World Expansion Plan - Towns Scout Raiders - Characters Updated - NPCs Detailed - New Systems Added

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2026-01-05 10:23:05 +01:00
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**Age:** 17
**Role:** Protagonist, Alpha Hybrid, Farmer
**Appearance:**
- Dark forest green thick natural dreadlocks
- Stretched ear gauges with piercings
- Facial piercings (nose, lip)
- Weathered blue jacket over beige shirt
- Ripped blue jeans with torn knees
- Dark brown combat boots
- **Pink and green dreadlocks** (signature look)
- **Stretched ear gauges** with multiple piercings
- Facial piercings (nose, lip, eyebrow)
- **Katana** strapped to back (main weapon)
- Post-apocalyptic clothing (torn jacket, ripped jeans)
- Dark combat boots
- Brown survival backpack
- Athletic build
- Athletic, wiry build
**Visual Reference:** `/references/kai/`
- Style 32 Dark-Chibi Noir
- Red eyes with dark pupils (human, NOT zombie)
- Determined expression
- Survivor aesthetic
**Personality:**
- Determined, protective of Ana
@@ -134,11 +140,19 @@
**Age:** 17 (Kai's twin)
**Role:** Quest target, cure key
**Appearance:**
- PINK dreadlocks (contrast to Kai's green)
- **Light blonde hair** (short, practical cut)
- **Blue eyes WITH pupils** (friendly NPC style)
- Style 32 Dark-Chibi Noir aesthetic
- Determined, survival-ready look
- Adventure vest with pockets
- Map and research backpack
- Research backpack with supplies
- Energetic, bright personality
**Visual Reference:** `/references/ana/`
- Style 32 Dark-Chibi Noir
- Strong, capable expression
- Scientist/survivor hybrid look
**Status:** Missing (alive, held by Viktor Krnić)
**Importance:**
@@ -155,15 +169,22 @@
---
### **3. Gronk** (Companion)
**Role:** Tamed Troll, Comic Relief, Heavy Muscle
**Role:** Kaijev prijatelj, Tamed Troll, Comic Relief
**Appearance:**
- MASSIVE green troll (3m tall)
- Thick BRIGHT PINK dreadlocks (matches Ana's!)
- Pink ear gauges + nose ring piercings
- **Pink dreadlocks** (signature style)
- **Stretched ear gauges** with piercings
- Nose ring and facial piercings
- **Vape** always in hand (essential accessory)
- Black t-shirt: "TROLL SABBATH" (purple text)
- Torn baggy black skater pants
- Pink sneakers
- Colorful vape (pink smoke)
- Colorful vape clouds (pink smoke)
**Visual Reference:** `/references/gronk/`
- Style 32 Dark-Chibi Noir
- Friendly giant aesthetic
- Stoner/skater culture vibe
**Personality:**
- Gentle giant despite size
@@ -210,38 +231,144 @@
## 🏘️ NPCs & FACTIONS (180+ Characters)
### **Key NPCs (Demo - 4):**
### **Town NPCs (Core Services):**
**1. Trader NPC**
- Merchant with goods
- First NPC you meet
- Buys wheat, sells seeds/tools
- Clearly visible eyes, friendly smile
**1. Ivan Kovač** (Blacksmith) ⚒️
- **Appearance:** Močan lik (strong build), protective goggles, blacksmith apron
- **Role:** Tool repair & enchanting services
- **Services:**
- Repairs all 63 tool types (10g per durability point)
- Enchanting Table access (Magic Enchanting System)
- Sells repair kits and upgrade materials
- **Location:** Blacksmith building in every restored town
- **Personality:** Serious craftsman, respects quality work
- **Visual Reference:** `/references/npcs/ivan_kovac/`
- Style 32 Dark-Chibi Noir
- Red eyes with dark pupils (friendly NPC)
- Muscular, soot-covered from forge work
**2. Blacksmith NPC**
- Muscular man with apron
- Hammer and anvil
- Upgrades tools and weapons
- Serious but fair expression
**2. Mayor/Župan** (Town Administrator) 🏛️
- **Appearance:** Serious lik, long green coat, official sash, old tablet computer
- **Role:** Town restoration permits & quests
- **Services:**
- Issues permits to restore 27 towns
- Tracks restoration progress
- Rewards City Gratitude Gifts
- Assigns town defense quests
- **Location:** Town Hall (once restored)
- **Personality:** Bureaucratic but fair, wants to rebuild civilization
