World Expansion Plan - Towns Scout Raiders - Characters Updated - NPCs Detailed - New Systems Added
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@@ -99,14 +99,20 @@
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**Age:** 17
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**Role:** Protagonist, Alpha Hybrid, Farmer
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**Appearance:**
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- Dark forest green thick natural dreadlocks
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- Stretched ear gauges with piercings
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- Facial piercings (nose, lip)
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- Weathered blue jacket over beige shirt
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- Ripped blue jeans with torn knees
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- Dark brown combat boots
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- **Pink and green dreadlocks** (signature look)
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- **Stretched ear gauges** with multiple piercings
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- Facial piercings (nose, lip, eyebrow)
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- **Katana** strapped to back (main weapon)
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- Post-apocalyptic clothing (torn jacket, ripped jeans)
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- Dark combat boots
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- Brown survival backpack
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- Athletic build
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- Athletic, wiry build
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**Visual Reference:** `/references/kai/`
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- Style 32 Dark-Chibi Noir
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- Red eyes with dark pupils (human, NOT zombie)
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- Determined expression
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- Survivor aesthetic
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**Personality:**
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- Determined, protective of Ana
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@@ -134,11 +140,19 @@
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**Age:** 17 (Kai's twin)
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**Role:** Quest target, cure key
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**Appearance:**
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- PINK dreadlocks (contrast to Kai's green)
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- **Light blonde hair** (short, practical cut)
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- **Blue eyes WITH pupils** (friendly NPC style)
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- Style 32 Dark-Chibi Noir aesthetic
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- Determined, survival-ready look
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- Adventure vest with pockets
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- Map and research backpack
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- Research backpack with supplies
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- Energetic, bright personality
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**Visual Reference:** `/references/ana/`
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- Style 32 Dark-Chibi Noir
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- Strong, capable expression
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- Scientist/survivor hybrid look
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**Status:** Missing (alive, held by Viktor Krnić)
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**Importance:**
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@@ -155,15 +169,22 @@
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---
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### **3. Gronk** (Companion)
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**Role:** Tamed Troll, Comic Relief, Heavy Muscle
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**Role:** Kaijev prijatelj, Tamed Troll, Comic Relief
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**Appearance:**
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- MASSIVE green troll (3m tall)
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- Thick BRIGHT PINK dreadlocks (matches Ana's!)
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- Pink ear gauges + nose ring piercings
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- **Pink dreadlocks** (signature style)
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- **Stretched ear gauges** with piercings
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- Nose ring and facial piercings
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- **Vape** always in hand (essential accessory)
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- Black t-shirt: "TROLL SABBATH" (purple text)
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- Torn baggy black skater pants
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- Pink sneakers
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- Colorful vape (pink smoke)
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- Colorful vape clouds (pink smoke)
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**Visual Reference:** `/references/gronk/`
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- Style 32 Dark-Chibi Noir
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- Friendly giant aesthetic
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- Stoner/skater culture vibe
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**Personality:**
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- Gentle giant despite size
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@@ -210,38 +231,144 @@
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## 🏘️ NPCs & FACTIONS (180+ Characters)
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### **Key NPCs (Demo - 4):**
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### **Town NPCs (Core Services):**
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**1. Trader NPC**
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- Merchant with goods
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- First NPC you meet
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- Buys wheat, sells seeds/tools
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- Clearly visible eyes, friendly smile
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**1. Ivan Kovač** (Blacksmith) ⚒️
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- **Appearance:** Močan lik (strong build), protective goggles, blacksmith apron
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- **Role:** Tool repair & enchanting services
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- **Services:**
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- Repairs all 63 tool types (10g per durability point)
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- Enchanting Table access (Magic Enchanting System)
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- Sells repair kits and upgrade materials
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- **Location:** Blacksmith building in every restored town
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- **Personality:** Serious craftsman, respects quality work
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- **Visual Reference:** `/references/npcs/ivan_kovac/`
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- Style 32 Dark-Chibi Noir
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- Red eyes with dark pupils (friendly NPC)
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- Muscular, soot-covered from forge work
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**2. Blacksmith NPC**
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- Muscular man with apron
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- Hammer and anvil
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- Upgrades tools and weapons
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- Serious but fair expression
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**2. Mayor/Župan** (Town Administrator) 🏛️
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- **Appearance:** Serious lik, long green coat, official sash, old tablet computer
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- **Role:** Town restoration permits & quests
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- **Services:**
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- Issues permits to restore 27 towns
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- Tracks restoration progress
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- Rewards City Gratitude Gifts
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- Assigns town defense quests
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- **Location:** Town Hall (once restored)
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- **Personality:** Bureaucratic but fair, wants to rebuild civilization
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- **Visual Reference:** `/references/npcs/mayor/`
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- Style 32 Dark-Chibi Noir
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- Red eyes with dark pupils (friendly NPC)
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- Official, authoritative look
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**3. Healer/Doctor NPC**
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- Medical bag and robes
