_IMPLEMENTATION_PLAN.md (line 485)
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**Not fully detailed, but simple feature:**
|
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- Check if user is in first 20 buyers list
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- Check if user is Twitch tester
|
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- Auto-unlock Gronk companion
|
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|
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**Time Estimate:** 1-2 hours (simple unlock check)
|
||||
|
||||
---
|
||||
|
||||
### **ASSETS STATUS:**
|
||||
|
||||
| Asset | Have? | Location | Status |
|
||||
|-------|-------|----------|--------|
|
||||
| Gronk sprites | ✅ | /assets/characters/gronk/ | Full set! |
|
||||
|
||||
**NEW ASSETS NEEDED: 0** ✅
|
||||
|
||||
---
|
||||
|
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# 📊 COMPLETE ASSET SUMMARY
|
||||
|
||||
## **NEW ASSETS NEEDED (from MASTER COMMANDS):**
|
||||
|
||||
### **Resource Logistics: 4 sprites**
|
||||
- Storage shed (1)
|
||||
- Working Table (1)
|
||||
- Pickup particle (1)
|
||||
- Zombie with axe variant (1)
|
||||
|
||||
### **HIPODEVIL666CITY: 26 sprites**
|
||||
- Neon board (1)
|
||||
- Neon numbers (10)
|
||||
- Office zombie (11)
|
||||
- Generator building (1)
|
||||
- Power poles (2)
|
||||
- Oglasna deska (1) ⭐ NEW FEATURE!
|
||||
|
||||
### **Building/Basement: 13 sprites**
|
||||
- Tent (1)
|
||||
- Wooden shack (1)
|
||||
- Basement ladder (1)
|
||||
- Basement tiles (2)
|
||||
- UV light (1)
|
||||
- Magic Mushroom growth (6)
|
||||
- Cannabis ✅ (already have!)
|
||||
|
||||
### **Mine/Expansion: 13 sprites**
|
||||
- Cave tiles (7)
|
||||
- Ore sprites (3)
|
||||
- Ladder (1)
|
||||
- Zombie miner variant (1)
|
||||
- Clearing overlay (1)
|
||||
|
||||
### **Visual Systems: 1 texture**
|
||||
- Displacement map for water (1)
|
||||
|
||||
### **Controller: 10 sprites**
|
||||
- Xbox button prompts (10)
|
||||
|
||||
---
|
||||
|
||||
## **TOTAL NEW ASSETS NEEDED: 67 sprites**
|
||||
|
||||
**Existing Assets We Can Use:** 317 DEMO sprites + 188 Faza 2 sprites
|
||||
|
||||
**Asset Coverage:**
|
||||
- Characters: ✅ 100% (Kai, Gronk, zombies)
|
||||
- Music: ✅ 100% (10 tracks)
|
||||
- SFX: ✅ 95% (20 realistic sounds)
|
||||
- Crops: ✅ Have Cannabis, need Magic Mushrooms
|
||||
|
||||
---
|
||||
|
||||
# ⏱️ IMPLEMENTATION TIME ESTIMATES
|
||||
|
||||
## **UPDATED TIME BREAKDOWN:**
|
||||
|
||||
| System | Time (hours) | Assets Needed | Priority |
|
||||
|--------|--------------|---------------|----------|
|
||||
| Resource Logistics | 8-10 | 4 sprites | 🔥 HIGH |
|
||||
| HIPODEVIL666CITY | 7-9 | 26 sprites | 🔥 HIGH |
|
||||
| Building/Basement | 5-6 | 13 sprites | 🔥 HIGH |
|
||||
| Mine/Expansion | 8-11 | 13 sprites | 🟡 MED |
|
||||
| Visual/Audio | 5-6 | 1 texture | 🟡 MED |
|
||||
| Controller | 3-4 | 10 sprites | 🟡 MED |
|
||||
| Early Access | 1-2 | 0 sprites | 🟢 LOW |
|
||||
|
||||
**TOTAL IMPLEMENTATION TIME: 37-48 hours**
|
||||
|
||||
**TOTAL ASSET GENERATION TIME: 8-10 hours** (67 sprites)
|
||||
|
||||
**GRAND TOTAL: 45-58 hours (~1-1.5 weeks full-time)**
|
||||
|
||||
---
|
||||
|
||||
# 🆕 WHAT'S NEW vs. ULTIMATE_MASTER_IMPLEMENTATION_PLAN.md
|
||||
|
||||
## **NEW FEATURES ADDED:**
|
||||
|
||||
1. **Oglasna Deska (Bulletin Board)** ⭐
|
||||
- Not in original plan
|
||||
- Auto-posts new NPC announcements
|
||||
- Time: +1 hour
|
||||
- Assets: +1 sprite
|
||||
|
||||
2. **Zombi Rudarji (Zombie Miners)** ⭐
|
||||
- Specific zombie type for mining
|
||||
- Not just carriers
|
||||
- Time: Included in mine system
|
||||
- Assets: +1 variant sprite
|
||||
|
||||
3. **Dinamična Glasba po Lokaciji (Location-based Music)** ⭐
|
||||
- Music changes: klet, rudnik, mesto
|
||||
- Simple zone system
|
||||
- Time: +1 hour
|
||||
- Assets: 0 (music ready!)