- **Visual Reference:** `/references/npcs/mayor/`
- Style 32 Dark-Chibi Noir
- Red eyes with dark pupils (friendly NPC)
- Official, authoritative look
**3. Healer/Doctor NPC**
- Medical bag and robes
- Sells potions and remedies
- Kind, concerned facial expression
- May have Ana clues
**3. Miro Pravnik** (Lawyer/Odvetnik) ⚖️
- **Appearance:** Starejši moški (older man), wrinkled brown office suit, rusty briefcase
- **Role:** Legal services & divorce proceedings
- **Services:**
- Handles legal matters in Mrtva Dolina
- Divorce paperwork (NPC relationship system)
- Property rights & land ownership
- Witness for important contracts
- **Location:** Law Office in major towns
- **Personality:** Tired, seen too much, darkly humorous
- **Visual Reference:** `/references/npcs/miro_pravnik/`
- Style 32 Dark-Chibi Noir
- Red eyes with dark pupils (friendly NPC)
- Worn, weathered professional
**4. Mysterious Traveler NPC**
- Cloaked figure
- Gives first Ana clue
- Mysterious, knowing expression
- Appears at key story moments
**4. Arborist/Gozdar** (Tree Planter) 🌲
- **Appearance:** Work clothes, gardening gloves, seed bags
- **Role:** Automated tree planting service
- **Services:**
- Automatically plants trees on your farm
- Sells rare tree saplings
- Forest management advice
- Biome-specific tree species
- **Location:** Farm School building
- **Personality:** Nature-loving, calm, patient
- **Visual Reference:** `/references/npcs/arborist/`
- Style 32 Dark-Chibi Noir
- Red eyes with dark pupils (friendly NPC)
- Green-themed clothing, dirt-stained
---
### **Companions & Special NPCs:**
**5. Zombi Skavt** (Zombie Scout) 🧟‍♂️
- **Appearance:** Friendly zombie with red/blue bandana, small backpack
- **Role:** Explorer companion, pathfinder
- **Special:** Levels 1-20, evolves visually at 5/10/15/20
- **Features:**
- Finds shortcuts through biomes
- Discovers rare items (Treasure Hunter skill)
- Warns of dangers (Danger Sense)
- Marks resources on map
- **Visual Reference:** `/references/companions/zombie_scout/`
- Style 32 Dark-Chibi Noir
- **Red eyes WITH dark pupils** (friendly variant)
- Bandana identifier (blue or red)
- Chibi proportions, friendly pose
---
### **Enemies & Raiders:**
**6. Nomadski Roparji** (Nomad Raiders) ⛺
- **Types:** Desert Nomads, Frost Bandits, Jungle Marauders, Tech Scavengers
- **Appearance:** Improvised scrap armor, post-apocalyptic gear
- **Role:** Dynamic threat, farm raiders
- **Behavior:**
- Travel between biomes (no permanent home)
- Raid farms when you have 1000+ crops
- Ambush caravans (30% chance)
- Establish temporary camps (2-3 days)
- **Visual Reference:** `/references/enemies/nomad_raiders/`
- Style 32 Dark-Chibi Noir
- Each raider type has biome-specific gear
- Hostile appearance, weapons drawn
**7. Troli** (Trolls) 🏰
- **Types:** Friendly (like Gronk), Wild, Troll King (boss)
- **Appearance:** Robustni prebivalci (robust builds), various colors
- **Role:** Town inhabitants (after restoration)
- **Features:**
- Move into restored towns
- Provide unique services
- Stronger than humans, good defenders
- Some tameable as companions
- **Visual Reference:** `/references/species/trolls/`
- Style 32 Dark-Chibi Noir
- Massive builds (2-3m tall)
- Various skin tones (green, gray, blue)
---
### **NPC Visual Style Rules:**
**ALL friendly NPCs follow these rules:**
-**Red eyes WITH dark pupils** (friendly identifier)
- ✅ Style 32 Dark-Chibi Noir aesthetic
- ✅ Thick black outlines (4-5px)
- ✅ Chibi proportions
- ✅ Clear, expressive faces
- ✅ Unique identifying features (clothing, accessories)
**Zombies:**
- ⚪ Weak/Tamed: **White eyes, NO pupils**
- 🔴 Strong/Wild: **Red eyes, NO pupils**
- 🧡 Scout: **Red eyes WITH pupils** (special friendly variant)
---
### **NPC Factions:**
- **Scavengers:** Neutral survivors
- **Raiders:** Hostile bandits
- **Raiders:** Hostile bandits (Nomads)