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- Sells potions and remedies
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- Kind, concerned facial expression
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- May have Ana clues
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**3. Miro Pravnik** (Lawyer/Odvetnik) ⚖️
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- **Appearance:** Starejši moški (older man), wrinkled brown office suit, rusty briefcase
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- **Role:** Legal services & divorce proceedings
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- **Services:**
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- Handles legal matters in Mrtva Dolina
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- Divorce paperwork (NPC relationship system)
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- Property rights & land ownership
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- Witness for important contracts
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- **Location:** Law Office in major towns
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- **Personality:** Tired, seen too much, darkly humorous
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- **Visual Reference:** `/references/npcs/miro_pravnik/`
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- Style 32 Dark-Chibi Noir
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- Red eyes with dark pupils (friendly NPC)
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- Worn, weathered professional
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**4. Mysterious Traveler NPC**
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- Cloaked figure
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- Gives first Ana clue
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- Mysterious, knowing expression
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- Appears at key story moments
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**4. Arborist/Gozdar** (Tree Planter) 🌲
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- **Appearance:** Work clothes, gardening gloves, seed bags
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- **Role:** Automated tree planting service
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- **Services:**
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- Automatically plants trees on your farm
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- Sells rare tree saplings
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- Forest management advice
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- Biome-specific tree species
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- **Location:** Farm School building
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- **Personality:** Nature-loving, calm, patient
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- **Visual Reference:** `/references/npcs/arborist/`
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- Style 32 Dark-Chibi Noir
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- Red eyes with dark pupils (friendly NPC)
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- Green-themed clothing, dirt-stained
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---
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### **Companions & Special NPCs:**
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**5. Zombi Skavt** (Zombie Scout) 🧟♂️
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- **Appearance:** Friendly zombie with red/blue bandana, small backpack
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- **Role:** Explorer companion, pathfinder
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- **Special:** Levels 1-20, evolves visually at 5/10/15/20
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- **Features:**
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- Finds shortcuts through biomes
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- Discovers rare items (Treasure Hunter skill)
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- Warns of dangers (Danger Sense)
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- Marks resources on map
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- **Visual Reference:** `/references/companions/zombie_scout/`
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- Style 32 Dark-Chibi Noir
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- **Red eyes WITH dark pupils** (friendly variant)
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- Bandana identifier (blue or red)
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- Chibi proportions, friendly pose
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---
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### **Enemies & Raiders:**
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**6. Nomadski Roparji** (Nomad Raiders) ⛺
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- **Types:** Desert Nomads, Frost Bandits, Jungle Marauders, Tech Scavengers
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- **Appearance:** Improvised scrap armor, post-apocalyptic gear
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- **Role:** Dynamic threat, farm raiders
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- **Behavior:**
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- Travel between biomes (no permanent home)
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- Raid farms when you have 1000+ crops
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- Ambush caravans (30% chance)
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- Establish temporary camps (2-3 days)
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- **Visual Reference:** `/references/enemies/nomad_raiders/`
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- Style 32 Dark-Chibi Noir
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- Each raider type has biome-specific gear
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- Hostile appearance, weapons drawn
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**7. Troli** (Trolls) 🏰
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- **Types:** Friendly (like Gronk), Wild, Troll King (boss)
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- **Appearance:** Robustni prebivalci (robust builds), various colors
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- **Role:** Town inhabitants (after restoration)
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- **Features:**
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- Move into restored towns
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- Provide unique services
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- Stronger than humans, good defenders
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- Some tameable as companions
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- **Visual Reference:** `/references/species/trolls/`
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- Style 32 Dark-Chibi Noir
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- Massive builds (2-3m tall)
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- Various skin tones (green, gray, blue)
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---
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### **NPC Visual Style Rules:**
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**ALL friendly NPCs follow these rules:**
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- ✅ **Red eyes WITH dark pupils** (friendly identifier)
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- ✅ Style 32 Dark-Chibi Noir aesthetic
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- ✅ Thick black outlines (4-5px)
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- ✅ Chibi proportions
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- ✅ Clear, expressive faces
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- ✅ Unique identifying features (clothing, accessories)
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**Zombies:**
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- ⚪ Weak/Tamed: **White eyes, NO pupils**
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- 🔴 Strong/Wild: **Red eyes, NO pupils**
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- 🧡 Scout: **Red eyes WITH pupils** (special friendly variant)
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---
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### **NPC Factions:**
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- **Scavengers:** Neutral survivors
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- **Raiders:** Hostile bandits
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- **Raiders:** Hostile bandits (Nomads)
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- **Cultists:** Zombie worshippers
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- **Field Medics:** Helpers
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- **Scientists:** Pre-outbreak survivors
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- **Town Citizens:** Restored town inhabitants
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### **Total NPCs:** 180 across 27 towns
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- Each with unique dialogue
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@@ -557,7 +684,159 @@
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---
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### **9. SURVIVAL MECHANICS**
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### **9. TOWN RESTORATION SYSTEM** ✨ NEW
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**Concept:** All 27 towns start as RUINED. Restore them to unlock NPCs, services, and unique rewards.