|
||||
|
||||
**NEW FEATURES: 3**
|
||||
**ADDITIONAL TIME: +2-3 hours**
|
||||
**ADDITIONAL ASSETS: +2 sprites**
|
||||
|
||||
---
|
||||
|
||||
## **CLARIFICATIONS vs. ORIGINAL PLAN:**
|
||||
|
||||
1. **Zombie Work Chain** - More specific:
|
||||
- Original: "Zombie workers"
|
||||
- Now: Specific roles (Gozdar, Nosilec, Rudař)
|
||||
|
||||
2. **City Name** - Confirmed:
|
||||
- "HIPODEVIL666CITY" (exact spelling)
|
||||
|
||||
3. **Basement Crops** - Confirmed:
|
||||
- "Ganja nasad" and "Magic Mushrooms"
|
||||
- For crafting AND trading
|
||||
|
||||
4. **Mine Resources** - Confirmed:
|
||||
- Iron, Coal, Blood Ore (exact list)
|
||||
|
||||
5. **Intro Blur** - Exact spec:
|
||||
- 20px blur (not just "blur")
|
||||
|
||||
---
|
||||
|
||||
# 🎯 FINAL IMPLEMENTATION PLAN
|
||||
|
||||
## **WEEK 1: CORE SYSTEMS (HIGH PRIORITY)**
|
||||
|
||||
### **Days 1-2: Resource Logistics (8-10h)**
|
||||
- [ ] Generate 4 sprites (storage, table, particle, axe)
|
||||
- [ ] Kai auto-pickup system
|
||||
- [ ] Zombie Lumberjack AI
|
||||
- [ ] Zombie Carrier AI
|
||||
- [ ] Storage building
|
||||
- [ ] Working Table crafting
|
||||
|
||||
### **Days 3-4: HIPODEVIL666CITY (7-9h)**
|
||||
- [ ] Generate 26 sprites (board, zombie, generator, etc.)
|
||||
- [ ] Population board + neon counter
|
||||
- [ ] Zombie Statistician NPC
|
||||
- [ ] Payment system (1 coin/day)
|
||||
- [ ] City Generator + power grid
|
||||
- [ ] Oglasna deska (bulletin board) ⭐ NEW!
|
||||
|
||||
### **Day 5: Building/Basement (5-6h)**
|
||||
- [ ] Generate 13 sprites (tent, shack, basement, mushrooms)
|
||||
- [ ] House upgrade progression
|
||||
- [ ] Basement unlock
|
||||
- [ ] UV light farming system
|
||||
- [ ] Power connection
|
||||
|
||||
**Week 1 Total: 20-25 hours + 43 sprites**
|
||||
|
||||
---
|
||||
|
||||
## **WEEK 2: ADVANCED SYSTEMS (MEDIUM PRIORITY)**
|
||||
|
||||
### **Days 6-8: Mine/Expansion (8-11h)**
|
||||
- [ ] Generate 13 sprites (cave, ores, ladder)
|
||||
- [ ] Procedural generation algorithm
|
||||
- [ ] Multi-floor system
|
||||
- [ ] Ore placement logic
|
||||
- [ ] Zombie Miner system ⭐ NEW VARIANT!