- **Cultists:** Zombie worshippers
- **Field Medics:** Helpers
- **Scientists:** Pre-outbreak survivors
- **Town Citizens:** Restored town inhabitants
### **Total NPCs:** 180 across 27 towns
- Each with unique dialogue
@@ -557,7 +684,159 @@
---
### **9. SURVIVAL MECHANICS**
### **9. TOWN RESTORATION SYSTEM** ✨ NEW
**Concept:** All 27 towns start as RUINED. Restore them to unlock NPCs, services, and unique rewards.
**Restoration Phases:**
1. **Ruined** (Starting State)
- Destroyed buildings
- No NPCs
- Zombie patrols
- No services available
2. **Partially Restored** (Mid-game)
- Some buildings repaired
- Basic trading post
- 1-2 NPCs return
- Temporary defenses
3. **Fully Restored** (End-game)
- All buildings restored
- Full population (8-12 NPCs)
- All services active
- Strong defenses
- Unique legendary rewards
**Restoration Requirements:**
Each town requires specific resources + quest completion:
- **Materials**: Wood, Stone, Iron, Steel, Gold
- **Quest**: Clear zombies, defeat boss, find artifact
- **Reward**: City Gratitude Gift (blueprints, tools, NPCs)
**Gift System:**
- **Common**: Basic resources, seeds
- **Rare**: Special blueprints, automation tools
- **Legendary**: Unique NPCs (Master Blacksmith), Ultimate tools
**Biome-Specific Architecture:**
Each biome has unique building styles:
- **Forest**: Wooden cabins, treehouses
- **Desert**: Sandstone domes, wind towers
- **Frozen**: Ice igloos, metal structures
- **Volcanic**: Obsidian buildings, lava moats
- **Neon Ruins**: Steel/glass skyscrapers, holograms
- *(20 unique biome styles total)*
---
### **10. ZOMBIE SCOUT COMPANION** ✨ NEW
**Concept:** A friendly zombie you "tame" early-game who becomes your loyal explorer and guide.
**Visual Design:**
- Blue or red bandana around neck (friendly identifier)
- Red eyes WITH dark pupils (friendly NPC variant)
- Backpack for carrying items
- Style 32 Dark-Chibi Noir
**Leveling System:**
- **Max Level**: 20
- **Experience**: Gained from exploring, finding items
- **Stats**: Speed, Vision, Carry Capacity, Intelligence
**Skills (4 Trees):**
1. **Shortcuts** (Pathfinding)
- Finds hidden paths through biomes
- Unlocks at levels: 3, 7, 12, 18
2. **Treasure Hunter** (Item Finding)
- +5% rare item drop chance per level
- Marks hidden chests on map
3. **Danger Sense** (Warning System)
- Warns about nearby enemies
- Range: 100px + 50px per level
4. **Resource Scout** (Map Marking)
- Marks ore deposits, rare plants, chests
- Auto-highlights on minimap
**Evolution Phases:**
- **Level 5**: Gains lantern (lights dark areas)
- **Level 10**: Gains armor (can fight weak zombies)
- **Level 15**: Gains wings (can scout from above)
- **Level 20**: LEGENDARY form (glowing purple aura)
**Commands:**
- **Follow**: Scout follows player automatically
- **Explore**: Send scout to investigate area
- **Fetch**: Retrieve items from distance
- **Guard**: Protect farm while away
---
### **11. NOMAD RAIDERS** ✨ NEW
**Concept:** Wandering bandits with NO permanent home. Dynamic threat that raids farms and ambushes caravans.
**Raider Types:**
1. **Desert Nomads** (Medium Threat)
- Tan robes, scimitars, camels
- Biome: Desert Storm
- Loot: Spices, gold, rare seeds
2. **Frost Bandits** (High Threat)
- Fur armor, ice weapons
- Biome: Frozen Wasteland
- Loot: Furs, ice crystals
3. **Jungle Marauders** (Very High)
- Tribal masks, poison darts
- Biome: Ancient Rainforest
- Loot: Rare plants, artifacts
4. **Tech Scavengers** (Extreme)
- Cyberpunk gear, laser weapons
- Biome: Neon Ruins
- Loot: Tech parts, batteries
**Raider Behavior:**
- **Spawn**: Every 4-7 in-game days
- **Warning**: Scout can detect 1 day in advance
- **Camps**: Temporary (2-3 days), random locations
- **Targets**: Player farm, caravans, restored towns
**Raid Types:**
1. **Farm Raid**
- Trigger: You have 1000+ crops stored
- Waves: 3 attack waves
- Damage: Steal 20% of stored crops
- Defense: Build walls, hire guards, set traps
2. **Caravan Ambush**
- Trigger: Traveling with valuables
- Chance: 30% per trip
- Combat: Required
- Reward: If you win, take their supplies
**Difficulty Scaling:**
- **Early-game**: 2-3 raiders, basic weapons
- **Mid-game**: 5-8 raiders, steel weapons, traps
- **Late-game**: 10-15 raiders, magic weapons, siege equipment
**Defense Systems:**
- Build farm perimeter walls
- Hire NPC guards for defense
- Train zombies to protect farm
- Scout provides advance warning
---
### **12. SURVIVAL MECHANICS**
**Needs:**
- **Health** - Combat damage