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**Restoration Phases:**
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1. **Ruined** (Starting State)
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- Destroyed buildings
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- No NPCs
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- Zombie patrols
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- No services available
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2. **Partially Restored** (Mid-game)
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- Some buildings repaired
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- Basic trading post
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- 1-2 NPCs return
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- Temporary defenses
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3. **Fully Restored** (End-game)
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- All buildings restored
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- Full population (8-12 NPCs)
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- All services active
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- Strong defenses
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- Unique legendary rewards
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**Restoration Requirements:**
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Each town requires specific resources + quest completion:
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- **Materials**: Wood, Stone, Iron, Steel, Gold
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- **Quest**: Clear zombies, defeat boss, find artifact
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- **Reward**: City Gratitude Gift (blueprints, tools, NPCs)
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**Gift System:**
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- **Common**: Basic resources, seeds
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- **Rare**: Special blueprints, automation tools
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- **Legendary**: Unique NPCs (Master Blacksmith), Ultimate tools
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**Biome-Specific Architecture:**
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Each biome has unique building styles:
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- **Forest**: Wooden cabins, treehouses
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- **Desert**: Sandstone domes, wind towers
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- **Frozen**: Ice igloos, metal structures
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- **Volcanic**: Obsidian buildings, lava moats
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- **Neon Ruins**: Steel/glass skyscrapers, holograms
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- *(20 unique biome styles total)*
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---
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### **10. ZOMBIE SCOUT COMPANION** ✨ NEW
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**Concept:** A friendly zombie you "tame" early-game who becomes your loyal explorer and guide.
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**Visual Design:**
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- Blue or red bandana around neck (friendly identifier)
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- Red eyes WITH dark pupils (friendly NPC variant)
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- Backpack for carrying items
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- Style 32 Dark-Chibi Noir
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**Leveling System:**
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- **Max Level**: 20
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- **Experience**: Gained from exploring, finding items
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- **Stats**: Speed, Vision, Carry Capacity, Intelligence
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**Skills (4 Trees):**
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1. **Shortcuts** (Pathfinding)
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- Finds hidden paths through biomes
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- Unlocks at levels: 3, 7, 12, 18
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2. **Treasure Hunter** (Item Finding)
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- +5% rare item drop chance per level
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- Marks hidden chests on map
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3. **Danger Sense** (Warning System)
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- Warns about nearby enemies
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- Range: 100px + 50px per level
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4. **Resource Scout** (Map Marking)
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- Marks ore deposits, rare plants, chests
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- Auto-highlights on minimap
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**Evolution Phases:**
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- **Level 5**: Gains lantern (lights dark areas)
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- **Level 10**: Gains armor (can fight weak zombies)
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- **Level 15**: Gains wings (can scout from above)
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- **Level 20**: LEGENDARY form (glowing purple aura)
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**Commands:**
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- **Follow**: Scout follows player automatically
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- **Explore**: Send scout to investigate area
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- **Fetch**: Retrieve items from distance
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- **Guard**: Protect farm while away
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---
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### **11. NOMAD RAIDERS** ✨ NEW
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**Concept:** Wandering bandits with NO permanent home. Dynamic threat that raids farms and ambushes caravans.
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**Raider Types:**
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1. **Desert Nomads** (Medium Threat)
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- Tan robes, scimitars, camels
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- Biome: Desert Storm
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- Loot: Spices, gold, rare seeds
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2. **Frost Bandits** (High Threat)
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- Fur armor, ice weapons
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- Biome: Frozen Wasteland
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- Loot: Furs, ice crystals
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3. **Jungle Marauders** (Very High)
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- Tribal masks, poison darts
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- Biome: Ancient Rainforest
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- Loot: Rare plants, artifacts
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4. **Tech Scavengers** (Extreme)
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- Cyberpunk gear, laser weapons
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- Biome: Neon Ruins
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- Loot: Tech parts, batteries
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**Raider Behavior:**
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- **Spawn**: Every 4-7 in-game days
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- **Warning**: Scout can detect 1 day in advance
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- **Camps**: Temporary (2-3 days), random locations
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- **Targets**: Player farm, caravans, restored towns
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**Raid Types:**
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1. **Farm Raid**
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- Trigger: You have 1000+ crops stored
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- Waves: 3 attack waves
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- Damage: Steal 20% of stored crops
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- Defense: Build walls, hire guards, set traps
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2. **Caravan Ambush**
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- Trigger: Traveling with valuables
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- Chance: 30% per trip
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- Combat: Required
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- Reward: If you win, take their supplies
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**Difficulty Scaling:**
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- **Early-game**: 2-3 raiders, basic weapons
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- **Mid-game**: 5-8 raiders, steel weapons, traps
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- **Late-game**: 10-15 raiders, magic weapons, siege equipment
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**Defense Systems:**
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- Build farm perimeter walls
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- Hire NPC guards for defense
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- Train zombies to protect farm
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- Scout provides advance warning
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---
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### **12. SURVIVAL MECHANICS**
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**Needs:**
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- **Health** - Combat damage
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