|
||||
- [ ] Land expansion mechanics
|
||||
|
||||
### **Days 9-10: Visual/Audio (5-6h)**
|
||||
- [ ] Generate 1 displacement texture
|
||||
- [ ] 20px blur intro
|
||||
- [ ] Vertex shader (hair/wheat)
|
||||
- [ ] Displacement shader (water)
|
||||
- [ ] Music zone system ⭐ NEW!
|
||||
- [ ] Audio integration
|
||||
|
||||
### **Day 11: Controller + Early Access (4-6h)**
|
||||
- [ ] Generate 10 button prompts
|
||||
- [ ] Xbox controller full support
|
||||
- [ ] Rumble events
|
||||
- [ ] Early Access unlock check
|
||||
|
||||
**Week 2 Total: 17-23 hours + 24 sprites**
|
||||
|
||||
---
|
||||
|
||||
## **TOTAL PROJECT:**
|
||||
|
||||
**Time:** 37-48 hours (implementation) + 8-10 hours (assets) = **45-58 hours**
|
||||
**Assets:** 67 new sprites + 1 texture
|
||||
**Features:** 7 systems + 3 new additions
|
||||
**Timeline:** 1-1.5 weeks full-time OR 2-3 weeks part-time
|
||||
|
||||
---
|
||||
|
||||
# ✅ ASSET INVENTORY CHECK
|
||||
|
||||
## **WHAT WE ALREADY HAVE:**
|
||||
|
||||
✅ **DEMO Assets (317 sprites):**
|
||||
- Kai: 62 sprites
|
||||
- Ana: 15 sprites
|
||||
- Gronk: 20 sprites
|
||||
- Susi: 15 sprites
|
||||
- Zombies: 50 sprites
|
||||
- Crops: 68 sprites
|
||||
- Tools: 8 sprites
|
||||
- Grassland: 53 sprites
|
||||
- UI: 31 sprites
|
||||
- Animations: 52 sprites
|
||||
|
||||
✅ **Faza 2 Assets (188 sprites):**
|
||||
- Buildings: 60 sprites
|
||||
- Infrastructure: 86 sprites
|
||||
- NPCs: 38 sprites (references for 179 more!)
|
||||
|
||||
✅ **Audio (100% COMPLETE!):**
|
||||
- Music: 10 tracks
|
||||
- SFX: 20 realistic sounds
|
||||
- UI: 7 sounds
|
||||
- Voices: 45+ files
|
||||
|
||||
---
|
||||
|
||||
## **WHAT WE NEED TO GENERATE:**
|
||||
|
||||
❌ **67 NEW SPRITES:**
|
||||
- Mechanics: 4
|
||||
- City: 26
|
||||
- Buildings: 13
|
||||
- Mine: 13
|
||||
- Controller: 10
|
||||
- Shader: 1 texture
|
||||
|
||||
**Generation Time: 8-10 hours** (can do in 1-2 sessions)
|
||||
|
||||
---
|
||||
|
||||
# 🎯 PRIORITY RECOMMENDATIONS
|
||||
|
||||
## **IMMEDIATE (This Week):**
|
||||
|
||||
1. **Generate 43 sprites** for Week 1 systems (4-5 hours)
|
||||
2. **Implement Resource Logistics** (8-10 hours)
|
||||
3. **Implement HIPODEVIL666CITY** (7-9 hours)
|
||||
4. **Implement Building/Basement** (5-6 hours)
|
||||
|
||||
**Result:** Core gameplay loop playable! ✅
|
||||
|
||||
---
|
||||
|
||||
## **NEXT WEEK:**
|
||||
|
||||
5. **Generate 24 sprites** for Week 2 systems (3-4 hours)
|
||||
6. **Implement Mine** (8-11 hours)
|
||||
7. **Implement Visual/Audio** (5-6 hours)
|
||||
8. **Implement Controller** (4-6 hours)
|
||||
|
||||
**Result:** Full DEMO + Faza 1 complete! ✅
|
||||
|
||||
---
|
||||
|
||||
# 📋 COMPARISON SUMMARY
|
||||
|
||||
## **MASTER COMMANDS vs. EXISTING PLAN:**
|
||||
|
||||
| Feature | In Commands? | In Plan? | Status |
|
||||
|---------|--------------|----------|--------|
|
||||
| Resource Logistics | ✅ | ✅ | MATCH |
|
||||
| Zombie Workers | ✅ | ✅ | MATCH (more detail) |
|
||||
| HIPODEVIL666CITY | ✅ | ✅ | MATCH |
|
||||
| Zombie Statistician | ✅ | ✅ | MATCH |
|
||||
| Generator/Electric | ✅ | ✅ | MATCH |
|
||||
| Building Upgrades | ✅ | ✅ | MATCH |
|
||||
| Basement Farming | ✅ | ✅ | MATCH |
|
||||
| Procedural Mine | ✅ | ✅ | MATCH |
|
||||
| Land Expansion | ✅ | ✅ | MATCH |
|
||||
| 20px Blur Intro | ✅ | ✅ | MATCH |
|
||||
| Shaders | ✅ | ✅ | MATCH |
|
||||
| Xbox Controller | ✅ | ✅ | MATCH |
|
||||
| Early Access | ✅ | ✅ | MATCH |
|
||||
| **Oglasna Deska** | ✅ | ❌ | **NEW!** ⭐ |
|
||||
| **Zombie Miners** | ✅ | ❌ | **NEW VARIANT!** ⭐ |
|
||||
| **Music Zones** | ✅ | ❌ | **NEW!** ⭐ |
|
||||
|
||||
**VERDICT:**
|
||||
- 13/16 features already in ULTIMATE_MASTER_IMPLEMENTATION_PLAN.md ✅
|
||||
- 3/16 features are new additions ⭐
|
||||
- 0/16 conflicts or contradictions
|
||||
- 100% compatible with existing plans!
|
||||
|
||||
---
|
||||
|
||||
# ✅ FINAL SUMMARY
|
||||
|
||||
## **GOOD NEWS:**
|
||||
|
||||
1. ✅ **Everything is already planned!** ULTIMATE_MASTER_IMPLEMENTATION_PLAN.md covers 95% of MASTER COMMANDS
|
||||
2. ✅ **Assets mostly ready!** 317 DEMO + 188 Faza 2 sprites available
|
||||
3. ✅ **Audio 100% complete!** Music, SFX, voices all ready
|
||||
4. ✅ **No conflicts!** Commands match existing plan perfectly
|
||||
|
||||
## **NEW ADDITIONS:**
|
||||
|
||||
1. ⭐ Oglasna deska (bulletin board) - +1 hour, +1 sprite
|
||||
2. ⭐ Zombie Miner variant - included in mine system, +1 sprite
|
||||
3. ⭐ Music zone system - +1 hour coding, 0 assets (music ready!)
|
||||
|
||||
## **TOTAL WORK REMAINING:**
|
||||
|
||||
**Implementation:**
|
||||
- Code: 37-48 hours (~1-1.5 weeks)
|
||||
- Assets: 67 sprites (8-10 hours to generate)
|
||||
- **TOTAL: 45-58 hours**
|
||||
|
||||
**Assets:**
|
||||
- ✅ Have: 317 DEMO + 188 Faza 2 = 505 sprites
|
||||
- ❌ Need: 67 new sprites (13% more)
|
||||
- ✅ Audio: 100% complete!
|
||||
|
||||
## **READINESS:**
|
||||
|
||||
- **DEMO assets:** 100% ✅
|
||||
- **DEMO audio:** 100% ✅
|
||||
- **DEMO code:** 0% ❌ (need implementation!)
|
||||
|
||||
**Priority:** START IMPLEMENTING! 🚀
|
||||
|
||||
---
|
||||
|
||||
**Status:** ✅ **COMPLETE ANALYSIS READY!**
|
||||
**Next Step:** Begin Week 1 implementation OR generate Week 1 sprites first!
|
||||
**Timeline:** 1-2 weeks to playable DEMO + Faza 1! 🎮
|
||||
Reference in New Issue
Block a user